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Alert Master

Release Alert Master v2.28

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The window that pops up when you do /am show... that goes blank a lot now and the only way to populate it again is to stop the script and restart. This just started happening all of a sudden.
 
Unfortunately, both PC announce options start unchecked regardless of what they were when you closed. I have to reselect them every time I go to hunt.

The ini shows both flagged as true.

I will note that those two options don't appear in the "Toggles" list (which I'm not sure why this is exposed?) until you first check them in the "Sounds" list. Maybe some initialization issue?

I've verified this with a fresh character and can reproduce.
 
Any idea why this is happening ?

NPC Shaman Ixchell is up in Feerrott , does not show as up in alertmaster.
I removed and readded but still not showing as up.

almaster1.png
almaster2.png
almaster3.png
 
Anyone have a way to disable the alerts when in PoK , PoT ..etc... and then enable it again when out of those zones ?
 
So I'm checking something... There is a category in Spawnmaster.ini titled [Safe Zones], and there is a function that checks for safe zones in the script. It's looking for short names, so I'm thinking add the shortnames of zones you don't want it going off in. Will post again after I see if it works. Had this same issue, but just never got around to looking for something.
 
this is mine on laz. and I'm not getting any alerts in those zones.

[CODE lang="ini" title="safezones"][SafeZones]
Zone1=poknowledge
Zone2=guildhall
Zone3=guildlobby
Zone4=bazaar
Zone5=neighborhood
Zone6=freeporttemple[/CODE]
 
The window that pops up when you do /am show... that goes blank a lot now and the only way to populate it again is to stop the script and restart. This just started happening all of a sudden.
is this still happening? i think it was when there were changes to get filtered spawn
 
No, its been good for awhile now! Sorry! I should've updated my post to indicate that it was fixed! Thanks for following up!

AlertMaster spawnlist is an every time I play item, can't live without it!
 
on the red button NPC list is he showing as green? you may need to try adding it with Shaman_Ixchell000
or with a # in front #Shaman_Ixchell
see if either of those pick it up.
He was not green in the list. Showed as gray

I will check again. Thank you for the reply 8)
 
Unfortunately, both PC announce options start unchecked regardless of what they were when you closed. I have to reselect them every time I go to hunt.

The ini shows both flagged as true.

I will note that those two options don't appear in the "Toggles" list (which I'm not sure why this is exposed?) until you first check them in the "Sounds" list. Maybe some initialization issue?

I've verified this with a fresh character and can reproduce.
still an issue, unfortunately.
 
I can't get the UI window to show. /am popup briefly shows an imgui window, then it disappears.

Is there a way to just show PCs in the zone, not NPCs?
 
I often use both alert master and mob list in tandem, so i'm showing both at once. They both have their place and things the other don't, so even if i don't need both displaying, they are often both loaded on the same tab.
 
Since the recent imGUI update for MQ, the line for my lock is superimposed over the buttons (this is Test, may not be reflected on all MQ environments).
1736725112532.png
 
Just recently am adjusting my mq installs to share a config, and AM is hardcoded to use the MQ Path and not the mq.configDir.
I'll note that your recent additions all seem to do it right.

I think I have it fixed, I am going to push a PR, but please double check me dude!
 
When I use this command /nav id ${Me.ID} and save it as a cmdadd to get my group to huddle up on my tank with Alertmaster it returns the ID# of the tank in the zone and saves it in the command. Is there a way to get to not save the ID number and just execute the command.
 
When I use this command /nav id ${Me.ID} and save it as a cmdadd to get my group to huddle up on my tank with Alertmaster it returns the ID# of the tank in the zone and saves it in the command. Is there a way to get to not save the ID number and just execute the command.
If it didn't save the tank ID, wouldn't your group be /nav to themselves when the alert goes off?
 
If it didn't save the tank ID, wouldn't your group be /nav to themselves when the alert goes off?
It's issued from the tank only. So it should tell the group to nav to his ID not theirs. Its the same way come to me works. But it seems to be saving in the command the ID for the zone I set it up in.
 
It's issued from the tank only. So it should tell the group to nav to his ID not theirs. Its the same way come to me works. But it seems to be saving in the command the ID for the zone I set it up in.
I am taking a stab at the reason, but it looks like the AM Lua is parsing your command, and that is why you're getting the ID, instead of it saving the plain text of the command.

You should wait for grimmier to take a look. If you're feeling adventurous you could try the no parse command or editing the config where the command is saved.
 
When I use this command /nav id ${Me.ID} and save it as a cmdadd to get my group to huddle up on my tank with Alertmaster it returns the ID# of the tank in the zone and saves it in the command. Is there a way to get to not save the ID number and just execute the command.
try /noparse in front of the command. if you are entering it from command line it may be getting parsed out. so `/noparse /alertmaster... `
or you can try adding it into the gui settings window
 
scratching chappelles show GIF


Is there a TLO equivalent in AlertMaster to SpawnMaster's ${SpawnMaster.HasTarget} ?

That would be super helpful to be able to trigger things in inis if I've marked the mob.
 
Do we have to import spawn master spawns into alertmaster? I not getting them but spawnmaster plugin shows them. I was getting before. Also had to readd my safe zones. Some how they got deleted after last patch no clue how or why.

**EDIT**
Just tried /alertmaster spawnlist and got this
1759890951506.png
 
Importing is a bit hit and miss - Spawnmaster uses long zone names mostly, so say - Eastern Wastes does not correspond to Alertmasters eastwastestwo short zone name, even though the list of spawns is actually for the ToV version of Eastern Wastes. When I run into that, I generally open the ini for spawnmaster, copy the list of spawns, then paste them into ini for alertmaster, and renumber the spawns from 1 - x, since spawnmaster also numbers spawns from 0 - x. Add in the zone by shortname ([eastwastestwo]), save Alertmaster.ini, and it should now keep the info for the zone.

the error you got is because Alertmaster doesn't have that command as part of it.
 
Release Alert Master

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