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AFK: Butcher Pirate MM by Nijhal (2/21/2007 EDIT)

nijhal

Member
Joined
Feb 22, 2006
RedCents
10¢
This is my AFK MM for the Butcherblock Monter Mission "The Poisoned Flounder". This is NOT to be posted anywhere but here on Redguides without my consent!! NO EXCEPTIONS!

This macro works in many parts. It is also written from a few other macros including hunter macro. Make sure you start ALL bot macros before you start the main macro. This macro will kill mobs in the mission until it is ready to loot the shard. All toons will loot the shard and exit and repeat the mission.

Download this macro >>HERE<<

EDIT: 2/21/2007
NBBMAIN
Changed and cleaned up some code to make things run smoother. Added in Subs to /open and /loot chests in mission before killing. Removed the need for swap.inc and spellcast.inc. Removed alot of the "echos" from the original Hunter.mac that were not needed for this. Moved /call ReadIni into the Butcher Sub, so it will read the ini file for mobs and loot when in the correct zone. This all made it so I could take out the commands to restart the macro.

Shortened alot of the delays in alot of the subs during the mission to make things move faster for those using three toons. That with the fact that it now opens and loots chests, should make it alot faster and easier to win. Added "kick" and "taunt" into the combat Sub, therefore removing the /call specialit sub. Removed the display stats variable.

Added in a variable to turn off opening and looting of chests in case said plugins it relys on are not working. Edit these to 0 if you DO NOT want it to open and loot chests.

Rich (BB code):
   /declare OpenChest     int outer  1 
   /declare LootChest     int outer  1

TODO: Add in a loot counter so when you get 30 Plundered Treasure it will wait instead of continuing to fight.

Add in a "In Mission" Variable, so the macro knows when its in the mission or waiting for a new one.


NBBCLERIC
Cleaned up the code a bit so not so many restarts, should loop well enough now to not need restarts. Added a couple more zone checks in to make sure the right subs will be performed in the right zones.

NBBENCH
Cleaned up the code a bit so not so many restarts, should loop well enough now to not need restarts. Added a couple more zone checks in to make sure the right subs will be performed in the right zones.

NBBWARRIOR
Cleaned up the code a bit so not so many restarts, should loop well enough now to not need restarts. Added a couple more zone checks in to make sure the right subs will be performed in the right zones. Added in "kick" to the combat sub. Also added in a zonecheck to combat sub in case bot is not in mission for some reason wont be attacking and assisting in butcherblock.

NBBROGUE
Added the NBBROGUE.mac back in for those who wanted it. This is the same as the NBBWARRIOR.mac except it will use "backstab" instead of "kick" and will use the aa "hamstring".

  • Have the person running the NBBMain macro as the leader of the group (This is important)
  • Make sure everyone in the group is by Mister Squich.
  • Edit Player2, Player3, Player4, Player5, Player6 in NBBMain mac to reflect the members of the group.
  • Edit ME in NBBMain to reflect the name of the toon running NBBMain
  • Again make sure the toon running NBBMAIN is the leader of the group!!!!
  • Make sure the toon running NBBMAIN is the LEADER of the group.
  • This macro uses warp ALOT, use at your own risk. I have used this for almost an entire year with NO PROBLEMS.
  • Make sure you do the AA's on each toon once as the macro will get them automaticly.

NBBMAIN.mac
Rich (BB code):
| BB MM Macro 
| NBBMain.mac 
| Author      : robdawg 
| Edit        : Chill, Fallon
| BBMM Edit   : Nijhal 
| Version     : v1.2BB Pirate MM 04/14/2006 
| Useage      : /macro NBBMain
| Description : This macro is intended to be used with NBBWarrior, NBBRogue, NBBCleric
| NBBEnch macros.  When used all together, it will run 'The Poisoned Flounder'
| Butcherblock Monster Mission completely unattended.  Start all other macros first.
| Make sure the toon running this macro is the LEADER of the group.
|
| Edit:  2/21/2007
| Changed and cleaned up some code to make things run smoother.  Added in Subs to /open
| and /loot chests in mission before killing.  Removed the need for swap.inc and 
| spellcast.inc.
|------------------------------------------------------------------------------------ 

#turbo 10 
#Chat say
#Chat Group
#Chat Tell

#event Butcher "Butcherblock Mountains"
#event Chest "#*#The guards be on tew us!#*#"
#event Reset "Try attacking someone other than#*#"
#event Wait "You have been slain by#*#"
#event Backup "You cannot see your target#*#"
#event Fail "#*#coulden't even get me#*#"
Sub Main 

   /echo BBMM Mainbot started
   /keypress esc
   /keypress esc
   /keypress esc
   |------------------------------------------------------------
   |Should I open and loot chests?
   |------------------------------------------------------------
   /declare OpenChest     int outer  1 
   /declare LootChest     int outer  1
   |------------------------------------------------------------ 
   |How many times should aquire target fail before delaying? 
   |------------------------------------------------------------ 
   /declare RV_FailMax          int outer  20000 
   |------------------------------------------------------------ 
   |How far would you like to target a mob? 
   |------------------------------------------------------------ 
   /declare RV_MaxRadius        int outer  10000
   |------------------------------------------------------------ 
   |How far is the combat range? 
   |------------------------------------------------------------ 
   /declare RV_Range            int outer 10 
   |------------------------------------------------------------ 
   |What is the minimum Z Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MinZRange        int outer  -1000 
   |------------------------------------------------------------ 
   |What is the maximum Z Value of mobs I should target? 
   |------------------------------------------------------------ 
   /declare RV_MaxZRange        int outer  1000 
   |------------------------------------------------------------ 
   |Should I loot all items? 
   |------------------------------------------------------------ 
   /declare RV_LootAllItems     int outer  0 
   |------------------------------------------------------------ 
   |Generic Counter Variable 
   |------------------------------------------------------------ 
   /declare c int outer 0 
   |------------------------------------------------------------ 
   |Variables that you don't need to worry about. 
   |------------------------------------------------------------ 
   /declare RV_FailCounter      int outer  0 
   /declare RV_MyTargetID       int outer  0 
   /declare RV_MyTargetName     string outer 
   /declare RV_MyTargetDead     int outer  0 
   /declare RV_InvalidTargetID  int outer  0 
   /declare RV_HasTarget        int outer  0 
   /declare RV_RandomWait       int outer  0 
   /declare RV_LootSlot         int outer  0 
   /declare RV_CheckLook        int outer  0 
   /declare RV_Fighting         int outer  0 
   /declare RV_TargetDead       int outer  0 
   /declare RV_MyXLOC           int outer  0 
   /declare RV_MyYLOC           int outer  0 
    
   /declare RV_FastRange        int outer 
   /declare RV_RangeMax         int outer 
   /declare RV_RangeMin         int outer 
   /varcalc RV_FastRange ${RV_Range}+3 
   /varcalc RV_RangeMax ${RV_Range}+1 
   /varcalc RV_RangeMin ${RV_Range}-1 

   /fastdrop on 
   /lootn never 

   :Start 
   /if (${Zone.ID}==68) /call event_Butcher
   /if (${OpenChest}) /call ChestOpen
   /if (${LootChest}) /call ChestLoot
   /doevents 
   /call BuffCheck
   /call GMCheck 
   /call GetTarget
   /doevents
   :KillAdds
   /target ${NearestSpawn[NPC Radius 20]} 
   /open
   /call GMCheck
   /if (${RV_HasTarget}) /call MoveToMob 
   /if (${RV_HasTarget}) /call CombatSub 
   /if (${RV_HasTarget}) /call MoveToMob 
   /if (${RV_HasTarget} && (${Defined[RV_LootArray]} || ${RV_LootAllItems})) /call LootMob 
   /call ResetSub 
   /call GMCheck
   /if (${NearestSpawn[NPC Radius 20].ID}) /target ${NearestSpawn[NPC Radius 20]}
   /if (${Target.Type.Equal[PC]}) /squelch /target clear

   /varset RV_RandomWait ${Math.Rand[5]} 
   /varcalc RV_RandomWait ${RV_RandomWait}+1 
   /echo Paranoia - Waiting ${RV_RandomWait} seconds before resuming 
   /delay ${RV_RandomWait}s 
   /call GMCheck
   /if (${NearestSpawn[NPC Radius 20].ID}) /target ${NearestSpawn[NPC Radius 20]}
   /if (${Target.Type.Equal[PC]}) /squelch /target clear
   /if (${Target.ID}) { 
      /echo Looks like something is attacking us, killing it... 
      /call GMCheck
      /squelch /warp target
      /delay 1s 
      /keypress back
      /delay 4
      /varset RV_HasTarget 1 
      /varset RV_Fighting 1 
      /goto :KillAdds 
   } 
    
   /goto :Start 
    
/return 

|-------------------------------------------------------------------------------- 
|SUB: Aquire Target 
|-------------------------------------------------------------------------------- 
Sub GetTarget 

   /declare RV_CurrentRadius   int local 
   /declare RV_TargetSub   int local 
   :Acquire
   /call GMCheck
   /doevents
   /if (${Zone.ID}==68) /call event_Butcher 
   /for RV_CurrentRadius 100 to ${RV_MaxRadius} step 100 
      /for RV_TargetSub 1 to ${RV_MobArray.Size} 
         /squelch /target radius ${RV_CurrentRadius} nopcnear notid ${RV_InvalidTargetID} npc 

"${RV_MobArray[${RV_TargetSub}]}" 
         /varset RV_MyTargetID ${Target.ID} 
         /varset RV_MyTargetDead 0 
         /if (${Target.ID}) { 
            /if (${Int[${Target.PctHPs}]}<4) { 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /if (${Int[${Target.Z}]}<${RV_MinZRange}) { 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /if (${Int[${Target.Z}]}>${RV_MaxZRange}) { 
               /varset RV_InvalidTargetID ${Target.ID} 
               /call ResetSub 
               /goto :Acquire 
            } 
            /varset RV_HasTarget 1 
            /if (${Target.Type.Equal[PC]}) /squelch /target clear
            /varset RV_MyTargetName ${Target.CleanName} 
            /call GMCheck
            /squelch /warp target
            /open
            /delay 1s
            /keypress back hold
            /keypress back
            /delay 1s
            /return 
         } 
      /next RV_TargetSub 
      /delay 2 
   /next RV_CurrentRadius 

   /if (!${Target.ID}) { 
      /delay 2s 
      /varcalc RV_FailCounter ${RV_FailCounter}+1 
      /doevents
      /if (${RV_FailCounter}>=${RV_FailMax}) { 
         /delay 3s 
         /varset RV_FailCounter 0 
      } 
      /goto :Acquire 
   } 
/return 

|-------------------------------------------------------------------------------- 
|SUB: Moving 
|-------------------------------------------------------------------------------- 
Sub MoveToMob 

   /varset RV_MyXLOC ${Int[${Me.X}]} 
   /varset RV_MyYLOC ${Int[${Me.Y}]} 
   /declare RV_DistanceTimer timer 15 
    
   /doevents 
    
   :MovementLoop 
   /call GMCheck
   /if ((!${RV_Fighting})&&(!${RV_TargetDead})&&(${Target.PctHPs}<100)) { 
      /varset RV_InvalidTargetID ${Target.ID} 
      /varset RV_HasTarget 0 
      /call ResetSub 
      /return 
   } 

   /if (${Target.ID}) { 
      /face fast 
   } 
   /call GMCheck
   /if (${Int[${Target.Distance}]}>${RV_FastRange}) { 
      /keypress forward hold 
   } 
   /call GMCheck
   /if (${Int[${Target.Distance}]}<${RV_FastRange}&&${Int[${Target.Distance}]}>${RV_RangeMax}) { 
      /keypress forward 
   } 
   /call GMCheck
   /if (${Int[${Target.Distance}]}<${RV_RangeMin}) { 
      /keypress back 
   } 
   /call GMCheck
   /if (!${RV_DistanceTimer}) { 
      /if ((${RV_MyXLOC}==${Int[${Me.X}]})&&(${RV_MyYLOC}==${Int[${Me.Y}]})) /call HitObstacle 
      /varset RV_MyXLOC ${Int[${Me.X}]} 
      /varset RV_MyYLOC ${Int[${Me.Y}]} 
      /varset RV_DistanceTimer 15 
      /goto :Movementloop 
   } 
   /if (${Int[${Target.Distance}]}>${RV_FastRange}) /goto :MovementLoop 

/return 

|-------------------------------------------------------------------------------- 
|SUB: Combat 
|-------------------------------------------------------------------------------- 
Sub CombatSub 
   /call GMCheck
   /keypress back hold
   /delay 4
   /keypress back
   /g assist me 
   /varset RV_Fighting 1 
   /varset RV_TargetDead 0 
  
   :CombatLoop 
   /call GMCheck
   /doevents 
   /attack on 
   /doevents
   /call MoveToMob 
   /if (${Target.Type.Equal[corpse]})...
   /if ((${Target.Distance}<11)&&(${Me.AbilityReady["Taunt"]})) /doability "Taunt" 
   /if ((${Target.Distance}<11)&&(${Me.AbilityReady["Kick"]})) /doability "Kick"
   /if (!${Target.ID}) { 
      /attack off 
      /keypress forward 
      /keypress back 
      
      /varset RV_TargetDead 1 
      /varset RV_Fighting 0 
      /delay 1s 
      /target radius 30 corpse 
      /delay 1s 
      /if (!${Target.ID}) { 
         /call ResetSub 
         /return 
      } 
      /face fast 
   } 
   /if (!${RV_TargetDead}) { 
      /goto :CombatLoop 
   }    
/return 

|-------------------------------------------------------------------------------- 
|SUB: Looting 
|-------------------------------------------------------------------------------- 
Sub LootMob 
   /call GMCheck
   /declare LootSlot    int inner  0 
   /declare LootCheck   int inner  0 
   /declare LootTotal   int inner  0  
   /face fast 
   /call GMCheck 
   /keypress forward 
   /keypress back 
   /delay 2s 
   /call GMCheck
   /loot 
   /delay 2s 
   /if (!${Corpse.Items}) { 

      /return 
   } 

   /varset LootTotal ${Corpse.Items} 
   /for LootSlot 1 to ${LootTotal} 
      /itemnotify loot${LootSlot} leftmouseup 
      /delay 1s 
      /if (${RV_LootAllItems}) { 
         /autoinventory 
         /delay 1s 
      } else { 
         /for LootCheck 1 to ${RV_LootArray.Size} 
            /if (${Cursor.Name.Find[${RV_LootArray[${LootCheck}]}]}) { 
               /varcalc RV_LootStats[${LootCheck}] ${RV_LootStats[${LootCheck}]}+1 
               /autoinventory 
               /delay 1s 
            } 
         /next LootCheck 
      } 
      /if (${Cursor.ID}) { 
         /destroy 
         /delay 1s 
      } 
   /next LootSlot 
   /call GMCheck
   /notify LootWnd DoneButton leftmouseup 
   /delay 2 
    
/return 

|-------------------------------------------------------------------------------- 
|SUB: Reset 
|-------------------------------------------------------------------------------- 
Sub ResetSub 
   /call GMCheck 

   /keypress esc 
   /keypress esc 
   /keypress esc 
   /keypress esc 
    
   /varset RV_HasTarget 0 
   /varset RV_TargetDead 0 
   /varset RV_Fighting 0 
    
/return 

|-------------------------------------------------------------------------------- 
|SUB: Obstacle Avoidance 
|-------------------------------------------------------------------------------- 
Sub HitObstacle 
   /call GMCheck
   /squelch /warp target   
/return 

|-------------------------------------------------------------------------------- 
|SUB: GM Check 
|-------------------------------------------------------------------------------- 
Sub GMCheck 

   /if (${Spawn[gm].ID}) { 
      /beep 
      /beep 
      /beep 
      
      /echo GM has entered the zone! 
      /echo FUCK HIM but ending the macro... 

      /endmacro 
      /unload
   } 
    
/return 

|-------------------------------------------------------------------------------- 
|SUB: Reading from an INI File 
|-------------------------------------------------------------------------------- 
Sub ReadINI(FileName,SectionName,ArrayType) 

   /delay 1s 
    
   /if (${Ini[${FileName},${SectionName},-1,NO].Equal[NO]}) { 
      /delay 1s 
      /return 
   } 
   /declare nValues     int local  1 
   /declare nArray      int local  0 
   /declare KeySet      string local  ${Ini[${FileName},${SectionName}]} 

   :CounterLoop 
   /if (!${KeySet.Arg[${nValues},|].Length}) { 
      /varcalc nValues ${nValues}-1 
      /goto :MakeArray 
   } 
   /varcalc nValues ${nValues}+1 
   /goto :CounterLoop 

   :MakeArray 
   /if (!${nValues}) /return 
   /if (${FileName.Equal["PirateMob.ini"]}&&${nValues}>0) { 
      /declare RV_MobArray[${nValues}]   string outer 
      /declare RV_MobStats[${nValues}]   string outer 
   } 
   /if (${FileName.Equal["PirateLoot.ini"]}&&${nValues}>0) { 
      /declare RV_LootArray[${nValues}]  string outer 
      /declare RV_LootStats[${nValues}]  string outer 
   } 
   /for nArray 1 to ${nValues} 
      /if (${FileName.Equal["PirateMob.ini"]}) { 
         /varset RV_MobArray[${nArray}] ${Ini[${FileName},${SectionName},${ArrayType}${nArray}]} 
         /varset RV_MobStats[${nArray}] 0 
      } 
      /if (${FileName.Equal["PirateLoot.ini"]}) { 
         /varset RV_LootArray[${nArray}] ${Ini[${FileName},${SectionName},${ArrayType}${nArray}]} 
         /varset RV_LootStats[${nArray}] 0 
      } 
   /next nArray 
     
   /delay 1s 
    
/return 
|---------------------------------------------------------------------------------
|Sub: Butcher.  Moves around in butcherblock and gets task.
|---------------------------------------------------------------------------------
Sub event_Butcher
   /doevents flush
   /call RemoveTask
   :butcherr
   /call GMCheck
   /delay 5s
   /target Mister
   /delay 1s
   /face fast
   /delay 1s
   /call GMCheck
   /keypress forward hold
   /delay 1s ${Target.Distance}<10
   /keypress back
   /doevents
   /delay 5s
   /call GMCheck
   /say interested
   /delay 5s
   /notify TaskSelectWnd TSEL_AcceptButton leftmouseup
   /delay 5s
   /notify TaskTemplateSelectWnd TaskTemplateSelectListOptional listselect 3
   /delay 3s
   /notify TaskTemplateSelectWnd TaskTemplateSelectAcceptButton leftmouseup
   /delay 3s 
   /doevents
   /keypress esc
   /keypress esc
   /keypress esc
   /target Mister
   /delay 3s
   /call GMCheck
   /say Board
   /delay 10s
   /say board
   /delay 1m
   /notify AAWindow AAW_LoadButton leftmouseup
   /delay 2m
   /call ReadINI PirateMob.ini "${Zone.Name}" Mob
   /call ReadINI PirateLoot.ini "${Zone.Name}" Loot 
/return

|-----------------------------------------------------------------------------------
|Sub RemoveTask Removes group members from previous task.
|-----------------------------------------------------------------------------------
Sub RemoveTask
   :removetask
   /taskremove Player2
   /delay 1s
   /taskremove Player3
   /delay 1s
   /taskremove Player4
   /delay 1s
   /taskremove Player5
   /delay 1s
   /taskremove Player6
   /delay 1s
   /taskremove Me
   /return

|------------------------------------------------------------------------------------
|Sub Chest : Warps to docks, loots chest and tells others to do the same.
|------------------------------------------------------------------------------------
Sub event_Chest
   /delay 1s
   /call GMCheck
   /squelch /warp loc -13, -1036, -53
   /delay 1s
   /targ race chest
   /delay 1s
   /call GMCheck
   /open
   /delay 1s
   /target corpse
   /delay 1s
   /call GMCheck
   /loot
   /delay 2s
   /itemnotify loot2 rightmouseup
   /delay 2s
   /notify LootWnd DoneButton leftmouseup
   /cleanup
   /delay 1s
   /g loot the shard ya animals
   /delay 1s
   /target mister
   /delay 1s
   /call GMCheck
   /squelch /warp target
   /delay 2s
   /say cast off
   /delay 3m
   /call RemoveTask
   /return
|-----------------------------------------
|Sub Reset
|-----------------------------------------
Sub event_Reset
   /call GMCheck 
   /keypress esc 
   /keypress esc 
   /keypress esc 
   /keypress esc     
   /varset RV_HasTarget 0 
   /varset RV_TargetDead 0 
   /varset RV_Fighting 0 
/return
|------------------------------------------------------------------------------------
|Sub BuffCheck : Checks to see if its time to recast buffs.
|------------------------------------------------------------------------------------
Sub BuffCheck 

  /if (${Me.Buff["Swift like the wind"].Duration} !> ${MF_BuffTicks}) { 
    /g I need buffs
  /delay 60s
  }
/return
|------------------------------------------------------------------------------------
|Sub event_Wait : Waits to get task
|------------------------------------------------------------------------------------
Sub event_Wait
  /delay 90s
/return
|------------------------------------------------------------------------------------
|Sub event_Backup : Simple Back up sub
|------------------------------------------------------------------------------------
Sub event_Backup
  /keypress back
/return
|------------------------------------------------------------------------------------
|Sub Fail : Resets macro if MM Failed
|------------------------------------------------------------------------------------
Sub event_Fail
   /target mister
   /delay 3s
   /call GMCheck
   /squelch /warp target
   /delay 1s
   /g we failed time to go
   /say cast off
   /delay 4
   /call ResetSub
   /delay 1m
/return

|------------------------------------------------------------------------------------
|Sub ChestOpen : Opens all chests in zone at start of mission.
|------------------------------------------------------------------------------------
Sub ChestOpen
  :chestopen
  /target npc race chest
  /if (!${Target.ID}) /return
  /open
  /goto :chestopen
/return
|------------------------------------------------------------------------------------
|Sub ChestLoot : Loots all chests that were opened at the start of the mission.
|------------------------------------------------------------------------------------  
Sub ChestLoot
  /target race chest
  /if (!${Target.ID}) /return
  /squelch /ghost on
  :chestloot
  /target race chest
  /if (!${Target.ID}) /goto :lootdone
  /delay 4
  /squelch /warp target
  /delay 4
  /loot
  /delay 1s
  /itemnotify loot1 rightmouseup
  /delay 2s
  /notify LootWnd DoneButton leftmouseup
  /goto :chestloot
  :lootdone
  /delay 4
  /squelch /ghost return
/return

NBBCLERIC.mac
Rich (BB code):
|----------------------------------------------------------------------------
| Name: 	NBBCleric.mac
| Author: 	Nijhal
| Credits for code:  Crystane, plink, hawk810, noobhaxxor
|----------------------------------------------------------------------------
| BB MM ClericBot, must be in BB Mtns near Mister 
| Squich to use it.
| 
|-----------------------------------------------------------------------------

#Chat say
#Chat Group
#Chat Tell
#event Done "#*#you have looted#*#"
#event Loot "#*#tells the group, 'loot the shard ya animals'"
#event Fail "#*#tells the group, 'we failed time to go'"

Sub Main
   /echo |-----------------------------
   /echo | Pirate MM Cleric bot v1.2
   /echo |-----------------------------
   /popup Pirate MM Cleric bot v1.2
   /echo Setting up that no drop loot will be looted without confirmation.
   /lootnodrop never
   /squelch /docrack nomeleepush on
   /call GMCheck
   :loopstart
   /call GMCheck
   /doevents
   /if (${Window[TaskTemplateSelectWnd].Open}) /call GoGoGo
   /if (!${Zone.ID}==10) /goto :loopstart
   /if (${Zone.ID}==10) /call Heal
   /goto :loopstart
/return

|--------------------------------------------------
| Zones into the mission.
|--------------------------------------------------
Sub GoGoGo
   /delay 5s
   /notify TaskTemplateSelectWnd TaskTemplateSelectListOptional listselect 2
   /delay 5s
   /notify TaskTemplateSelectWnd TaskTemplateSelectAcceptButton leftmouseup
   /delay 5s
   /if (${Window[TaskWnd].Open}) {
	/cleanup
   }
   /delay 5s
   /target mister
   /delay 1s
   /call GMCheck
   /if (${Target.Distance}>100) /squelch /warp target
   /delay 2s
   /say board
   /delay 1m
   /notify AAWindow AAW_LoadButton leftmouseup
/return
|--------------------------------------------------
| Loots the shard.
|--------------------------------------------------
Sub event_Loot
   /if (!${Zone.ID}==10) /return
   /doevents flush
   /call GMCheck
   /squelch /warp loc -13, -1036, -53
   /delay 1s
   /target corpse
   /delay 2s
   /call GMCheck
   /squelch /warp target
   /delay 2s
   :looter
   /if (!${Zone.ID}==10) /return
   /loot
   /doevents
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /doevents
   /call GMCheck
   /goto :looter
   /doevents flush
/return

|--------------------------------------------------
|Continously Heals Party
|--------------------------------------------------
Sub Heal
   /doevents
   /keypress F2
   /call GMCheck
   /if (${Target.Distance}>50) /squelch /warp target
   /doevents
   /delay 2s
   /if (${Me.PctHPs}<99) /goto :heal
   /doevents
   /if (${Target.PctHPs}<99) {
   /goto :heal
   } else {
   /return
   }

   :heal
   /doevents
   /if (${Me.State.NotEqual[STUN]}) { 
      
      /if (${Me.AltAbilityReady["Gift of Temperance"]}) { 
      /delay 2 
      /aa act Gift of Temperance 
      /delay 5 
      } 
   } 
   /doevents flush
/return
|------------------------------------------------
|Exits Mission if you fail
|------------------------------------------------
Sub event_Fail
   /target mister
   /delay 4
   /call GMCheck
   /squelch /warp target
   /delay 4
   /say cast off
/return
|-------------------------------------------------------------------------------- 
|SUB: GM Check 
|-------------------------------------------------------------------------------- 
Sub GMCheck 

   /if (${Spawn[gm].ID}) { 
      /beep 
      /beep 
      /beep 
      
      /echo GM has entered the zone! 
      /echo FUCK HIM but ending the macro... 

      /afk 
      /endmacro 
      /unload
   } 
    
/return 

|--------------------------------------------------
|Loots and Exits
|--------------------------------------------------
Sub event_Done
   /delay 3s
   /call GMCheck
   /cleanup
   /delay 10s
   /if (${Zone.ID}==10) /gate
   /doevents flush
   /delay 1m
/return

NBBENCH.mac
Rich (BB code):
|----------------------------------------------------------------------------
| Name: 	NBBEnch.mac
| Author: 	Nijhal
| Credits for code:  Crystane, plink, hawk810, noobhaxxor
|----------------------------------------------------------------------------
| BB MM Enchanterbot, must be in BB Mtns near Mister 
| Squich to use it.  Will buff and rebuff party and loot shard at end of mission.
| 
|-----------------------------------------------------------------------------

#Chat say
#Chat Group
#Chat Tell
#event Done "#*#you have looted#*#"
#event Loot "#*#tells the group, 'loot the shard ya animals'"
#event Buffs "#*#tells the group, 'I need buffs'"
#event Fail "#*#tells the group, 'we failed time to go'"

Sub Main
   /echo |-----------------------------
   /echo | Pirate MM Enchanter bot v1.2
   /echo |-----------------------------
   /popup Pirate MM Enchanter bot v1.2
   /echo Setting up that no drop loot will be looted without confirmation.
   /lootnodrop never
   /call GMCheck
   :loopstart
   /call GMCheck
   /doevents
   /if (${Window[TaskTemplateSelectWnd].Open}) /call GoGoGo
   /goto :loopstart
/return

|--------------------------------------------------
| Zones into the mission.
|--------------------------------------------------
Sub GoGoGo
   /delay 5s
   /notify TaskTemplateSelectWnd TaskTemplateSelectListOptional listselect 4
   /delay 5s
   /notify TaskTemplateSelectWnd TaskTemplateSelectAcceptButton leftmouseup
   /delay 5s
   /if (${Window[TaskWnd].Open}) {
   	/cleanup
   }
   /delay 5s
   /target mister
   /delay 1s
   /call GMCheck
   /if (${Target.Distance}>100) /warp target
   /delay 2s
   /say board
   /delay 1m
   /keypress V
   /delay 1s 
   /notify AAWindow AAW_LoadButton leftmouseup
   /delay 1s
   /keypress V
   /delay 1s
   /call event_Buffs
/return 
|--------------------------------------------------
|Buffs the party
|--------------------------------------------------
Sub event_Buffs
   /if (${Zone.ID}==68) /return
   /popup ReBuffing Group!!!
   /keypress F1
   /call Buffage
   /keypress F2
   /call Buffage
   /keypress F3
   /call Buffage
   /keypress F4
   /call Buffage
   /keypress F5
   /call Buffage
   /keypress F6
   /call Buffage
/return 
|--------------------------------------------------
|Sub Buffage
|--------------------------------------------------
Sub Buffage
   /if (${Zone.ID}==68) /return
   /delay 1s
   /call GMCheck
   /squelch /warp target
   /delay 1s
   /aa act breath of wind
   /delay 5s
   /call GMCheck
   /squelch /warp target
   /delay 1s
   /aa act Swift Like the Wind
   /delay 9s
   /doevents
/return
|--------------------------------------------------
| Loots the shard.
|--------------------------------------------------
Sub event_Loot
   /if (${Zone.ID}==68) /return
   /doevents flush
   /call GMCheck
   /squelch /warp loc -13, -1036, -53
   /delay 1s
   /target corpse
   /delay 2s
   /call GMCheck
   /squelch /warp target
   /delay 2s
   :looter
   /if (!${Zone.ID}==10) /mac nbbench
   /loot
   /doevents
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /doevents
   /call GMCheck
   /goto :looter
   /doevents flush
/return
|------------------------------------------------
|Exits Mission if you fail
|------------------------------------------------
Sub event_Fail
   /if (${Zone.ID}==68) /return
   /target mister
   /delay 4
   /call GMCheck
   /squelch /warp target
   /delay 4
   /say cast off
/return

|------------------------------------------------
|SUB: GM Check 
|------------------------------------------------
Sub GMCheck 

   /if (${Spawn[gm].ID}) { 
      /beep 
      /beep 
      /beep 
      
      /echo GM has entered the zone! 
      /echo FUCK HIM but ending the macro... 
      /afk 
      /endmacro 
      /unload
   } 
    
/return 

|--------------------------------------------------
|Loots and Exits
|--------------------------------------------------
Sub event_Done
   /if (${Zone.ID}==68) /return
   /cleanup
   /delay 3s
   /call GMCheck
   /cleanup
   /delay 10s
   /if (${Zone.ID}==10) /gate
   /doevents flush
   /delay 1m
/return

NBBWARRIOR.mac
Rich (BB code):
|----------------------------------------------------------------------------
| Name: 	NBBWarrior.mac
| Author: 	Nijhal
| Credits for code:  Crystane, plink, hawk810, noobhaxxor
|----------------------------------------------------------------------------
| BB MM WarriorBot, must be in BB Mtns near Mister 
| Squich to use it.
| 
|-----------------------------------------------------------------------------
#Chat say
#Chat Group
#Chat Tell
#event Done "#*#you have looted#*#"
#event Loot "#*#tells the group, 'loot the shard ya animals'"
#event Assist "#*#tells the group, 'assist me'"
#event Fail "#*#tells the group, 'we failed time to go'"
#event Far "Your target is too far#*#"
#event Far "You can't hit them#*#"

Sub Main
   /echo |-----------------------------
   /echo | Pirate MM Warrior bot v1.2
   /echo |-----------------------------
   /popup Pirate MM Warrior bot v1.2
   /echo Setting up that no drop loot will be looted without confirmation.
   /lootnodrop never
   :loopstart
   /call GMCheck
   /doevents
   /if (${Window[TaskTemplateSelectWnd].Open}) /call GoGoGo
   /goto :loopstart
/return

|--------------------------------------------------
| Zones into the mission.
|--------------------------------------------------
Sub GoGoGo
   /notify TaskTemplateSelectWnd TaskTemplateSelectListOptional listselect 3
   /delay 5s
   /notify TaskTemplateSelectWnd TaskTemplateSelectAcceptButton leftmouseup
   /delay 5s
   /if (${Window[TaskWnd].Open}) {
	/cleanup
   }
   /delay 5s
   /target mister
   /delay 1s
   /call GMCheck
   /if (${Target.Distance}>100) /warp target
   /delay 2s
   /say board
   /delay 1m
   /notify AAWindow AAW_LoadButton leftmouseup
   /delay 1s
/return
|--------------------------------------------------
| Loots the shard.
|--------------------------------------------------
Sub event_Loot
   /doevents flush
   /call GMCheck
   /squelch /warp loc -13, -1036, -53
   /delay 1s
   /target corpse
   /delay 2s
   /call GMCheck
   /squelch /warp target
   /delay 2s
   :looter
   /if (!${Zone.ID}==10) /return
   /loot
   /doevents
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /doevents
   /call GMCheck
   /goto :looter
   /doevents flush
/return
|--------------------------------------------------
|Assists Main Tank
|--------------------------------------------------
Sub event_Assist
   :combat
   /if (!${Zone.ID}==10) /return
   /stick off
   /keypress F2
   /delay 1s
   /call GMCheck
   /squelch /warp target
   /delay 1s
   /assist
   /delay 1s
   /face fast nolook
   /attack on
   /doevents
   /face fast nolook
   /stick 10 behind
   /doevents
   /if (!${Target.ID}) { 
      /attack off 
      /doevents flush
         /return 
      } 
   /if ((${Target.Distance}<11)&&(${Me.AbilityReady["Kick"]})) /doability "Kick"
   /goto :combat
/return
|-------------------------------------
|Zones out if mission fails
|-------------------------------------
Sub event_Fail
   /target mister
   /delay 4
   /call GMCheck
   /squelch /warp target
   /delay 4
   /say cast off
/return
|-------------------------------------
|Warps if too far
|-------------------------------------
Sub event_Far
   /call GMCheck
   /squelch /warp target
   /doevents flush
/return

|-------------------------------------
|SUB: GM Check 
|-------------------------------------
Sub GMCheck 

   /if (${Spawn[gm].ID}) { 
      /beep 
      /beep 
      /beep 
      
      /echo GM has entered the zone! 
      /echo FUCK HIM but ending the macro... 

      /afk 
      /endmacro 
      /unload
   } 
    
/return 

|--------------------------------------------------
|Loots and Exits
|--------------------------------------------------
Sub event_Done
   /cleanup
   /delay 3s
   /call GMCheck
   /if (${Zone.ID}==10) /gate
   /doevents flush
   /delay 1m
/return

NBBROGUE.mac
Rich (BB code):
|----------------------------------------------------------------------------
| Name: 	NBBRogue.mac
| Author: 	Nijhal
| Credits for code:  Crystane, plink, hawk810, noobhaxxor
|----------------------------------------------------------------------------
| BB MM WarriorBot, must be in BB Mtns near Mister 
| Squich to use it.
| 
|-----------------------------------------------------------------------------
#Chat say
#Chat Group
#Chat Tell
#event Done "#*#you have looted#*#"
#event Loot "#*#tells the group, 'loot the shard ya animals'"
#event Assist "#*#tells the group, 'assist me'"
#event Fail "#*#tells the group, 'we failed time to go'"
#event Far "Your target is too far#*#"
#event Far "You can't hit them#*#"

Sub Main
   /echo |-----------------------------
   /echo | Pirate MM Rogue bot v1.2
   /echo |-----------------------------
   /popup Pirate MM Rogue bot v1.2
   /echo Setting up that no drop loot will be looted without confirmation.
   /lootnodrop never
   :loopstart
   /call GMCheck
   /doevents
   /if (${Window[TaskTemplateSelectWnd].Open}) /call GoGoGo
   /goto :loopstart
/return

|--------------------------------------------------
| Zones into the mission.
|--------------------------------------------------
Sub GoGoGo
   /notify TaskTemplateSelectWnd TaskTemplateSelectListOptional listselect 1
   /delay 5s
   /notify TaskTemplateSelectWnd TaskTemplateSelectAcceptButton leftmouseup
   /delay 5s
   /if (${Window[TaskWnd].Open}) {
	/cleanup
   }
   /delay 5s
   /target mister
   /delay 1s
   /call GMCheck
   /if (${Target.Distance}>100) /warp target
   /delay 2s
   /say board
   /delay 1m
   /notify AAWindow AAW_LoadButton leftmouseup
   /delay 1s
/return
|--------------------------------------------------
| Loots the shard.
|--------------------------------------------------
Sub event_Loot
   /doevents flush
   /call GMCheck
   /squelch /warp loc -13, -1036, -53
   /delay 1s
   /target corpse
   /delay 2s
   /call GMCheck
   /squelch /warp target
   /delay 2s
   :looter
   /if (!${Zone.ID}==10) /return
   /loot
   /doevents
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /nomodkey /itemnotify loot2 rightmouseup
   /delay 4
   /doevents
   /call GMCheck
   /goto :looter
   /doevents flush
/return
|--------------------------------------------------
|Assists Main Tank
|--------------------------------------------------
Sub event_Assist
   :combat
   /if (!${Zone.ID}==10) /return
   /stick off
   /keypress F2
   /delay 1s
   /call GMCheck
   /squelch /warp target
   /delay 1s
   /assist
   /delay 1s
   /face fast nolook
   /attack on
   /doevents
   /face fast nolook
   /stick 10 behind
   /doevents
   /if (!${Target.ID}) { 
      /attack off 
      /doevents flush
         /return 
      } 
   /if ((${Target.Distance}<11)&&(${Me.AbilityReady["Backstab"]})) /doability "Backstab"
   /if (${Me.State.NotEqual[STUN]}) { 
      
      /if (${Me.AltAbilityReady["Hamstring"]}) { 
      /delay 2 
      /aa act Hamstring
      /delay 4 
      } 
   } 
   /goto :combat
/return
|-------------------------------------
|Zones out if mission fails
|-------------------------------------
Sub event_Fail
   /target mister
   /delay 4
   /call GMCheck
   /squelch /warp target
   /delay 4
   /say cast off
/return
|-------------------------------------
|Warps if too far
|-------------------------------------
Sub event_Far
   /call GMCheck
   /squelch /warp target
   /doevents flush
/return

|-------------------------------------
|SUB: GM Check 
|-------------------------------------
Sub GMCheck 

   /if (${Spawn[gm].ID}) { 
      /beep 
      /beep 
      /beep 
      
      /echo GM has entered the zone! 
      /echo FUCK HIM but ending the macro... 

      /afk 
      /endmacro 
      /unload
   } 
    
/return 

|--------------------------------------------------
|Loots and Exits
|--------------------------------------------------
Sub event_Done
   /cleanup
   /delay 3s
   /call GMCheck
   /if (${Zone.ID}==10) /gate
   /doevents flush
   /delay 1m
/return

INIFILES PIRATELOOT.ini
Rich (BB code):
[East Freeport: The Poisoned Flounder] 
Loot1=plunder
Loot2=shard

[Butcherblock] 
Loot1=plunder
Loot2=shard

INIFILES PIRATEMOB.ini
Rich (BB code):
[East Freeport: The Poisoned Flounder] 
mob1=Guard Bribbely
mob2=Tarker Gargurd	 
mob3=Jasmine Yiur 
mob4=Tanlok Harson	 
mob5=Guard Quallith	 
mob6=Innkeep Hunter	 
mob7=Guard Popal	 
mob8=Grendig		 
mob9=Sissin Tanner		 
mob10=Sanhan Tanner		 
mob11=Myrissa O		 
mob12=Monita O		 
mob13=Jillian Dayson		 
mob14=Ston O	 
mob15=Jheron Felkis	 
mob16=Sun Alemaker	 
mob17=Cloud Alemaker	 
mob18=Rin Distlemor		 
mob19=Guard Zintrin		 
mob20=Wenden Bl		 
mob21=Harg Tonicka	 
mob22=Winsa Tanner	 
mob23=Tohsan Hallard		 
mob24=Guard Dreikin		 
mob25=Zenita D		 
mob26=Quan Nektogo		 
mob27=Innkeep Nasumi	 
mob28=Gord Smith
mob29=Klan Smith
mob30=Jenna Smith


Enjoy! RedCents and Feedback welcome.

My contribution to the Redguides community!

EDIT: I am a member of many different boards, if I find this posted elsewhere without my consent I will be upset and if you use the same name as here I will ask the mods to take action. This is for REDGUIDES ONLY!
 
Last edited:
Re: AFK: Butcher Pirate MM by Nijhal

Forgot to add, I have learned alot about writing macros since I made this one, so code might be a bit redundant or cheesy, but it works without failing. I have run this macro for 5 days straight with no problems, only attending it during that time to spend aa's between missions.

I hope everyone likes it and please for the love of god share the time using it on your server with others from here. I dont want this mission to start getting watched because there 80 toons outside this MM all the time. BE SMART! And for the love of god please dont hog all the time in this mission let others on your server do it and take a break once in awhile.
 
Re: AFK: Butcher Pirate MM by Nijhal

Could it run as a solo, with a couple of toons sitting in GH ?
 
Re: AFK: Butcher Pirate MM by Nijhal

dont yo have to loot shards of wisdomto get the xp?
 
Re: AFK: Butcher Pirate MM by Nijhal

No, you should have atleast 1 cleric and 1 enchanter and WARRIOR running nbbmain.mac MINIMUM.

Yes and it will loot the shards of wisdom.
 
Re: AFK: Butcher Pirate MM by Nijhal

nijhal said:
No, you should have atleast 1 cleric and 1 enchanter and WARRIOR running nbbmain.mac MINIMUM.

Yes and it will loot the shards of wisdom.
what i meant was, afkign toons in guild hall is pointless, unless he means just to load instances
 
Re: AFK: Butcher Pirate MM by Nijhal

Ahhh okay, well this mac relies on three being IN the mission and contributing.
 
Re: AFK: Butcher Pirate MM by Nijhal

I haven't ran it yet, but from just glancing at it, how do you deal with adds?

I know some of those mobs, like Sun Alemaker, you'll also get River Alemaker as an add.

Mateo
 
Re: AFK: Butcher Pirate MM by Nijhal

All pcs on one then other. Cleric is casting Blessing of Temp which is an 800 point heal for group. Two clerics actually makes it impossible to lose this mission.
 
Re: AFK: Butcher Pirate MM by Nijhal

Ok, I understand. I had created a macro (same thing, 3 different toons, 1 war, 1 cleric, 1 enchanter) for this mission as well.

Then I had it set up so when the warrior warped to mobs that had another one nearby, it would mez the 2nd one. When the first one is dead, the warrior would then kill the mezzed mob. I think I had 14 single mobs, then 8 pairs of mobs. So it would kill the 14 single ones, and then move on to the 8 pairs.

I also had it working were it would warp to a chest first, open it, then warp back to dock. If toon had agro, then it would fade. Then in would warp to chest, loot treasure, warp back to dock, check agro and fade as necessary. Made the mission go quicker, but I ran into problems with my client crashing on about 1 out of every 15 fades. So was no good for an afk macro, so I scrapped that part of the macro.

I only have 3 accounts, so that was the only way I could get it to work 99% of the time without a toon dying.

Mateo
 
Re: AFK: Butcher Pirate MM by Nijhal

Ok, heres a pipe dream.

Why not take this and numerous other mission macros and throw them together. Use Advpath/Piggyzone or whatever and make a package similiar to advanced task master, but just focusing on monster missions :)

This would remove the toons all sitting at one camp and allow productivity while waiting for timers etc..
 
Re: AFK: Butcher Pirate MM by Nijhal

Well this mission will only pop a chest after the 45 minutes is up. 45 Min after you make your first kill and it does an emote in the zone (which triggers chest looting, zoneing and regetting mission). So most of the time, toons are only in butcher for 2 min or there abouts.

If I knew for a fact enough people were interested in afk monster missions, this one specificly I would write an advanced MM macro. Since I know alot more now, it would be alot mroe advanced and not have a command to restart the macro at the end of each mission.

I will start a poll on an AdvMM mac and see if people are interested in writing or having one available.
 
Re: AFK: Butcher Pirate MM by Nijhal

BTW, whats the AA earnings for each toon per mission on this one?
 
Re: AFK: Butcher Pirate MM by Nijhal

At level 75 I get about 80% of an AA on this MM.
 
Re: AFK: Butcher Pirate MM by Nijhal

Rich (BB code):
Sub HitObstacle 
   /call GMCheck
   /squelch /warp target   
/return

Yea me too. I got sick of getting caught on stuff or mob getting out of hitting range or whatnot. Seemed right straight forward to fix that problem lol.
 
Re: AFK: Butcher Pirate MM by Nijhal

So I set up the NBB mac today...

Step 1: Edit NBBMain file.

Step 2: Run Mac on all alternates

Step 3: Run NBBMain on group leader

Macro zone in, enchanter buffed, combat started.

First mob killed, okay.

Next encountered a group of mobs, and chain died... After 10 minutes of dying, macro finally finished killing mobs (2 clerics, 1 enc, 1 warrior main)

Enchanter refuses to rebuff. Not sure where I'm going wrong with this
 
Re: AFK: Butcher Pirate MM by Nijhal

I'm having similar troubles. Currently I'm running three toons total (war, ench, cleric) on one box. I'm going to move one to a seperate in case it's a performance related.
 
Re: AFK: Butcher Pirate MM by Nijhal

If there's some secret I'm missing, please inform me ;) I've been playing with this for hours now and can't get it to finish a mission within the allotted time.
 
Re: AFK: Butcher Pirate MM by Nijhal

Next encountered a group of mobs, and chain died

This is an issue that happens from time to time if you dont have 2 warriors in the group.

Enchanter refuses to rebuff. Not sure where I'm going wrong with this

The mainbot calls for rebuffs, sicne haste usually wears off before clarity. If your playing on Firiona Vie, make sure your main bot is speaking in Human, not elvish. If your not on FV try typing in group, "i need buffs". Then post any errors if any that are returned.

It could also be a performance issue too. Three is the bare minimum for this macro and I dont really recommend using only three. If you use 4 I would do two clerics instead of two tanks/rogues.

I will take a look at cleaning up my code a little bit after the poll is up on making an advanced mm macro in my lower thread. So I know if I am going to do a big overhaul.

I am also in the middle of some other macros right now, so keep me posted on the problems you guys have. And yes I have a rogue macro, let me see if its still working like it should. If I remember I scrapped it cause backstab wasent working correctly or something back then if your toon running it wasent a real rogue.

Let me know all other issues here. If anything I will do an overhaul of this macro and work on making others. Then maybe my dream will coem true of getting my own sticky post at th top of the page "Nijhals MM Macros!" or "Nijhals Macros!" LOL

Sorry it took so long to respond, alot of real life stuff going on too.
 
Re: AFK: Butcher Pirate MM by Nijhal

First, let me say I really appreciate the work you've put into this, it's a great set of code and a really tremendous amount of effort to be sharing with all of us.

I've been trying to use it and having the same issues with chain dying every now and then, but I'm running 4 boxes (war, enc, 2 clers). The chain dying usually fixes itself quickly with the 2 clerics respawning on the docks, but my biggest issue is that at the end of the mission, I don't have enough of the plundered treasure to get the shards, so I get no exp. I think you need 30 pieces of treasure to get the exp shards, but I usually only get 10 - 15 mobs killed and that many pieces of treasure. The only thing I can imagine to fix that would be to have another rogue box or something to up the dps, but I don't want to give up the second cleric for a rogue. Is there any faster way of getting the treasure on the mission, or something I'm not seeing?
 
Re: AFK: Butcher Pirate MM by Nijhal

trmptbuddy said:
First, let me say I really appreciate the work you've put into this, it's a great set of code and a really tremendous amount of effort to be sharing with all of us.

I've been trying to use it and having the same issues with chain dying every now and then, but I'm running 4 boxes (war, enc, 2 clers). The chain dying usually fixes itself quickly with the 2 clerics respawning on the docks, but my biggest issue is that at the end of the mission, I don't have enough of the plundered treasure to get the shards, so I get no exp. I think you need 30 pieces of treasure to get the exp shards, but I usually only get 10 - 15 mobs killed and that many pieces of treasure. The only thing I can imagine to fix that would be to have another rogue box or something to up the dps, but I don't want to give up the second cleric for a rogue. Is there any faster way of getting the treasure on the mission, or something I'm not seeing?

The DPS with just one melee is not the issue. Make sure you have all your AA points spent and saved for the warrior. The warrior then needs to be on the same PC each time (or save the warrior AA's for each toon you are doing). That will make a huge difference.

I'm able to 3 box this mission with some assist macros and I get 30 treasures and still have 8 minutes to spare. Killing a mob every 1.2 minutes. I also only kill about 3 guards the way I do it. They have more HP and take a little longer to kill. The only toon meleeing is the warrior. The enchanter just mezzes adds and casts their dot, and the cleric just spams the group temp spell, dots the mob on inc, and roots when the target gets below 40% life to prevent runners.

Matt
 
Re: AFK: Butcher Pirate MM by Nijhal

Matt is exactly right.

/open isint working right now, atleast for me it isint. If it were I would put in a chest looting and opening sub. If/when /open is fixed I will get on this.
 
Re: AFK: Butcher Pirate MM by Nijhal

I'll give it another run and watch it more closely. The character(s) I was using for testing were, in fact, speaking a language other than human or common.
 
Re: AFK: Butcher Pirate MM by Nijhal

Alright. My ability to fourbox is currently otherwise occupied but I don't see threeboxing as happening. At least not as an AFK macro.

I must be doing something wrong.
 
Okay, made alot of updates to this macro, it should run a TON faster now. Should complete ALOT faster too. Good news for all you three boxers!! See first post for edits and additions.

I havent tested it as of yet, so any problems let me know and I will fix them.

For you coding junkies, look at my todo list, if you can help, post your help here.

Thanks for reading guys, hope you all like this macro. I am working hard on it and I dont even use it anymore, so this is all for you!!!
 
nijhal said:
EDIT: 2/21/2007
NBBMAIN
Changed and cleaned up some code to make things run smoother. Added in Subs to /open and /loot chests in mission before killing. Removed the need for swap.inc and spellcast.inc. Removed alot of the "echos" from the original Hunter.mac that were not needed for this. Moved /call ReadIni into the Butcher Sub, so it will read the ini file for mobs and loot when in the correct zone. This all made it so I could take out the commands to restart the macro.

Shortened alot of the delays in alot of the subs during the mission to make things move faster for those using three toons. That with the fact that it now opens and loots chests, should make it alot faster and easier to win. Added "kick" and "taunt" into the combat Sub, therefore removing the /call specialit sub. Removed the display stats variable.

Added in a variable to turn off opening and looting of chests in case said plugins it relys on are not working. Edit these to 0 if you DO NOT want it to open and loot chests.
Nijhal - when I did this last month, I ran into the problem of getting agro from mobs that around the chest. Once you have agro and in combat state you are not allowed to open or loot anymore chests.

So right now, if there is a mob within agro range it will continue to warp to chests but won't open them after the toon goes into combat state. I worked my way around the problem by checking my combat state after each warp (would warp back to docks and then check). If I was, I would fade. Same with looting. Anyway, not sure if this made sense.

I'd help more but I'm deploying for a couple months. Cyall when I get back!

Mateo
 
Personally i am a lil slow on the MQ2 commands i really only use it for warp and piggyzone could u post the commands that i would have to plugin for this to work. would appreciate it
 
I'm seeing the exact same thing.

Jinx said:
So I set up the NBB mac today...

Step 1: Edit NBBMain file.

Step 2: Run Mac on all alternates

Step 3: Run NBBMain on group leader

Macro zone in, enchanter buffed, main toon targets chest warps agros and dies and chain dies over and over because he continues to target the chest but cannot loot due to enemies near by. Other toons stay at dock.

I must be doing something wrong. War, ench. 2x cleric.

Something tells me I need to kill some npc first and loot some treasure before I start warping to chests.
 
So I set up the NBB mac today...

Step 1: Edit NBBMain file.

Step 2: Run Mac on all alternates

Step 3: Run NBBMain on group leader

Macro zone in, enchanter buffed, main toon targets chest warps agros and dies and chain dies over and over because he continues to target the chest but cannot loot due to enemies near by. Other toons stay at dock.

I must be doing something wrong. War, ench. 2x cleric.

Something tells me I need to kill some npc first and loot some treasure before I start warping to chests.

Do you guys have an updated and working version of ghost? Do you also have and updated and working version of MQ2COpen or MQ2Pax where the /open command works?

That chest looting part of the macro depends on /ghost on to work correctly.

I didnt have time to test all of this, thats why I added in the variable to turn off chests opening and looting all together.

Let me know these answers and I will look at the code.
 
I'm using MQ2Pax from today's distribution. If I do a /open on the chest in the instance I get no message at all. Ghost IS working. The troll pops right over to the chest.
 
Hmm, you should not be being attacked if ghost IS working. For now, turn off the variable to open ant loot chests till we can verity /open is working correctly.
 
Same here Ghost seems to be working I poped on chest and not getting attacked.... I loaded pax from today but nada when I /open
 
Jinx said:
Same here Ghost seems to be working I poped on chest and not getting attacked.... I loaded pax from today but nada when I /open


What he said. I apparantly had smoked my lunch before my first post. I get into the MM, group (war, ench, cleric) buffs up. Warrior warps to chest and then sits there for quite a long time. I haven't waited more than about 10 minutes to see what it would do.

For giggles I turned off the two chest related variables then started the macro again. The cleric warped to the guard first and started getting hit. Then the warrior warped over and targeted the guard but didn't attack.
 
Seems /open isint working right now. Since I dont know anything about plugins, we will have to wait for this to be updated before looting of chests will work. Kinda sucks, but such is the life of a macro writer that depends on certain plugins.
 
I'm with you on the /open issue.

I disabled the chest variables and the second time through combat goes alright but it throws an error after the first kill trying to loot the corpse. The error is as follows:

Unparsable in Calculation: 'c'
nbbmain.mac@278 (CombatSub): /if (${Target.ID}==corpse) /keypress esc
nbbmain.mac@110 (Main): /if (${RV_HasTarget}) /call CombatSub
The macro has ended.
Failed to parse /if condition '(3280==corpse)', non-numeric encountered.
 
toad32 said:
I'm with you on the /open issue.

I disabled the chest variables and the second time through combat goes alright but it throws an error after the first kill trying to loot the corpse. The error is as follows:

Unparsable in Calculation: 'c'
nbbmain.mac@278 (CombatSub): /if (${Target.ID}==corpse) /keypress esc
nbbmain.mac@110 (Main): /if (${RV_HasTarget}) /call CombatSub
The macro has ended.
Failed to parse /if condition '(3280==corpse)', non-numeric encountered.
Remove this line:

Rich (BB code):
/if (${Target.ID}==corpse) /keypress esc

Sorry I need to find a different way to make sure it dont get stuck attacking a corpse. Until I find that, just remove that line. I will update zip and main post when I find this update.
 
AFK: Butcher Pirate MM by Nijhal (2/21/2007 EDIT)

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