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Alert Master

Release Alert Master v2.28

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Oh went to change my SPAWNS UP button, but do not see an equivalent command.

/spawnmaster uplist - Display any mobs on watch list that are currently up

Sometimes useful to pop that button see what I may have missed and nobody has got yet.
 
Oh went to change my SPAWNS UP button, but do not see an equivalent command.

/spawnmaster uplist - Display any mobs on watch list that are currently up

Sometimes useful to pop that button see what I may have missed and nobody has got yet.

Latest update should have you covered - /am spawnlist will now highlight and mark any watched spawns that are alive.
 
Has anyone converted the ini from spawnmaster to alertmaster yet?

Add this to the end of your AlertMaster.ini file.

Expansions covered: EoK > RoS > TBL > ToV > CoV
  • Gnome Memorial Mountain included
  • Temple of Veeshan - includes a few placeholders that spawn when you kill other placeholders, then on death instant spawn the named. So good to track those to know you need to go kill the placeholder

INI:
[chardoktwo]
Spawn1=Deathfang
Spawn2=Fractured Shard
Spawn3=Royal Guard Kakator
Spawn4=Dread Overseer Akalod
Spawn5=Dry Rot
Spawn6=Crackjaw
Spawn7=Prince Selrach Di`zok
Spawn8=Queen Velazul Di`zok
Spawn9=Flight Master Hak`ouz
Spawn10=Grand Advisor Zum`uul
Spawn11=Grand Herbalist Mak`ha
Spawn12=Kennel Master Al`ele
Spawn13=Observer Aq`touz
Spawn14=Overseer Dal`guur
Spawn15=Watch Captain Hir`roul
Spawn16=The Sokokar Matron
Spawn17=The Bridge Keeper
Spawn18=Battle Master Ska`tu
Spawn19=Shai'din Warmaster Roh`ki
[frontiermtnsb]
Spawn1=Belligerent Biarn
Spawn2=Bi`faak the Shadowwalker
Spawn3=Blooddrinker Furasza
Spawn4=Brute Herder Ar`shok
Spawn5=Corrupted Grove Guardian
Spawn6=Delirious Berserker
Spawn7=Drillmaster Mak`tak
Spawn8=Flamewarden Zev`ran
Spawn9=Flintikki Peltpile
Spawn10=Masterchef Ram`see
Spawn11=Orechomper
Spawn12=Reese the Rhinopocalypse
Spawn13=Spyhunter Zath`ran
Spawn14='Ancient
Spawn15=Ancient Denmother
[korshaext]
Spawn1=Chokidai Wardog
Spawn2=Corpsestalker
Spawn3=Hunter Gwalnex IV
Spawn4=Overboss Kaznak
Spawn5=Spiritmaster Tala`Tak
[korshaint]
Spawn1=Darkness
Spawn2=Deathgazer
Spawn3=Cutter
Spawn4=Rogue Monstrosity
Spawn5=Mad Researcher
Spawn6=Firedowser Uglabarg
Spawn7=The Possessed
Spawn8=Glart Fink
Spawn9=Sepulcher Curator
Spawn10=Bonescale
Spawn11=Kar`Zok Overlord
[lceanium]
Spawn1=A Drolvarg Captain
Spawn2=Darg Hillock
Spawn3=Dread Drikat
Spawn4=Hunter Haltha
Spawn5=Kergag, the Mountain
Spawn6=Nightvenom
Spawn7=Slitherblade
Spawn8=The Blazing Hen
Spawn9=The Dreadland Wanderer
Spawn10=The Lost Hunter
Spawn11=The Stone Dove
Spawn12=Tithnak Shadowhunter
Spawn13=Yeti Matriarch
Spawn14=Yeti Patriarch
[scorchedwoods]
Spawn1=Caradawg Gwyn
Spawn2=Carpenter Adomnan
Spawn3=Cathal Paclock
Spawn4=Gullerback Undying
Spawn5=Plaguebringer
Spawn6=Searstinger
Spawn7=Sovarak Klyseer
Spawn8=Spirit of Incineration
Spawn9=The Ore-mad Prophet
Spawn10=Zakija
[drogab]
Spawn1=Black Spot
Spawn2=Blood of Droga
Spawn3=Bore
Spawn4=Chief Dronan
Spawn5=Cook Eepvibles
Spawn6=Cook Jexnait
Spawn7=Home Master Kaziql
Spawn8=Izisyl Peppershiv
Spawn9=Jailor Muxfan
Spawn10=Master Kizzixik
Spawn11=Merchant Triala
Spawn12=Miner Groundfuse
Spawn13=Most Devout Sentry
Spawn14=Overseer Vakov
Spawn15=Sentry Rixzeel
Spawn16=Spirit Master Wigaue
Spawn17=Spiritwatcher Scrollhallow
Spawn18=War Leader Callex
Spawn19=Whip Cracker Krassex
[charasisb]
Spawn1=a Kar`zok grave robber
Spawn2=a Kar`zok infiltrator
Spawn3=Arisen Gloriant Kra`du
Spawn4=Xalgoz the Arisen
[gorowyn]
Spawn1=Artikla, Fereth Despot
Spawn2=Elkikatar
Spawn3=Gnaw
Spawn4=Head Boiler Akett
Spawn5=High Arcron Zeklor
Spawn6=Hissilith, the Brittlebones
Spawn7=Overlord Klerkon
Spawn8=Overlord Teralov
Spawn9=Overlord Tevik
Spawn10=Rekatok One-Eye
Spawn11=The Magmalisk
Spawn12=Wulthan High Inquisitor Kraz
[charasistwo]
Spawn1=Deka the Reaper
Spawn2=Embalming Goo
Spawn3=General V`Deers, the Arisen
Spawn4=Nureya Arisen
Spawn5=Shandral Arisen
Spawn6=The Arisen Admiral Tylix
Spawn7=The Arisen Dragoon T`Vem
Spawn8=The Arisen Dragoon T`Vex
Spawn9=The Great Sentinel
Spawn10=The Underlord
Spawn11=Tormented Adalora
Spawn12=Vermistipus
[skyfiretwo]
Spawn1=a feverish marauder
Spawn2=a rabid reveler
Spawn3=a scree-borne magmite
Spawn4=a supercharged tyro
Spawn5=an Arcron researcher
Spawn6=Chirurgeon Hemofax
Spawn7=Dragoflux
Spawn8=Mawmun
Spawn9=Old Raspy
Spawn10=Rirwech the Fink
Spawn11=Ritualist Bomoda
Spawn12=Shardstubble
Spawn13=Skrizix
Spawn14=The Crimson Sentinel
Spawn15=The Gatekeeper
[overtheretwo]
Spawn1=a bluff golem
Spawn2=a grotesque succulent
Spawn3=a Kar`Zok lacerator
Spawn4=a majestic cockatrice
Spawn5=an iron sentinel
Spawn6=Banshee
Spawn7=Bloodstalker
Spawn8=Drakis
Spawn9=Fang
Spawn10=Janissary Virzak
Spawn11=Myrmidon Tundak
Spawn12=Needle
Spawn13=Observer Eyrzekla
Spawn14=Rigelon the Watcher
Spawn15=Saber
[veeshantwo]
Spawn1=Blood-Thirsty Racnar
Spawn2=Elder Azeron
Spawn3=Elder Ekron
Spawn4=Ellarr Stormcloud
Spawn5=Kluzen the Protector
Spawn6=Magma Basilisk
Spawn7=Milyex Vioren
Spawn8=Qunard Ashenclaw
Spawn9=Travenro the Skygazer
[esianti]
Spawn1=Blessed Wind
Spawn2=Copper Star
Spawn3=Depth of Iron
Spawn4=Iron Lance
Spawn5=Jericog Merkin
Spawn6=Leaping Eyes
Spawn7=Rusted Stalactite
Spawn8=Sapphire Hammer
Spawn9=Sepping Gladness
Spawn10=Sky Blade
Spawn11=Veiled Sage
Spawn12=Warrior's Cleft
[trialsofsmoke]
Spawn1=Dirge of Lost Horizons
Spawn2=Savage Irony of Will
Spawn3=Silent Silken Song
Spawn4=Soothing Wings of Mist
Spawn5=Strength of Undefeated Starfall
Spawn6=Wandering Spring Soul
[stratos]
Spawn1=Cloud Iron Lance
Spawn2=Daring Cloud Spear
Spawn3=Dawnbreeze
Spawn4=Dour Eighth Guardian
Spawn5=Eastern Radiant Glance
Spawn6=Glassbeak Stormbreaker
Spawn7=Horizon of Destiny
Spawn8=Infinite Horizon Star
Spawn9=Silver Eyes Dread
Spawn10= Starshine, Icebreaker
Spawn11= Triumphal Still Sky
Spawn12=Wild Blossom Star
[empyr]
Spawn1=Ashes
Spawn2=Assassin of the Perfect Dusk
Spawn3=Final Rainbow
Spawn4=Flail
Spawn5=Fluttering Ruby Prince
Spawn6=Iron Heart
Spawn7=Mischief Darkheart
Spawn8=Shockstone
Spawn9=Sister of the Invisible Heart
Spawn10=Stalwart Flicker
Spawn11=The Burning Mist
Spawn12=Wilting Flames
[aalishai]
Spawn1=Evasion Understanding Flow
Spawn2=Final Blade Lord
Spawn3=Ghost Glass Bitter
Spawn4=Ruby Icefall Blossom
Spawn5=Shield Spirit's Laugh
Spawn6=Sixth Consuming Master
Spawn7=Steam Wave Slicer
Spawn8=Stout Stone Beaten
Spawn9=Unconquering Sand Dirge
Spawn10=Venom of the Fallen Star
Spawn11=Whispering Depths Sigh
Spawn12=White Iron Rainbow
[mearatas]
Spawn1=an ancient air warden
Spawn2=an ancient fire warden
Spawn3=an ancient stone warden
Spawn4=an ancient water warden
Spawn5=Flowing Horizon Halo
Spawn6=Forsaken Cloud Sapphire
Spawn7=Glaring Moon Void
Spawn8=Platinum Rainbow Spire
Spawn9=Radiant Amber Lotus
Spawn10=Tsunami Sol Blood
Spawn11=Whispering Frost
Spawn12=Blistering Star
[gnomemtn]
Spawn1=A Non-Standard Deviation
Spawn2=Ambassador of Loving
Spawn3=Best Museum Security
Spawn4=Bloodmoon Chief Eclipse
Spawn5=Bloodmoon Howler Trolog
Spawn6=Breaker
Spawn7=Consul of Cooperation
Spawn8=Fractured Sweeper
Spawn9=Grash, Bloodmoon Growler
Spawn10=Healer Prime
Spawn11=Malfunctioning Iron Legion Hug
Spawn12=Master Mechanic
Spawn13=Repair for Pieces
Spawn14=Tatters
[eastwastestwo]
Spawn1=a returned dracoliche
Spawn2=Bolman
Spawn3=Cadcane the Unmourned
Spawn4=Coldears
Spawn5=Mahaha
Spawn6=Monolith the Unstoppable
Spawn7=Servant of the Sleeper
Spawn8=Sofia the Quiet
Spawn9=Vekboz Wolfpunch
Spawn10=Windchill
Spawn11=Zburator the Damned
[frozenshadowtwo]
Spawn1=a skeleton sleeper
Spawn2=Amontehepna the Second
Spawn3=Ascendant Svartmane
Spawn4=Cara Omica
Spawn5=D`dee the Chilled
Spawn6=Dark Huntress
Spawn7=Malvus Darque
Spawn8=Narmak Berreka
Spawn9=Deacon Foels Tomorin
Spawn10=Vhal`Sera
Spawn11=Xalgoti
Spawn12=Zorglim the Dead
Spawn13=#a_shrouded_bat00
[crystaltwoa]
Spawn1=Ry`Gorr Herbalist
Spawn2=Ry`Gorr Inspector
[greatdividetwo]
Spawn1=a forgotten raid leader
Spawn2=a tizmak augur
Spawn3=Blizzent
Spawn4=Bloodmaw
Spawn5=Gerton Dumkin
Spawn6=Gorul Longshanks
Spawn7=Laima Ratgur
Spawn8=Loremaster Metiheib the Lost
Spawn9=Lost Squire of Narandi
Spawn10=#Margidor
Spawn11=Orfur, Priest of Zek
Spawn12=Thosgromri Warmgranite
[velketortwo]
Spawn1=a restless devourer
Spawn2=a restless tarantula
Spawn3=a velium horror
Spawn4=an icy torment
Spawn5=Bledrek
Spawn6=Kerdelb
Spawn7=Marlek Icepaw
Spawn8=Neemzaq
Spawn9=Qabruh
Spawn10=Vorgak
Spawn11=Zarhbub Icepaw
[kaeltwo]
Spawn1=Black Fang
Spawn2=Direfang
Spawn3=Drendar Blackblade
Spawn4=Fjokar Frozenshard
Spawn5=Irrek Bloodfist
Spawn6=Kallis Stormcaller
Spawn7=Keldor Dek`Torek
Spawn8=Klraggek the Slayer
Spawn9=Velden Dragonbane
Spawn10=Vkjen Thunderslayer
[crystaltwob]
Spawn1=Crystal Grinder
Spawn2=Gem collector
Spawn3=Life Leech
Spawn4=Queen Dracnia
[cobaltscartwo]
Spawn1=Morwenna Undertow
Spawn2=Delmare Undertow
Spawn3=Pikebreath
Spawn4=Desirae Fanfare
Spawn5=Octave Sforzando
Spawn6=Skolskin Haeger
Spawn7=Kirezelbough
Spawn8=Ol` Grinnin` Finley
[westwastestwo]
Spawn1=a restless behemoth
Spawn2=Blasphemous Steel
Spawn3=Bliddlethliclaus
Spawn4=Feltinth the Caring
Spawn5=Miscreation the Timeless
Spawn6=Pastletlith the Temperate
Spawn7=Rildar Blackstone
Spawn8=Shrapnel
[necropolistwo]
Spawn1=a massive dracoliche
Spawn2=a moon bat
Spawn3=a ravenous entropy serpent
Spawn4=a restless warlord
Spawn5=a toxic phase spider
Spawn6=another great green slime
Spawn7=Dustbinder Tarlin
Spawn8=Foulfang
Spawn9=Jaled Dar's trapped shade
Spawn10=Queen Kitlaa
Spawn11=restless Dominator Yisaki
Spawn12=restless Vaniki
Spawn13=restless Warmaster Ultvara
Spawn14=Seeker Larada
[skyshrinetwo]
Spawn1=a blessed racnar
Spawn2=Dagarn the Destroyer
Spawn3=Lord Koi'Doken
Spawn4=Professor Atkru
Spawn5=Shoen the Fanatic
Spawn6=Templeton the Clear
Spawn7=Ziglark Whisperwing
[sleepertwo]
Spawn1=Kildrukaun the Ancient
Spawn2=Milas An'Rev
Spawn3=The Captain of The Guard
Spawn4=The Overseer Reborn
Spawn5=The Progenitor Reborn
Spawn6=Tjudawos the Ancient
Spawn7=Ulessa the Insane
Spawn8=Vyskudra the Ancient
Spawn9=Zeixshi'Kar the Ancient
[templeveeshantwo]
Spawn1=Dozekar the Cursed
Spawn2=Feshlak
Spawn3=Gozzrem
Spawn4=Ikatiar the Venom
Spawn5=Jorlleag
Spawn6=Ktheek the Ripper
Spawn7=Lady Mirenilla
Spawn8=Lord Vyemm
Spawn9=a scarlet sycophant
Spawn10=a pious martyr
Spawn11=a distrusting devout
Spawn11=a sapphire devotee

I'll try to keep this post updated, and go back to add the rest of them.
 
Last edited:
Been working great, although i did get an exception a moment ago.

Code:
alertmaster.lua:381: bad argument #1 to 'floor' (number expected, got nil)
alertmaster.lua:381: in function 'spawn_search_players'
alertmaster.lua:437: in function 'check_for_pcs'
alertmaster.lua:523: in function 'loop'
alertmaster.lua:531: in main chunk
Lua: spawn_search_players (upvalue)
Line 381 in alertmaster.lua

I was tabbed out, and didn't noticed it till i tabbed back in, but was tabbed out for at most a couple minutes.
I was standing idle/afk in a Guild Hall, and haven't had issues with it throwing exceptions from that before.


Besides this one exception, its been working great for me, so, Good work all in all!
 
Can you provide any steps to reliably reproduce the issue?
Doubt it,
It only happened that one time, so it might not even be directly related to alertmaster, could be MQ having a hiccup that coincided in the exception.

I'l keep an eye out if i see it happening again
 
I've gotten some weird stuff like that where alertmaster explodes. I do remember the (number expected, got nil) but don't have screenshots or anything.

This happens fairly consistently in certain situations for me. Take PoK and Guild Lobby out of the safe zones in ini, go hang out for a while, it'll explode eventually. Also throw some zoning in there back and forth and that will do it too occasionally.

Its pretty rare and only seems to happen in these really busy zones so its not a showstopper. In real zones where you are really playing its solid.
 
Is there a way to send the output to an own dedicated window, like MQ2Say does?
The information provided for me is more important as the usual stuff scrolling throught the mq-output window and I dont want to miss stuff, because it scrolled to fast away.
 
Is there a way to send the output to an own dedicated window, like MQ2Say does?
The information provided for me is more important as the usual stuff scrolling throught the mq-output window and I dont want to miss stuff, because it scrolled to fast away.

No custom window - why is your mq console scrolling that quickly?
 
No custom window - why is your mq console scrolling that quickly?
I get messages from pets like "pet001 is tanking ....
I get messages about which char did howmuch dps of last mob
I get messages form puller when next mob's incoming
I get messages when toon starts atacking
I get messages of spells cast
I get messages of mobs dieing
I get messages of bard whats his mezz-target
....
 
I get messages from pets like "pet001 is tanking ....
I get messages about which char did howmuch dps of last mob
I get messages form puller when next mob's incoming
I get messages when toon starts atacking
I get messages of spells cast
I get messages of mobs dieing
I get messages of bard whats his mezz-target
....
Sounds like a lot of kiss assist spam. Turn that off if you don't want to see it.
 
Most of the info for me isuseful.
So my request: I would like to have an option to send the important information of this plugin/addon to an own dedicated output-window.
 
Trying to run this and boxhud, but the entire thing is crashing and giving me a wall of red text in my MQ window.
 
Getting this error when i try to start up Alertmaster from the Lua console

1628405881354.png

7-1 are character name and guild info and then it end stacks and ends the script.

I am in the Palatial Guild Hall, if that helps at all.
 
also, where do the settings files for alertmaster go? I noticed macro and plugin settings go in /config but some of the Lua ones go in /Lua
 
I have alertmaster on, running radius and zradius 10000, delay at like 1second, have announce on, and it is not telling me when PCs arrive in zone.... its also not telling me when named spawn... its also shutting off everytime I zone and not saving settings. Im very confused.
 
I have alertmaster on, running radius and zradius 10000, delay at like 1second, have announce on, and it is not telling me when PCs arrive in zone.... its also not telling me when named spawn... its also shutting off everytime I zone and not saving settings. Im very confused.

If you zone into pok, fire up alert master and /am status, does everything appear to be configured the way you want?
 
If you zone into pok, fire up alert master and /am status, does everything appear to be configured the way you want?

Last night i was in TOV TOFS and the program was doing literally nothing. Id get notifications from MQ2paranoid and MQ2spawnmaster, but Alertmaster did literally nothing.

So i did what you asked. I went to POK, all my settings were back to default so i set them again.

1629259425104.png

Went to guild lobby and Lua shut down
1629259445032.png

reloaded and most of my settings are back to default
1629259527146.png

I think announce defaults to off. It was off when i was in POK and loaded it.

Went into guildhall and it stayed on, zoned out to lobby and its still on. Back into the guild hall, and it ended again. Radiuses back to 200 and 100 again
 
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Last night i was in TOV TOFS and the program was doing literally nothing. Id get notifications from MQ2paranoid and MQ2spawnmaster, but Alertmaster did literally nothing.
<snip>

Is there any red text when it shuts down? I regularly zone around with it running and it doesn't randomly shut off.
 
Is there an option to use a command (/mqp, for example) to resume a macro when someone leaves your area/zone?
 
Is there an option to use a command (/mqp, for example) to resume a macro when someone leaves your area/zone?

Not currently. I've gone back and forth on enter/exit commands vs setting variables for nearby/known/unknown.
 
Release Alert Master

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