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Can't use for cactus fight as it doesn't seem to want to get Mark of Shandral off at all![]()
/varset CorpseCount ${SpawnCount[pccorpse guild noalert 3 radius 100 zradius 50]}
/varset GroupCorpseCount ${SpawnCount[pccorpse group noalert 3 radius 100 zradius 50]}
/varset CorpseCount ${SpawnCount[corpse guild noalert 3 radius 100 zradius 50]}
/varset GroupCorpseCount ${SpawnCount[corpse group noalert 3 radius 100 zradius 50]}
sometimes the macro will not see that a group member died and will not rez, i will /echo spawncount and see whats going on maybe its not registering
- - - Updated - - -
change line 1183 and 1183 from
toRich (BB code):/varset CorpseCount ${SpawnCount[pccorpse guild noalert 3 radius 100 zradius 50]} /varset GroupCorpseCount ${SpawnCount[pccorpse group noalert 3 radius 100 zradius 50]}
should fix rezzing issuesRich (BB code):/varset CorpseCount ${SpawnCount[corpse guild noalert 3 radius 100 zradius 50]} /varset GroupCorpseCount ${SpawnCount[corpse group noalert 3 radius 100 zradius 50]}
I just downloaded the latest update 1/12/2018.. I see you fixed the Unified Assurance RK issue.
A few issues I see:
If I set /divinebuff to on, the clerics starts casting the buff starting on my shaman. The shaman then promptly casts something (using KA) that knocks it off. I have not researched what is knocking it off the shaman. This causes the cleric to continuously cast DI on the shaman. Does /divinebuff cast the buff on all group members? Or just tanks?
Cleric isnt battle rezzing for some reason![]()
|-------------------------------------------------------------------------------------
| SUB: Outside Rez Check
|-------------------------------------------------------------------------------------
Sub RezCheck
/declare i int local
/declare CorpseCount int local
/declare GroupCorpseCount int local
/declare RezID int local
/varset CorpseCount ${SpawnCount[pccorpse guild radius 100 zradius 50]}
/varset GroupCorpseCount ${SpawnCount[pccorpse group radius 100 zradius 50]}
/if (${Spawn[pccorpse radius 100 zradius 50].ID}) {
/varset RezID ${Spawn[pccorpse radius 100 zradius 50].ID}
/target id ${RezID}
/delay 5 ${Target.ID}==${RezID}
/corpse
/delay 5 ${Target.Distance}<10
/if (${Me.AltAbilityReady[Blessing of Resurrection]}) {
/casting "Blessing of Resurrection" alt -targetid|${RezID}
/delay 8
} else /if ((${FindItem[${epicwand}].ID}) && (${FindItem[${epicwand}].Timer}==0)&&!${Me.AltAbility[3800]}) {
/casting "${epicwand}" item -targetid|${RezID}
/delay 10s !${Me.Casting.ID}
} else /if (${Me.Book[Reviviscence]}&&${Me.CurrentMana}>${Spell[Reviviscence].Mana}&&!${Me.AltAbility[Blessing of Resurrection]}) {
/call SpellQueue "Reviviscence" ${RezID}
}
} else /if ((!${Me.Hovering})&&(${GroupCorpseCount}>0)) {
/for i 1 to ${GroupCorpseCount}
/varset RezID ${NearestSpawn[${i},pccorpse group radius 100 zradius 50].ID}
/if (${Spawn[noalert 4 id ${RezID}].ID}) {
/target id ${RezID}
/delay 5 ${Target.ID}==${RezID}
/corpse
/alert add 4 corpse "${Spawn[${RezID}]}"
}
/if (${Me.AltAbilityReady[Blessing of Resurrection]}) {
/casting "Blessing of Resurrection" alt -targetid|${RezID}
/delay 8
/if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}"
} else /if ((${FindItem[${epicwand}].ID}) && (${FindItem[${epicwand}].Timer}==0)&&!${Me.AltAbility[3800]}) {
/casting "${epicwand}" item -targetid|${RezID}
/delay 10s !${Me.Casting.ID}
/if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}"
} else /if (${Me.Book[Reviviscence]}&&${Me.CurrentMana}>${Spell[Reviviscence].Mana}&&!${Me.AltAbility[Blessing of Resurrection]}) {
/call SpellQueue "Reviviscence" ${RezID}
/if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}"
}
/next i
|-Will not rez in Guild lobby - Guild Hall - Plane of Knowledge
} else /if ((!${Me.Hovering})&&(${CorpseCount}>0)&&(${Select[${Zone.ID},344,345,202]}==0)) {
/for i 1 to ${CorpseCount}
/varset RezID ${NearestSpawn[${i},corpse guild radius 100 zradius 50].ID}
/if (${Spawn[noalert 4 id ${RezID}].ID}) {
/target id ${RezID}
/delay 5 ${Target.ID}==${RezID}
/corpse
/alert add 4 corpse "${Spawn[${RezID}]}"
}
/if (${Me.AltAbilityReady[Blessing of Resurrection]}) {
/casting "Blessing of Resurrection" alt -targetid|${RezID}
/delay 8 !${Me.Casting.ID}
/if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}"
} else /if ((${FindItem[${epicwand}].ID}) && (${FindItem[${epicwand}].Timer}==0)&&!${Me.AltAbility[3800]}) {
/casting "${epicwand}" item -targetid|${RezID}
/delay 10s !${Me.Casting.ID}
/if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}"
} else /if (${Me.Book[Reviviscence]}&&${Me.CurrentMana}>${Spell[Reviviscence].Mana}&&!${Me.AltAbility[Blessing of Resurrection]}) {
/call SpellQueue "Reviviscence" ${RezID}
/if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}"
}
/next i
}
/Return
|------------------------------|
|---auto_CLR.mac by Noobhaxor
|-----Version: 1.0.5
|-----Update: 1-8-2018
there seems to be an issue with corpses being added to an alert list, my fix bypasses the alert list but seems to ultra chain /corpse and chain rez, but it rezzes lol
- - - Updated - - -
quick fix but be warned it looks real bot like use at your own risk, replace the outside rez sub with this:
Rich (BB code):|------------------------------------------------------------------------------------- | SUB: Outside Rez Check |------------------------------------------------------------------------------------- Sub RezCheck /declare i int local /declare CorpseCount int local /declare GroupCorpseCount int local /declare RezID int local /varset CorpseCount ${SpawnCount[pccorpse guild radius 100 zradius 50]} /varset GroupCorpseCount ${SpawnCount[pccorpse group radius 100 zradius 50]} /if (${Spawn[pccorpse radius 100 zradius 50].ID}) { /varset RezID ${Spawn[pccorpse radius 100 zradius 50].ID} /target id ${RezID} /delay 5 ${Target.ID}==${RezID} /corpse /delay 5 ${Target.Distance}<10 /if (${Me.AltAbilityReady[Blessing of Resurrection]}) { /casting "Blessing of Resurrection" alt -targetid|${RezID} /delay 8 } else /if ((${FindItem[${epicwand}].ID}) && (${FindItem[${epicwand}].Timer}==0)&&!${Me.AltAbility[3800]}) { /casting "${epicwand}" item -targetid|${RezID} /delay 10s !${Me.Casting.ID} } else /if (${Me.Book[Reviviscence]}&&${Me.CurrentMana}>${Spell[Reviviscence].Mana}&&!${Me.AltAbility[Blessing of Resurrection]}) { /call SpellQueue "Reviviscence" ${RezID} } } else /if ((!${Me.Hovering})&&(${GroupCorpseCount}>0)) { /for i 1 to ${GroupCorpseCount} /varset RezID ${NearestSpawn[${i},pccorpse group radius 100 zradius 50].ID} /if (${Spawn[noalert 4 id ${RezID}].ID}) { /target id ${RezID} /delay 5 ${Target.ID}==${RezID} /corpse /alert add 4 corpse "${Spawn[${RezID}]}" } /if (${Me.AltAbilityReady[Blessing of Resurrection]}) { /casting "Blessing of Resurrection" alt -targetid|${RezID} /delay 8 /if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}" } else /if ((${FindItem[${epicwand}].ID}) && (${FindItem[${epicwand}].Timer}==0)&&!${Me.AltAbility[3800]}) { /casting "${epicwand}" item -targetid|${RezID} /delay 10s !${Me.Casting.ID} /if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}" } else /if (${Me.Book[Reviviscence]}&&${Me.CurrentMana}>${Spell[Reviviscence].Mana}&&!${Me.AltAbility[Blessing of Resurrection]}) { /call SpellQueue "Reviviscence" ${RezID} /if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}" } /next i |-Will not rez in Guild lobby - Guild Hall - Plane of Knowledge } else /if ((!${Me.Hovering})&&(${CorpseCount}>0)&&(${Select[${Zone.ID},344,345,202]}==0)) { /for i 1 to ${CorpseCount} /varset RezID ${NearestSpawn[${i},corpse guild radius 100 zradius 50].ID} /if (${Spawn[noalert 4 id ${RezID}].ID}) { /target id ${RezID} /delay 5 ${Target.ID}==${RezID} /corpse /alert add 4 corpse "${Spawn[${RezID}]}" } /if (${Me.AltAbilityReady[Blessing of Resurrection]}) { /casting "Blessing of Resurrection" alt -targetid|${RezID} /delay 8 !${Me.Casting.ID} /if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}" } else /if ((${FindItem[${epicwand}].ID}) && (${FindItem[${epicwand}].Timer}==0)&&!${Me.AltAbility[3800]}) { /casting "${epicwand}" item -targetid|${RezID} /delay 10s !${Me.Casting.ID} /if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}" } else /if (${Me.Book[Reviviscence]}&&${Me.CurrentMana}>${Spell[Reviviscence].Mana}&&!${Me.AltAbility[Blessing of Resurrection]}) { /call SpellQueue "Reviviscence" ${RezID} /if (${Cast.Result.Equal[CAST_SUCCESS]}) /alert add 3 corpse "${Spawn[${RezID}]}" } /next i } /Return
my version is using the correct 16th, which version you using....
is mineRich (BB code):|------------------------------| |---auto_CLR.mac by Noobhaxor |-----Version: 1.0.5 |-----Update: 1-8-2018
