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    Frostreaver

Anguish Sig exploit (instance only)

Joined
Sep 4, 2005
RedCents
10¢
While messing around on my twink SK, My haste/kei had 20 mins on her and my cleric. Just then the signet guy popped. So I killed him and to preserve the KEI and Haste (seeing I was there for sigs only) I camped. After about 10mins I then decided to log my SK on and go get Haste. I zoned out and there just happen to be an enchy there. I then rejoined my cleric and sig guy popped again.

Thought nothing of it until a friend wanted his so I stayed for one more again camping right after kill. Only this time i forgot to get KEI so i gated SK to grab KEI. To make a long story short I camped a total of 12 times and had 12 consecutive sig mobs spawn. That could be luck, but i seriously doubt it. I also had zoned out everytime just to see if it really was a bug.

* may not be perfect; right after posting next spawn was PH but I didnt zone anyone out*
**This was only fooled around with in Dranik Hollows Instance**
 
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Red cent. Even if it doesnt work. Have to give someone my daily redcent!
 
also in case you didn't already know the sewers and catacombs instances can already have the signet mob up, so i just re get the instance until he is there, not sure if it works for hollows as well, never really tested that one.
 
does not work for firepits, after leveling over 6 toons from 55 to 80 in there by chaining new instances I have never seen the sig dropper up on zone in.
 
Just so you know the easiest instance to get the signet mob to pop in is the Watering Hole. There are no see-invis on the way to camp, and camp consists of 1 wanderer and the PH or Signet mob. Of course you can pull further for XP, but if you are just afking it, it is a very easy camp to hold.
 
This was tested in fire pits and a shrewd dragorn was not up upon grabbing the instance. I used a macro i found laying around to grab tasks until i fond one with a sig mob up and it ran for a good solid 2 hours and I was like screw this.

I cannot confirm if it was good luck or a legit exploit as it got extremely windy here and i was unable to keep a solid connection.
 
Also, here is a macro I use for the RCOD instance camps. It is a very rough one, and I could obviously rev it up a bit, but it does wheat I need it for :)

Rich (BB code):
|**********************************************************
|	Macro: 			Signets.mac
|
|	Usage: 			/Mac Signets [mission]
|					/Mac Signets sewers
|					/Mac Signets catacombs
|					The person getting the mission will do the 
|					command line with the Historian targeted
|					The person zoning in to check for the mob will
|					start the macro with nothing targeted, but
|					needs to be close to the entrance
|                  
|	Description:	Automatically gets the sewers mission and has
|					another character zone in and check for the 
|					signet mob being up.
|
|	To Do:			Use Spawn check instead of targeting the mob
| 
|	Permission:		You may do what you will with this code, 
| 					half of it is stolen from other sources anyways :)
| 				
|**********************************************************|

#turbo
#chat say
#chat Group
#Event	SewersMission 		"#*#ukun known as the Ukun Sentinel#*#"
#Event	CatacombsMission 	"#*#ukun known as the Master of the Watch#*#"
#Event	WrongMission 		"#*#Wrong Mission - Get Another#*#"
#Event	ZoneInAndCheck 		"#*#ZoneIn and Check#*#"	
#Event	MobFound 			"#*#MOB UP!! Zone IN AND KILL!!#*#"

#define DEBUG /squelch /echo
|#define DEBUG /echo
#include spell_routines.inc
#include move.inc


Sub main
	/declare RightMission int outer 0
	/declare ZoneInAndCheck int outer 0
	/declare MeGetTask int outer 0
	/declare MeZoner int outer 0
	
	/if ( ${Group.Members} < 2 ) {
		/echo You must have A Group of 3 or more to get this mission
		/endmacro	
	}
	
	/if (${Defined[Param0]} && ( ${Param0.Equal[sewers]} || ${Param0.Equal[catacombs]} ) ) {
		/declare	MissionName   string   outer
		/varset		MissionName   ${Param0}
	} else {
		/echo You must start the macro with the name of the mission you want to run to on the command line
		/endmac
	}
	
	:Loop
		/if (!${Target.ID} || ${Target.ID}==${Me.ID}) {
	  		|	/setvar MeZoner 1
	  		DEBUG Entering ZonerSub
	  		/call ZonerSub
	  	}
	  
	  	/if ( ${Target.ID} && ${Target.DisplayName.Find[Grand Historian]} ) {
			/declare MissionGiver int outer ${Target.ID}
			/declare MeGetTask int outer 1
			DEBUG Entering GetMissionSub
			/call GetMissionSub
		}
		
		DEBUG Doing Events
		/doevents
		/delay 5s
	|/goto :Loop
	/endm
/return

Sub GetMissionSub
	:MissionLoop
		/varset RightMission 0
		/target ID ${MissionGiver}
		/delay 1s
		/dzkill all
		/delay 3s
		/say ${MissionName}
		/doevents
		/delay 3s
		/doevents
		/if ( ${RightMission} ) {
			DEBUG Right Mission
			/g ZoneIn and Check
			:WaitMissionLoop
			/doevents
			/delay 3s
			/doevents
			/if ( ${RightMission} ) /goto :WaitMissionLoop	
		}
		/doevents
		/delay 3s
	/goto :MissionLoop


/return

Sub ZonerSub
	:ZonerLoop
		/if ( ${ZoneInAndCheck} ) {
			/if ( ${Zone.ShortName.Equal[Dranik]} || ${Zone.ShortName.Equal[DranikScar]} ) {
				/call UseDoor
				/delay 3s
			}
			/if ( ${Zone.ShortName.Find[draniksewersc]} && ${MissionName.Find[sewers]} ) {
				/target clear
				/delay 1s
				/if ( ${MissionName.Find[sewers]} ) /target cunning
				/if ( ${MissionName.Find[catacomb]} ) /target insidious
				/delay 1s
				/if ( !${Target.ID} ) {
					:UseDoorAgain
					DEBUG trying to use the door
					/call UseDoor
					/if ( ${Zone.ShortName.NotEqual[Dranik]} ) /goto :UseDoorAgain
					/g Wrong Mission - Get Another
					/varset ZoneInAndCheck 0
				}
				/if (${Target.Name.Find[Cunnng]} ) {
					/g MOB UP!! Zone IN AND KILL!!
					/endm
				}
				/if (${Target.Name.Find[Insidious]} ) {
					/g MOB UP!! Zone IN AND KILL!!
					/endm
				}
			}

			/if ( ${Zone.ShortName.Find[dranikcatacombsc]} && ${MissionName.Find[catacomb]} ) {
				/target clear
				/delay 1s
				/if ( ${MissionName.Find[sewers]} ) /target cunning
				/if ( ${MissionName.Find[catacomb]} ) /target insidious
				/delay 1s
				/if ( !${Target.ID} ) {
					:UseDoorAgain
					DEBUG trying to use the door
					/call UseDoor
					/if ( ${Zone.ShortName.NotEqual[Dranik]} ) /goto :UseDoorAgain
					/g Wrong Mission - Get Another
					/varset ZoneInAndCheck 0
				}
				/if (${Target.Name.Find[Cunnng]} ) {
					/g MOB UP!! Zone IN AND KILL!!
					/endm
				}
				/if (${Target.Name.Find[Insidious]} ) {
					/g MOB UP!! Zone IN AND KILL!!
					/endm
				}
			}
			
		}
		/if ( !${ZoneInAndCheck} ) {
			/if ( ${Zone.ShortName.Find[draniksewersc]} && ${MissionName.Find[sewers]} ) {
				:UseDoorAgain2
				/call UseDoor
				/if ( ${Zone.ShortName.NotEqual[DranikScar]} ) /goto :UseDoorAgain2
				/g Wrong Mission - Get Another
				/varset ZoneInAndCheck 0
			}
		}
		/doevents
		/delay 3s
	/goto :ZonerLoop
/return

Sub UseDoor
	/target clear
	|/call movetodoor
	/squelch /doortarget 
	/squelch /face door
	/keypress u hold
	/delay 1s
	/keypress u
	/delay 3s 
/return

Sub Event_CatacombsMission
	DEBUG RightMission Event Fired
	/if ( ${MissionName.Find[catacomb]} ) /varset RightMission 1
/return

Sub Event_SewersMission
	DEBUG SewersMission Event Fired
	/if ( ${MissionName.Find[sewers]} ) /varset RightMission 1
/return


Sub Event_ZoneInAndCheck
	/varset ZoneInAndCheck 1
/return

Sub Event_WrongMission
	/varset RightMission 0
/return

Sub Event_MobFound
	DEBUG Mob Found Up - Zone IN
	/endm
/return
 
Nice Mac Night. Have been able to repeat this atleast 5 times in any version of the instanced mission. Most I have had was the first time and the latter times the least was 5.

I did a few other experiments like instead of camping just zoning. It seemed to work the same way so maybe the real glitch is to be in the zone as little as possible.
 
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Anguish Sig exploit (instance only)

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