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AFK: Butcher Pirate MM by Nijhal (2/21/2007 EDIT)

Updated code and Zip.

Try this one. Dont try /open and /loot of chests its still not working.
 
To loot chest what I did was warp 1 char there to open and get agro then warp second char there to loot chest since he did not have any agro.

Rinse and repeat.
 
You try open without ghosting?

Ghost messes with movement packets, /open uses movement packets, I would think they would not play well together.
 
Yea open chests is a different sub than looting them. It opens all chests in the open sub then goes to lootchest sub and turns ghost on.
 
I'm curious, what is the exact name of the chests? "An ornate chest" perhaps? I've never done this MM.
 
I ran this a few times last night, disabling the chest opening/looting via the following code in NBBMain.mac.

Rich (BB code):
|------------------------------------------------------------
   |Should I open and loot chests?
   |------------------------------------------------------------
   /declare OpenChest     int outer  0 
   /declare LootChest     int outer  0

I got mixed behavior but the same result, failure.

The first time the warrior warps to the first guard and proceeds to whoop up on him. Afterwards he loots the corpse and life is good. He then warps to the second victim (sometimes the cleric goes first and gets aggro) and stands there. He doesn't auto attack. After this point the dead toons just warp back to the same place and die repeatedly.

The second time I ran it after the first kill/loot the warrior proceeds to the next target where he doesn't auto attack, he dies, respawns, then RUNS off the side of the dock and under the building where the guard is and gets beat to death outside the wall.

The third time was very similar to the first except he picked a different guard to warp to the second time.

I don't know what to say about the auto attack not working. It also seems that the enchanter isn't used much except for buffs. If she would mez extras and dot the warriors target the toons would live a lot longer.
 
Sorry guys, my Dad went to ER lastnight and was there all night. I dont have time to run this and check it with real life shit like this. I will run the mission myself and debug it asap. Just giving a heads up.
 
I run mac with chest loot out first then after 23 done i load mac for chests and have other toons warp after warrior warps and gets agro.

Warrior/leader seems to be ok sometimes... cleric seems to always follow and heal just fine

Chanter and cleric seem to buff fine

Rogue and chanter just sit at zone.

I surely can't do this afk but it does help so I can do the MM with 4 toons.
 
nijhal said:
Sorry guys, my Dad went to ER lastnight and was there all night. I dont have time to run this and check it with real life shit like this. I will run the mission myself and debug it asap. Just giving a heads up.

Ack! Sorry to hear that. I hope all is well. Take care of the important stuff first.
 
I run other toons within and not included in monster mission macs on different pcs. Just have to make sure the characterini's are setup right and the macros look for the correct files.

eqisdead
 
wtf , i just ope the chest dont kill shit how do i fix

First question is, did you read all 4 pages of this thread?

And, I just open chests dont explain to me a whole lot of whats going on. Care to elaborate a bit? Be specific, start to finish, from when you started the mac till the problems occoured. I will have time on Monday to run this macro and fix the problems. If anyone wants to be the official problem collecter and make a post here and update it with what all the problems are to make it easier and quicker on me, please do.

Just make sure if any of you do this to make a list 1, 2, 3, ect. And please only one person lol we dont need three posts by three different people all gettign edited.

Since I posted this macro I have made alot fo changes to it from its original form. I havent been able to test ANY changes I have made, so any help in descriptions of problems would help me get it all fixed quicker.

And for those who posted about my Dad, thank you for your kind words. As the Lord would have it, it wasent a heart attack and he passed his stress test with flying colors. Although he did have to stay the night in the hospital. Now I have my daughter till monday so not alot of time this weekend. I will get this up and running on monday and I will be able to log in and test it.
 
TODO: Add in a loot counter so when you get 30 Plundered Treasure it will wait instead of continuing to fight.

Add in a "In Mission" Variable, so the macro knows when its in the mission or waiting for a new one, i need help on this , at first it went right and looted chest, i changed chest looting to 0 now clerics heal till manas gone die and they go back to deck and start all over again dieing ect
 
I'm excited to see the latest round of updates.

These are the general results of running the macro's. I generally have a warrior, cleric, and enchanter and I've had the chest opening/looting disabled.

I start the cleric and enchanter macro's and then start the warriors. He gets the mission, all three zone in and start buffing.

The warrior when warps to the first guard (followed by the cleric) and starts fighting the guard. The cleric heals as needed. Once the guard is dead the warrior loots, pauses, and warps to the next guard. But he never attacks again. After dying repeatedly he may or may not auto attack again.

Many of the times when they died repeatedly was going after a runner and finding more guards around the corner.

Requests:

I'm not a coder so feel free to disregard :) I'd think the entire process would go easier if the cleric and enchanter were assisting the warrior with their damage spells. Mezzing would be a bonus.

Nijhal, thanks a lot for your hard work on this. It looks very promising. I hope all is well at home.
 
AFK: Butcher Pirate MM by Nijhal (2/21/2007 EDIT)

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