• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Question - better dps MQ2monk/MQ2rogue or kissassist?

Joined
Feb 18, 2016
RedCents
20¢
which is better? I have paid for all of them, however I dont see huge success with MQ2rogue/MQ2monk the way I do MQ2zerker
 
I cant speak for mq2rogue.

Mq2monk is great for pulling, and the DPS is very good if you use the burn always on option. My KA ini for my monk is similar, but it does not react as fast as a plugin, and I am sure my ini is missing things that the plugin isn't. Plus: CWTN et. al. have done their research to know the best routines for the classes.

All that said, use what you like, sometimes I like to use KA just to play with conditions. Sometimes I use KA instead of a plugin because I know I'm not going to be playing long.
 
I wrote IHCRogue, it compares dps wise as pretty similar to the plugin on 24 hour parses. Since you have the others, though, may as well stick with them though.
 
The difference with MQ2BerZerker and MQ2Rogue from my point of view is this. Rogue has a verify limited set of abilities and a majority of their DPS comes from auto attack while having some added procs such as poisons. I personally use MQ2Rogue with burnalways on.

MQ2BerZerker has an army of abilities, and those have stacking issues, and those play together better by doing things in a very specific order so that one ability will compliment another ability, even when you are not burning.

MQ2Berzerker uses Decapitation, for which there is no limit on the target's body type, where as MQ2Rogue uses Anatomy (Assassination) which is limit to only those with a body type of humanoid. This isn't a limitation of the plugins, this is a limitation of the class. So while fighting creatures that have a lower level than the max level for these two abilities in these two classes, you'll find that unless you are fighting humanoid mobs that the DPS on a rogue leaves something to be desired.

Rogue's do add DPS to the group, and while not as significant as that of a berserker, they also have some utility that you can't get out of a berserker. Rogues have the ability to run around SoS, which provides you the option of corpse retrieval will little chance for death in the process, it allows for unlocking of locked doors (Though I haven't sorted coding this directly into the plugin like I have with automatic corpse retrieval).

I can't speak much for the monk, because the monk DPS routine was written by Sic using my library and through collaboration with me. Either way, he knows the details of how the monk works, and their DPS potential compared to a berserker.

The ultimate goal for the plugins was to provide an outstanding base setup for all classes which would achieve their maximum potential in and out of combat where able. Allow for automatically updating their abilities as you level, and try to capture some utility if there is any to be had.

With that said, each of the plugins has their own respective discussion threads once they've been released, and suggestions are welcome. Keep in mind that the plugins are primarily geared towards group content. If you have recommendations for improvements, make your way over to their discussion threads and tell me what's on your mind and we can have a discussion about any recommended features or potential improvements to the plugins.
 
The difference with MQ2BerZerker and MQ2Rogue from my point of view is this. Rogue has a verify limited set of abilities and a majority of their DPS comes from auto attack while having some added procs such as poisons. I personally use MQ2Rogue with burnalways on.

MQ2BerZerker has an army of abilities, and those have stacking issues, and those play together better by doing things in a very specific order so that one ability will compliment another ability, even when you are not burning.

MQ2Berzerker uses Decapitation, for which there is no limit on the target's body type, where as MQ2Rogue uses Anatomy (Assassination) which is limit to only those with a body type of humanoid. This isn't a limitation of the plugins, this is a limitation of the class. So while fighting creatures that have a lower level than the max level for these two abilities in these two classes, you'll find that unless you are fighting humanoid mobs that the DPS on a rogue leaves something to be desired.

Rogue's do add DPS to the group, and while not as significant as that of a berserker, they also have some utility that you can't get out of a berserker. Rogues have the ability to run around SoS, which provides you the option of corpse retrieval will little chance for death in the process, it allows for unlocking of locked doors (Though I haven't sorted coding this directly into the plugin like I have with automatic corpse retrieval).

I can't speak much for the monk, because the monk DPS routine was written by Sic using my library and through collaboration with me. Either way, he knows the details of how the monk works, and their DPS potential compared to a berserker.

The ultimate goal for the plugins was to provide an outstanding base setup for all classes which would achieve their maximum potential in and out of combat where able. Allow for automatically updating their abilities as you level, and try to capture some utility if there is any to be had.

With that said, each of the plugins has their own respective discussion threads once they've been released, and suggestions are welcome. Keep in mind that the plugins are primarily geared towards group content. If you have recommendations for improvements, make your way over to their discussion threads and tell me what's on your mind and we can have a discussion about any recommended features or potential improvements to the plugins.
What Chats failed to mention is, Rogues are just the best EVAH!
 
Decap/Ass don't really add much dps you will get 2-3 procs a minute on avg and the zerker one does not hit very hard compared to the hp tbl/tov mobs even have.

As for the plugins any dps for melee is about your ADPS. Do you have a bard? Do you have a shaman? Do you have a bst? All 3 will increase the dps of each class in different ways.

The plugins themselves work great although mq2Berzerker could use some changes to the burn/stacking logic.
 
Decap/Ass don't really add much dps you will get 2-3 procs a minute on avg and the zerker one does not hit very hard compared to the hp tbl/tov mobs even have.

As for the plugins any dps for melee is about your ADPS. Do you have a bard? Do you have a shaman? Do you have a bst? All 3 will increase the dps of each class in different ways.

The plugins themselves work great although mq2Berzerker could use some changes to the burn/stacking logic.
What would you change?
 
I myself Run all 3, well 4 even with War,Monk,Zerk and Rogue.. i also dont run any adps that helps out in the long run but thats just my style being a tank and how i play, i find that yes the zerker may do more dmg MOST of the time but he also has more raid gear..the more i watch and kill things they are all about the same in the dps they do over a long run, where as the monk may get this mob or the rogue may get this mob, i can say having the rogue for SoS and his abilities have helped me 1000x over, in the over all picture of things raid zerks/rogues are 1-2 in comparison depending on mobs, The comparison between rogue/monk is this, if you want a puller or not, if you want some ASS or not, The mobs you are killing/farming,how you pull/ manage your group( i dont pull with the monk) and how you may recover from a wipe. Both are a viable option to any group and its all in what you make it in the end of the grand scheme!

I do feel having the Synergy from the 4 does help alot tho, just wished i liked adps
 
What would you change?

MQ2Berzerker needs logic in it to track if a shaman is in your group and to track when shaman epic be will be cast you can track the timer on it once you get it the first time so you always know when its up. Reason being if the plugin uses savage spirit and the shaman uses epic after you just wasted a huge % of your burn they dont stack so you should wait on shaman epic or better yet make mq2berzerker tell the shaman to use it. It should also use mangling on named when its up and disconcerting on trash.

Stacking logic for disc should also be looked at.

This is what i use for my afdps macro and my zerkers do about 30-40% more dps compared to mq2berzerker.

Code:
/if (${Me.XTarget}>=2 || ${Target.Named} || ${Me.Buff[Savage Spirit].ID}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
    /if (!${Melee.DiscID}) {
        /if (${Me.Buff[Savage Spirit].ID} || !${Me.Song[Prophet's Gift of the Ruchu].ID} && ${Me.AltAbilityReady[Savage Spirit]} && ${Me.CombatState.Equal[combat]} && ${Target.PctHPs}<99) /alt act 465
        /if (${Me.Buff[Savage Spirit].ID} && ${Me.AltAbilityReady[Focused Furious Rampage]}) /alt act 379
        /if (${Me.Buff[Savage Spirit].ID} && ${Me.CombatAbilityReady[${Spell[${Brutal}].RankName}]}) /disc ${Spell[${Brutal}].RankName}
        /if (${Me.Buff[Savage Spirit].ID} && ${Me.AltAbilityReady[Focused Furious Rampage]}) /alt act 379
    } 
}
/if (${Me.XTarget}>=2 || ${Target.Named}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
    /if (!${Me.Buff[Savage Spirit].ID} && !${Melee.DiscID} || ${Me.ActiveDisc.Name.Equal[${Disconcerting}]} || ${Me.ActiveDisc.Name.Equal[${Mangling}]}) {
        /if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Disconcerting}].RankName}]} && ${Me.Combat} && !${Target.Named} && ${Target.PctHPs}<99) /disc ${Spell[${Disconcerting}].RankName}
        /if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Mangling}].RankName}]} && ${Me.Combat} && ${Target.Named} && ${Target.PctHPs}<99) /disc ${Spell[${Mangling}].RankName}
    }
}
/if (${Me.XTarget}>=2 || ${Target.Named}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
    /if (!${Me.Buff[Savage Spirit].ID} && !${Melee.DiscID} && !${Me.CombatAbilityReady[${Spell[${Disconcerting}].RankName}]}) {
        /if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Cleaving}].RankName}]} && ${Me.Combat} && ${Target.PctHPs}<99) /disc ${Spell[${Cleaving}].RankName}

    }
}
/if (${Me.XTarget}>=2 || ${Target.Named}) {
/if (${Me.AltAbilityReady[Untamed Rage]} && !${Me.Song[Quick Time V].ID} && ${Me.Combat}) /alt act 374
/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}<95) /alt act 610
    /if (!${Me.Buff[Savage Spirit].ID} && !${Melee.DiscID} && !${Me.CombatAbilityReady[${Spell[${Disconcerting}].RankName}]} && !${Me.CombatAbilityReady[${Spell[${Cleaving}].RankName}]}) {
        /if (${Me.AltAbilityReady[Blood Fury]} && ${Me.PctHPs} > 70 && !${Melee.DiscID}) /alt act 752
        /if (${Me.PctEndurance}>=5 && ${Me.CombatAbilityReady[${Spell[${Frenzied}].RankName}]} && ${Me.Combat} && ${Target.PctHPs}<99 && ${Me.PctHPs} < 90) /disc ${Spell[${Frenzied}].RankName}
    }
}
 
Last edited by a moderator:
Question - better dps MQ2monk/MQ2rogue or kissassist?

Users who are viewing this thread

Back
Top
Cart