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Alert Master

Release Alert Master v2.28

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Heya,

When I go into config and test a sound, it is changing the volume of the instance of EQ I test it on in the windows panel... and keeping it there. Not sure this is intended.

Love the thing anyways, cheers.
 
Heya,

When I go into config and test a sound, it is changing the volume of the instance of EQ I test it on in the windows panel... and keeping it there. Not sure this is intended.

Love the thing anyways, cheers.
That is interesting I will dig into that.
 
Heya,

When I go into config and test a sound, it is changing the volume of the instance of EQ I test it on in the windows panel... and keeping it there. Not sure this is intended.

Love the thing anyways, cheers.
so with some more digging sadly there isn't a way to prevent that. since it uses windows API to adjust the volume and play the sound. the best i could do is add a setting to default back to. unless i can find a way to read the current volume from windows and restore if after the alert.

Update coming should address this. we will record the original volume setting when loading the script. then reset back to that after playing the sound file *2 second buffer to play sound within before volume reverts.

my boxes have sound disabled in their ini file and my driver generally has eq sounds at 5 so i didn't even notice this. I will keep looking and see if i can figure something out.
 
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Loving it, great work :) Am able to drop multiple plugins and various scripts, and *it just works*, no messing about :)
:)
 
Back again my dude, seems to be crashing when I go into my tiny crapy guildhall and seems to be reproducable (on live). Lmk if I can do anything to assist!

1718240412838.png
 
For better or worse, I am in the process of updating the named listing in RGMercs - Lua Edition!... once I come a little farther with it, maybe you would consider adding import functionality the way you did with MQ2SpawnMaster?

BTW my wife giggles at your PC alert noise often and it has become a running joke to duhnuhnuhnuhnuhnuhnuhnuh at each other randomly.
 
Hey man, just wanted to bring up that the Alert Window doesn't really respect sorting by distance. It will sort when you click the header, show an arrow, but it seems to go back to a default sorting whenever the list is updated. I can test further and be more precise if needed, and its a minor nuisance at best (usually too few mobs on it to matter).

This has become a foundational part of my experience with EQ and I appreciate the work.
 
Hey man, just wanted to bring up that the Alert Window doesn't really respect sorting by distance. It will sort when you click the header, show an arrow, but it seems to go back to a default sorting whenever the list is updated. I can test further and be more precise if needed, and its a minor nuisance at best (usually too few mobs on it to matter).

This has become a foundational part of my experience with EQ and I appreciate the work.
Yeah the alert window i noticed that as well. but as you said there are typically so few mobs in it which was why i never fixed it lol.
 
I'm not sure if this is just me, but I have ignored the same toonnames repeatedly, and it seems that every time I log on, it's forgotten.
 
I'm not sure if this is just me, but I have ignored the same toonnames repeatedly, and it seems that every time I log on, it's forgotten.
I know how you roll burdsjm so I am making an assumption, do you have more than one character running AM at once?
when testing I see the new char added to the list of Ignore in the ini and it doesn't change when i /exit or /camp.
trying to add that name on next load shows it was already there.

If there is more than one character on the PC running AM though. This could be an issue of another toon that didn't execute the /am ignoreadd saving something after the fact and reverting the addition.

I can look into how best to prevent that. maybe just a simple reload command line option so you can have the other toons reload the settings after you add anything via commands
 
I do, usually have the MT of each group running it.

If I manually add it to them ini it still removes them.
 
I do, usually have the MT of each group running it.

If I manually add it to them ini it still removes them.
the above update should help.

/am reload will reload the config. this way you can resync the other chars after changing something on one.
 
GRIM IM BACK
with what is hopefully a minor feature request.

Any way to add an innocuous sound when the alert fires for a PC entering/leaving zone?

DUHNUHNUHNHUNHUNUH definitely does its thing when they get close (and does it quite well!), but usually I'm entirely alone and wouldn't mind knowing by audible queue if anyone else pops in/leaves the zone at all, so I pay just a little bit more attention (unfortunately I don't always catch it on the console, but cheers for those messages! I'm normally tinkering with RGL stuff as I hunt).

I'd be willing to find the sounds for you if needed (or assist in any other way, I generally dislike making work for people), I could likely figure out the code myself if I ever needed to, but I'm guessing you'll do it 80 times faster.

If it isn't something you think is a good fit, totally fine too.
 
Any way to add an innocuous sound when the alert fires for a PC entering/leaving zone?
added. =)

You can always change the sounds to whatever you want them to be just drop the wav file into the folder and adjust the name in the config to point at the wav file.
 
Awesome, thanks!
I like your sounds better but I'll make a note of it.
Cheers

Jeez autocorrect kicking my ass atm
 
need a little help please.
I do have CMD for the Alert, but when I do /am cmdlist, it is showing me no commands configured.
1724242530550.png
 
need a little help please.
I do have CMD for the Alert, but when I do /am cmdlist, it is showing me no commands configured.
View attachment 64171
I haven't used this resource for a while, and never had to edit or look at the ini, but your section header ("[Char_ _Commands]") looks seriously whacked. Is there supposed to be a char name in the blank space? Scratching my head....

<edit> Yeah, I checked my ini and there definitely are char names in that blank. Try editing to add char name and see if that makes a difference.
 
I haven't used this resource for a while, and never had to edit or look at the ini, but your section header ("[Char_ _Commands]") looks seriously whacked. Is there supposed to be a char name in the blank space? Scratching my head....

<edit> Yeah, I checked my ini and there definitely are char names in that blank. Try editing to add char name and see if that makes a difference.
dont you think he just edited it to not show his charnames?
 
I haven't used this resource for a while, and never had to edit or look at the ini, but your section header ("[Char_ _Commands]") looks seriously whacked. Is there supposed to be a char name in the blank space? Scratching my head....

<edit> Yeah, I checked my ini and there definitely are char names in that blank. Try editing to add char name and see if that makes a difference.

I removed char name before posting, so not to show my toon's name, it was [Char_XYZ _Commands]
 
Just wanted to toss out that /am is short for /amaze on live, so /am commands will pass to the server if they are sent when alert master isn't running (perhaps through a macro button/etc). Tinfoil, but something to be aware of.
 
Just wanted to toss out that /am is short for /amaze on live, so /am commands will pass to the server if they are sent when alert master isn't running (perhaps through a macro button/etc). Tinfoil, but something to be aware of.
good to know. I will think of a different command to use to prevent any issues.
 
This may be me and some weird stuff I did when copying settings between characters and installs, but the recently added PC announce settings do not appear to persist when they are selected from the config window.
I tried manually toggling them to true in AlertMaster.ini, and that saved, but they will still be unchecked the next time I start Alert Master.
Whether they are functioning because of the ini setting being true, I have not had occasion to test so far.
 
Just wanted to toss out that /am is short for /amaze on live, so /am commands will pass to the server if they are sent when alert master isn't running (perhaps through a macro button/etc). Tinfoil, but something to be aware of.
there is actually both /am and /alertmaster that work. just checked the code. I have a fix i never pushed for the pcs settings save issue as well.
 
was already there actually
yep, switched to it when i posted the message, was posting because i didn't think sending commands in emotes to the server was intended behavior XD
Edit: more of a caution for people like me who had the stuff hotkeyed than anything
 
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