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Problem - Ber not summon axes

drawthow

Well-known member
Joined
Sep 8, 2019
RedCents
2,081¢
Level 70 will not summons any axes, have the correct completes can summons manually. Trying to use the level 71 skill

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Level 70 will not summons any axes, have the correct completes can summons manually. Trying to use the level 71 skill

View attachment 73138

View attachment 73139
Frankly, assuming you are still on Profusion, your server is not supported with a default config. You are using a config designed for another server.
I don't have any of the information around what axe summons you get when.
I'm not sure how much help anyone else can be here.
If you can provide more, complete information, we may be able to help. No promises.
 
Frankly, assuming you are still on Profusion, your server is not supported with a default config. You are using a config designed for another server.
I don't have any of the information around what axe summons you get when.
I'm not sure how much help anyone else can be here.
If you can provide more, complete information, we may be able to help. No promises.
Yes this is still Profusion.

At level 70 I should be using the level 66 spell Axe of the Destroyer (59998) to summons not the lvl 71 spell Axe of the Annihilator.

Pulled this from the Live config. Using the EQ Might config Summons axe is not even an option that I can find in the config, in the rotation it's missing the downtime section and the items section in the config doesn't have the Item summoning section.

I'm not sure what other information you need. Please let me know if there is anything else I can give you.
 
Right. That makes total sense because EQ Might doesn't require you to summon axes.

What are the names of the relevant axe skills that use those axes? Both the one you want summoned, and the one it is trying to summon. I haven't checked the code in a while, and I am out and about, but think we try to summon based off of what axe ability is reported.

Perhaps I can have a look at the code and offer some pointers if you can't figure it out.
 
It sounds like it identifies Axe of the Annihilator as the right spell - why is this not correct?

You need to make a custom config and put whatever stupid axe skill names your server uses into this list or remove whatever isn't valid:

[CODE lang="Lua" title="Axes Summoners"] ['Rotations'] = {
['Downtime'] = {
{
name = "Summon Axes",
type = "CustomFunc",
custom_func = function(self)
if not Config:GetSetting('SummonAxes') then return false end

local AxeSkills = {
"Corroded Axe",
"Blunt Axe",
"Steel Axe",
"Bearded Axe",
"Mithril Axe",
"Balanced War Axe",
"Bonesplicer Axe",
"Fleshtear Axe",
"Cold Steel Cleaving Axe",
"Mithril Bloodaxe",
"Rage Axe",
"Bloodseeker's Axe",
"Battlerage Axe",
"Deathfury Axe",
"Tainted Axe of Hatred",
"Axe of The Destroyer",
"Axe of The Annihilator",
"Axe of The Decimator",
"Axe of The Eradicator",
"Axe of The Savage",
"Axe of the Sunderer",
"Axe of The Brute",
"Axe of The Demolisher",
"Axe of The Mangler",
"Axe of The Vindicator",
"Axe of the Conqueror",
"Axe of the Eviscerator",
}[/CODE]
 
It sounds like it identifies Axe of the Annihilator as the right spell - why is this not correct?

You need to make a custom config and put whatever stupid axe skill names your server uses into this list or remove whatever isn't valid:

[CODE lang="lua" title="Axes Summoners"] ['Rotations'] = {
['Downtime'] = {
{
name = "Summon Axes",
type = "CustomFunc",
custom_func = function(self)
if not Config:GetSetting('SummonAxes') then return false end

local AxeSkills = {
"Corroded Axe",
"Blunt Axe",
"Steel Axe",
"Bearded Axe",
"Mithril Axe",
"Balanced War Axe",
"Bonesplicer Axe",
"Fleshtear Axe",
"Cold Steel Cleaving Axe",
"Mithril Bloodaxe",
"Rage Axe",
"Bloodseeker's Axe",
"Battlerage Axe",
"Deathfury Axe",
"Tainted Axe of Hatred",
"Axe of The Destroyer",
"Axe of The Annihilator",
"Axe of The Decimator",
"Axe of The Eradicator",
"Axe of The Savage",
"Axe of the Sunderer",
"Axe of The Brute",
"Axe of The Demolisher",
"Axe of The Mangler",
"Axe of The Vindicator",
"Axe of the Conqueror",
"Axe of the Eviscerator",
}[/CODE]
Axe of Annihilator is a level 71 skill I am only level 70 and cannot level any more at this time.
Axe of the Destroyer is a level 66 skill this is the skill I should be using at level 70.
Both of these are standard Everquest.
 
Axe of Annihilator is a level 71 skill I am only level 70 and cannot level any more at this time.
Axe of the Destroyer is a level 66 skill this is the skill I should be using at level 70.
Both of these are standard Everquest.
Now, what ability is being selected by RGMercs, between those two? Please check your rotation window.
 
There is not a combat section only Downtime Burn and DPS,2,3
View attachment 73145
DPS would be a combat rotation.

Note that you have annihilator's volley in your rotations...

Now, I'm on my phone, but I would think that the particular ability there would take an axe of the annihilator to use, which on live, is a level 71 ability, as you said. I have no idea what it is on ProFusion.
However... on live, annihilator's volley is a level 74 ability, so the script is doing exactly what it should.

In short, this is the custom emu stuff we are talking about. Seems like they are giving you the ability needing the axe before you can summon it... are you sure you even need to summon the axe? Many emu servers have changed that, which is why configs like EQ Might don't summon axes.

Ultimately, you are trying to use a config that is not designed for the sever you are on, and there isn't much we can do for that short of advising you. I'm not supporting that server at this time. Default configs are just defaults, you have the means at hand to remedy this. I might add if your information is correct, you would think that having the ability before the axe summon would be an oversight on the part of the server devs.
 
DPS would be a combat rotation.

Note that you have annihilator's volley in your rotations...

Now, I'm on my phone, but I would think that the particular ability there would take an axe of the annihilator to use, which on live, is a level 71 ability, as you said. I have no idea what it is on ProFusion.
However... on live, annihilator's volley is a level 74 ability, so the script is doing exactly what it should.

In short, this is the custom emu stuff we are talking about. Seems like they are giving you the ability needing the axe before you can summon it... are you sure you even need to summon the axe? Many emu servers have changed that, which is why configs like EQ Might don't summon axes.

Ultimately, you are trying to use a config that is not designed for the sever you are on, and there isn't much we can do for that short of advising you. I'm not supporting that server at this time. Default configs are just defaults, you have the means at hand to remedy this. I might add if your information is correct, you would think that having the ability before the axe summon would be an oversight on the part of the server devs.
Thank you very much for your time today! I never assumed I would not need axes to use a skill, but you don't on Profusion. Also just noticed SK don't need bones for make a pet.

It's a huge learning curve jumping in RGMercs after using Chat's plugins and Kiss on test for so long, but you have created an amazing program.

Thank you for all the hard work.
 
Problem - Ber not summon axes

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