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Banestrike

Joined
Feb 22, 2014
RedCents
2,707¢
Finally got the bright idea to add banestrike to my melee file and it is working. This is nice for casters too.

You'll need to edit the MQ2 melee file which is named server_toon.ini file under your MQ2 folder (not under MQ2/macros). Add this to the bottom:

Rich (BB code):
holyshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Banestrike]}) /alt act 15073

Save.

In game type:

/melee holyflag1=1w
/melee save
 
Finally got the bright idea to add banestrike to my melee file and it is working. This is nice for casters too.

You'll need to edit the MQ2 melee file which is named server_toon.ini file under your MQ2 folder (not under MQ2/macros). Add this to the bottom:

Rich (BB code):
holyshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Banestrike]}) /alt act 15073

Save.

In game type:

/melee holyflag1=1w
/melee save

eqgeek,

I have had issues trying to use holyflags for my wizard, and just a note for others as well you can definately follow the above holyflag, but you can also add banestrike to your DPS section of your KA ini file:
Rich (BB code):
DPS3=Banestrike|95
 
If you would like to add it as an include or into the macro itself but still have it fire as a holyshit, while also checking to see if you can actually use it on that mob, you can add:
Rich (BB code):
#event Banestrike "Your Banestrike fails because you have not yet mastered slaying this race."
Sub Event_Banestrike
/if (!${Defined[Banestrike]}) /declare Banestrike string outer |
/if (${Target.ID} && !${Banestrike.Find[|${Target.Race}|]}) /varset Banestrike ${Banestrike}${Target.Race}|
/return

Then change the holy to:
Rich (BB code):
holyshit1=/if (${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Banestrike]} && !${Banestrike.Find[|${Target.Race}|]}) /alt act 15073


That would just stop it from spamming if you cant land banestrike on your target. It would reset the list whenever you restart the macro if you did end up mastery that race.
 
Banestrike has a fairly short Range, KA tries to fire it even out of range(at least for me), with no success of course. It fires just fine on close range tho.
Might want to implement a rangecheck on the holyflag.
 
It works for some of my characters, and does not for others (and I manually hit it when I'm at the keyboard). I don't know if it has anything to do with the percentages I have in, my testing of this has been a failure. ;)
 
Ok, nailed it, for me the Distance3D to cast Banestrike is <70, so I d suggest to add
Rich (BB code):
 && ${Target.Distance3D}<70
to all holyflags or macros which make use of Banestrike and got no other means to check for the proper Distance.
 
Banestrike

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