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Problem - AFK - Mob runs out of range

Joined
Jul 1, 2015
RedCents
248¢
So I'm trying the afk farming for plat thing and just sitting at the keys so I can test a spot to see if its good (I'm trying field of scale in the area with the dragons) anyways through repost damage some of the mobs get low on health and walk away at 5% while my little paladin is doing some real work. The mob walks out of a certain range and my guy wont go find and kill the mob.

I ran debugall and it looks like if the mob on my agro list is more than 75 away I won't deal with it. After like 10 minutes or so I lose agro naturally and it seems to start again but when I was afk in fort mech doing this for exp on boxes it looked like one time it took several hours to correct itself.

So any ideas on how handle these?

Rich (BB code):
[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:12858

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:an obsidian champion ID:12858 Spawn Name: NULL ID:NULL

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarge Validate 2

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarge Validate 3

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarge Validate 4

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarget Leave

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist Target:an obsidian champion ValidTarget:1 Marco Return:1

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist MyTargetName:an obsidian champion ID:12858

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist Leave

[2016/04/10 09:12:53] [MQ2] CheckForCombat: Assist/Combat End CheckForAdds

[2016/04/10 09:12:53] [MQ2] DEBUG  CheckForAdds: Enter from CheckForCombat

[2016/04/10 09:12:53] [MQ2] DEBUG MobRadar 75 Enter (CheckForAdds)

[2016/04/10 09:12:53] [MQ2] DEBUG MobRadar Leave 0

[2016/04/10 09:12:53] [MQ2] DEBUG MobCount:0

[2016/04/10 09:12:53] [MQ2] CheckForCombat MobCount: 0 AggroTargetID: 12858 ChainPull: 0

[2016/04/10 09:12:53] [MQ2] CheckForCombat: Assist/Combat Begin CheckForAdds

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist Enter

[2016/04/10 09:12:53] [MQ2] DEBUG MobRadar 75 Enter (Assist)

[2016/04/10 09:12:53] [MQ2] DEBUG MobRadar Leave 0

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist0: MyPaladin MyPaladin 0.00 0 12858 12858 12858 TRUE FALSE 0 WAITING 

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist2: MainAssist.Equal[MyPaladin] is TRUE OR my role is hunter MobCount = 0

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ClasestMobID: 12858 Distance: 693.93 XTarget[2] ID: 12836 Distance: 696.12 AgroTargetID: 12858

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT Assist: validatetarget ID:12858

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarge Enter Target Name:an obsidian champion ID:12858 Spawn Name: NULL ID:NULL

[2016/04/10 09:12:53] [MQ2] DEBUGCOMBAT ValidateTarge Validate 1
 
There is nothing wrong. Kiss will not run out and grab a mob if it is on xtarget and not in melee range, That is the fastest way to get your tank killed away from camp and not get a rez. Best thing to do is find a zone where the mobs don't run from low HP, or get a mezzer. Just wait till a necro finds your group, and he thinks he's a member of the EQ police force. You will find your tank on the other side of the zone dead and no understanding what the hell happened.
 
Problem - AFK - Mob runs out of range

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