• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

bard inst skill ups

Cpt_Cam

Member
Joined
Jul 30, 2005
RedCents
I thought I saw a macro here the other day about skilling up on bard inst but I can't seem to find it now. Any ideas?

thanks for all the great work.
 
This is what I have used and it worked flawlessly. It also worked for me in conjunction with mq2bardswap. This not only works instruments, it works virtually all bard skills at once. Just make sure you have buttons set up in your actions window.


Rich (BB code):
| BardSkill.mac - blueninja
|
| Trains bard instrument skills and various other skills
|
| To use edit the instruments and songs below to match your setup
| Memorize the songs you want to train, to skip one of the instrument skills
| start the macro without that song memorized.
|
| By default it uses Denon`s disruptive discord to train brass instruments, this is an AoE song
| that will agro npc's close to you. Run it in a non-agro zone like pok or the nexus.
|


#include spell_routines.inc
#event Skillup "You have become better at #1#! (#2#)"
Sub Event_Skillup(string Line,string SkillN, string SkillL)
   /echo Skill ${SkillN}: ${SkillL}
/return

Sub Main

|------------ Edit stuff here to configure the macro -----------------------

| Define what skills to be trained 1=train, 0=don't train
   /declare TrainInstrument bool local 1
   /declare TrainForage bool local 1
   /declare TrainSneak bool local 1
   /declare TrainHide bool local 1
   /declare TrainSense bool local 1
   /declare TrainDisarmtraps bool local 1
   /declare TrainTrack bool local 1

   /declare SkillName[5] string outer
   /declare SongName[5] string local
   /declare Instrument[5] string local

| Define the songs and instruments to use for the various skills   
   /varset SkillName[1] Percussion instruments
   /varset SongName[1] Selo`s accelerando
   /varset Instrument[1] Thunderous drum of Karana

   /varset SkillName[2] Wind instruments
   /varset SongName[2] Shauri`s Sonorous Clouding
   /varset Instrument[2] Flute of eternal night

   /varset SkillName[3] Brass instruments
   /varset SongName[3] Denon`s disruptive Discord
   /varset Instrument[3] Combine horn

   /varset SkillName[4] Stringed instruments
   /varset SongName[4] Hymn of restoration
   /varset Instrument[4] Combine mandolin

   /varset SkillName[5] Sing
   /varset SongName[5] Jonthan's Whistling Warsong
   /varset Instrument[5] None

|------------ Below this line nothing should need to be edited    -----------

   /if (${Me.Level}<12 && ${Me.Race.ID}!=4) /varset TrainForage 0
   /if (${Me.Level}<17) /varset TrainSneak 0
   /if (${Me.Level}<25 && ${Me.Race.ID}!=4) /varset TrainHide 0
   /if (${Me.Level}<20) /varset TrainSense 0
   /if (${Me.Level}<20) /varset TrainDisarmtraps 0
   /if (${Me.Level}<35) /varset TrainTrack 0

   /declare MaxSkill int local ${Math.Calc[${Me.Level}*5+5]}
   /if (${MaxSkill}>235) /varset MaxSkill 235

   /echo Max instrument skill: ${MaxSkill}
   
   /declare MaxForage int local ${Math.Calc[${Me.Level}*5+5]}
   /if (${MaxForage}>55) /varset MaxForage 55

   /declare MaxSneak int local ${Math.Calc[${Me.Level}*5+5]}
   /if (${MaxSneak}>75) /varset MaxSneak 75

   /declare MaxHide int local ${Math.Calc[${Me.Level}*5+5]}
   /if (${MaxHide}>40) /varset MaxHide 40

   /declare MaxSense int local ${Math.Calc[${Me.Level}*3]}
   /if (${MaxSense}>120) /varset MaxSense 120

   /declare MaxDisarmtraps int local ${Math.Calc[${Me.Level}*5+5]}
   /if (${MaxDisarmtraps}>120) /varset MaxDisarmtraps 120

   /declare MaxTrack int local ${Math.Calc[${Me.Level}*5+5]}
   /if (${MaxTrack}>100) /varset MaxTrack 100


   /declare SneakTimer timer outer
   /declare HideTimer timer outer

   /declare CurSkill int outer 1
   
   :loop
      /if ((${CurSkill}>5 || !${TrainInstrument}) && !(${TrainForage} || ${TrainSneak} || ${TrainHide} || ${TrainSense} || ${TrainDisarmtraps} || ${TrainTrack})) {
         /echo Training done!
         /endmacro
      }

      /if (!${Me.Standing}) /stand
      /doevents
      /if (${CurSkill}<6 && ${Me.Skill[${SkillName[${CurSkill}]}]}>=${MaxSkill}) {
         /varcalc CurSkill ${CurSkill}+1
         /if (${CurSkill}>5) {
            /echo Instrument skills done!
            /stopsong
            /goto :loop
         }
         /if (!${Me.Gem[${SongName[${CurSkill}]}]}) {
            /echo ${SongName[${CurSkill}]} not memmed! Skipping ${SkillName[${CurSkill}]}!
            /varcalc CurSkill ${CurSkill}+1
            /goto :loop
         }
         /echo Training ${SkillName[${CurSkill}]}: ${Me.Skill[${SkillName[${CurSkill}]}]}
         /goto :loop
      }
      /if (${CurSkill}<6 && (!${InvSlot[offhand].Item.ID} || ${InvSlot[offhand].Item.Name.NotEqual[${Instrument[${CurSkill}]}]}) && ${Instrument[${CurSkill}].NotEqual[None]}) /call EquipItem "${Instrument[${CurSkill}]}|offhand"
      /if (${CurSkill}<6 && (!${Me.Casting.ID} || ${Me.Casting.Name.NotEqual[${SongName[${CurSkill}]}]})) {
         /if (${Me.Casting.ID}) /stopsong
         /echo Singing: ${SongName[${CurSkill}]} (${SkillName[${CurSkill}]}: ${Me.Skill[${SkillName[${CurSkill}]}]} / ${MaxSkill})
         /cast "${SongName[${CurSkill}]}"
         /delay 5
      }
      /if (${TrainSense} && ${Me.Skill[sense traps]}>=${MaxSense}) {
         /echo Sense traps done!
         /varset TrainSense 0
      }
      /if (${TrainDisarmtraps} && ${Me.Skill[disarm traps]}>=${MaxDisarmtraps}) {
         /echo Disarm traps done!
         /varset TrainDisarmtraps 0
      }
      /if (${TrainTrack} && ${Me.Skill[tracking]}>=${MaxTrack}) {
         /echo Track done!
         /varset TrainTrack 0
      }
      /if (${TrainHide} && ${Me.Skill[hide]}>=${MaxHide}) {
         /echo Hide done!
         /varset TrainHide 0
      }
      /if (${TrainSneak} && ${Me.Skill[sneak]}>=${MaxSneak}) {
         /echo Sneak done!
         /varset TrainSneak 0
      }
      /if (${TrainForage} && ${Me.Skill[forage]}>=${MaxForage}) {
         /echo Forage done!
         /varset TrainForage 0
      }
      
      /if (${TrainForage} && ${Me.AbilityReady[forage]} && ${Me.Standing}) /doability forage
      /delay 2
      /if (${Cursor.ID}) /autoinv
      /if (${TrainSneak} && ${Me.AbilityReady[sneak]} && !${SneakTimer} && ${Me.Standing} && ${Me.Skill[sneak]}<${MaxSneak}) {
         /doability sneak
         /delay 5
         /varset SneakTimer 120
         /doability sneak
      }
      /delay 2

      /if (${TrainHide} && ${Me.AbilityReady[hide]} && !${HideTimer} && ${Me.Standing}) {
         /doability hide
         /delay 5
         /varset HideTimer 120
         /doability Hide
      }
      /delay 2
      /if (${TrainSense} && ${TrainSense} && ${Me.AbilityReady[sense traps]} && ${Me.Standing}) /doability "sense traps"
      /delay 2
      /if (${TrainDisarmtraps} && ${Me.AbilityReady[disarm traps]} && ${Me.Standing}) /doability "disarm traps"

      /delay 2
      /if (${TrainTrack} && ${Me.AbilityReady[tracking]} && ${Me.Standing}) /doability "tracking"
      
   /goto :loop
   
/return
 
Thanks for posting this.
I am trying this. So far works great for Forage and Sneak, but not for sensing traps. The button won't depress. =/

Also it's not swapping instruments/songs although I have pluggged in mq2bardswap. Is there anything else I need to do. Haven't used the bardswap deal before.

thanks =)
 
aha! it was the level restriction on sensetraps I changed it to 17 and it works =)
no skillups yet but I am sensing up a storm hehe

Also realized I have no bardswap.ini
and no clue how to make one!!

any help would be appreciated.
 
Rich (BB code):
;MQ2BardSwap_Cr4zyb4rd_someserver.ini
[Settings]
Horn=/exchange "Singing Short Sword" mainhand
Drum=/exchange "Battle Tide Drum" mainhand
Lute=/exchange "Lute of the Mischiefmaker" mainhand
Wind=DISABLED
Singing=DISABLED
Weapons=/multiline ; /exchange "Silk Handled Hammer" offhand ; /exchange "Despair" mainhand
Delay=21
[Exclude]
;instruments don't have an effect on these
exclude1=Requiem of Time
exclude2=Selo's Rhythm of Speed
exclude3=Selo`s Assonant Strane
exclude4=Song of Sustenance
exclude5=Alenia`s Disenchanting Melody
;no swap for my Composers Greaves click please
exclude6=Hymn of Restoration
;or lute of the flowing waters click
exclude7=Wind of Marr

That's mine. Just put in your instruments / enable what you want enabled.
 
keeps telling me i dont have the song mem ,m and i obviously do first gem slot
 
bard inst skill ups

Users who are viewing this thread

Back
Top
Cart