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What Chats failed to mention is, Rogues are just the best EVAH!The difference with MQ2BerZerker and MQ2Rogue from my point of view is this. Rogue has a verify limited set of abilities and a majority of their DPS comes from auto attack while having some added procs such as poisons. I personally use MQ2Rogue with burnalways on.
MQ2BerZerker has an army of abilities, and those have stacking issues, and those play together better by doing things in a very specific order so that one ability will compliment another ability, even when you are not burning.
MQ2Berzerker uses Decapitation, for which there is no limit on the target's body type, where as MQ2Rogue uses Anatomy (Assassination) which is limit to only those with a body type of humanoid. This isn't a limitation of the plugins, this is a limitation of the class. So while fighting creatures that have a lower level than the max level for these two abilities in these two classes, you'll find that unless you are fighting humanoid mobs that the DPS on a rogue leaves something to be desired.
Rogue's do add DPS to the group, and while not as significant as that of a berserker, they also have some utility that you can't get out of a berserker. Rogues have the ability to run around SoS, which provides you the option of corpse retrieval will little chance for death in the process, it allows for unlocking of locked doors (Though I haven't sorted coding this directly into the plugin like I have with automatic corpse retrieval).
I can't speak much for the monk, because the monk DPS routine was written by Sic using my library and through collaboration with me. Either way, he knows the details of how the monk works, and their DPS potential compared to a berserker.
The ultimate goal for the plugins was to provide an outstanding base setup for all classes which would achieve their maximum potential in and out of combat where able. Allow for automatically updating their abilities as you level, and try to capture some utility if there is any to be had.
With that said, each of the plugins has their own respective discussion threads once they've been released, and suggestions are welcome. Keep in mind that the plugins are primarily geared towards group content. If you have recommendations for improvements, make your way over to their discussion threads and tell me what's on your mind and we can have a discussion about any recommended features or potential improvements to the plugins.
What would you change?Decap/Ass don't really add much dps you will get 2-3 procs a minute on avg and the zerker one does not hit very hard compared to the hp tbl/tov mobs even have.
As for the plugins any dps for melee is about your ADPS. Do you have a bard? Do you have a shaman? Do you have a bst? All 3 will increase the dps of each class in different ways.
The plugins themselves work great although mq2Berzerker could use some changes to the burn/stacking logic.
What would you change?
/if (${Me.XTarget}>=2 || ${Target.Named} || ${Me.Buff[Savage Spirit].ID}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
/if (!${Melee.DiscID}) {
/if (${Me.Buff[Savage Spirit].ID} || !${Me.Song[Prophet's Gift of the Ruchu].ID} && ${Me.AltAbilityReady[Savage Spirit]} && ${Me.CombatState.Equal[combat]} && ${Target.PctHPs}<99) /alt act 465
/if (${Me.Buff[Savage Spirit].ID} && ${Me.AltAbilityReady[Focused Furious Rampage]}) /alt act 379
/if (${Me.Buff[Savage Spirit].ID} && ${Me.CombatAbilityReady[${Spell[${Brutal}].RankName}]}) /disc ${Spell[${Brutal}].RankName}
/if (${Me.Buff[Savage Spirit].ID} && ${Me.AltAbilityReady[Focused Furious Rampage]}) /alt act 379
}
}
/if (${Me.XTarget}>=2 || ${Target.Named}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
/if (!${Me.Buff[Savage Spirit].ID} && !${Melee.DiscID} || ${Me.ActiveDisc.Name.Equal[${Disconcerting}]} || ${Me.ActiveDisc.Name.Equal[${Mangling}]}) {
/if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Disconcerting}].RankName}]} && ${Me.Combat} && !${Target.Named} && ${Target.PctHPs}<99) /disc ${Spell[${Disconcerting}].RankName}
/if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Mangling}].RankName}]} && ${Me.Combat} && ${Target.Named} && ${Target.PctHPs}<99) /disc ${Spell[${Mangling}].RankName}
}
}
/if (${Me.XTarget}>=2 || ${Target.Named}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
/if (!${Me.Buff[Savage Spirit].ID} && !${Melee.DiscID} && !${Me.CombatAbilityReady[${Spell[${Disconcerting}].RankName}]}) {
/if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Cleaving}].RankName}]} && ${Me.Combat} && ${Target.PctHPs}<99) /disc ${Spell[${Cleaving}].RankName}
}
}
/if (${Me.XTarget}>=2 || ${Target.Named}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
/if (!${Me.Buff[Savage Spirit].ID} && !${Melee.DiscID} && !${Me.CombatAbilityReady[${Spell[${Disconcerting}].RankName}]} && !${Me.CombatAbilityReady[${Spell[${Cleaving}].RankName}]}) {
/if (${Me.AltAbilityReady[Blood Fury]} && ${Me.PctHPs} > 70 && !${Melee.DiscID}) /alt act 752
/if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Frenzied}].RankName}]} && ${Me.Combat} && ${Target.PctHPs}<99 && ${Me.PctHPs} < 90) /disc ${Spell[${Frenzied}].RankName}
}
}
