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Question - breaking mez

Nutterr187

New member
Joined
Feb 5, 2015
RedCents
49¢
is there a line i can add into my ini file to get my guy to break mez rather than just stand there and wait for mez to break?
 
Need more info. What Role is the character playing? Tank types if they are the MA will grab whatever mob is in range and is on the XTarget window regardless of mez, What version of KA are you using? A copy of your ini file would help us as well.
 
KissAssistVer=8.1.2
Role=Tank
CampRadius=75
CampRadiusExceed=400
ReturnToCamp=1
ChaseAssist=0
ChaseDistance=15
MedOn=1
MedStart=25
MedCombat=0
LootOn=1
RezAcceptOn=1
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=1
IRCOn=0
MiscGem=10
HoTTOn=0
CampfireOn=0
[Buffs]
BuffsOn=1
Buffs1=Banshee Skin Rk. II
Buffs2=Shroud of the Plagueborne Rk. II
Buffs3=Amygdalan Horror Rk. II
Buffs4=Remorseless Demeanor Rk. II
Buffs5=Call of Dusk Rk. II
Buffs6=Stubborn Stance Rk. II
Buffs7=Croakem`s Solidified Skull
Buffs8=Coolant Coverplate
Buffs9=Symbol of Hope
Buffs10=Discordant Soulstealer`s Collar
Buffs11=Dark-Ringed Cape
Buffs12=Horrorskin Belt
Buffs13=Pauldrons of Endless War
Buffs14=Ward of the Honeykeeper
Buffs15=Roseheart Protection
Buffs16=Sibuncu Horn
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
RebuffOn=1
ChecKBuffsTimer=20
[Melee]
AssistAt=100
MeleeOn=1
FaceMobOn=1
MeleeDistance=75
StickHow=loose
AutoFireOn=0
[GoM]
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell=Gorgon Spear Rk. II|Mob
GoMSpell1=NULL
GoMSpell2=NULL
[AE]
AEOn=1
AERadius=50
AE1=Explosion of Spite|2
AE2=Explosion of Hatred|3
AE3=Projection of Doom|3
AE4=Visage of Death|3
AE5=Fundament: First Spire of the Reavers|3
[DPS]
DPSOn=1
DPSSkip=20
DPSInterval=2
DPS1=Touch of Dyalgem Rk. II|100
DPS2=Blood of Malthiasiss Rk. II|95
DPS3=Insidious Blight Rk. II|90
DPS4=Dire Restriction Rk. II|85
DPS5=Vicious Bite of Chaos|80
DPS6=Chattering Bones|75
DPS7=Despairing Darkness Rk. II|70
DPS8=Banestrike|65
DPS9=NULL
DPS10=NULL
DPS11=NULL
DPS12=NULL
DPS13=NULL
DPS14=NULL
DPS15=NULL
[Aggro]
AggroOn=1
Aggro1=Confrontation for Power Rk. II|40|<|Mob
Aggro2=NULL
Aggro3=NULL
[Heals]
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealsOn=1
Heals1=Innoruuk's Dark Blessing|50|Tap
Heals2=Iglum Rk. II|80|Tap
Heals3=Touch of Dyalgem Rk. II|70|Tap
Heals4=Leech Touch|30|Tap
Heals5=NULL
XTarHeal=0
[Cures]
CuresOn=0
Cures1=Purity of Death
Cures2=NULL
Cures3=NULL
[Pet]
PetOn=1
PetSpell=Minion of Fear Rk. II
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=1
PetBuffs1=Gift of Sathir Rk. II
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetToysGave=
PetCombatOn=outer
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
[Burn]
BurnText=Decepticons Attack
Burn1=NULL
Burn2=NULL
Burn3=NULL
Burn4=NULL
Burn5=NULL
Burn6=NULL
BurnAllNamed=0
Burn7=NULL
Burn8=NULL
Burn9=NULL
Burn10=NULL
Burn11=NULL
Burn12=NULL
Burn13=NULL
Burn14=NULL
Burn15=NULL
[Pull]
PullWith=Confrontation for Power Rk. II
MaxRadius=350
MaxZRange=50
PullWait=0
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
ChainPullPause=30|2
[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=1
AFKGMAction=1
AFKPCRadius=150
CampOnDeath=1
ClickBacktoCamp=0
[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=1
MercAssistAt=100
[General]
KissAssistVer=8.1.2
Role=Assist
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=25
MedCombat=0
LootOn=0
RezAcceptOn=0
AcceptInvitesOn=1
GroupWatchOn=1
EQBCOn=0
IRCOn=0
MiscGem=8
HoTTOn=0
CampfireOn=0
[SpellSet]
LoadSpellSet=0
SpellSetName=KissAssist
 
Tank SHOULD break mez with melee, the only thing i saw out of what was CampRadius verses MeleeDistance settings.
Your campradius and meleedistance are the same value.
Please lower campradius to something more managable... say like 30 to 35.
Keep MeleeDistance at 75.. see if that alters it.

Retest and report back.
If it is still an issue, I'll convert this to a problem log ticket.
 
Does this happen to you always, or sporadically? For me:

I get this problem intermittently. It is more than just not breaking mez. The enchanter will keep the mobs mezed since the paladin won't break it. Draining all of the enchanter's mana. Then the mobs will beat/kill the enchanter, then the next closest character. All the while none of the paladins heals go off. Kill them, then the next, until it hits the paladin and he starts working again, which usually means the paladin will chain cast gift of res in combat.

Annoying stuff how it snowballs and you lose half the team if you aren't watching to press 'tab' and turn the paladin to wake him up. For one kill, then it will stop reacting again. The paladin won't start fully working until the entire encounter finishes and his xtarget window is empty.

I'd say 2-3 time an hour at a fast camp with light blues. Not always a wipe though. if the mobs run past the paladin to get to the enchanter, the paladin will wake up & everything goes back to normal till the next time.

I think it gets stuck starting the looking for memblured mobs routine. When it is working normally, I can see it in the MQ window the looking for memblur message. When the paladin freezes up that message doesn't show up.
 
Am I the only one to notice that the [General] Is missing from the top of the ini file. Down towards the bottom you will find the [General] section and Role is set at Assist.

Add the [General] to the top of the ini file and delete the [General] section at the bottom.
 
Question - breaking mez

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