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Question - Banestrike utilization in Melee or KissAssist ?

Joined
Oct 18, 2013
RedCents
2,776¢
Is there a way to use Banestrike automatically? I realize it's only 8k per minute, but it'd be nice to use every tool!
 
It is hard coded into Kiss. So many changes to MQ2 since CotF came out I really haven't even looked at it. I will check it out tonight
 
I see you have a solution for this hardcoded into KissAssist. The problem you are running into is that all the autogranted AAs that dont have a cost do not return ${Me.AltAbility[blah]} because they are 0. It will happen for any of them. If you want a different solution, without having to hardcode each one individually, simply check for ${Me.AltAbility[blah].Name.Length}. Specifcally for banestrike, you can also add a known list for banestrike so that you dont keep trying to use it on mobs that you dont have it for yet. I do this using this snippet:

Rich (BB code):
#event Banestrike "Your Banestrike fails because you have not yet mastered slaying this race."
Sub Event_Banestrike
/if (!${Defined[Banestrike]}) /declare Banestrike string outer |
/if (${Target.ID} && !${Banestrike.Find[|${Target.Race}|]}) /varset Banestrike ${Banestrike}${Target.Race}|
/return

then:
Rich (BB code):
/if (${Me.AltAbilityReady[Banestrike]} && !${Banestrike.Find[|${Target.Race}|]} && ${Target.Distance}<${Me.AltAbility[Banestrike].Spell.Range}) {
/alt act ${Me.AltAbility[Banestrike].ID}
/some_crap_you_dont_care_about_for_several_lines
}
 
I might address this in 7.2 but for now it presses the button when attacking. We are looking to add banestrike to mq2melee when we redo it as well.
 
Question - Banestrike utilization in Melee or KissAssist ?

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