If it is for a group of 110s, I would go with whatever your tank and healer of choice is (I still prefer war and cleric personally..), your cc of choice (I go with bard unless I can actually play the ench), and then 3 dps of choice. There is the huge boost you get and having 3 of the same class. Personally if I was starting again I would go with the Berserkers.
But I played through all those eras with Warrior, Cleric, Bard, Shaman, Mage, Wiz. I also had a Dru and Necro that I sometimes swapped in. I really like the utility from the classes. Say someone dies and it is the cleric or warrior so bad news... my wiz can evac the group with 1 click and it is instant. (Dru can do it too). Now back at zone in, the Necro can summon the corpse (for free), rez it, and we are back fighting again. The whole thing created a few minutes downtime. But when I played without the Necro... eugh. What I used to do if I had someone die in the depths of Chardok or something, I would suicide my mage, then play my bard and do
/corpsedrag on the mage, and the bard can run through the entire zone without getting hit more or less. So I would just sprint through the zone, grab any old corpses, and to right near where I want to hunt, use a rez clickie on the mage, summon the whole group. It worked but it was a lot longer and more stressful than the necro thing. Also the FD did save me from a wipe a few times too. Like when something goes so wrong that I don't even have time to evac, but if I get my necro to FD, everyone can die, camp clears, and then my necro stands up and uses rez clickie on the cleric and we are back in business. It saves so much time.....
Basically I love the utility of different classes, evac, fd, rez, double invis, summoning the group, etc, these types of things can really affect how the game plays.. But yeah.. if I was starting again I would still probably just go with 3 zerks. You don't need utility so much when you can steamroll mobs in seconds.