Ripperjack
New member
- Joined
- Nov 5, 2006
- RedCents
- 0¢
A lot of you who are feverishly biting at the bit, waiting for Age of Conan, are probably asking yourself... is it ready yet?
With the current state of the AoC beta… NO FRIGGING WAY! :mad:
My few good friends of mine and myself are currently in the beta, and I can see how the game REALLY is at this point in time. Not some sugar coated FilePlanet advertising hype fest, but the REAL deal.
I have to say this game is NOT ready for release. It needs at least another 6 months of solid debugging and polish before it should even be considered ready for consumption. Between me and my small group of fellow beta testers I have seen in person, crashes to desktop, hard-lock freezing, data corruption requiring a reinstall of the entire client, and the ever popular "PAGE FAULT IN NONPAGED AREA" BSOD. All other games run do not show this behaviour, and running tests like Prime95 and Memtest 86 do not show any issues with the hardware.
This in all is a real shame, as when the game is running it is awesome. However, when you are really getting into the game, and then find yourself sitting in front of your machine for half an hour waiting for the zone to load, only to find that your cursor isn't moving due to a hard lock, you just have to say… "Is this game worth the pain to my machine?"
At this stage I have to say NO! It is not worth it.
To this end I have canceled my pre-orders and will wait at least another month to see how the dust settles after the "free" month is up. However from what I have seen now and over the past 8 years I have been MMO'ing, I can honestly say that this is what we have to look forward to:
May 14th - Head start people begin to download the 12GB+ client from FunCom. Forums are flooded with people lamenting on why it is taking soooo long to get their data.
May 17th - The 50% of so of all head start clients who have managed to get their data ( Mostly Europeans and Americans on high-speed, unlimited cap plans ) begin to log in. They find that all those issues in the Beta that were supposed to fixed, aren't and a whole host of new issues crop up with the immense server load that is created, from large initial sales generated the hype of the game. The other 50% still keep trying to get their game client downloaded, however with the frantic nature of not being able to join in at precisely 12:01 am on the 17th now totally flood the forums with nerd rage and threats to cancel their accounts.
May 20th - "Crash and burn, huh Mav?"… pretty much sums up the state of the server farms on release day. Despite all the warning from the beta crowd, people on mass purchase and log into the game. Technical issues abound and the forum is flooded with, "This game sux! It doesn't work" posts, followed by the ever present "It's working for me, it's your computer!" posts, which are then typically followed with "It's not my computer, it's the game!" replies. The first of the daily downtimes occur, with the game barely playable during release and many angry posts/threats made.
Over the next Month - As May wears on into June, the game more or less remains another reincarnation of Vanguard. People press on with their "free" month. The bugs are slowly squashed and the downtimes slowly abate, but by the end of June when the game is more or less playable, the damage is done. Many of not ALL of the "Warcraft crowd" churn back to WoW, finding the game is too much for their "It's a new machine... back in 2004!" computer and/or that the bugs just spoil the experience.
Over the next 3 months - Further bugs are squashed, the game becomes a tad more playable, however populations crash as players see this is just another Vanguard and thus flee back to their "safe" games. A small group of hard-core players remain, but its nothing like what Funcom as hoping for.
End of the year - Warhammer and Lich King release. AoC, from a promotional point of view is pushed back into the background. The small group of hard-core remain but by and large the WoW crowd have churned back to WoW, with another large chunk of gamers going to WAR.
That's my call for AoC in 2008.
With the current state of the AoC beta… NO FRIGGING WAY! :mad:
My few good friends of mine and myself are currently in the beta, and I can see how the game REALLY is at this point in time. Not some sugar coated FilePlanet advertising hype fest, but the REAL deal.
I have to say this game is NOT ready for release. It needs at least another 6 months of solid debugging and polish before it should even be considered ready for consumption. Between me and my small group of fellow beta testers I have seen in person, crashes to desktop, hard-lock freezing, data corruption requiring a reinstall of the entire client, and the ever popular "PAGE FAULT IN NONPAGED AREA" BSOD. All other games run do not show this behaviour, and running tests like Prime95 and Memtest 86 do not show any issues with the hardware.
This in all is a real shame, as when the game is running it is awesome. However, when you are really getting into the game, and then find yourself sitting in front of your machine for half an hour waiting for the zone to load, only to find that your cursor isn't moving due to a hard lock, you just have to say… "Is this game worth the pain to my machine?"
At this stage I have to say NO! It is not worth it.
To this end I have canceled my pre-orders and will wait at least another month to see how the dust settles after the "free" month is up. However from what I have seen now and over the past 8 years I have been MMO'ing, I can honestly say that this is what we have to look forward to:
May 14th - Head start people begin to download the 12GB+ client from FunCom. Forums are flooded with people lamenting on why it is taking soooo long to get their data.
May 17th - The 50% of so of all head start clients who have managed to get their data ( Mostly Europeans and Americans on high-speed, unlimited cap plans ) begin to log in. They find that all those issues in the Beta that were supposed to fixed, aren't and a whole host of new issues crop up with the immense server load that is created, from large initial sales generated the hype of the game. The other 50% still keep trying to get their game client downloaded, however with the frantic nature of not being able to join in at precisely 12:01 am on the 17th now totally flood the forums with nerd rage and threats to cancel their accounts.
May 20th - "Crash and burn, huh Mav?"… pretty much sums up the state of the server farms on release day. Despite all the warning from the beta crowd, people on mass purchase and log into the game. Technical issues abound and the forum is flooded with, "This game sux! It doesn't work" posts, followed by the ever present "It's working for me, it's your computer!" posts, which are then typically followed with "It's not my computer, it's the game!" replies. The first of the daily downtimes occur, with the game barely playable during release and many angry posts/threats made.
Over the next Month - As May wears on into June, the game more or less remains another reincarnation of Vanguard. People press on with their "free" month. The bugs are slowly squashed and the downtimes slowly abate, but by the end of June when the game is more or less playable, the damage is done. Many of not ALL of the "Warcraft crowd" churn back to WoW, finding the game is too much for their "It's a new machine... back in 2004!" computer and/or that the bugs just spoil the experience.
Over the next 3 months - Further bugs are squashed, the game becomes a tad more playable, however populations crash as players see this is just another Vanguard and thus flee back to their "safe" games. A small group of hard-core players remain, but its nothing like what Funcom as hoping for.
End of the year - Warhammer and Lich King release. AoC, from a promotional point of view is pushed back into the background. The small group of hard-core remain but by and large the WoW crowd have churned back to WoW, with another large chunk of gamers going to WAR.
That's my call for AoC in 2008.