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    Frostreaver

AFK Zerker(or tank) / Shammy - Plane of Valor Macro (lvl 62-67 2.0+ AAExp per minute)

Probably the fire pits, think theres only a few wanders in the hallways. Nice thing about the Draniks instances is they respawn and have a long timer on them.

I am willing to do the scary warp stuff in an instance but not anywhere else.
 
Re: AFK Zerker(or tank) / Shammy - Plane of Valor Macro (lvl 62-67 2.0+ AAExp per minute)

I actually spent a few days tweaking this macro (and quite a few deaths), since then I've gotten about 40 aas with it. I'm sure that it would be insane xp at level 66, but I'm still getting great xp with my 70 shaman pleveling my 70 berserker out of group.

I would rather do it in an instance, does anyone know of a specific place without any walkers that would be better xp than PoV?
 
Here i the current version I use for a 70 Cleric, 70 Warrior, 65 Shaman. I started using this about 2 weeks ago. Since then My shaman was level 55 now Level 65 with 68AAs. My cleric and warrior both have gained atleast 40AAs closer to 50AAs. At 70 they earning 1%AA per kill. At 65 Shaman is earning 2.4% AA per kill. Once again thanks Noobhaxor for the macro and ideas.

Rich (BB code):
|-------------------
#Event   Snareage      "#*#face twists in anger."
#Event   Snareage2      "Your Call of Challenge has worn off of#1#"

#include Exp_Tracking.inc
#include spell_routines.inc
#turbo 10

Sub Main  
   /declare HealerName string outer CLERICNAME
   /declare ShamanName string outer SHAMANNAME
   /declare myzone int outer ${Zone.ID}
   |------------------------------------------------------------
   |Declare Safe Players.
   |------------------------------------------------------------
   /alert add 2 pc ${HealerName}
   /alert add 2 pc ${ShamanName}
   /alert add 2 pc ${Me}
   |------------------------------------------------------------
   |Loot Array Information.
   |------------------------------------------------------------
/declare RV_LootArray[4] string outer
   /varset RV_LootArray[1] "Rocks"
   /varset RV_LootArray[2] "Formation"
   /varset RV_LootArray[3] "Brick"
|   /varset RV_LootArray[5] "Strand"
   /varset RV_LootArray[4] "Stone"
|   /varset RV_LootArray[6] "Ethereal"

   /declare RV_MyTargetID       int outer  0
   /declare RV_MyTargetName     string outer
   /declare RV_MyTargetDead     int outer  0
   /declare RV_InvalidTargetID  int outer  0
   /declare RV_HasTarget        int outer  0
   /declare RV_LootSlot         int outer  0
   /declare RV_CheckLook        int outer  0
   /declare RV_Fighting         int outer  0
   /declare RV_TargetDead       int outer  0
   /declare wpsave              int outer  0
   /declare slowonce           bool outer TRUE
   /declare dotonce            bool outer TRUE
   /declare snareonce          bool outer TRUE
   /declare dsonce             bool outer TRUE
   /declare rootonce           bool outer TRUE
   /declare playernearby       bool outer FALSE

/declare Spawnloc[11] string outer
   /varset Spawnloc[1] "wp1"
   /varset Spawnloc[2] "wp2"
   /varset Spawnloc[3] "wp3"
   /varset Spawnloc[4] "wp4"
   /varset Spawnloc[5] "wp5"
   /varset Spawnloc[6] "wp6"
   /varset Spawnloc[7] "wp7"
   /varset Spawnloc[8] "wp8"
   /varset Spawnloc[9] "wp9"
   /varset Spawnloc[10] "wp10"
   /varset Spawnloc[10] "wp11"
   /call ExpPrep
   
   :Start
   /doevents
   /call GMCheck
   /if (!${Spawn[${HealerName}].ID}) {
	/warp succor
	/quit
	/endmacro
	}
   /call GetTarget

   :KillAdds
   /if (${RV_HasTarget}) /call MoveToMob
   /if (${RV_HasTarget}) /call CombatSub
   /if (${RV_HasTarget}) /call MoveToMob
   /if (${RV_HasTarget}) /call LootMob
   /if (${Target.ID}) {
      /echo Looks like something is attacking us, killing it...
      /delay 1s
      /varset RV_HasTarget 1
      /varset RV_Fighting 1
      /goto :KillAdds
   }

   /goto :Start
   
/return

|--------------------------------------------------------------------------------
|SUB: Aquire Target
|--------------------------------------------------------------------------------
Sub GetTarget
/keypress esc
/if (${Spawn[${HealerName}].ID} && (${wpsave}>10)) /varset wpsave 0
/varset wpsave ${Math.Calc[${wpsave}+1]} 
/if (${Target.Type.NotEqual[NPC]} || !${Target.ID}) /warp wp ${Spawnloc[${wpsave}]}
/delay 30
	/if (${NearestSpawn[NPC].Distance}>40) {
	/return
	} else {
	/target ${NearestSpawn[NPC]}
	/varset RV_HasTarget 1
	/return
	}
/return

|--------------------------------------------------------------------------------
|SUB: Moving
|--------------------------------------------------------------------------------
Sub MoveToMob

  /if (${Int[${Target.Distance}]}>25) {
	/delay 30
	/warp target
   }

/return

|--------------------------------------------------------------------------------
|SUB: Combat
|--------------------------------------------------------------------------------
Sub CombatSub

   /varset RV_Fighting 1
   /varset RV_TargetDead 0
   /stick 13 moveback

   :CombatLoop
   /doevents
   /delay 15
   /attack on
   /if (${Target.Distance}>16) /stick 13 moveback
   /if (!${Target.Type.Equal["NPC"]}) /keypress esc
   /if (${Target.ID}) /face fast
   /if (${Target.ID}) /call SpecialIT
   /if (!${Target.ID}) {
      /call GMCheck
      /attack off
      /keypress forward
      /keypress back
      /varset RV_TargetDead 1
      /varset RV_Fighting 0
      /delay 40s
      /target radius 30 corpse
      /varset snareonce TRUE
      /varset slowonce TRUE
      /varset dotonce TRUE
      /varset dsonce TRUE
      /varset rootonce TRUE
      /if (!${Spawn[${HealerName}].ID}) {
	/gate
	/quit
	/endmacro
	}
	   /if  ((${Me.PctHPs}>60)&&(${Me.Buff["Conviction"].Duration}<=30)) {
		/tell ${HealerName} V
                /delay 16s
		:wait4conviction
		/if (${Me.Buff["Conviction"].Duration}>30) /return
                /tell ${HealerName} V
                /delay 16s
		/goto :wait4conviction
		}
|	  :nextbuff1
          /if (${Me.Buff["Harnessing of Spirit"].Duration}<=10) {
		/tell ${ShamanName} focus
		:wait4focus
		/if (${Me.Buff["Harnessing of Spirit"].Duration}>11) /return
		/goto :wait4focus
		}
|         :nextdotheal
         /if  (${Me.PctHPs}<99) {
		/tell ${HealerName} dot heal
                /delay 6s
		:wait4dotheal
		/if (${Me.Buff["Pious Elixir"].Duration}<20) /return
                /tell ${HealerName} dot heal
                /delay 7s
                /goto :wait4dotheal
                }
      /return
      }
   }
   /goto :CombatLoop  
/return

|--------------------------------------------------------------------------------
|SUB: Special Combat
|--------------------------------------------------------------------------------
Sub SpecialIt

|----------Melee Ability---Kick---Bash---------Input what you use----------------
   /if ((${Target.Distance}<17)&&(${Me.AbilityReady["Kick"]})) /doability "Kick"
   
   /if (${Target.Distance}<=17 && ${Me.AbilityReady[Disarm]})   /doability "Disarm"
   
   /if (${Target.Distance}<=17 && ${Me.AbilityReady[Taunt]})    /doability "Taunt"
   
 
|------Bazu Bellow mob--To gain more agro!
    /if ((${Target.PctHPs}>96)&&(${Target.PctHPs}<100)) {
        /if (${Me.CombatAbilityReady["Bazu Bellow"]}) /disc Bazu Bellow        
        }
    /if (${Me.PctHPs}<10) {
        /disc Fortitude
        /tell ${ShamanName} Gate
        /delay 2s
        /tell ${HealerName} Gate
        /delay 8s
	/warp wp safe
        /fade
	/mqlog LOW HP Succored
        /disc Healing Will Discipline
        /quit
        /endmacro
       
	}

|------Slows and DoTs to decrease mobs DPS
    /if ((${Me.PctHPs}>20)&&(${Target.PctHPs}<95)&&(${dotonce})) {
	/tell ${ShamanName} dot1
        /delay 2s
        /tell ${ShamanName} dot
        /varset dotonce FALSE
        /delay 2s
	}
    /if ((${Me.PctHPs}>20)&&(${Target.PctHPs}<95)&&(${slowonce})) {
        /tell ${ShamanName} slow
        /varset slowonce FALSE
        /delay 2s
	}
    /if ((${Me.PctHPs}>70)&&(${Target.PctHPs}<95)&&(${dsonce})) {
	/tell ${HealerName} damage shield
        /varset dsonce FALSE
        /delay 2s
	}
    /if ((${Target.PctHPs}<30)&&(${rootonce})) {
        /tell ${HealerName} root
        /varset rootonce FALSE
        /delay 2s
	}
|------Disciplines to increase DPS---------

|------Snaremob
    /if ((${Target.PctHPs}>1)&&(${Target.PctHPs}<26)&&(${snareonce})) /call snaremob
/return

|--------------------------------------------------------------------------------
|SUB: Reset
|--------------------------------------------------------------------------------
Sub ResetSub
   /call ExpTrack
   |---------Casts Haste after fight is finished-------------------
   /call cast "Kizrak's Gauntlets of Battle" item
   /delay 30
   /keypress esc
   /keypress esc
   /keypress esc
   /keypress esc
   
   /varset RV_HasTarget 0
   /varset RV_TargetDead 0
   /varset RV_Fighting 0

/return

|--------------------------------------------------------------------------------
|SUB: GM Check ----Player Checks
|--------------------------------------------------------------------------------
Sub GMCheck
/if (${Zone.ID}!=${myzone}) {
	/quit
	/endmacro
	}	
   /if (${Spawn[gm].ID}) {

      /mqlog GM ENTERED ZONE!!!

      /keypress forward
      /keypress back

      /quit
      /endmacro
      /unload
   }
   
/return

|--------------------------------------------------------------------------------
|SUB: Looting
|--------------------------------------------------------------------------------
Sub LootMob

   /declare LootSlot    int inner  0
   /declare LootCheck   int inner  0
   /declare LootTotal   int inner  0
   
   /face fast
   
   /keypress forward
   /keypress back
   
   /fastdrop on
   /lootn never
   /delay 1s
   /loot
   /delay 1s
   /if (!${Corpse.Items}) {
      /echo NO LOOT! Cheap Bastard!
      /call ResetSub
      /return
   }

   /varset LootTotal ${Corpse.Items}
   /for LootSlot 1 to ${LootTotal}
      /itemnotify loot${LootSlot} leftmouseup
      /delay 1s
|---------Keep Good Stuff---------------------
         /for LootCheck 1 to ${RV_LootArray.Size}
            /if (${Cursor.Name.Find[${RV_LootArray[${LootCheck}]}]}) {
               /echo Keeping a ${Cursor.Name}... WOOT!
               /autoinventory
               /delay 1s
            }
         /next LootCheck    
|---------Destroy Bad Stuff-------------------
      /if (${Cursor.ID}) {
         /echo Destroying a ${Cursor.Name}...
         /destroy
         /delay 1s
      } 	
   /next LootSlot
   /notify LootWnd DoneButton leftmouseup
   /delay 1s
   /call ResetSub
/return 

|--------------------------------------------------------------------------------
|SUB: Playercheck
|--------------------------------------------------------------------------------
Sub playercheck
|-----------Player Check-------Anyone comes near you jet!
   /if (${Spawn[pc noalert 2 radius 500].ID}) { 
	/warp succor
	/mqlog Player near
	/quit
	/endmacro
   /return

|--------------------------------------------------------------------------------
|SUB: Snaremob - Uses Call of Challenge AA in the Dark Hollow |Tab.
|--------------------------------------------------------------------------------
Sub snaremob
      :Snare_Loop
	 /delay 1s
         /if (${Me.AltAbilityReady["Call of Challenge"]}) /aa act Call of Challenge
	 /doevents
	 /if ((!${snareonce})&&(${Zone.ID})) /return
      /goto :Snare_Loop     
/return

Sub Event_Snareage
	 /varset snareonce FALSE
/return

Sub Event_Snareage2
	 /varset snareonce TRUE
/return
 
Re: AFK Zerker(or tank) / Shammy - Plane of Valor Macro (lvl 62-67 2.0+ AAExp per minute)

Does anyone have any firepits waypoints? Or another instance zone that has static spawn melee mobs without a walker? There have to be more out there... I am just not all that familiar with any of these instances that came out since LDoN (I know I'm old and resistant to change).

WTB Clues.
 
I love ya all's Ideas... Now, one problem for me is I don't have a 3rd person to box, so the dranik instances don't work for me, but am up for suggestions on static spawns anywhere else. I'm thinking like Gates. If we could find an instance in GoD that would be money.
 
/e Nyghteyes gives Noobahxor empty acct. Noob lvls char afk afk and makes OoW macros....we all win =p
 
Re: AFK Zerker(or tank) / Shammy - Plane of Valor Macro (lvl 62-67 2.0+ AAExp per minute)

Do any of you guys have a problem with the macro getting stuck on rocks or anything like that?

Also, every now and again my shaman doesn't appear to want to keep up with the zerker. Have you guys encountered this? If so, how did you tweak it? I've hit a few issues myself, but I've been able to tweak most of it out, but for some reason my macro tends to get the zerker and / or shaman killed about every 5 hours or so.

Huh?
 
AFK Zerker(or tank) / Shammy - Plane of Valor Macro (lvl 62-67 2.0+ AAExp per minute)

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