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ADVTASKWARP2.3 (beta?) (1 Viewer)

3djoker

Member
Joined
Jul 8, 2006
RedCents
30¢
ok, after getting with someoneorsomething and hashing out conflicts in code, this should be the code to keep ANYONE running from lvl 35 - 65. this is kinda beta, and we would like any input, errors, whatnot to help keep this going.

PROPS go out to someoneorsomething for helping keep this macro alive. Alatyami for creating the macro. and ALL who helped along the way to get it where it is now. !!!

|~ Developed: July 2005 By: Alatyami, Redguides.com
|~ Last Modified: Sept 13, 2006 - 3djoker, Someoneorsomething
|~ Additional Thanks - Cobalt, LearningCurve, MDARG, for early stages of helping with the mac.
|~ and also to Siddin and Warrene for thier help and/or suggestions to better this Macro.

Warning:This Mac Uses /warp /zone. Also Macs are in HOT ZONES
USE AT YOUR OWN RISK. No lifegaurd included.

How To:
1. Shroud to a goblin rogue
2.Click the FV stone
3./zone drealands and /log on (this way if you die you can go back and see what happend.
4.Make sure to go to actions menu and set SNEAK and HIDE
5.target marana
6.type /mac advtaskwarp2 in MQ window


7. if running at lvl 35 you NEED to be in overthere by npc Skizz with Skizz targeted.

if you like this macro feel free to toss those who you feel deserve it, a redcent.
 
advtaskwarp.ini

Rich (BB code):
[The Dreadlands]
Another Way Out=1
Are They Bandits?=1
At least Luclin's Okay=1
Badgering Kunark=0
Badgering the Goblins=0
Big Holes Everywhere=1
Blasted Stone=1
Bridge and Beyond=1
Carrying the Moon=1
Caves and Claws=0
Cold-Blooded Camping=1
Crater Rim Run=1
Cross the Bridge=1
Dig In=0
Dinner Time=1
Don't Drink That...=0
Dreaded Giants=1
Drop into Temple=1
Entrance of Disaster=1
Giant Expedition=1
Giant Tidings=1
Grand Experiment=0
Grub Time=0
Hey, Watch Out Over There=1
High and Low=0
Kunark Landing=1
It's Murky in There=1
Interesting Hall=0
Jailing the Dead=0
Jaws of Death=1
Jailed!=1
Jungle Trek=1
Lands of Dread=1
Learning About Hornets=1
Looking Over the Edge=1
Lookout Below=1
Lush Gardens=1
Meteor Where?=1
Mind the Bees=1
Mind the Edge=1
Misty Sights=1
Mountaineering=1
Mouth of the Dragon=1
Murky Cells=1
Mystic Ring=1
One Dead Tree=1
Over Where?=0
Poor Tree=1
Poor Old Tree=1
Preparations=1
Race for Literacy=1
Riding into the Mist=0
Ruins Everywhere=1
Scary Caves=1
Serenity Near the Lake=1
Specters and Stone=1
Statue Garden=1
Stirring Things Up=1
Stoneworks=0
Taking the plunge=1
The Temple Mines=1
Through the Rubble=1
Through the Mists=1
To the Castle!=1
Tomb Excursion=0
Unhappy Campers=0
Upward Mobility=1
What Do They Do in There?=1
What Place is This?=1
NULL=

[The Overthere]
Badgering the Goblins=0
Badgering Kunark=0
Blasted Stone=0
Checking in on Cabilis=1
Danger, Here be Goblins=0
Dangers of the Deep=1
Dig in=0
Docking in Kunark=0
Drachnid Breeding Grounds=0
Drop into the Temple=0
Earth and Sky=1
Falling into Goblin Territory=0
Following the Bandits Home=1
Fortifying the woods=0
From the Mountains to the Sea=0
Gallery and Statuary=0
High and Low=0
Holding the Fort=1
Into the Mines=0
It's Dinner Time=0
Jaunt Along the Broken Stone=1
Jaws of Death=0
Jungle Trek=0
Kunark Landing=0
Mining Kunark=1
Mind the Edge=0
Overlook=0
Remains of an empire=0
Spires and Ruins=1
Taking the Plunge=0
Through the Rubble=0
Through the Mists=0
Trailblazing=0
Undesireables=0
Unhappy Campers=0
What's Left of the Tower=1
Where? Overthere!=1
NULL=

[The Swamp of No Hope]
Delving the Mines=1
Death BY Drowning=1
Death bY Drowning=1
Everything in Ruins=1
Lizard Tour=1
March for Drolvarg Literacy=1
On the Watch for Drolvarg=1
Pillars of Civilization?=1
Stone-Faced Lizards=1
What Lies Below=1

[The Gulf of Gunthak]
Do You Believe=1
It's a Tradition=1
Leaving Home=1
Making a Stand=1
Paying Homage=1
Scorn by the Wind=1
Stormwave Ho!=1
Time for Bed=1
Treasure for Everyone=1
Where Underground?=1

[The Western Plains of Karana]
Bringing Books to the Plains=1
Mining Operation=1
Raised by Wolves?=1
Gnoll and Go=0
Mud Crossing=1
Lord of the Castle?=1
Goblin Tracking=1
Outpost One Lower Patrol Route=1
Fork in the Road=1
Nice Bridge=1
Through High Hold=1
Road to Runnyeye=1
Journey to High Hold Keep=1
Over the Bridge=1
Staging a Raid=1
Karana Run=1
Ridge Run=1
Outpost One=1
Down the Pass=1
Basements and Plains=1
Dropping in on Bandits=1
Stone-Faced=1
Which Way?=1
The Life of a Fisherman=1
Mining is Hard Work=1
Get Your Bearings and Go!=1
Back Home on the Farm=1
Looks Good from Here!=1
Into the Canyon=1
Visiting the Homestead=1
Behold, the Mining Operation!=1
Along the Waterway=1
You've Ruined it!=1
This One's For the Birds=1
Caution: Mud Crossing=1
Behold, the Mining Operation! =1
Keep Going=1
Coming Down the Mountain=1
Beyond the Settled Lands=1
Runner fom Outpost Two=1
Spans, Canyons and Caves=1
Into the Mountain Pass=1
 
Last edited:
advtaskwarp2.mac

Rich (BB code):
|~ BEFORE YOU START:
|~ 1. Scroll down to "/declare TaskRequest string outer Can I have a task?"
|~    and change the phrase to your custom saying.
|~ 2. Scroll down to "/declare SpamMax int outer 8" and change the value to
|~    the max number times you want your toon to spam your task master before
|~    taking a 15 min break.
|~ 3. Target the taskmaster that you wish to use.
|~ 4. In your MQ2 window type the following: "/mac advtaskwarp" (or whatever you Name it)
|~    and hit the <enter> key.
|~ 5. Now get up from your chair and go to the frig and get a Guiness, if you
|~    are out of Guiness then go to the store and get some while your character
|~    rakes in the XP/AAXP.
|~ 6. Return to RedGuides.com and give some RedCents to the guys/gals who help keep
|~    This awesome Macro alive.
|~ If you have any troubles running this macro, go the chat room on RedGuides.com
|~ at least one of the individuals involved in the creation of this macro is in
|~ there 24/7. If you do not know what 24/7 means then maybe you shouldn't go
|~ into the chat room. And keep in mind, we at RedGuides.com are anti-flame, well
|~ unless you bring the matches, firewood, and kerosene ... well then you are
|~ just asking for it =P
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ Developed: July 2005 By: Alatyami, Redguides.com
|~ Last Modified: Sept 13, 2006 - 3djoker, Someoneorsomething
|~ Additional Thanks - Cobalt, LearningCurve, MDARG, for early stages of helping with the mac. 
|~     and also to Siddin and Warrene for there help and/or suggestions to better this Macro.                
|~ Usage: /mac AdvTaskWarp2 int
|~        int = PctHPs to Bind Wound too. Default is zero.
|~ Requirements: AdvTaskWarp.ini, /warp & /zone plugin, and additional include files.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

#turbo 20

#include AdvTaskWarp_Dreadlands.inc
|#include AdvTaskWarp_Gunthak.inc
|#include AdvTaskWarp_MultiZone.inc
|#include AdvTaskWarp_OverThere.inc
|#include AdvTaskWarp_SwampOfNoHope.inc
|#include AdvTaskWarp_WestKarana.inc
#include bandaide.inc

#Event TimerWatch     "you can not have a task of this type for #1#:#2#"
#Event Zoned "You have entered#*#"
#Event YouDied "You have been slain by#*#"
#Event Stage_Complete "Your task#*#"

sub ReleaseNotes
  /echo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  /echo Enjoy one fine updated Macro by 3djoker and Someoneorsomething
  /echo HERE comes the Exp !!!!!!!!!!!!
  /echo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  /popup Can YOU handle the Exp ?!?!?!?!
/return

sub main
	|~ Modify the next declarations to customize your Advance Task Settings:
	|~ TaskRequest = Request Phrase
	/declare TaskRequest string outer What task?
	|~ SpamMax = Max number of times to request for a task before taking a break.
	/declare SpamMax int outer 9
	|~ ReturnINI = Display the INI checks (more for debugging)
	/declare ReturnINI int outer 0
	|~ To Spew Debug or not to Spew that is the question. 0 = off 1 = on
	/declare SpewDebugger int outer 0 
  
  |~ Leave the following settings alone, unless you know what you are doing, in
  |~ that case if you make some good mods let me know so we can make this a
  |~ better macro.
  /declare HealPoint int outer 0
  /declare TMR_TaskStart float outer
  /declare TMR_GoTask float outer
  /declare TMR_Request float outer
  /declare TMR_GoRequest float outer
  /declare CurrentTime float outer

  /if (${Defined[Param0]}) {
    /varset HealPoint ${Param0}
  } else {
    /varset HealPoint 0
  }
  /declare SpamCount int outer 0
  /declare TaskGiver string outer ${Target.ID}
  /declare TaskZone string outer ${Zone.ShortName}
  /declare MyStartY string outer ${Me.Y}
  /declare MyStartX string outer ${Me.X}
  /declare MyStartZ string outer ${Me.Z}
  /ini "AdvTaskWarp.ini" "${Zone}" "${MyTasks}"
  /declare CurrentTask1 string outer
  /declare CurrentTask2 string outer
  /declare CurrentTask3 string outer
  /declare TaskSetting int outer 0
  /declare ValidTask string outer
  /declare tc int outer 0
  /declare TaskCounter int outer
  /declare taskid int outer
  /declare Zn int outer

  |~ Now that everything is setup let's get on with the macro...
  /call ReleaseNotes
  /echo Task Zone: ${TaskZone}
  /echo Task Giver: ${Target[${TaskGiver}].Name}
  /echo Task Request Phrase: ${TaskRequest}
  /echo Start Location: ${MyStartY} ${MyStartX} ${MyStartZ}
  /echo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  /call RequestTask
/return

|~~~~~~~~If the Task timer isnt up it waits
Sub Event_TimerWatch(int WaitMin, int WaitSec) 
/echo ${WaitMin} ${WaitSec} 
/delay ${Math.Calc[${WaitMin}+1m]} 
/call RequestTask
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUB MACRO_FUNCTIONS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
sub RequestTask

    /if (${Zone.ShortName.NotEqual[${TaskZone}]}) {
        /echo ERROR: You must be in ${TaskZone} to continue this macro!
        /end
    }

    /if (${Me.PctHPs} < ${HealPoint}) /call bandaide

    /varset TaskSetting 0
    /call GMCheck
    /if ((${Me.Y} != ${MyStartY}) && (${Me.X} != ${MyStartX})) /warp loc ${MyStartY} ${MyStartX} ${MyStartZ}
    /delay 2s
    /target id ${TaskGiver}
    /face
    /delay 2s
    /if (${Me.Invis}) /doability "Hide"
    /if (${SpamCount} <= ${SpamMax}) {
    /echo [${Time}] Getting New Task ${SpamCount}/${SpamMax}
      /say ${TaskRequest}
      /varset SpamCount ${Math.Calc[${SpamCount}+1].Int}
      /varset TMR_Request ${Time.Second}
    } else {
      /sit
      /echo [${Time}] MaxSpam has been reached (${SpamMax})! Taking a 5min breather.
      /if (${Me.AbilityReady[Sneak]}) /doability Sneak
      /if (${Me.AbilityReady[Hide]}) /doability Hide
      /delay 5m
      /stand
      /varset SpamCount 0
      /call RequestTask
    }

    /delay 2s

    |~ Need to place the Task Select Window into focus.
    /notify TaskSelectWnd TaskList leftmouseup

    |~ Using the Task Select Window, convert the task names into usable variables
    /varset CurrentTask1 ${Window[TaskSelectWnd].Child[TaskList].List[1]}
    /varset CurrentTask2 ${Window[TaskSelectWnd].Child[TaskList].List[2]}
    /varset CurrentTask3 ${Window[TaskSelectWnd].Child[TaskList].List[3]}

    /if (${TaskSetting}==0) {
        |- Check the first available task listselect
        /notify TaskSelectWnd TaskList listselect ${Window[TaskSelectWnd].Child[TaskList].List[=${CurrentTask1}]}
        /notify TaskSelectWnd TaskList leftmouse ${Window[TaskSelectWnd].Child[TaskList].List[=${CurrentTask1}]}
        /varset TaskSetting ${Ini[AdvTaskWarp.ini,${Zone},${Window[TaskSelectWnd].Child[TaskList].List[1]},${notFound}]}
        /if (${ReturnINI}==1) /echo INI Check: ${Window[TaskSelectWnd].Child[TaskList].List[1,1]} = ${TaskSetting}
        /delay 1s
        /if (${TaskSetting}==1) {
            |~ Do Hide and Sneak if available.
            /if (${Me.AbilityReady[Sneak]}) /doability Sneak
            /if (${Me.AbilityReady[Hide]}) /doability Hide
            |~ Accept the Task.
            /notify TaskSelectWnd AcceptButton leftmouseup
            |~ Set ValidTask to Task Selection 1
            /varset ValidTask ${CurrentTask1}
            |~ Set the start time.
            /varset TMR_TaskStart ${Math.Calc[${Macro.RunTime}/60]}
            /delay 1s
            |~ Start the task.
            /doevents
            |~ Reset Spam Counter to Zero
            /varset SpamCount 0
            |~ Start checking the LockOut Timer
            /call TimerTrap
            |~ Get another Task.
            /call RequestTask
        }
        /delay 5
    }
    /if (${TaskSetting}==0) {
        |- Check the second available task listselect
        /notify TaskSelectWnd TaskList listselect ${Window[TaskSelectWnd].Child[TaskList].List[=${CurrentTask2}]}
        /notify TaskSelectWnd TaskList leftmouse ${Window[TaskSelectWnd].Child[TaskList].List[=${CurrentTask2}]}
        /varset TaskSetting ${Ini[AdvTaskWarp.ini,${Zone},${Window[TaskSelectWnd].Child[TaskList].List[2]},${notFound}]}
        /if (${ReturnINI}==1) /echo INI Check: ${Window[TaskSelectWnd].Child[TaskList].List[2,1]} = ${TaskSetting}
        /delay 1s
        /if (${TaskSetting}==1) {
            |~ Do Hide and Sneak if available.
            /if (${Me.AbilityReady[Sneak]}) /doability Sneak
            /if (${Me.AbilityReady[Hide]}) /doability Hide
            |~ Accept the Task.
            /notify TaskSelectWnd AcceptButton leftmouseup
            |~ Set ValidTask to Task Selection 2
            /varset ValidTask ${CurrentTask2}
            |~ Set the start time.
            /varset TMR_TaskStart ${Math.Calc[${Macro.RunTime}/60]}
            /delay 1s
            |~ Start the task.
            /doevents
            |~ Reset Spam Counter to Zero
            /varset SpamCount 0
            |~ Start checking the LockOut Timer
            /call TimerTrap
            |~ Get another Task.
            /call RequestTask
        }
        /delay 5
    }
    /if (${TaskSetting}==0) {
        |- Check the first available task listselect
        /notify TaskSelectWnd TaskList listselect ${Window[TaskSelectWnd].Child[TaskList].List[=${CurrentTask3}]}
        /notify TaskSelectWnd TaskList leftmouse ${Window[TaskSelectWnd].Child[TaskList].List[=${CurrentTask3}]}
        /varset TaskSetting ${Ini[AdvTaskWarp.ini,${Zone},${Window[TaskSelectWnd].Child[TaskList].List[3]},${notFound}]}
        /if (${ReturnINI}==1) /echo INI Check: ${Window[TaskSelectWnd].Child[TaskList].List[3,1]} = ${TaskSetting}
        /delay 1s
        /if (${TaskSetting}==1) {
            |~ Do Hide and Sneak if available.
            /if (${Me.AbilityReady[Sneak]}) /doability Sneak
            /if (${Me.AbilityReady[Hide]}) /doability Hide
            |~ Accept the Task.
            /notify TaskSelectWnd AcceptButton leftmouseup
            |~ Set ValidTask to Task Selection 3
            /varset ValidTask ${CurrentTask3}
            |~ Set the start time.
            /varset TMR_TaskStart ${Math.Calc[${Macro.RunTime}/60]}
            /delay 1s
            |~ Start the task.
            /doevents
            |~ Reset Spam Counter to Zero
            /varset SpamCount 0
            |~ Start checking the LockOut Timer
            /call TimerTrap
            |~ Get another Task.
            /call RequestTask
        }
        /delay 5
    }
    /if (${TaskSetting}==0) /notify TaskSelectWnd DeclineButton leftmouseup

    /varset CurrentTask1
    /varset CurrentTask2
    /varset CurrentTask3
    /varset ValidTask

    |~~~~~~~~~~~~~~~~~~~~~~~~~~ Task Request Timer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
/varset TMR_GoRequest ${Math.Calc[${TMR_Request}+15]}

    |~ Offset TMR_GoRequest if >= 60 to count for minute rollover to hour.
    /if (${TMR_GoRequest} >= 60) /varset TMR_GoRequest ${Math.Calc[${TMR_GoRequest}-60]}
    :RequestTimer
    /if (${Time.Second} == ${TMR_GoRequest}) {
    } else {
      /delay 5
      /goto :RequestTimer
    }

    |~ Get another task.
    /call RequestTask
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TimerTrap ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ [03/14/2006] This func traps the lockout timer. It calls Start_Lockout_Activities
|~ and then starts the timer loop. Once the lockout timer is over it calls
|~ Stop_Lockout_Activities. This timer is down to the very second.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
sub TimerTrap
|~/varset TMR_TaskStart ${Math.Calc[${Macro.RunTime}/60]}
    /call Start_Lockout_Activities
    /varset TMR_GoTask ${Math.Calc[${TMR_TaskStart}+15.10]}
      |~ /echo Now: ${Math.Calc[${Macro.RunTime}/60]} Go: ${TMR_GoTask}
    :checktimer
    |/varset CurrentTime ${Time.Minute}.${Time.Second}
    /if (${Math.Calc[${Macro.RunTime}/60]} >= ${TMR_GoTask}) {
      |~ /echo Now: ${Math.Calc[${Macro.RunTime}/60]} Go: ${TMR_GoTask}
        /call Stop_Lockout_Activities
        /return
    } else {
      /delay 100
      |~DeBugger
      |~ /echo Now: ${Math.Calc[${Macro.RunTime}/60]} Go: ${TMR_GoTask}
      /goto :checktimer
    }

    /warp loc ${MyStartY} ${MyStartX} ${MyStartZ}

    /varset CurrentTime
    /varset TMR_GoTask

/return

|~~~~~~~~~~~~~~~~~~~~~~~~ Start_Lockout_Activities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ [03/14/2006] This func is called when the task has been completed and the
|~ loop for the lockout timer has begun.  Only place plugin activity in this
|~ function as the loop has to continue in order for the count down to occur.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
sub Start_Lockout_Activities
    |/plugin MQ2AutoForage
    |/delay 1s
    |/startforage
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~ Stop_Lockout_Activities ~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ [03/14/2006] This func is used to end any actions that were started in the
|~ Start_Lockout_Activities func.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
sub Stop_Lockout_Activities
    |/stopforage
    |/plugin MQ2AutoForage unload
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zoner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ Very nice function to pause events while you are zoning ...
|~ If you don't like this one ... "Don't Be A Zoner ... Be A Stoner ..."
|~ [03/10/2005] New Zoner function provided by Cobalt
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Sub Zoner(string ZoneName, string ZoneLoc)
    /delay 5s
    :loop
    /if (${Zone[${Zone.ShortName}].ID} != ${Zone.ID}) /goto :loop
    /delay 5
    /if (${Me.AbilityReady[Sneak]}) /doability "Sneak"
    /if (${Me.AbilityReady[Hide]})  /doability "Hide"
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ A great hail handler.
|~ [03/10/2005] HailTarget function provided by Cobalt
|~ Uasage: /call HailTarget "NPC_Name"
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Sub HailTarget(string TargetName)
:loop
/delay 2s
/target ${TargetName}
/delay 5 ${Target.ID}
/if (!${Target.ID}) /goto :loop
/hail
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lame GMCheck ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ Seriously, its lame ... but my adv GM check was a bomb so we'll keep this one.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

sub GMCheck
    |/echo GM Checking ...
    /if (${Bool[${Spawn[gm].ID}]}) {
        /if (${Me.AbilityReady["Hide"]}) /doability "Hide"
        /echo A GM or Guide has been detected!!!  Waiting for five minutes for him to send you lots of tells that I wont answer.  Face it ... you've been pwn'd!
        /delay 300s
        /call GMCheck
    }
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Death Handling ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ In the event that your have been slain, you will be camped out and MQ2 will
|~ end the macro.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
sub Event_YouDied
  /say Well that sucks .. enough for one night ...
  /camp desktop
  /end
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Task Stats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ If turned on then you will see the following after each task is finished:
|~    [MQ2] [02:25:34] Completed: 17 Ave Rate: 2.06min Run Time: 34.89min
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
sub Counter
  /varset TaskCounter ${Math.Calc[${TaskCounter}+1].Int}
  /echo [${Time}] Completed: ${TaskCounter}  Ave Rate: ${Math.Calc[(${Macro.RunTime}/60)/${TaskCounter}]}min Run Time: ${Math.Calc[${Macro.RunTime}/60]}min
/return

|~~~~~~~~~~~~~~~~~~~~~~~ Task Stage Completion Check ~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ A nice addition that speeds up the response time, once the task stage is
|~ completed, you will continue your journey after .5 secs. That to long for you?
|~ well tough luck.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

sub Taskcheck
:taskwait
  /delay 5
  /doevents
  /if (${tc} != 1) /goto :taskwait
  /varset tc 0
  /delay 5
/return

sub Event_Stage_Complete
  /varset tc 1
/return

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ Where are all the tasks?  You're not that bright are you? If you are still
|~ looking for the tasks I suggest you delete MQ2 because odds are you will get
|~ yourself caught. And btw, I used to be a English Major and a Persian-Farsi
|~ analyst ... so if I can type without that freak of nature net-speak so can
|~ you.
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~ DISCLAIMER: If you do not have a good sense of humor then you really shouldn't
|~ do macros at all ... and well if you read everything down to this point, I hope
|~ that the comments were entertaining ... I know I had fun writing them ...
|~ Enjoy the macro and have fun! - Alatyami -
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
 
mq2piggyzone.ini

NOTE: This goes in the base MQ2 folder, NOT <----- the macro folder !!!

Rich (BB code):
[qeytoqrg]
south=230.70 106.47 -3 505

[qeynos2]
default=203.61 484.94  4 257
alt2=306.74 533.17  4 484

[NPCTeleporters]
1=344 "Magus Alaria" 601 -7 2 68 "Butcherblock" 22 "East Commonlands" 30 "Everfrost" 34 "North Ro" 35 "South Ro" 182 "Nedaria"
2=182 "Magus Wenla" 1023 1525 82 68 "Butcherblock" 22 "East Commonlands" 30 "Everfrost" 34 "North Ro" 35 "South Ro" 280 "Natimbi" 279 "Abysmal Sea"
3=279 "Magus Pellen" -150 48 140 280 "Natimbi" 182 "Nedaria"
4=280 "Magus Releua" -693 -1585 246 182 "Nedaria" 279 "Abysmal Sea"
5=68 "Magus Tira" -1084 -2450 0  22 "East Commonlands" 30 "Everfrost" 34 "North Ro" 35 "South Ro" 182 "Nedaria"
6=30 "Magus Delin" 1802 -5041 -60 22 "East Commonlands" 68 "Butcherblock" 34 "North Ro" 35 "South Ro" 182 "Nedaria"
7=22 "Magus Zeir" -1626 -178 4 30 "Everfrost" 68 "Butcherblock" 34 "North Ro" 35 "South Ro" 182 "Nedaria"
8=34 "Magus Arindri" 2678 917 -25 30 "Everfrost" 68 "Butcherblock" 22 "East Commonlands" 35 "South Ro" 182 "Nedaria"
9=35 "Magus Jerira" -1468 1066 -23 30 "Everfrost" 68 "Butcherblock" 22 "East Commonlands" 34 "North Ro" 182 "Nedaria"
10=37 "Translocator Tradil" 881 -831 0 96 "Travel to Timorous Deep"
11=96 "Translocator Jorbin" 5862 3623 2 37 "travel to Oasis" 93 "travel to overthere"
12=93 "Translocator Breya" 3435 2747 -158 96 "Travel to Timorous Deep"
13=34 "Translocator Ionie" 781 -843 0 110 "travel to Iceclad"
14=110 "Translocator Kurione" 5341 360 -16 34 "travel to North Ro"
15=68 "Translocator Gethia" 854 3167 12 96 "Travel to Timorous Deep"
16=68 "Translocator Fithop" 1351 3253 12 69 "Travel to Ocean of Tears"
17=96 "Translocator Deela" -4545 -3253 19 68 "Travel to Butcherblock" 84 "Travel to Firiona Vie"
18=84 "Translocator Drabilt" -4388 1386 -103 96 "Travel to Timorous Deep"
19=69 "Translocator Narrik" 273 -9200 4  68 "Travel to Butcherblock" 10 "Travel to Freeport"
20=10 "Translocator Setikan" -20 -1020 -52 69 "Travel to Ocean of Tears"
21=1 "Translocator Sedina" 14 221 4 98 "Travel to Crossing"
22=98 "Translocator Jempar" -1768 670 4 1 "Travel to Qeynos" 24 "Travel to Erudin"
23=24 "Translocator Eniela" 96 -354 24 98 "Travel to Crossing"
24=202 "Priest_of_Discord00" 49 577 4 302 "Wish to go"
[ZoneConnections]
1=qeynos "South Qeynos",2,45
2=qeynos2 "North Qeynos",45,4,1,202
3=qrg "Surefall Glade",4,181
4=qeytoqrg "Qeynos Hills",17,3,2,12
5=highpass "Highpass Hold",6,15,20
6=highkeep "HighKeep",5
8=freportn "North Freeport"
9=freportw "West Freeport"
10=freporte "East Freeport"
11=runnyeye "Clan RunnyEye",33,16

12=qey2hh1 "West Karana",4,13
13=northkarana "North Karana",12,15,14
14=southkarana "South Karana",13,18,51
15=eastkarana "East Karana",13,5,16
16=beholder "Gorge of King Xorbb",15,11
17=blackburrow "BlackBurrow",4,30
18=paw "Infected Paw",14
19=rivervale "Rivervale",20,33,202
20=kithicor "Kithicor Forest",19,5,21
21=commons "West Commonlands",20,22,36
22=ecommons "East Commonlands",21,25,383,393
23=erudnint "Erudin Palace",24
24=erudnext "Erudin",23,38
25=nektulos "Nektulos Forest",27,40,22,202,365
27=lavastorm "Lavastorm Mountains",80,44,25,31,32,337,341
28=nektropos "Nektropos"
29=halas "Halas",30
30=everfrost "Everfrost Peaks",29,73,17,202
31=soldunga "Solusek's Eye",32,27,278
32=soldungb "Nagafen's Lair",31,27,278
33=misty "Misty Thicket",11,19,202
34=nro "North Ro"
35=sro "South Ro"
36=befallen "Befallen",21
37=oasis "Oasis of Marr",393,394
38=tox "Toxxulia Forest",24,75,74,202
39=hole "The Ruins of Old Paineel",75
40=neriaka "Neriak Foreign Quarter",25,41
41=neriakb "Neriak Commons",40,42
42=neriakc "Neriak Third Gate",41
43=neriakd "Neriak Palace"
44=najena "Najena",44
45=qcat "Qeynos Catacombs",1,2
46=innothule "Innothule Swamp",394,65,52,47,202
47=feerrott "The Feerrott",49,46,48,50,202
48=cazicthule "Cazic-Thule",47
49=oggok "Oggok",47
50=rathemtn "Mountains of Rathe",47,51
51=lakerathe "Lake Rathetear",14,50,77
52=grobb "Grobb",46
53=aviak "Aviak Village"
54=gfaydark "Greater Faydark",58,61,57,68,202
55=akanon "Ak'Anon",56
56=steamfont "Steamfont Mountains",55,57,202
57=lfaydark "Lesser Faydark",54,56,59
58=crushbone "Clan Crushbone",54
59=mistmoore "Castle Mistmoore",57
60=kaladima "Kaladim",67,68
61=felwithea "Felwithe",62,54
62=felwitheb "Felwithe",61
63=unrest "Estate of Unrest",70
64=kedge "Kedge Keep",70
65=guktop "Upper Guk",46,66
66=gukbottom "Lower Guk",66
67=kaladimb "Kaladim",60
68=butcher "Butcherblock Mountains",60,54,70,69,202
69=oot "Ocean of Tears",382,68
70=cauldron "Dagnor's Cauldron",68,63,64
71=airplane "Plane of Sky"
72=fearplane "Plane of Fear"
73=permafrost "Permafrost Keep",30
74=kerraridge "Kerra Isle",38
75=paineel "Paineel",38,39,101
76=hateplane "The Plane of Hate"
77=arena "The Arena",51
78=fieldofbone "The Field of Bone",97,94,88,83,106,79,202
79=warslikswood "Warsliks Wood",104,78,82,85,93
80=soltemple "Temple of Solusek Ro",27
81=droga "Temple of Droga",92,107
82=cabwest "West Cabilis",106,85,79
83=swampofnohope "Swamp of No Hope",78,95,84,106
84=firiona "Firiona Vie",83,86,85,202
85=lakeofillomen "Lake of Ill Omen",79,82,84,92,109
86=dreadlands "Dreadlands",92,84,102,87
87=burningwood "Burning Woods",91,103,92,86
88=kaesora "Kaesora",78
89=sebilis "Old Sebilis",95
90=citymist "City of Mist",94
91=skyfire "Skyfire Mountains",108,93,87
92=frontiermtns "Frontier Mountains",93,85,86,81,107,87
93=overthere "The Overthere",105,79,92,91,202
94=emeraldjungle "The Emerald Jungle",90,95,78
95=trakanon "Trakanon's Teeth",94,89,83
96=timorous "Timorous Deep"
97=kurn "Kurn's Tower",78
98=erudsxing "Erud's Crossing"
100=stonebrunt "Stonebrunt Mountains"
101=warrens "The Warrens"
102=karnor "Karnor's Castle",86
103=chardok "Chardok",87
104=dalnir "Dalnir",79
105=charasis "Howling Stones",93
106=cabeast "East Cabilis",78,83,82
107=nurga "Mines of Nurga",81,92
108=veeshan "Veeshan's Peak"
109=veksar "Veksar",85
110=iceclad "Iceclad Ocean",111,116
111=frozenshadow "Tower of Frozen Shadow",110
112=velketor "Velketor's Labyrinth",118
113=kael "Kael Drakkal",116,119
114=skyshrine "Skyshrine",117,119
115=thurgadina "Thurgadin",129,118
116=eastwastes "Eastern Wastes",110,121,118,113,128
117=cobaltscar "Cobalt Scar",125,114
118=greatdivide "Great Divide",116,115,112,202
119=wakening "The Wakening Land",113,127,114
120=westwastes "Western Wastes",124,125,123
121=crystal "Crystal Caverns",116
123=necropolis "Dragon Necropolis",120
124=templeveeshan "Temple of Veeshan",126,120
125=sirens "Siren's Grotto",117,120
126=mischiefplane "Plane of Mischief"
127=growthplane "Plane of Growth"
128=sleeper "Sleeper's Tomb"
129=thurgadinb "Icewell Keep",115,118
130=erudsxing2 "Marauder's Mire"
150=shadowhaven "Shadow Haven",151,156,153,152
151=bazaar "The Bazaar",150,152,202
152=nexus "The Nexus",161,150,151,202
153=echo "Echo Caverns",150,164,157
154=acrylia "Acrylia Caverns",167
155=sharvahl "Shar Vahl",166,165
156=paludal "Paludal Caverns",166,165,150
157=fungusgrove "Fungus Grove",170,153
158=vexthal "Vex Thal",176
159=sseru "Sanctus Seru",168,174
160=katta "Katta Castellum",172,170
161=netherbian "Netherbian Lair",152,174,168
162=ssratemple "Ssraeshza Temple",171
163=griegsend "Grieg's End",175,174
164=thedeep "The Deep",153
165=shadeweaver "Shadeweaver's Thicket",156,155,202
166=hollowshade "Hollowshade Moor",167,155
167=grimling "Grimling Forest",172,166,154
168=mseru "Marus Seru",169,161,159
169=letalis "Mons Letalis",171,168
170=twilight "The Twilight Sea",160,157,175
171=thegrey "The Grey",162,175,169
172=tenebrous "The Tenebrous Mountains",167,160
173=maiden "The Maiden's Eye",176,179,174
174=dawnshroud "Dawnshroud Peaks",161,173,163,159
175=scarlet "The Scarlet Desert",163,170,171
176=umbral "The Umbral Plains",158,173
179=akheva "Akheva Ruins",173
180=arena2 "The Arena"
181=jaggedpine "The Jaggedpine Forest",3,182
182=nedaria "Nedaria's Landing",181
183=tutorial "Tutorial Zone"
184=load "Loading"
185=load2 "Loading"
186=hateplaneb "The Plane of Hate"
187=shadowrest "Shadowrest"
188=tutoriala "The Mines of Gloomingdeep"
189=tutorialb "The Mines of Gloomingdeep"
190=clz "Loading"
200=codecay "Ruins of Lxanvom",203
201=pojustice "Plane of Justice",203
202=poknowledge "Plane of Knowledge",19,54,68,30,38,152,118,165,2,203,84,56,78,46,25,4      7,93,224,151,344,33
203=potranquility "Plane of Tranquility",202,200,201,204,205,206,207,208,209,210,211,212,2      13,214,215,216,217,218,219
204=ponightmare "Plane of Nightmare",203,221
205=podisease "Plane of Disease",203,200
206=poinnovation "Plane of Innovation",203
207=potorment "Plane of Torment",203
208=povalor "Plane of Valor",203,211
209=bothunder "Torden, The Bastion of Thunder",203
210=postorms "Plane of Storms",203,209
211=hohonora "Halls of Honor",203,220,
212=solrotower "Solusek Ro's Tower",203,217
213=powar "Plane of War",203
214=potactics "Drunder, Fortress of Zek",203
215=poair "Eryslai, the Kingdom of Wind",203
216=powater "Reef of Coirnav",203
217=pofire "Doomfire, The Burning Lands",203
218=poeartha "Vegarlson, The Earthen Badlands",203,222
219=potimea "Plane of Time",203
220=hohonorb "Temple of Marr",211
221=nightmareb "Lair of Terris Thule",204
222=poearthb "Stronghold of the Twelve",218
223=potimeb "Plane of Time",219
224=gunthak "Gulf of Gunthak",202,225,227
225=dulak "Dulak's Harbor",224,226
226=torgiran "Torgiran Mines",225
227=nadox "Crypt of Nadox",224,228
228=hatesfury "Hate's Fury, The Scorned Maiden",227
229=guka "The Cauldron of Lost Souls"
230=ruja "The Bloodied Quarries"
231=taka "The Sunken Library"
232=mira "The Silent Gallery"
233=mmca "The Forlorn Caverns"
234=gukb "The Drowning Crypt"
235=rujb "The Halls of War"
236=takb "The Shifting Tower"
237=mirb "The Maw of the Menagerie"
238=mmcb "The Dreary Grotto"
239=gukc "The Ancient Aqueducts"
240=rujc "The Wind Bridges"
241=takc "The Fading Temple"
242=mirc "The Spider Den"
243=mmcc "The Asylum of Invoked Stone"
244=gukd "The Mushroom Grove"
245=rujd "The Gladiator Pits"
246=takd "The Royal Observatory"
247=mird "The Hushed Banquet"
248=mmcd "The Chambers of Eternal Affliction"
249=guke "The Foreboding Prison"
250=ruje "The Drudge Hollows"
251=take "The River of Recollection"
252=mire "The Frosted Halls"
253=mmce "The Sepulcher of the Damned"
254=gukf "The Chapel of the Witnesses"
255=rujf "The Fortified Lair of the Taskmasters"
256=takf "The Sandfall Corridors"
257=mirf "The Forgotten Wastes"
258=mmcf "The Ritualistic Summoning Grounds"
259=gukg "The Root Garden"
260=rujg "The Hidden Vale"
261=takg "The Balancing Chamber"
262=mirg "The Heart of the Menagerie"
263=mmcg "The Cesspits of Putrescence"
264=gukh "The Accursed Sanctuary"
265=rujh "The Blazing Forge"
266=takh "The Sweeping Tides"
267=mirh "The Morbid Laboratory"
268=mmch "The Aisles of Blood"
269=ruji "The Arena of Chance"
270=taki "The Antiquated Palace"
271=miri "The Theater of Imprisoned Horrors"
272=mmci "The Halls of Sanguinary Rites"
273=rujj "The Barracks of War"
274=takj "The Prismatic Corridors"
275=mirj "The Grand Library"
276=mmcj "The Infernal Sanctuary"
277=chardokb "The Halls of Betrayal",103
278=soldungc "The Caverns of Exile",32
279=abysmal "Abysmal Sea"
280=natimbi "Natimbi, The Broken Shores",281,293
281=qinimi "Qinimi, Court of Nihilia",280,282,284,283
282=riwwi "Riwwi, Coliseum of Games",283,284,281
283=barindu "Barindu, Hanging Gardens",282,281,290,289,284,285,286,287,288
284=ferubi "Ferubi, Forgotten Temple of Taelosia",283,281,282
285=snpool "Sewers of Nihilia, Pool of Sludge",283
286=snlair "Sewers of Nihilia, Lair of Trapped Ones",283
287=snplant "Sewers of Nihilia, Purifying Plant",283
288=sncrematory "Sewers of Nihilia, the Crematory",283
289=tipt "Tipt, Treacherous Crags",283
290=vxed "Vxed, The Crumbling Caverns",283
291=yxtta "Yxtta, Pulpit of Exiles",294,292
292=uqua "Uqua, The Ocean God Chantry",291
293=kodtaz "Kod'Taz, Broken Trial Grounds",280,294,295,291
294=ikkinz "Ikkinz, Chambers of Destruction",293
295=qvic "Qvic, Prayer Grounds of Calling",293,297,295
296=inktuta "Inktu`Ta, The Unmasked Chapel",295
297=txevu "Txevu, Lair of the Elite",295,298
298=tacvi "Tacvi, Seat of the Slaver",295
299=qvicb "Qvic, the Hidden Vault"
300=wallofslaughter "Wall of Slaughter",303,316,317
301=bloodfields "The Bloodfields",302,336
302=draniksscar "Dranik's Scar",202,301,335,303
303=causeway "Nobles' Causeway",302,300
304=chambersa "Muramite Proving Grounds"
305=chambersb "Muramite Proving Grounds"
306=chambersc "Muramite Proving Grounds"
307=chambersd "Muramite Proving Grounds"
308=chamberse "Muramite Proving Grounds"
309=chambersf "Muramite Proving Grounds"
316=provinggrounds "Muramite Proving Grounds",300,334
317=anguish "Asylum of Anguish",300
318=dranikhollowsa "Dranik's Hollows"
319=dranikhollowsb "Dranik's Hollows"
320=dranikhollowsc "Dranik's Hollows"
321=dranikhollowsd "Dranik's Hollows"
322=dranikhollowse "Dranik's Hollows"
323=dranikhollowsf "Dranik's Hollows"
324=dranikhollowsg "Dranik's Hollows"
325=dranikhollowsh "Dranik's Hollows"
326=dranikhollowsi "Dranik's Hollows"
327=dranikhollowsj "Dranik's Hollows"
328=dranikcatacombsa "Catacombs of Dranik"
329=dranikcatacombsb "Catacombs of Dranik"
330=dranikcatacombsc "Catacombs of Dranik"
331=draniksewersa "Sewers of Dranik"
332=draniksewersb "Sewers of Dranik"
333=draniksewersc "Sewers of Dranik"
334=riftseekers "Riftseekers' Sanctum",316
335=harbingers "Harbingers' Spire",302
336=dranik "The Ruined City of Dranik",301
337=broodlands "The Broodlands",27,338,340,343	
338=stillmoona "Stillmoon Temple",337
339=stillmoonb "The Ascent",338
340=thundercrest "Thundercrest Isles",337
341=delvea "Lavaspinner's Lair",337,27,342
342=delveb "Tirranun's Delve",341
343=thenest "The Accursed Nest",337
344=guildlobby "The Guild Lobby",202
345=guildhall "Guild Hall"
346=barter "The Barter Hall"
347=illsalin "Ruins of Illsalin",362
348=illsalina "Imperial Bazaar"
349=illsalinb "Temple of the Korlach"
350=illsalinc "The Nargilor Pits"
351=dreadspire "Dreadspire Keep",358
354=drachnidhive "The Hive",358
355=drachnidhivea "Living Larder"
356=drachnidhiveb "Coven of the Skinwalkers"
357=drachnidhivec "Queen Sendaii's Lair"
358=westkorlach "Stoneroot Falls",362,354,351
359=westkorlacha "Chambers of Xill"
360=westkorlachb "Caverns of the Lost"
361=westkorlachc "Lair of the Korlach"
362=eastkorlach "Undershore",365,347,358
363=eastkorlacha "Snarlstone Dens"
364=shadowspine "Shadowspine"
365=corathus "Corathus Creep",25,362
366=corathusa "Sporali Caverns"
367=corathusb "Corathus Lair"
368=nektulosa "Shadowed Grove"
369=arcstone "Arcstone",383,370,371
370=relic "Relic",369
371=skylance "Skylance"
372=devastation "The Devastation",382
373=devastationa "The Seething Wall",372
374=rage "Sverag, Stronghold of Rage",372
375=ragea "Razorthorn, Tower of Sullon Zek",374
376=takishruins "Ruins of Takish-Hiz",392,378
377=takishruinsa "The Root of Ro",376
378=elddar "The Elddar Forest",376,379
379=elddara "Tunare's Shrine",378
380=theater "Theater of Blood"
381=theatera "Deathknell, Tower of Dissonance"
382=freeporteast "Freeport East",383,393,384,372
383=freeportwest "Freeport West",202,384,22,382,369
384=freeportsewers "Freeport Sewers",393,382,383
385=freeportacademy "Academy of Arcane Sciences"
386=freeporttemple "Temple of Marr"
387=freeportmilitia "Freeport Militia House"
388=freeportarena "Arena"
390=freeportcityhall "City Hall"
391=freeporttheater "Theater"
392=freeporthall "Hall of Truth"
393=northro "North Ro",394,382,384,37
394=southro "South Ro",393,37,46,376



[guildlobby]
default=588.00 0.00  2 0
[poknowledge]
default=-212.79 -64.96 -158 162
[riftseekers]
default=120.72 2.48 -238 508
[qvic]
default=-651.00 -124.00 -425 505
[rage]
default=1071.13 0.85  6 3
[broodlands]
creator=512.73 1233.48 23 147
[freeportwest]
default=-188.30 -201.17 -70 119


[beholder]
forkintheroad=875 -409.38 -4.65
goblintracking=875 -409.38 -5.74
lordofthecastle=1262 -545 4.73
miningoperation=1261.88 -544.88 5.13 90
mudcrossing=848.13 -550.88 -.88
nicebridge=1261.88 -544.88 5.13
outpostonelowerpatrolroute=878.88 -462.06 -3.79
raisedwolves=98 -906 -4.63 90
roadtorunnyeye=922.61 -310.11 10.53
stagingaraid=514 -589 -71

[blackburrow]
gnollandgo=109 -3 3.75

[burningwood]
chardok=7043.24 -4157.55 -233 107
highlow=3233.13 2270.07 -253.71 107
upwardmobility=1713.19 -1696.04 -652.46 107
stirring=-2530.26 2596.00 -67.24 107
learninghornet=-2530.26 2596.00 -67.24 107
rubble=-1398.47 2240.45 -379 507
breadinggrounds=2932.95 -1729.06 -256 19
mindbees=-2530.00 2596.00 -67.25 19
mouthofthedragon=3267 2109 -250 90
bigholeseverywhere=-276.10 2239.56 -548 94
earthsky=-853 -1180 -638
breeding=2955 -725 -255
fortifying=1106.22 1136.64 -206.44
task22=29.80 140.96 2.19
meteor=-744.45 -1078.34 -601 280
carrymoon=-250.40 2172.70 -521 115
craterrun=1310.53 1087.34 -434 139
bigholes=-324.42 2201.61 -492.53 139
luclin=-774 -1036 -618
whatthere=214 -3099 -374

[butcher]
deldryn=1423.38 2735.24  0 506
trans_oot=1350.89 3253.26 11 130
trans_timorous=855.36 3170.46 11 146

[charasis]
overlook=173.09 -423.74 23 258

[chardok]
upwardmobility=-535.09 639.32 -137 88
stirring=-574.40 1313.50 -157.44 107
learninghornet=-788 984 -213.63 107
rubble=178.82 436.19 53 23
meteor=0.10 30.56  3 377
default=-520.16 702.98 -137 126

[citymist]
serenitynearlake=230.25 -390.76 253.78 90
lookingoveredge=105.25 193.68 271.78 90
jungletrek=-97.00 209.00  2 301
throughmist=206.69 -368.11 -15 376
Preparations=-230.48 -309.89 75 6
Entrancedisaster=-207.32 -27.62  3 80
bandits?=-71.20 -527.51  3 51
mistysights=224.30 -401.45 35 375
lushgardens=-232.40 -99.47 3.39

[dreadlands]
default=806.37 -2095.80 26 127
giantexp=-430 1970 325 377
lookout=3069 9659 1047
mystic=2480.67 7751.34 1049.22
scarycaves=-2514 3498 712
marana=802.25 -2070.96 26 122
rubble=1691.59 -4939.24 56 362
breadinggrounds=1691.59 -4939.24 56 362
mindbees=1787.70 987.94 89.04 107
klok=778.75 9123.05 1063 125
hoobert=263.97 -4945.62 -13 97
statuegarden=2200.5 4930 1037.13 90
dreadedgiants=1817.81 941.19 92.76 377
tothecastle=-454.49 3458.92 385.57 377
landsofdread=-1556.41 -4869.58 56.29 377
empire=392.82 -4383.29 44.17
fortifying=2274, 4859.75 , 1049.47
task22=837.47 9667.65 1109.39
craterrun=3069.31 9654.56 1049 134
gianttidings=-2137.54 -128.04 6.97
safespot=1869.85 9192.32 1648.09
stoneworks=2552.25 7728.81 1050.38



[droga]
edge=-471.87 2066.23 -349 408
fallinggoblinterr=242.57 154.10 -189 507
plunge=538.84 382.17 -205 219
templemines=-488.00 215.00 -173 302
jailed=-258.65 1253.40 -253.20

[dulak]
timeforbed=295.03 -1795.42 -25 9
leavinghome=-1121.14 -144.06 -29 126
itstradition=553.81 -1748.16 -25 508
stormwave=-1137.65 -86.06 -29 402
scornbywind=628.17 -1783.47 -25 163
payinghomage=2356.28 -990.66 41 398

[eastkarana]
droppinginonbandits=1388.88 105.52 -0.51
forkintheroad=1388.88 428 1.13
goblintracking=-2701 -2011 4.34
journeytohighholdkeep=11.08 260.04 2.77
karanarun=-2278.80 -3747.04 98.61
mining=8.57 923.74 -35.15 90
mudcrossing=-1733 -5987 389.13
nicebridge=11.08 917.40 -33.59
outpostone=-930.86 -4560.94 183.01
outpostonelowerpatrolroute=-927.72 -4560.93 183.05
raisedwolves=1323.88 -2681.88 1.75 90
roadtorunnyeye=-2406.86 -3812.43 103.04
stagingaraid=-938.48 -4554.83 182.56
stonefaced=-2264.40 -3767.43 95.79
throughhighhold=-863.23 -65.77 9.96

[emeraldjungle]
serenitynearlake=3455.33 -874.08 -364.78 90
lookingoveredge=3469.12 -407.88 -342.59 90
jungletrek=4191.00 -1458.00 -342 501
throughmist=1931.79 2816.17 -221 376
Preparations=3367.74 -423.15 -339 58
Entrancedisaster=-3378.80 1626.39 -342 356
bandits?=4202.00 -1428.00 -342 94
waterways=3809.83 -2106.14 -342 89
mistysights=4213.00 -1450.00 -341 127
lushgardens=3787.76 -2044.11 -341.08

[everfrost]
gnollandgo=2600.97 -3456.03 -38.06

[fieldofbone]
whatliesbelow=205.43 2697.05 -46 129
Below=304.76 2746.55 -46 273
lookingoveredge=-412.00 2240.00 -90.38

[firiona]
default=-4397.43 1379.95 -103 153
lizardtour=-580.40 2480.15 -24 243
marchfordrolvarg=649.33 -2068.98 168 136
stonefacedlizards=-580.38 2480.13 -25 243
drowning=-1765.47 2817.23 -136 187
delvingmines=650 -2060 165 282
watchfordrolvarg=1513.00 -1395.00 -2 153
dangersofdeep=-1791 2724 -101.34 90
Drabilt=-4398.77 1386.86 -147 421

[frontiermtns]
droptemple=3482.25 2875.75 352 253
badgeringgoblins=-1955.70 2086.03 -375 42
mountaineering=1334.73 2024.6 961 42
statuegarden=-1749.85 -2145.28 78.03
watchoutoverthere=4894.78 1444 366.32 90
earthsky=-2846 -642 -477.63 90
default=-3686.75 -1634.78 -335 258
spires=-2534 -1296 -475.74
lefttower=-3038.27 121 -533.34
mining=-375.95 -645.88 -124.56
holdingfort=-39 -1435.38 -114.38
digin=797.88 -2753.63 15.16
blasted=-3111.30 49.58 -529 58
trailblazing=4784, 1401, 354.20
badgeringkunark=-1899.13 2020.88 -377 84
whatthere=796.64 -2768.32 18.10
default=737.62 3504.58 34 328

[guildlobby]
default=588.00 0.00  2 0

[gunthak]
default=1217.46 -1066.37 30 29
cadale=1511.43 -237.31  4 420
timeforbed=1624.11 -172.74  3 161
leavinghome=-1190.84 2250.90 68 290
itstradition=-206.12 -678.62 -39 262
whereunderground=-2078.78 -89.03 43 27
taskmaster=1511.41 -240.58  4 458
doyoubelieve=-1628.00 -95.00 43 256
scornbywind=-3586.40 2628.28 557 251
makingstand=-2136.72 -87.75 43 109

[hatesfury]
treasureforeveryone=906.30 1270.03 -605 134

[highkeep]
basementsandplains=57.77 -134.10 -41.26
bringingbooks=-27.17 -99.24 2.19 90
downthepass=-11.37 34.26 -0.25
ridgerun=68.55 -329.47 3.75

[highpass]
basementsandplains=281.21 -119.62 2.71
bringingbooks=604.25 143.13 30.03 90
downthepass=-247.83 191.37 3.75
droppinginonbandits=-24 105.52 4.39
journeytohighholdkeep=-259.85 -60.08 2.29
outpostone=-314 -165 3.75
ridgerun=589.11 105.17 31.75
stonefaced=-70.25 393.38 8.03
throughhighhold=65.21 -7.18 3.75

[karnor]
giantexp=170.49 -261.95 46.00 377
lookout=119.52 -32.67 32.19 377
mystic=108.11 -446.86 2.75 377
scarycaves=-48.92 -277.16 2.19 377
dreadedgiants=190.34 -216.08 43.85 377
tothecastle=-148.00 -192.88 43.85 377
landsofdread=-75.20 -593.49 15.88 377
empire=162.13 -250.87 44.17
gianttidings=-150.08 -209.57 44.68
stoneworks=193.13 -220.38 45.09

[kithicor]
overthebridge=-570 1930 225.13

[lakeofillomen]
stonefacedlizards=3787.53 -3542.99 59 400
pillarsofciv=163.12 -488.20 66 295
everythingruins=5579.88 -5218.00 36 400
watchfordrolvarg=-2749.00 3388.00 342 153
checkingcabilis=6295.89 -6656.14 38 26
brokenstone=-475.66 -1566.12 100 371
dinnertime=-2504.35 4703.57 227 125
mountaineering=5417.87 -4277 78.31 125
watchoutoverthere=-1167 2299 303 90
poortree=-2547.02 5022.31 228.44 90
dangersofdeep=190.91 -2672.40 140.77 90
onedeadtree=-3419.66 592.44 109.26 90
delvingmines=3425.01 3063.47 164 8
where=1369.25 -4184.15 218 327
spires=4846.18 -2872.24 104.24
mining=3373.13 3059.91 162.91
holdingfort=-1384.29 -2057.68 100.37
ruinseverywhere=3308.81 -1766.17 76.00
whatplaceisthis=5526.5 -5285.08 33.19

[nadox]
whereunderground=-464.09 1802.27 -166 135
doyoubelieve=-971.20 160.94  7 258
makingstand=-461.32 1793.41 -166 142
treasureforeveryone=-553.21 -401.13  7 377

[nektulos]
default=682.76 -170.29 17 487

[northkarana]
karanarun=-578.56 -213.76 -7.50

[nurga]
fallinggoblinterr=-2118.50 -1679.03 -194 373
droptemple=-2124.81 -1679.02 -179 380
longwaydown=-1919.55 -1333.27 -173 132
badgeringgoblins=-1877.03 1394.76 -313 142
digin=-1952.24 -1007.61 -172.75
blasted=-1417.79 228.39 -189 114
edge=-1679.19 1607.01 -327 272
trailblazing=-1571 -589 -189.75
plunge=-2115.90 -1672.86 -204 116
templemines=-1694.00 1335.00 -274 380
jailed=-1981.89 -1285.54 -173.23

[overthere]
default=-2924.80 3147.90 133 142
overlook=-1788.00 619.00 -50 385
badgeringkunark=-1052.15 3786.92 62.19 417
skizz=-2924.80 3147.90 133 142
jawsofdeath=-1788.00 619.00 -50 488
unhappy=59.00 1500.00 -715 153

[poknowledge]
lizardtour=-441.63 861.18 -126 9
marchfordrolvarg=23.21 930.14 -62 126
whatliesbelow=16.02 53.15 -125.50 456
TrepThilcan=-432.88 861.16 -141 43
scornbywind=-558.69 1210.91 -123 99
makingstand=-117.85 60.03 -125 275
Below=21.63 37.93 -126 80

[runnyeye]
lordofthecastle=165 -91 -128.90

[sebilis]
Crossbridge=-340.33 77.19 -33 276
coldblooded=-977.00 -386.00 -101 106
tomb=-1767.57 225.62 -123 503
spectersstone=-613.86 714.43 -69 463
bridgebeyond=-1465.25 170.50 -195 398
literacy=-1087.64 -401.62 -105 158
Anotherway=-676.25 63.73 -177 383
murkycells=-416.76 117.21 -213 111
dontdrinkthat=-725 660 -69 111
jailingthedead=-422.09 515.63 -49.78 111
murkyinthere=-283.57 -8.92 -32.25 111

[skyfire]
highandlow=2248.88 2946.96 -108.50 107
jawsofdeath=-156.64 4100 62.6 90
mouthofthedragon=-177 3949 18
carrymoon=-2189.94 -3577.40 -121 60
bigholes=2365.41 3735.16 -129.87 60
luclin=-5522.34 1654.92 -159.94 107

[swampofnohope]
lizardtour=3858.99 1568.77 72 260
taskmaster=3792.59 1606.32 71 410
marchfordrolvarg=3817.37 1542.44 78 193
sses=3792.50 1606.25 71 410
default=3792.50 1606.25 71 410

[timorous]
default=5862.75 3621.14  1 198
drowning=-6444.15 3482.91 -1 165
delvingmines=-4535 -3254 17.50 68

[torgiran]
timeforbed=-65.54 24.55  5 327
itstradition=1157.01 -1073.95 -79 381
stormwave=1239.20 -1314.88 -145 257
payinghomage=1156.31 -1060.89 -78 385

[trakanon]
Crossbridge=-1756.05 3620.76 -313 130
coldblooded=-143.00 -4416.00 -366 289
tomb=-143.00 -4416.00 -366 289
spectersstone=-3269.00 2535.00 -311 0
waterways=-952.71 -618.35 -286 59
bridgebeyond=2023.82 4509.08 -327 284
Anotherway=-3129.35 2564.16 -310 266
murkycells=2018.00 4507.00 -327 0
dontdrinkthat=-1671 -4765 -474 0
jailingthedead=-1757 3653.95 -282.70 0
murkyinthere=2065.13 4418.97 -348.23 0

[veksar]
poortree=113.79 586.20 -26.25 135
onedeadtree=-340.70 44.00 -26.25 135
ruinseverywhere=-132.57 427.11 -7.25
whatplaceisthis=-137.96 -545.09 -27.81

[warslikswood]
whatliesbelow=3247.50 4018.45 -155 442
pillarsofciv=3271.82 3986.66 -150 428
everythingruins=-806.23 2586.06 263 122
checkingcabilis=-856.21 2612.07 263 490
brokenstone=-856.13 2612.00 263 490
dinnertime=-2503.23 1461.99 78 249
followingbandits=-2497.65 1468.32 78.89 90
Below=3259.22 3999.05 -154 464
where=3267.43 3991.37 -152 327[corathus]
default=-335.70 179.51 -11 383
 
advtaskwarp_dreadlands.inc

Rich (BB code):
|~ Level 65 Shroud ~~ Dreadlands
#Event Giant_Expedition "You have been assigned the task 'Giant Expedition'."
#Event Mystic_Ring "You have been assigned the task 'Mystic Ring'."
#Event Lookout_Below "You have been assigned the task 'Lookout Below'."
#Event Scary_Caves "You have been assigned the task 'Scary Caves'."

|~ Level 60 - 61 Shroud
#Event Dreaded_Giants "You have been assigned the task 'Dreaded Giants'."
#Event To_Castle "You have been assigned the task 'To the Castle!'."
#Event Lands_of_Dread "You have been assigned the task 'Lands of Dread'."
#Event Lush_Gardens "You have been assigned the task 'Lush Gardens'."

|~ Level 55? Shroud ~~ Dreadlands     
#Event One_Dead_Tree "You have been assigned the task 'One Dead Tree'."
#Event Upward_Mobility "You have been assigned the task 'Upward Mobility#*#'."
#Event Stirring_Things_Up "You have been assigned the task 'Stirring Things Up#*#'."
#Event Learning_About_Hornets "You have been assigned the task 'Learning About Hornets#*#'."
#Event Through_Rubble "You have been assigned the task 'Through the Rubble#*#'."
#Event Bridge_Beyond "You have been assigned the task 'Bridge and Beyond#*#'."
#Event Mind_Bees "You have been assigned the task 'Mind the Bees#*#'."
#Event Misty_Sights "You have been assigned the task 'Misty Sights'."
#Event Race_Literacy "You have been assigned the task 'Race for Literacy'."
#Event Crater_Run "You have been assigned the task 'Crater Rim Run'."
#Event Another_Way "You have been assigned the task 'Another Way Out'."
#Event Murky_Cells "You have been assigned the task 'Murky Cells'."

|~ Level 50 Shroud ~~ Dreadlands
#Event Serenity_Near_Lake "You have been assigned the task 'Serenity Near the Lake'."
#Event Looking_Over_Edge "You have been assigned the task 'Looking Over the Edge'."
#Event Jaws_of_Death "You have been assigned the task 'Jaws of Death'."
#Event Meteor_Where "You have been assigned the task 'Meteor Where?'."
#Event Cross_the_Bridge "You have been assigned the task 'Cross the Bridge'."
#Event Preparations "You have been assigned the task 'Preparations'."
#Event Cold-Blooded_Camping "You have been assigned the task 'Cold-Blooded Camping'."
#Event The_Temple_Mines "You have been assigned the task 'The Temple Mines'."
#Event Entrance_Disaster "You have been assigned the task 'Entrance of Disaster'."
#Event Tomb_Excursion "You have been assigned the task 'Tomb Excursion'."
#Event Are_Bandits "You have been assigned the task 'Are They Bandits?'."
#Event Carrying_moon "You have been assigned the task 'Carrying the Moon'."
#Event Specters_Stone "You have been assigned the task 'Specters and Stone'."

|~ Level 45 Shroud ~~ Dreadlands
#Event Mountaineering "You have been assigned the task 'Mountaineering on Kunark'."
#Event Statue_Garden "You have been assigned the task 'Statue Garden'."
#Event Hey_Watch_Over_There "You have been assigned the task 'Hey, Watch Out Over there!'."
#Event Mouth_of_Dragon "You have been assigned the task 'Mouth of the Dragon'."
#Event Big_Holes_Everywhere "You have been assigned the task 'Big Holes Everywhere'."
#Event Ruins_Everywhere "You have been assigned the task 'Ruins Everywhere'."
#Event Dont_Drink_That "You have been assigned the task 'Don't Drink That...'."
#Event Its_Murky_in_There "You have been assigned the task 'It's Murky in There'."
#Event What_Place_is_This "You have been assigned the task 'What Place is This?'."
#Event Jailing_the_Dead "You have been assigned the task 'Jailing The Dead'."
#Event Poor_Tree "You have been assigned the task 'Poor Tree'."
#Event Fire_and_Rubble "You have been assigned the task 'Fire and Rubble'."
#Event What_There "You have been assigned the task 'What Do They Do in There?'."
#Event Luclin_Okay "You have been assigned the task 'At Least Luclin's Okay'."
#Event Giant_Tidings "You have been assigned the task 'Giant Tidings'."
#Event Jailed "You have been assigned the task 'Jailed!'."
#Event Jaws_of_Death "You have been assigned the task 'Jaws of Death'."
#Event Overlook "You have been assigned the task 'Overlook'."

|~ Level 40 Shroud ~~ Dreadlands
#Event Dinner_Time "You have been assigned the task 'It's Dinner Time'."
#Event Drop_into_Temple "You have been assigned the task 'Drop into the Temple'."
#Event Badgering_Goblins "You have been assigned the task 'Badgering the Goblins'."
#Event Blasted_Stone "You have been assigned the task 'Blasted Stone'."
#Event Mind_the_Edge "You have been assigned the task 'Mind the Edge'."
#Event Jungle_Trek "You have been assigned the task 'Jungle Trek'."
#Event Badgering_Kunark "You have been assigned the task 'Badgering Kunark'."
#Event Unhappy_Campers "You have been assigned the task 'Unhappy Campers'."
#Event Through_the_Mists "You have been assigned the task 'Through the Mists'."
#Event Taking_the_plunge "You have been assigned the task 'Taking the Plunge'."
#Event Dig_In "You have been assigned the task 'Dig in'."
#Event Kunark_Landing "You have been assigned the task 'Kunark Landing'."

|~ Level 35 Shroud ~~ Overthere
#Event Jaunt_Broken_Stone "You have been assigned the task 'Jaunt Along the Broken Stone'."
#Event Checking_Cabilis "You have been assigned the task 'Checking in on Cabilis'."
#Event Where_Overthere "You have been assigned the task 'Where? Overthere!'."
#Event Following_Bandits "You have been assigned the task 'Following the Bandits Home'."
#Event Dangers_of_Deep "You have been assigned the task 'Dangers of the Deep'."
#Event Earth_and_Sky "You have been assigned the task 'Earth and Sky'."
#Event Spires_and_Ruins "You have been assigned the task 'Spires and Ruins'."
#Event Mining_Kunark "You have been assigned the task 'Mining Kunark'."
#Event Holding_Fort "You have been assigned the task 'Holding the Fort'."
| #Event Drachnid_Breeding "You have been assigned the task 'Drachnid Breeding Grounds'."
| #Event Remains_Empire "You have been assigned the task 'Remains of an empire'."
| #Event Fortifying_Woods "You have been assigned the task 'Fortifying the woods'."
| #Event From_Mountains_Sea "You have been assigned the task 'From the Mountains to the Sea'."
| #Event Danger_Here_Goblins "You have been assigned the task 'Danger,Here be Goblins...'."
| #Event Trailblazing "You have been assigned the task 'Trailblazing'."
| #Event Falling_into_Goblin_Terr "You have been assigned the task 'Falling into Goblin Territory'."
| #Event High_and_Low "You have been assigned the task 'High and Low'."
| #Event What_Left_Tower "You have been assigned the task 'What's Left of the Tower'."


|~~ DEFAULT TASK TEMPLATE
|sub Event_
|    /echo [${Time}] Starting: EventLongName
|    /doevents flush
|    /zone 
|    /call Zoner
|    /call Taskcheck
|    /zone 
|    /call Zoner
|    /call Taskcheck
|    /zone 
|    /call Zoner
|    /target npc 
|    /if (${Me.Invis}) /doability "Hide"
|    /call HailTarget
|    /call Taskcheck
|    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
|    /zone 
|    /call Zoner
|    /call Counter
|/return

sub Event_Giant_Expedition
    /echo [${Time}] Starting: Giant Expedition
    /doevents flush
    /zone karnor giantexp
    /call Zoner
    /call Taskcheck
    /zone dreadlands giantexp
    /call Zoner
    /call Taskcheck
    /zone frontiermtns
    /call Zoner
    /Target npc Shilur
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call Counter
/return

Sub Event_Lookout_Below
    /echo [${Time}] Starting: Lookout Below
    /doevents flush
    /zone karnor lookout
    /call Zoner
    /call Taskcheck
    /zone dreadlands lookout
    /call Zoner
    /call Taskcheck
    /zone firiona
    /call Zoner
    /target npc Telligron
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Mystic_Ring
    /echo [${Time}] Starting: Mystic Ring
    /doevents flush
    /zone karnor mystic
    /call Zoner
    /call Taskcheck
    /zone dreadlands mystic
    /call Zoner
    /call Taskcheck
    /zone Firiona
    /call Zoner
    /Target npc Socaldoor
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Scary_Caves
    /echo [${Time}] Starting: Scary Caves
    /doevents flush
    /zone karnor scarycaves
    /call Zoner
    /call Taskcheck
    /zone dreadlands scarycaves
    /call Zoner
    /call Taskcheck
    /zone frontiermtns
    /call Zoner
    /Target npc Shilur
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_High_Low
    /echo [${Time}] Starting: High and Low
    /doevents flush
    /zone burningwood highlow
    /call Zoner
    /call Taskcheck
    /zone skyfire highandlow
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /target matranisu
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /call Counter
/return

sub Event_Upward_Mobility
    /echo [${Time}] Starting: Upward mobility
    /doevents flush
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone burningwood upwardmobility
    /call Zoner
    /call Taskcheck
    /zone chardok upwardmobility
    /call Zoner
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone skyfire
    /call Zoner
    /target vellendoor
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Stirring_Things_Up
    /echo [${Time}] Starting: Stirring things up
    /doevents flush
    /zone burningwood stirring
    /call Zoner
    /call Taskcheck
    /zone chardok stirring
    /call Zoner
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone skyfire
    /call Zoner
    /target Druania
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Learning_About_Hornets
    /echo [${Time}] Starting: Learning about Hornets
    /doevents flush
    /zone burningwood learninghornet
    /call Zoner
    /call Taskcheck
    /zone chardok learninghornet
    /call Zoner
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone skyfire
    /call Zoner
    /target Brynnellen
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Through_Rubble
    /echo [${Time}] Starting: Through the Rubble
    /doevents flush
    /zone burningwood rubble
    /call Zoner
    /call Taskcheck
    /zone chardok rubble
    /call Zoner
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone skyfire
    /call Zoner
    /target Eshaan
    /call HailTarget eshaan
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone burningwood
    /call zoner
    /delay 30s
    /zone dreadlands
    /call Counter
/return

sub Event_Mind_Bees
    /doevents flush
    /zone burningwood
    /call Zoner
    /zone dreadlands mindbees
    /call Zoner
    /call Taskcheck
    /zone burningwood mindbees
    /call Zoner
    /call Taskcheck
    /zone skyfire
    /call Zoner
    /target Druania
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget druania
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone burningwood
    /call Zoner
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Stone_Faced_Lizards
    /echo [${Time}] Starting: Stone-Faced Lizards
    /doevents flush
    /zone firiona stonefacedlizards
    /call Zoner
    /call Taskcheck
    /zone lakeofillomen stonefacedlizards
    /call Zoner
    /call Taskcheck
    /zone warslikswood
    /call Zoner
    /target Karren
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Mountaineering
    /echo [${Time}] Starting: Mountaineering
    /doevents flush
    /zone lakeofillomen mountaineering
    /call Zoner
    /call Taskcheck
    /zone frontiermtns mountaineering
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /target Bosellana
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /call Counter
/return

sub Event_Statue_Garden
    /echo [${Time}] Starting: Statue Garden
    /doevents flush
    /warp loc 2200.50 4930.00 1037.13
    /call Taskcheck
    /zone frontiermtns statuegarden
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /target Matranisu
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /call Counter
/return

sub Event_Hey_Watch_Over_There
    /echo [${Time}] Starting: Hey Watch Out Overthere
    /doevents flush
    /zone lakeofillomen watchoutoverthere
    /call Zoner
    /call Taskcheck
    /zone frontiermtns watchoutoverthere
    /call Zoner
    /call Taskcheck
    /zone lakeofillomen
    /call Zoner
    /target Malkez
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Jaws_of_Death
    /echo [${Time}] Starting: Jaws of Death
    /doevents flush
    /zone skyfire jawsofdeath
    /call Zoner
    /call Taskcheck
    /zone overthere jawsofdeath
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /target Malkex
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /call Counter
/return

sub Event_Mouth_of_Dragon
    /echo [${Time}] Starting: Mouth of the Dragon
    /doevents flush
    /zone burningwood mouthofthedragon
    /call Zoner
    /call Taskcheck
    /zone skyfire mouthofthedragon
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /target Raobez
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
   /call Counter
/return

sub Event_Serenity_Near_Lake
    /echo [${Time}] Starting: Serenity Near the Lake
    /doevents flush
    /zone lakeofillomen
    /call zoner
    /zone fieldofbone
    /call zoner	  	 
   /zone citymist serenitynearlake
    /call Zoner
    /call Taskcheck
    /zone emeraldjungle serenitynearlake
    /call Zoner
    /call Taskcheck
    /zone trakanon
    /call Zoner
    /target Lash
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone fieldofbone
    /call zoner
    /zone lakeofillomen
    /call zoner
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Looking_Over_Edge
    /echo [${Time}] Starting: Looking Over the Edge
    /doevents flush
    /zone lakeofillomen
    /call zoner
    /zone fieldofbone
    /call zoner	   
    /zone citymist lookingoveredge
    /call Zoner
    /call Taskcheck
    /zone emeraldjungle lookingoveredge
    /call Zoner
    /zone fieldofbone lookingoveredge
    /call Zoner
    /target npc Loran
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone lakeofillomen
    /call zoner
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Dreaded_Giants
    /echo [${Time}] Starting: Dreaded Giants
    /doevents flush
    /zone karnor dreadedgiants
    /call Zoner
    /call Taskcheck
    /zone dreadlands dreadedgiants
    /call Zoner
    /call Taskcheck
    /zone firiona
    /call Zoner
    /Target npc Telli
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_To_Castle
    /doevents flush
    /zone karnor tothecastle
    /call Zoner
    /call Taskcheck
    /zone dreadlands tothecastle
    /call Zoner
    /call Taskcheck
    /zone firiona
    /call zoner
    /target npc jith
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Poor_Tree
    /echo [${Time}] Starting:  Poor Tree
    /doevents flush
    /zone Firiona
    /call Zoner
    /zone lakeofillomen
    /call Zoner
    /zone veksar poortree
    /call Zoner
    /call Taskcheck
    /zone lakeofillomen poortree
    /call Zoner
    /call Taskcheck
    /zone warslikswood
    /call Zoner
    /target npc Juikull
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /if (${Me.AbilityReady["Hide"]}) /doability "Hide"
    /call Taskcheck
    /zone lakeofillomen
    /call Zoner
    /zone Firiona
    /call Zoner
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Lands_of_Dread
    /echo [${Time}] Starting: Lands of Dread
    /doevents flush
    /zone karnor landsofdread
    /call Zoner
    /call Taskcheck
    /zone dreadlands landsofdread
    /call Zoner
    /call Taskcheck
    /zone frontiermtns
    /call Zoner
    /if (${Me.Invis}) /doability "hide"
    /target npc Dagor
    /call HailTarget
    /if (!${Me.Invis}) /doability "hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_One_Dead_Tree
    /echo [${Time}] Starting: One Dead Tree
    /doevents flush
    /zone Firiona
    /call Zoner
    /zone lakeofillomen
    /call Zoner
    /zone veksar onedeadtree
    /call Zoner
    /call Taskcheck
    /zone lakeofillomen onedeadtree
    /call Zoner
    /call Taskcheck
    /zone frontiermtns 
    /call Zoner
    /if (${Me.Invis}) /doability "hide"
    /Target npc Aurueen
    /call HailTarget
    /if (!${Me.Invis}) /doability "hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

Sub Event_Meteor_Where
	/echo [${Time}] Starting: Meteor Where? (50)
	/doevents flush
	/zone chardok meteor
	/call zoner
	/call taskcheck
	/zone burningwood meteor
	/call zoner
	/call taskcheck
	/zone dreadlands
	/call zoner
    /if (${Me.Invis}) /doability "hide"
	/target korriz
	/call hailtarget korriz
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/call counter
/return

Sub Event_Cross_the_Bridge
	/echo [${Time}] Starting: Cross the Bridge
	/doevents flush
	/zone sebilis Crossbridge
	/call zoner
	/call taskcheck
	/zone trakanon Crossbridge
	/call zoner
	/call taskcheck
	/zone emeraldjungle
	/call zoner
      /if (${Me.Invis}) /doability "hide"
	/target npc kanranoz
	/call hailtarget kanranoz
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
      /zone fieldofbone
      /call Zoner
      /zone lakeofillomen
      /call Zoner
      /zone dreadlands
	/call zoner 
	/call counter
/return

Sub Event_Preparations
	/echo [${Time}] Starting: Preparations
	/doevents flush
      /zone Firiona
      /call Zoner
      /zone lakeofillomen
      /call Zoner
      /zone fieldofbone
      /call zoner
      /zone citymist Preparations
	/call zoner
	/call taskcheck
	/zone emeraldjungle Preparations
	/call zoner
	/call taskcheck
	/zone fieldofbone
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target NPC Mallagan
	/call hailtarget Mallagan
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return 

Sub Event_Cold-Blooded_Camping
	/echo [${Time}] Starting: Cold-Blooded Camping
	/doevents flush
	/zone trakanon coldblooded
	/call zoner
	/call taskcheck
	/zone sebilis coldblooded
	/call zoner
	/call taskcheck
	/zone emeraldjungle
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Forcallgorn
	/call hailtarget Forcal
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
      /zone fieldofbone
      /call zoner
      /zone lakeofillomen
      /call zoner
      /zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_The_Temple_Mines
	/echo [${Time}] Starting: The_Temple_Mines
	/doevents flush
	/zone droga templemines
	/call zoner
	/call taskcheck
	/zone nurga templemines
	/call zoner
	/call taskcheck
	/zone frontiermtns
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Khieka
	/call hailtarget Khieka
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner 
	/call counter
/return

Sub Event_Entrance_Disaster
	/echo [${Time}] Starting: Entrance of Disaster
	/doevents flush
	/zone citymist Entrancedisaster
	/call zoner
	/call taskcheck
	/zone emeraldjungle Entrancedisaster
	/call zoner
	/call taskcheck
	/zone Fieldofbone
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Rasaku
	/call hailtarget Rasaku
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Tomb_Excursion
	/echo [${Time}] Starting: Tomb Excursion
	/doevents flush
	/zone sebilis tomb
	/call zoner
	/call taskcheck
	/zone trakanon tomb
	/call zoner
	/call taskcheck
	/zone swampofnohope
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Genban
	/call hailtarget genban
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Carrying_Moon
	/echo [${Time}] Starting: Carrying the Moon
	/doevents flush
	/zone burningwood carrymoon
	/call zoner
	/call taskcheck
	/zone skyfire carrymoon
	/call zoner
	/call taskcheck
	/zone dreadlands
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc korriz
	/call hailtarget korriz
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/call counter
/return

Sub Event_Are_Bandits
	/echo [${Time}] Starting: Are They Bandits?
	/doevents flush
	/zone citymist bandits?
	/call zoner
	/call taskcheck
	/zone emeraldjungle bandits?
	/call zoner
	/call taskcheck
	/zone fieldofbone
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Karunku
	/call hailtarget karunku
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Specters_Stone
	/echo [${Time}] Starting: Specters and Stone
	/doevents flush
	/zone sebilis spectersstone
	/call zoner
	/call taskcheck
	/zone trakanon spectersstone
	/call zoner
	/call taskcheck
	/zone emeraldjungle
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Gelliza
	/call hailtarget Gelliza
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
      /zone fieldofbone
      /call zoner
	/zone lakeofillomen
	/call zoner
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Waterways
	/echo [${Time}] Starting: Waterways
	/doevents flush
	/zone trakanon waterways
	/call zoner
	/call taskcheck
	/zone emeraldjungle waterways
	/call zoner
	/call taskcheck
	/if (${Me.Invis}) /doability "hide"
	/target npc Gelliza
	/call Hailtarget Gelliza
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Misty_Sights
	/echo [${Time}] Starting: Misty Sights
	/doevents flush
        /zone lakeofillomen
        /call zoner
	/zone fieldofbone
	/call zoner
	/delay 30	
	/zone citymist mistysights
	/call zoner
	/call taskcheck
	/zone emeraldjungle mistysights
	/call zoner
	/call taskcheck
	/zone fieldofbone
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Zikana
	/call hailtarget Zikana 
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Bridge_Beyond
	/echo [${Time}] Starting: Bridge and Beyond
	/doevents flush
	/zone Sebilis bridgebeyond
	/call zoner
	/call taskcheck
	/Zone trakanon bridgebeyond
	/call zoner
	/call taskcheck
	/zone emeraldjungle
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc kanranoz
	/call hailtarget kanranoz
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
        /zone fieldofbone
        /call zoner
        /zone swampofnohope
        /call zoner  
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Race_Literacy
	/echo [${Time}] Starting: Race for Literacy
	/doevents flush
	/zone sebilis literacy
	/call zoner
	/call taskcheck
	/zone trakanon
	/call zoner
	/call taskcheck
	/zone emeraldjungle
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc forcallgorn
	/call hailtarget forcallgorn
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
        /zone fieldofbone
        /call zoner
        /zone swampofnohope
        /call zoner  
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Crater_Run
	/echo [${Time}] Starting: Crater Rim Run
	/doevents flush
	/zone frontiermtns 
	/call zoner
	/zone dreadlands craterrun
	/call zoner
	/call taskcheck
	/zone burningwood craterrun
	/call zoner
	/call taskcheck
	/zone skyfire
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc vellendoor
	/call hailtarget vellendoor
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Another_Way
	/echo [${Time}] Starting: Another Way Out (55)
    /doevents flush
	/zone Sebilis anotherway
	/call zoner
	/call taskcheck
	/zone Trakanon anotherway
	/call zoner
	/call taskcheck
	/zone emeraldjungle
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc llenee
	/call hailtarget llenee
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
        /zone fieldofbone
        /call zoner
        /zone swampofnohope
        /call zoner  
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Murky_Cells
	/echo [${Time}] Starting: Murky Cells (55)
    /doevents flush
	/zone Sebilis murkycells
	/call zoner
	/call taskcheck
	/zone trakanon murkycells
	/call zoner
	/call taskcheck
	/zone swampofnohope
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc kellboa
	/call hailtarget kellboa
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Ruins_Everywhere
	/echo [${Time}] Starting: Ruins Everywhere
	/doevents flush
	/zone Firiona
	/call zoner
	/zone lakeofillomen
	/call zoner
	/zone veksar ruinseverywhere
	/call zoner
	/call taskcheck
	/zone lakeofillomen ruinseverywhere
	/call zoner
	/call taskcheck
	/zone Firiona
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/Target npc Syelissa
	/call HailTarget Syelissa
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Dont_Drink_That
	/echo [${Time}] Starting: Don't Drink That
	/doevents flush
	/zone firiona
	/call zoner
	/zone swampofnohope
	/call zoner
	/zone trakanon dontdrinkthat
	/call zoner
	/call taskcheck
	/zone sebilis dontdrinkthat
	/call zoner
	/call taskcheck
	/zone trakanon 
	/call zoner
	/zone swampofnohope
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Muirkiaz
	/call HailTarget Muirkiaz
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone firiona
	/call zoner
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_Jailing_the_Dead
	/echo [${Time}] Starting: Jailing The Dead
	/doevents flush
	/zone firiona
	/call Zoner
	/zone swampofnohope
	/call Zoner
	/zone trakanon
	/call Zoner
	/zone sebilis jailingthedead
	/call Zoner
	/call taskcheck
	/zone trakanon jailingthedead
	/call Zoner
	/call taskcheck
	/zone emeraldjungle
	/call Zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Gelliza
	/call HailTarget Gelliza
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone trakanon
	/call zoner
	/zone swampofnohope
	/call zoner
	/zone firiona
	/call zoner
	/zone dreadlands
	/call zoner
	/call counter
/return

Sub Event_What_Place_is_This
	/echo [${Time}] Starting: What Place is This?
	/doevents flush
	/zone frontiermtns
	/call Zoner
	/zone lakeofillomen
	/call Zoner
	/zone veksar whatplaceisthis
	/call Zoner
	/call taskcheck
	/zone lakeofillomen whatplaceisthis
	/call Zoner
	/call taskcheck
	/zone warslikswood
	/call Zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Juikull
	/call HailTarget Juikull
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone lakeofillomen
	/call Zoner
	/zone frontiermtns
	/call Zoner
	/zone dreadlands
	/call Zoner
	/call counter
/return

Sub Event_Its_Murky_in_There
	/echo [${Time}] Starting: It's Murky in There
	/doevents flush
	/zone firiona
	/call Zoner
	/zone swampofnohope
	/call Zoner
	/zone trakanon
	/call Zoner
	/zone sebilis murkyinthere
	/call Zoner
	/call taskcheck
	/zone trakanon murkyinthere
	/call Zoner
	/call taskcheck
	/zone swampofnohope
	/call Zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Gkoroza
	/call HailTarget Gkoroza
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone dreadlands
	/call counter
/return

Sub Event_Big_Holes_Everywhere
	/echo [${Time}] Starting: Big Holes Everywhere
	/doevents flush
	/zone burningwood bigholes
	/call Zoner
	/call taskcheck
	/zone skyfire bigholes
	/call Zoner
	/call taskcheck
	/zone burningwood
	/call Zoner
	/zone dreadlands
	/call Zoner
	/if (${Me.Invis}) /doability "hide"
	/Target npc Korriz
	/call HailTarget Korriz
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/call counter
/return

sub Event_Dinner_Time
 	/echo [${Time}] Starting: ${taskid} It's Dinner Time
    	/doevents flush
    	/zone warslikswood dinnertime
    	/call Zoner
    	/call Taskcheck
    	/zone lakeofillomen dinnertime
    	/call Zoner
    	/call Taskcheck
    	/zone overthere
    	/call Zoner
    	/delay 20
    	/target Gnort
    	/if (${Me.Invis}) /doability "Hide"
    	/call HailTarget Gnort
    	/call Taskcheck
    	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
    	/zone dreadlands
    	/call Zoner
	/call Counter
/return

sub Event_Drop_into_Temple
    /echo [${Time}] Starting: ${taskid} Drop into the Temple
    /doevents flush
    /zone nurga droptemple
    /call Zoner
    /call Taskcheck
    /zone frontiermtns droptemple
    /call Zoner
    /call Taskcheck
    /zone overthere
    /call Zoner
    /delay 20
    /target Ratrana
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget Ratrana
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Badgering_Goblins
    /echo [${Time}] Starting: ${taskid} Badgering the Goblins
    /doevents flush
    /zone frontiermtns badgeringgoblins
    /call Zoner
    /call Taskcheck
    /zone nurga badgeringgoblins
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /delay 20
    /target npc Korriz
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget korriz
    /call Taskcheck 
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Blasted_Stone
	/echo [${Time}] Starting: ${taskid} Blasted Stone
	/doevents flush
	/zone nurga blasted
	/call zoner
	/call taskcheck
	/zone frontiermtns blasted
	/call zoner
	/call taskcheck
	/zone lakeofillomen
	/call zoner
	/delay 30
	/target Gikrani
	/if (${Me.Invis}) /doability "Hide"
	/call hailtarget Gikrani
	/if (!${Me.Invis}) /doability "Hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call Counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Mind_the_Edge
	/echo [${Time}] Starting: ${taskid} Mind the Edge
	/doevents flush
	/zone nurga edge
	/call zoner
	/call taskcheck
	/zone Droga Edge
	/call zoner
	/call taskcheck
	/zone frontiermtns
	/call zoner
	/delay 30
	/target grenndo
	/if (${Me.Invis}) /doability "Hide"
	/call hailtarget grenndo
	/call taskcheck
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
	/zone dreadlands
	/call zoner
	/call Counter
/return

|~~~Level 40 Shroud~~~~|
Sub Event_Jungle_Trek 
	/echo [${Time}] Starting: ${taskid} Jungle Trek
	/doevents flush
	/zone citymist jungletrek
	/call zoner
	/call taskcheck
	/zone emeraldjungle jungletrek
	/call zoner
	/call taskcheck
	/zone trakanon
	/call zoner
	/delay 30 
	/target zuik
	/call hailtarget zuik
	/call taskcheck
	/zone dreadlands
	/cal zoner
	/call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Badgering_Kunark
	/echo [${Time}] Starting: ${taskid} Badgering Kunark
	/doevents flush
	/zone frontiermtns
	/call zoner 
	/zone overthere badgeringkunark
	/call zoner 
	/call taskcheck
	/zone Frontiermtns badgeringkunark
	/call zoner
	/call taskcheck
	/zone dreadlands
	/call zoner
	/delay 30
	/target fallstan
	/call hailtarget fallstan
	/call taskcheck
	/call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Unhappy_Campers
	/echo [${Time}] Starting: ${taskid} Unhappy Campers
	/doevents flush
	/zone overthere unhappy
	/call zoner
	/call taskcheck
	/warp loc 3444.11 2741.60 -159.01
	/if (${Me.Invis}) /doability "Hide"
	/zone timorous
	/call zoner
	/delay 30
	/warp loc 5610.02 -4232.00 8.57
	/call taskcheck
	/warp loc -4544.69 -3255.04 18.43
	/if (${Me.Invis}) /doability "Hide"
	/delay 30
	/zone firiona
	/call zoner
	/delay 30
	/target brizzana
	/call hailtarget brizzana
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Through_the_Mists
	/echo [${Time}] Starting: ${taskid} Through the Mists
	/doevents flush
	/zone citymist throughmist
	/call zoner
	/call taskcheck
	/zone emeraldjungle throughmist
	/call zoner
	/call taskcheck
	/zone trakanon
	/call zoner
	/delay 30
	/target npc Garkorra
	/call hailtarget Garkorra
	/call taskcheck
	/zone fieldofbone
	/call zoner
	/zone warslikswood
	/call zoner
	/zone dreadlands
	/call zoner
	/call counter
/return
	
|~~~Level 40 Shroud~~~~|
Sub Event_Taking_the_plunge
	/echo [${Time}] Starting: ${taskid} Taking the Plunge
	/doevents flush
	/zone nurga plunge
	/call zoner
	/call taskcheck
	/zone droga plunge
	/call zoner
	/call taskcheck
	/zone frontiermtns
	/call zoner
	/delay 30
	/target Shilur
	/call hailtarget Shilur
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

sub Event_Dig_In
    /echo [${Time}] Starting: ${taskid} Dig In
    /doevents flush
    /zone nurga digin
    /call Zoner
    /call Taskcheck
    /zone frontiermtns digin
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /delay 20
    /Target npc fallstan
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget Fallstan
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Kunark_Landing 
	/echo [${Time}] Starting: ${taskid} Kunark Landing
	/doevents flush
	/zone dreadlands
	/call zoner
	/zone Firiona
	/call Zoner
	/delay 30
	/target npc drabilt
	/if (${Me.Invis}) /doability "Hide"
	/delay 2s
	/zone timorous
	/call zoner
	/warp loc -9358, 2182, 261
	/call Taskcheck
	/target Jorbin
	/warp target
	/delay 3s
	/if (${Me.Invis}) /doability "Hide"
	/say travel to overthere
	/call zoner
	/delay 30
	/warp loc -1050.85, 3788.55, 62.20
	/call Taskcheck
	/zone frontiermtns
	/call Zoner
	/zone dreadlands
	/call Zoner
	/zone firiona
	/call Zoner
	/delay 20
	/Target npc telligron
	/if (${Me.Invis}) /doability "Hide"
	/call HailTarget telligron
	/call Taskcheck
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
	/zone dreadlands
	/call Zoner
	/call Counter
/return

sub Event_Fire_and_Rubble
    /echo [${Time}] Starting:  ${taskid} Fire and Rubble
    /doevents flush
    /zone Nurga rubble
    /call Zoner
    /call Taskcheck
    /zone frontiermtns rubble
    /call Zoner
    /call Taskcheck
    /zone lakeofillomen
    /call Zoner
    /target Villuloz 
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands 
    /call Zoner
    /call Counter
/return

sub Event_What_There
    /echo [${Time}] Starting: ${taskid} What Do They Do in There?
    /doevents flush
    /zone burningwood whatthere
    /call Zoner
    /call Taskcheck
    /zone frontiermtns whatthere
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /target bosellana 
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Counter
/return

sub Event_Luclin_Okay
    /echo [${Time}] Starting: ${taskid} At Least Luclin's Okay
    /doevents flush
    /zone burningwood luclin
    /call Zoner
    /call Taskcheck
    /zone skyfire luclin
    /call Zoner
    /call Taskcheck
    /zone overthere
    /call Zoner
    /target Khai
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Giant_Tidings
    /echo [${Time}] Starting: ${taskid} Giant Tidings
    /doevents flush
    /zone karnor gianttidings
    /call Zoner
    /call Taskcheck
    /zone dreadlands gianttidings
    /call Zoner
    /call Taskcheck
    /zone frontiermtns
    /call Zoner
    /target Auruee
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Jailed
    /echo [${Time}] Starting: ${taskid} Jailed!
    /doevents flush
    /zone nurga jailed
    /call Zoner
    /call Taskcheck
    /zone droga jailed
    /call Zoner
    /call Taskcheck
    /zone frontiermtns
    /call Zoner
    /target shilur
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Lush_Gardens
    /echo [${Time}] Starting: ${taskid} Lush Gardens
    /doevents flush 
    /zone lakeofillomen
    /call zoner
    /zone fieldofbone
    /call zoner
    /zone citymist lushgardens
    /call zoner
    /call Taskcheck
    /zone emeraldjungle lushgardens
    /call Zoner 
    /call Taskcheck
    /zone trakanon
    /call Zoner
    /target zuikzan
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_Jaws_of_Death
    /echo [${Time}] Starting: ${taskid} Jaws of Death
    /doevents flush
    /zone skyfire jawsofdeath
    /call Zoner
    /call Taskcheck
    /zone overthere jawsofdeath
    /call Zoner
    /call Taskcheck
    /if (${Me.Invis}) /doability "Hide"    
    /target Gnort
    /call HailTarget Gnort
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /call Counter
/return

Sub Event_Overlook
    /echo [${Time}] Starting: ${taskid} Overlook
    /doevents flush
	/zone charasis overlook
	/call zoner
	/call taskcheck
	/zone overthere overlook
	/call zoner
	/call taskcheck
	/zone frontiermtns
	/call zoner
	/if (${Me.Invis}) /doability "Hide"
	/target shilur
	/call hailtarget shilur
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
	/call taskcheck
	/zone dreadlands
	/call zoner
	/call counter
/return

sub Event_Checking_Cabilis
  /echo [${Time}] Starting: ${taskid} Checking in on Cabilis
  /doevents flush
  /zone warslikswood checkingcabilis
  /call Zoner
  /call Taskcheck
  /zone lakeofillomen checkingcabilis
  /call Zoner
  /call Taskcheck
  /zone firiona
  /call Zoner
  /delay 20
  /target Syelissa
  /if (${Me.Invis}) /doability "Hide"
  /call HailTarget syelissa
  /call Taskcheck
  /if (${Me.AbilityReady[Hide]}) /doability "Hide"
  /zone lakeofillomen
  /call Zoner
  /zone overthere
  /call Zoner
  /call Counter
/return

sub Event_Jaunt_Broken_Stone
    /echo [${Time}] Starting: ${taskid} Jaunt Along the Broken Stone
    /doevents flush
    /zone warslikswood brokenstone
    /call Zoner
    /call Taskcheck
    /zone lakeofillomen brokenstone
    /call Zoner
    /call Taskcheck
    /zone firiona
    /call Zoner
    /delay 20
    /target Syelissa
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget syelissa
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /zone overthere
    /call Zoner
    /call Counter
/return


sub Event_Following_Bandits
    /echo [${Time}] Starting: ${taskid} Following the Bandits Home
    /doevents flush
    /warp loc -1927 -3076 -43.50
    /call Taskcheck
    /zone warslikswood followingbandits
    /call Zoner
    /call Taskcheck
    /zone lakeofillomen
    /call Zoner
    /delay 20
    /target Nuhost
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone overthere
    /call Zoner
    /call Counter
/return

sub Event_Dangers_of_Deep
    /echo [${Time}] Starting: ${taskid} Dangers of the Deep
    /doevents flush
    /zone lakeofillomen dangersofdeep
    /call Zoner
    /call Taskcheck
    /zone firiona dangersofdeep
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /delay 20
    /Target Mythmoor
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget Mythmoor
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone overthere
    /call Zoner
    /call Counter
/return

sub Event_Earth_and_Sky
    /echo [${Time}] Starting: ${taskid} Earth and Sky
    /doevents flush
    /zone Frontiermtns earthsky
    /call Zoner
    /call Taskcheck
    /zone burningwood earthsky
    /call Zoner
    /call Taskcheck
    /zone overthere
    /call Zoner
    /delay 20
    /Target bazz
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget Bazz
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call zoner
    /call Counter
/return

sub Event_What_Left_Tower
    /echo [${Time}] Starting: ${taskid} What left Tower
    /doevents flush
    /zone lakeofillomen
    /call Zoner
    /delay 30
    /warp loc -1267.54 2678.02 211.22
    /call Taskcheck
    /zone Frontiermtns lefttower
    /call zoner
    /call Taskcheck
    /zone overthere
    /call Zoner
    /delay 20
    /Target npc ricken
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget Ricken
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call zoner
    /call Counter
/return

sub Event_Spires_and_Ruins
    /echo [${Time}] Starting: ${taskid} Spires_and_Ruins
    /doevents flush
    /zone lakeofillomen spires
    /call Zoner
    /call Taskcheck
    /zone Frontiermtns spires
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /delay 20
    /Target skyspeed
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone overthere
    /call zoner
    /call Counter
/return

sub Event_Where_Overthere
    /echo [${Time}] Starting: ${taskid} Where? Overthere!
    /doevents flush
    /zone lakeofillomen Where
    /call Zoner
    /call Taskcheck
    /zone warslikswood where
    /call Zoner
    /call Taskcheck
    /zone overthere
    /call Zoner
    /delay 20
    /Target Fleshblade
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /target Skizz
    /call zoner
    /call Counter
/return

sub Event_Mining_Kunark
    /echo [${Time}] Starting: ${taskid} Mining Kunark
    /doevents flush
    /zone lakeofillomen mining
    /call Zoner
    /delay 30
    /call Taskcheck
    /zone Frontiermtns mining
    /call Zoner
    /call Taskcheck
    /zone dreadlands
    /call Zoner
    /delay 20
    /Target skyspeed
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone overthere
    /call Zoner
    /call Counter
/return

sub Event_Holding_Fort
    /echo [${Time}] Starting: ${taskid} Holding the Fort
    /doevents flush
    /zone lakeofillomen holdingfort
    /call zoner
    /delay 30
    /call Taskcheck
    /zone Frontiermtns holdingfort
    /call zoner
    /call Taskcheck
    /zone overthere
    /call Zoner
    /delay 20
    /Target bazz
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /target skizz
    /call zoner
    /call Counter
/return

sub Event_Drachnid_Breeding
    /echo [${Time}] Starting: ${taskid} Drachnid Breeding Grounds
    /doevents flush
    /warp loc 1825, -5020, 108.48
    /call Taskcheck
    /zone burningwood breeding
    /call Zoner
    /call Taskcheck
    /zone skyfire
    /call Zoner
    /delay 20
    /Target npc Byllella Voon
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget Byllella
    /call Taskcheck 
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call counter
/return



sub Event_Remains_Empire
    /echo [${Time}] Starting: ${taskid} Remains of the Empire
    /doevents flush
    /zone karnor empire
    /call Zoner
    /call Taskcheck
    /zone dreadlands empire
    /call Zoner
    /call Taskcheck
    /warp succor
    /Target npc stillripple
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget stillripple
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Counter
/return

sub Event_Fortifying_Woods
    /echo [${Time}] Starting: ${taskid} Fortifying the Woods
    /doevents flush
    /zone burningwood fortifying
    /call Zoner
    /call Taskcheck
    /zone dreadlands fortifying
    /call Zoner
    /call Taskcheck
    /zone frontiermtns
    /call Zoner
    /delay 20
    /target npc Dagor
    /if (${Me.Invis}) /doability "Hide"
    /call HailTarget
    /call Taskcheck
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /zone dreadlands
    /call Zoner
    /call Counter
/return

sub Event_From_Mountains_Sea
	/echo [${Time}] Starting: ${taskid} From mountains to Sea
	/doevents flush
	/zone firiona
	/call zoner
	/warp loc -1791, 2724, -101.25
	/call taskcheck
	/zone dreadlands
	/call zoner
	/warp loc 1915, 3877.88, 678.88
	/call taskcheck
	/warp succor
	/target npc slad
	/if (${Me.Invis}) /doability "Hide"
	/call HailTarget slad
	/call Taskcheck
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
	/call Counter
/return

sub Event_Danger_Here_Goblins
	/echo [${Time}] Starting: ${taskid} Danger! Here be Goblins
	/doevents flush
	/zone nurga
	/call zoner
	/warp loc -943, -849, -172.13
	/call taskcheck
	/zone droga
	/call zoner
	/warp loc 345.78, 587.15, -189.75
	/call taskcheck
	/zone frontiermtns
	/call zoner
	/target npc teli
	/if (${Me.Invis}) /doability "Hide"
	/call HailTarget teli
	/call Taskcheck
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
	/zone dreadlands
	/call zoner
	/call Counter
/return

sub Event_Trailblazing
	/echo [${Time}] Starting: ${taskid} Trailblazing
	/doevents flush
	/zone nurga trailblazing
	/call zoner
	/call taskcheck
	/zone frontiermtns trailblazing
	/call zoner
	/call taskcheck
	/zone overthere
	/call zoner
	/delay 30
	/target npc rat
	/if (${Me.Invis}) /doability "Hide"
	/call HailTarget rat
	/call Taskcheck
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
        /zone dreadlands
        /call zoner
	/call Counter
/return

sub Event_Falling_into_Goblin_Terr
	/echo [${Time}] Starting: ${taskid} Fallin into Goblin Territory
	/doevents flush
	/zone nurga fallinggoblinterr
	/call zoner
	/call taskcheck
	/zone droga fallinggoblinterr
	/call zoner
	/call taskcheck
	/zone frontiermtns
	/call zoner
	/target npc shilur
	/if (${Me.Invis}) /doability "Hide"
	/call HailTarget shilur
	/call Taskcheck
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
	/zone dreadlands
	/call zoner
	/call Counter
/return

sub Event_High_and_Low
	/echo [${Time}] Starting: ${taskid} High and Low
	/doevents flush
	/zone Burningwood highlow
	/call Zoner
	/call taskcheck
	/zone skyfire highlow
	/call Zoner
	/call taskcheck
	/zone dreadlands
	/call Zoner
	/Target npc slad
	/if (${Me.Invis}) /doability "Hide"
	/call HailTarget slad
	/call Taskcheck
	/if (${Me.AbilityReady[Hide]}) /doability "Hide"
	/call Counter
/return

sub Event_Gypsies_and_Sand
	/echo [${Time}] Starting: ${taskid} Elves, Gypsies and Sand
	/doevents flush
	/zone lakeofillomen
	/call zoner
	/zone firiona
	/call zoner
	/zone timorous
	/warp loc -5236 -4261 3
	/call taskcheck
	/warp Loc 5854 3625 0.62
	/zone oasis	
	/call Zoner
	/delay 30
	/warp loc 4612.79 -1944.33 28.70
	/call taskcheck
	/warp loc -81.39 -330.77 107.16
	/target garcon
	/if (${Me.Invis}) /doability "Hide"
	/call hailtarget garcon
	/call taskcheck	
	/warp loc 4184.57 -2492.71 3.53
	/delay 2s
	/target tradil
	/if (${Me.Invis}) /doability "Hide"
	/say Travel to timorous deep	
	/call zoner
	/warp loc -4543.21 -3253 17.91
	/if (${Me.Invis}) /doability "Hide"
	/zone dreadlands	
	/call zoner
	/call Counter
/return


sub Event_Jaws_of_Death
    /echo [${Time}] Starting: ${taskid} Jaws of Death
    /doevents flush
    /zone skyfire jawsofdeath
    /call Zoner
    /call Taskcheck
    /zone overthere jawsofdeath
    /call Zoner
    /call Taskcheck
    /if (${Me.Invis}) /doability "Hide"    
    /target Gnort
    /call HailTarget Gnort
    /if (${Me.AbilityReady[Hide]}) /doability "Hide"
    /call Taskcheck
    /zone dreadlands
    /call zoner
    /call Counter
/return
 
Last edited:
Testing now! If you fixxed the 50's bug, which i assume you have by making it 2.3, then thanks so much!!
 
haha doesnt work for 51 or 53
well , my 53 got a task after 45 tries...
my 51 got a task first try and ld'd after he zoned...he did that in the old one too...
=<
 
ok, send me you .ini file. i want to check something out. also, is it just one mission he ld's at? or any mission he accepts?

did you try to shroud them down to 50? or keeping them the current forms?


testing the 50 missions as i type with my toon.
 
The kunark landing task is broken-- zones you to FV, once you target the gnome translocator then it will hail and warps you to a wrong location:

Rich (BB code):
lizardtour=-580.40 2480.15 -24 243

and just drops you in the middle of the water past the zone wall on the sw side of the map, does nothing else.
 
i just ran 5 straight missions of lvl 50 with no flaws.

quick update. red/l these files and try again for kunark landing. should be fine for you now.

will work on high and low tomorrow.
 
Last edited:
I load the hiderun offset, plugins: piggy, rwarp, superduper. It might be the hiderun offset.
 
only one character freezes when i use this... just one, that makes no sense to me...
 
only one character freezes when i use this... just one, that makes no sense to me...
then you have something loaded or turned on (via docrack) thats interfering with it. that is my guess.

cuase all night last night i left 3 toons run with this.

40 shroud, 55 shroud and 65 shroud. not a single problem with any of them. its gotta be something else interfering. i only have weightlimit offset loaded. i use piggy and rwarp plugin. thats about it. well i have other plugins loaded also, but can't remember which.

i'm thinking it might be with a docrack. i know when i play regular, if i have certain offsets loaded, it will crash me if i zone to much.
 
im not sure, because i now think its when i zone to a certain zone from LoIO...cause he is always crashed in loio
 
Lich is your comp have over .75 gigs of ram. My friend was running it with 512 ram and he would crash anytime a chain zone happened. There is time it will chain zone in the 50's. THis is hard on alot of comps cause there is no "pause" between zones. The zoner Sub delays a bit and lets the comp "rest a bit". So you could go in there and add in /zone ******* and /call zoners after each zone.

Now i dont know if this is the case but thats what it sounds like. (also happens if your vid card isnt good)
 
ran 50 shroud for 3ish hours last night and no problems. i'll let you know on the 55, 60, and 65's when i get to them :) oh and how much exp and such do you get at the higher levels? like the 65 ones for normal exp?
 
how much exp and such do you get at the higher levels? like the 65 ones for normal exp?

on my ranger that im lvling now, im at lvl 60. so not sure what 65 will give for reg exp. but at 60 i'm getting roughly 2-3 %. (i think.) at 65 using 100% to aa i get about 4-6%

@ lichbone...

i tihnk its a certain mission, may be wrong but...its only happening with my 51

which mission is it? are you shrouded or staying in regular form?

also someoneorsomething brought up a good point. what is yer video, and ram specs? i am running with 2 gig of ram and a video card with 256 meg of ram. i can run for 2 days straight (2 accounts at same time) before i start noticing lag, issues. then i reboot.
 
updated advtaskwarp.ini re copy/paste. broken mission. or edit your current version so that line

Rich (BB code):
interesting hall=1

is changed to a =0
 
oh its not my computer, i can leave 3-4 doing this mission for days without much problems... it ONLY happens with one character, and only when i zone into loio
 
3djoker said:
on my ranger that im lvling now, im at lvl 60. so not sure what 65 will give for reg exp. but at 60 i'm getting roughly 2-3 %. (i think.) at 65 using 100% to aa i get about 4-6%

At 65, 100% to AA yields 12% per trip, approximately 2 hrs per AA.
 
Ok if these freeze on you please post the task that is giving you trouble. Also make a hotkey that says
/mac advtaskwarp2
/log on

This way you will have logs of everything you do
 
Can't Get Kunark Landing to run. Tries to /zone dreadlands, when i'm already in there, then /zones me to FV, where I fall for 20k or drown. Heh, deadly.
:)

~R2H
 
the timing is wrong between zoning and hide, that is what is causing the zone fuction to not work at the FV translocator. That and its trying to warp you in TD while you are still in FV, thats why you are ending up at the sw side of your map which is where you should be in TD. I havent tried sidden's zoner code yet, mabey that will help. Where exactly are you suppose to insert the following code?

Rich (BB code):
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zoner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~ Very nice function to pause events while you are zoning ...
|~ If you don't like this one ... "Don't Be A Zoner ... Be A Stoner ..."
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Sub Zoner(string ZoneName)
:Zoning
/if (${Zone.ID}!=${Zone[${ZoneName}].ID}) /goto :zoning
/delay 2s	
/return
 
that gets inserted into advtaskwarp2.mac

will try that in mine and see if it works.
 
Here's a HUD that I use for tasking ....

Rich (BB code):
    Task_Label=3,140,56,240,127,0,Current Task ${Window[TASK_TaskWnd].Child[TASK_TaskTimer].Text}: ${Window[TASK_TaskWnd].Child[TASK_TaskList].List[1,2]}
    Task_Obj01=3,140,67,240,127,0,  ${Window[TaskWnd].Child[TASK_TaskElementList].List[1]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[1,3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[1,2]}  
    Task_Obj02=3,140,78,240,127,0,  ${Window[TaskWnd].Child[TASK_TaskElementList].List[2]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[2,3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[2,2]}  
    Task_Obj03=3,140,89,240,127,0,  ${Window[TaskWnd].Child[TASK_TaskElementList].List[3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[3,3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[3,2]}  
    Task_Obj04=3,140,100,240,127,0,  ${Window[TaskWnd].Child[TASK_TaskElementList].List[4]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[4,3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[4,2]}  
    Task_Obj05=3,140,111,240,127,0,  ${Window[TaskWnd].Child[TASK_TaskElementList].List[5]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[5,3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[5,2]}  
    Task_Obj06=3,140,122,240,127,0,  ${Window[TaskWnd].Child[TASK_TaskElementList].List[6]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[6,3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[6,2]}  
    Task_Obj07=3,140,133,240,127,0,  ${Window[TaskWnd].Child[TASK_TaskElementList].List[7]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[7,3]}   ${Window[TaskWnd].Child[TASK_TaskElementList].List[7,2]}  
    Task_Obj08=3,140,144,240,127,0,Now: ${Math.Calc[${Macro.RunTime}/60]} Go: ${TMR_GoTask}

Normally, I leave the Quest Journal open but shrink it all the way down. With the HUD you can monitor your tasks and it has a counter for when you'll go to your next cycle.
 
It is already in the mac. You'll get stuck in zones if the task event isn't trigger correctly. Usually means that MQ2 sees that you have zoned but the client doesn't know it yet. It can be fixed by increasing the .5 sec delay to 1 sec, but keep in mind that if you land in a hot area that one second can be trouble.

I'd suggest marking the task that is giving you greif a whomping 0

deeany said:
the timing is wrong between zoning and hide, that is what is causing the zone fuction to not work at the FV translocator. That and its trying to warp you in TD while you are still in FV, thats why you are ending up at the sw side of your map which is where you should be in TD. I havent tried sidden's zoner code yet, mabey that will help. Where exactly are you suppose to insert the following code?

Rich (BB code):
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zoner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
~ Very nice function to pause events while you are zoning ...
|~ If you don't like this one ... "Don't Be A Zoner ... Be A Stoner ..."
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Sub Zoner(string ZoneName)
:Zoning
/if (${Zone.ID}!=${Zone[${ZoneName}].ID}) /goto :zoning
/delay 2s	
/return
 
I'll try the suggestions when I get home from work. As of right now, I can't get lvl40 shroud tasks to work.
 
Man, I'm frustrated with taskmasters right now. I'm in DL, 65 Rog shroud. Yet, exp is about 1/3%(in lvl mind you) per task, and plat is in the range of 42,43pp a task. I don't quite get it. My brother runs this mac and gets about 1%(in lvl mind you) and gets the 72 or so pp.

When the mac asks for tasks, the tasks I get are in the lvl45 range. Have I just gone retarded being in college? Hah, I can't figure it out. Any suggestions?


R2H
 
reformed........

ok, no you haven't. i have never had that happen to me...... until last night.

my usual character i run is 65 shroud. has never had problems. yesterday i noticed it hiccupped. looked to see what mission it was stuck on and low and behold it was a lvl 40 mission.

then i "=0" that mission on my .ini. ran it again for a few hours fine, and went to bed. this morning i wake up to find it got stuck on another lvl 40 mission about 30 minutes after i laid down.

im not sure if sony is changing some stuff around on us or not. will keep an eye open for it.
 
Thanks goodness. I was getting way too mad at it, considering it's a game. Hah, I have serious problems with things that don't work. Good to know I haven't gone insane. Thanks man. :p
 
To eliminate any possible confusion, when I get to level 65 I alter my task INI by (1) re-labeling the Dreadlands section to Dreadlands2, (2) making a new Dreadlands section immediately above the renamed one, and (3) moving to the new section only those tasks I want to run at 65. I use the 4 standard for this level (Giant Expedition, Mystic Ring, Scary Caves, Lookout Below) plus several Veksar tasks (so players in Karnor don't see me quite as often).

When I need/want to run lower level tasks, I simply remark the dreadlands2 section header. I chose this approach because I was foraging during the down time in the 15 minute cycle and wanted to be sure to minimize the time I was running tasks.
 
This is acting Very odd this morning...i set it up on 65's (some shrouded)
and i turn on macro, when i come back they have missions but arnt ,moving, it doesnt say starting mystic ring or anything...they are just sitting there.

So, i restart the macro on them all and some of my bots get the mission and start, but some dont...if i restart it enough they will all start the mission, but second time around get caught up again... any ideas?
They are all getting 65 missions, mystic rings , giant expo , lookout below, scary caves, jailing the dead.... ill post my ini and all that if you like, but its been working fine for days( for 65 at least)
[The Dreadlands]
Another Way Out=1
Are They Bandits?=1
At least Luclin's Okay=1
Big Holes Everywhere=1
Bridge and Beyond=1
Carrying the Moon=1
Caves and Claws=1
Cold-Blooded Camping=1
Crater Rim Run=1
Cross the Bridge=1
Don't Drink That...=1
Dreaded Giants=1
Entrance of Disaster=1
Giant Expedition=1
Giant Tidings=1
Grand Experiment=1
Grub Time=1
Hey, Watch Out Over There=1
High and Low=1
It's Murky in There=1
Interesting Hall=1
Jailing the Dead=1
Jaws of Death=1
Jailed!=1
Lands of Dread=1
Learning About Hornets=1
Looking Over the Edge=1
Lookout Below=1
Lush Gardens=1
Meteor Where?=1
Mind the Bees=1
Misty Sights=1
Mountaineering=1
Mouth of the Dragon=1
Murky Cells=1
Mystic Ring=1
One Dead Tree=1
Over Where?=1
Poor Tree=1
Poor Old Tree=1
Preparations=1
Race for Literacy=1
Riding into the Mist=1
Ruins Everywhere=1
Scary Caves=1
Serenity Near the Lake=1
Specters and Stone=1
Statue Garden=1
Stirring Things Up=1
Stoneworks=1
The Temple Mines=1
Through the Rubble=1
To the Castle!=1
Tomb Excursion=1
Upward Mobility=1
What Do They Do in There?=1
What Place is This?=1
NULL=

[The Overthere]
Badgering the Goblins=1
Badgering Kunark=1
Blasted Stone=1
Checking in on Cabilis=1
Danger, Here be Goblins=1
Dangers of the Deep=1
Dig in=1
Docking in Kunark=1
Drachnid Breeding Grounds=1
Drop into the Temple=1
Earth and Sky=1
Elves, Gypsies and Sand=1
Falling into Goblin Territory=1
Following the Bandits Home=1
Fortifying the woods=1
From the Mountains to the Sea=1
Gallery and Statuary=1
High and Low=1
Holding the Fort=1
Into the Mines=1
It's Dinner Time=1
Jaunt Along the Broken Stone=1
Jaws of Death=1
Jungle Trek=1
Kunark Landing=1
Mining Kunark=1
Mind the Edge=1
Overlook=1
Remains of an empire=1
Spires and Ruins=1
Taking the Plunge=1
Through the Rubble=1
Through the Mists=1
Trailblazing=1
Undesireables=1
Unhappy Campers=1
What's Left of the Tower=1
Where? Overthere!=1

[The Swamp of No Hope]
Delving the Mines=1
Death BY Drowning=1
Death bY Drowning=1
Everything in Ruins=1
Lizard Tour=1
March for Drolvarg Literacy=1
On the Watch for Drolvarg=1
Pillars of Civilization?=1
Stone-Faced Lizards=1
What Lies Below=1

[The Gulf of Gunthak]
Do You Believe=1
It's a Tradition=1
Leaving Home=1
Making a Stand=1
Paying Homage=1
Scorn by the Wind=1
Stormwave Ho!=1
Time for Bed=1
Treasure for Everyone=1
Where Underground?=1

[The Western Plains of Karana]
Bringing Books to the Plains=1
Mining Operation=1
Raised by Wolves?=1
Gnoll and Go=0
Mud Crossing=1
Lord of the Castle?=1
Goblin Tracking=1
Outpost One Lower Patrol Route=1
Fork in the Road=1
Nice Bridge=1
Through High Hold=1
Road to Runnyeye=1
Journey to High Hold Keep=1
Over the Bridge=1
Staging a Raid=1
Karana Run=1
Ridge Run=1
Outpost One=1
Down the Pass=1
Basements and Plains=1
Dropping in on Bandits=1
Stone-Faced=1
Which Way?=1
The Life of a Fisherman=1
Mining is Hard Work=1
Get Your Bearings and Go!=1
Back Home on the Farm=1
Looks Good from Here!=1
Into the Canyon=1
Visiting the Homestead=1
Behold, the Mining Operation!=1
Along the Waterway=1
You've Ruined it!=1
This One's For the Birds=1
Caution: Mud Crossing=1
Behold, the Mining Operation! =1
Keep Going=1
Coming Down the Mountain=1
Beyond the Settled Lands=1
Runner fom Outpost Two=1
Spans, Canyons and Caves=1
Into the Mountain Pass=1

|~ Level 65 Shroud ~~ Dreadlands
#Event Giant_Expedition "You have been assigned the task 'Giant Expedition'."
#Event Mystic_Ring "You have been assigned the task 'Mystic Ring'."
#Event Lookout_Below "You have been assigned the task 'Lookout Below'."
#Event Scary_Caves "You have been assigned the task 'Scary Caves'."

|~ Level 60 - 61 Shroud
#Event Dreaded_Giants "You have been assigned the task 'Dreaded Giants'."
#Event To_Castle "You have been assigned the task 'To the Castle!'."
#Event Lands_of_Dread "You have been assigned the task 'Lands of Dread'."
#Event Lush_Gardens "You have been assigned the task 'Lush Gardens'."

|~ Level 55? Shroud ~~ Dreadlands
#Event One_Dead_Tree "You have been assigned the task 'One Dead Tree'."
#Event High_Low "You have been assigned the task 'High and Low#*#'."
#Event Upward_Mobility "You have been assigned the task 'Upward Mobility#*#'."
#Event Stirring_Things_Up "You have been assigned the task 'Stirring Things Up#*#'."
#Event Learning_About_Hornets "You have been assigned the task 'Learning About Hornets#*#'."
#Event Through_Rubble "You have been assigned the task 'Through the Rubble#*#'."
#Event Bridge_Beyond "You have been assigned the task 'Bridge and Beyond#*#'."
#Event Mind_Bees "You have been assigned the task 'Mind the Bees#*#'."
#Event Misty_Sights "You have been assigned the task 'Misty Sights'."
#Event Race_Literacy "You have been assigned the task 'Race for Literacy'."
#Event Crater_Run "You have been assigned the task 'Crater Rim Run'."
#Event Another_Way "You have been assigned the task 'Another Way Out'."
#Event Murky_Cells "You have been assigned the task 'Murky Cells'."

|~ Level 50 Shroud ~~ Dreadlands
#Event Serenity_Near_Lake "You have been assigned the task 'Serenity Near the Lake'."
#Event Looking_Over_Edge "You have been assigned the task 'Looking Over the Edge'."
#Event Jaws_of_Death "You have been assigned the task 'Jaws of Death'."
#Event Meteor_Where "You have been assigned the task 'Meteor Where?'."
#Event Cross_the_Bridge "You have been assigned the task 'Cross the Bridge'."
#Event Preparations "You have been assigned the task 'Preparations'."
#Event Cold-Blooded_Camping "You have been assigned the task 'Cold-Blooded Camping'."
#Event The_Temple_Mines "You have been assigned the task 'The Temple Mines'."
#Event Entrance_Disaster "You have been assigned the task 'Entrance of Disaster'."
#Event Tomb_Excursion "You have been assigned the task 'Tomb Excursion'."
#Event Are_Bandits "You have been assigned the task 'Are They Bandits?'."
#Event Carrying_moon "You have been assigned the task 'Carrying the Moon'."
#Event Specters_Stone "You have been assigned the task 'Specters and Stone'."

|~ Level 45 Shroud ~~ Dreadlands
#Event Mountaineering "You have been assigned the task 'Mountaineering on Kunark'."
#Event Statue_Garden "You have been assigned the task 'Statue Garden'."
#Event Hey_Watch_Over_There "You have been assigned the task 'Hey, Watch Out Over there!'."
#Event Mouth_of_Dragon "You have been assigned the task 'Mouth of the Dragon'."
#Event Big_Holes_Everywhere "You have been assigned the task 'Big Holes Everywhere'."
#Event Ruins_Everywhere "You have been assigned the task 'Ruins Everywhere'."
#Event Dont_Drink_That "You have been assigned the task 'Don't Drink That...'."
#Event Its_Murky_in_There "You have been assigned the task 'It's Murky in There'."
#Event What_Place_is_This "You have been assigned the task 'What Place is This?'."
#Event Jailing_the_Dead "You have been assigned the task 'Jailing The Dead'."
#Event Poor_Tree "You have been assigned the task 'Poor Tree'."
#Event Fire_and_Rubble "You have been assigned the task 'Fire and Rubble'."
#Event What_There "You have been assigned the task 'What Do They Do in There?'."
#Event Luclin_Okay "You have been assigned the task 'At Least Luclin's Okay'."
#Event Giant_Tidings "You have been assigned the task 'Giant Tidings'."
#Event Jailed "You have been assigned the task 'Jailed!'."
#Event Jaws_of_Death "You have been assigned the task 'Jaws of Death'."
#Event Overlook "You have been assigned the task 'Overlook'."

|~ Level 40 Shroud ~~ Dreadlands
#Event Dinner_Time "You have been assigned the task 'It's Dinner Time'."
#Event Drop_into_Temple "You have been assigned the task 'Drop into the Temple'."
#Event Badgering_Goblins "You have been assigned the task 'Badgering the Goblins'."
#Event Blasted_Stone "You have been assigned the task 'Blasted Stone'."
#Event Mind_the_Edge "You have been assigned the task 'Mind the Edge'."
#Event Jungle_Trek "You have been assigned the task 'Jungle Trek'."
#Event Badgering_Kunark "You have been assigned the task 'Badgering Kunark'."
#Event Unhappy_Campers "You have been assigned the task 'Unhappy Campers'."
#Event Through_the_Mists "You have been assigned the task 'Through the Mists'."
#Event Taking_the_plunge "You have been assigned the task 'Taking the Plunge'."
#Event Dig_In "You have been assigned the task 'Dig in'."
#Event Kunark_Landing "You have been assigned the task 'Kunark Landing'."

|~ Level 35 Shroud ~~ Overthere
#Event Jaunt_Broken_Stone "You have been assigned the task 'Jaunt Along the Broken Stone'."
#Event Checking_Cabilis "You have been assigned the task 'Checking in on Cabilis'."
#Event Gypsies_and_Sand "You have been assigned the task 'Elves, Gypsies and Sand'."
#Event Where_Overthere "You have been assigned the task 'Where? Overthere!'."
#Event Following_Bandits "You have been assigned the task 'Following the Bandits Home'."
#Event Dangers_of_Deep "You have been assigned the task 'Dangers of the Deep'."
#Event Earth_and_Sky "You have been assigned the task 'Earth and Sky'."
#Event What_Left_Tower "You have been assigned the task 'What's Left of the Tower'."
#Event Spires_and_Ruins "You have been assigned the task 'Spires and Ruins'."
#Event Mining_Kunark "You have been assigned the task 'Mining Kunark'."
#Event Holding_Fort "You have been assigned the task 'Holding the Fort'."
#Event Drachnid_Breeding "You have been assigned the task 'Drachnid Breeding Grounds'."
#Event Remains_Empire "You have been assigned the task 'Remains of an empire'."
#Event Fortifying_Woods "You have been assigned the task 'Fortifying the woods'."
#Event From_Mountains_Sea "You have been assigned the task 'From the Mountains to the Sea'."
#Event Danger_Here_Goblins "You have been assigned the task 'Danger,Here be Goblins...'."
#Event Trailblazing "You have been assigned the task 'Trailblazing'."
#Event Falling_into_Goblin_Terr "You have been assigned the task 'Falling into Goblin Territory'."
#Event High_and_Low "You have been assigned the task 'High and Low'."



|~~ DEFAULT TASK TEMPLATE
|sub Event_
| /echo [${Time}] Starting: EventLongName
| /doevents flush
| /zone
| /call Zoner
| /call Taskcheck
| /zone
| /call Zoner
| /call Taskcheck
| /zone
| /call Zoner
| /target npc
| /if (${Me.Invis}) /doability "Hide"
| /call HailTarget
| /call Taskcheck
| /if (${Me.AbilityReady[Hide]}) /doability "Hide"
| /zone
| /call Zoner
| /call Counter
|/return

sub Event_Giant_Expedition
/echo [${Time}] Starting: Giant Expedition
/doevents flush
/zone karnor giantexp
/call Zoner
/call Taskcheck
/zone dreadlands giantexp
/call Zoner
/call Taskcheck
/zone frontiermtns
/call Zoner
/Target npc Shilur
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

Sub Event_Lookout_Below
/echo [${Time}] Starting: Lookout Below
/doevents flush
/zone karnor lookout
/call Zoner
/call Taskcheck
/zone dreadlands lookout
/call Zoner
/call Taskcheck
/zone firiona
/call Zoner
/target npc Telligron
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Mystic_Ring
/echo [${Time}] Starting: Mystic Ring
/doevents flush
/zone karnor mystic
/call Zoner
/call Taskcheck
/zone dreadlands mystic
/call Zoner
/call Taskcheck
/zone Firiona
/call Zoner
/Target npc Socaldoor
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Scary_Caves
/echo [${Time}] Starting: Scary Caves
/doevents flush
/zone karnor scarycaves
/call Zoner
/call Taskcheck
/zone dreadlands scarycaves
/call Zoner
/call Taskcheck
/zone frontiermtns
/call Zoner
/Target npc Shilur
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_High_Low
/echo [${Time}] Starting: High and Low
/doevents flush
/zone burningwood highlow
/call Zoner
/call Taskcheck
/zone skyfire highandlow
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target matranisu
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/call Counter
/return

sub Event_Upward_Mobility
/echo [${Time}] Starting: Upward mobility
/doevents flush
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone burningwood upwardmobility
/call Zoner
/call Taskcheck
/zone chardok upwardmobility
/call Zoner
/call Taskcheck
/zone burningwood
/call Zoner
/zone skyfire
/call Zoner
/target vellendoor
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone burningwood
/call Zoner
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Stirring_Things_Up
/echo [${Time}] Starting: Stirring things up
/doevents flush
/zone burningwood stirring
/call Zoner
/call Taskcheck
/zone chardok stirring
/call Zoner
/call Taskcheck
/zone burningwood
/call Zoner
/zone skyfire
/call Zoner
/target Druania
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone burningwood
/call Zoner
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Learning_About_Hornets
/echo [${Time}] Starting: Learning about Hornets
/doevents flush
/zone burningwood learninghornet
/call Zoner
/call Taskcheck
/zone chardok learninghornet
/call Zoner
/call Taskcheck
/zone burningwood
/call Zoner
/zone skyfire
/call Zoner
/target Brynnellen
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone burningwood
/call Zoner
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Through_Rubble
/echo [${Time}] Starting: Through the Rubble
/doevents flush
/zone burningwood rubble
/call Zoner
/call Taskcheck
/zone chardok rubble
/call Zoner
/call Taskcheck
/zone burningwood
/call Zoner
/zone skyfire
/call Zoner
/target Eshaan
/call HailTarget eshaan
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone burningwood
/call zoner
/delay 30s
/zone dreadlands
/call Counter
/return

sub Event_Mind_Bees
/doevents flush
/zone burningwood
/call Zoner
/zone dreadlands mindbees
/call Zoner
/call Taskcheck
/zone burningwood mindbees
/call Zoner
/call Taskcheck
/zone skyfire
/call Zoner
/target Druania
/if (${Me.Invis}) /doability "Hide"
/call HailTarget druania
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone burningwood
/call Zoner
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Stone_Faced_Lizards
/echo [${Time}] Starting: Stone-Faced Lizards
/doevents flush
/zone firiona stonefacedlizards
/call Zoner
/call Taskcheck
/zone lakeofillomen stonefacedlizards
/call Zoner
/call Taskcheck
/zone warslikswood
/call Zoner
/target Karren
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Mountaineering
/echo [${Time}] Starting: Mountaineering
/doevents flush
/zone lakeofillomen mountaineering
/call Zoner
/call Taskcheck
/zone frontiermtns mountaineering
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target Bosellana
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/call Counter
/return

sub Event_Statue_Garden
/echo [${Time}] Starting: Statue Garden
/doevents flush
/warp loc 2200.50 4930.00 1037.13
/call Taskcheck
/zone frontiermtns statuegarden
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target Matranisu
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/call Counter
/return

sub Event_Hey_Watch_Over_There
/echo [${Time}] Starting: Hey Watch Out Overthere
/doevents flush
/zone lakeofillomen watchoutoverthere
/call Zoner
/call Taskcheck
/zone frontiermtns watchoutoverthere
/call Zoner
/call Taskcheck
/zone lakofillomen
/call Zoner
/target Malkez
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Jaws_of_Death
/echo [${Time}] Starting: Jaws of Death
/doevents flush
/zone skyfire jawsofdeath
/call Zoner
/call Taskcheck
/zone overthere jawsofdeath
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target Malkex
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/call Counter
/return

sub Event_Mouth_of_Dragon
/echo [${Time}] Starting: Mouth of the Dragon
/doevents flush
/zone burningwood mouthofthedragon
/call Zoner
/call Taskcheck
/zone skyfire mouthofthedragon
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target Raobez
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/call Counter
/return

sub Event_Serenity_Near_Lake
/echo [${Time}] Starting: Serenity Near the Lake
/doevents flush
/zone lakeofillomen
/call zoner
/zone fieldofbone
/call zoner
/zone citymist serenitynearlake
/call Zoner
/call Taskcheck
/zone emeraldjungle serenitynearlake
/call Zoner
/call Taskcheck
/zone trakanon
/call Zoner
/target Lash
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone fieldofbone
/call zoner
/zone lakeofillomen
/call zoner
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Looking_Over_Edge
/echo [${Time}] Starting: Looking Over the Edge
/doevents flush
/zone lakeofillomen
/call zoner
/zone fieldofbone
/call zoner
/zone citymist lookingoveredge
/call Zoner
/call Taskcheck
/zone emeraldjungle lookingoveredge
/call Zoner
/zone fieldofbone lookingoveredge
/call Zoner
/target npc Loran
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone lakeofillomen
/call zoner
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Dreaded_Giants
/echo [${Time}] Starting: Dreaded Gants
/doevents flush
/zone karnor dreadedgiants
/call Zoner
/call Taskcheck
/zone dreadlands dreadedgiants
/call Zoner
/call Taskcheck
/zone firiona
/call Zoner
/Target npc Telli
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_To_Castle
/doevents flush
/zone karnor tothecastle
/call Zoner
/call Taskcheck
/zone dreadlands tothecastle
/call Zoner
/call Taskcheck
/zone firiona
/call zoner
/target npc jith
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Poor_Tree
/echo [${Time}] Starting: Poor Tree
/doevents flush
/zone Firiona
/call Zoner
/zone lakeofillomen
/call Zoner
/zone veksar poortree
/call Zoner
/call Taskcheck
/zone lakeofillomen poortree
/call Zoner
/call Taskcheck
/zone warslikswood
/call Zoner
/target npc Juikull
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/if (${Me.AbilityReady["Hide"]}) /doability "Hide"
/call Taskcheck
/zone lakeofillomen
/call Zoner
/zone Firiona
/call Zoner
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Lands_of_Dread
/echo [${Time}] Starting: Lands of Dread
/doevents flush
/zone karnor landsofdread
/call Zoner
/call Taskcheck
/zone dreadlands landsofdread
/call Zoner
/call Taskcheck
/zone frontiermtns
/call Zoner
/if (${Me.Invis}) /doability "hide"
/target npc Dagor
/call HailTarget
/if (!${Me.Invis}) /doability "hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_One_Dead_Tree
/echo [${Time}] Starting: One Dead Tree
/doevents flush
/zone Firiona
/call Zoner
/zone lakeofillomen
/call Zoner
/zone veksar onedeadtree
/call Zoner
/call Taskcheck
/zone lakeofillomen onedeadtree
/call Zoner
/call Taskcheck
/zone frontiermtns
/call Zoner
/if (${Me.Invis}) /doability "hide"
/Target npc Aurueen
/call HailTarget
/if (!${Me.Invis}) /doability "hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

Sub Event_Meteor_Where
/echo [${Time}] Starting: Meteor Where? (50)
/doevents flush
/zone chardok meteor
/call zoner
/call taskcheck
/zone burningwood meteor
/call zoner
/call taskcheck
/zone dreadlands
/call zoner
/if (${Me.Invis}) /doability "hide"
/target korriz
/call hailtarget korriz
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/call counter
/return

Sub Event_Cross_the_Bridge
/echo [${Time}] Starting: Cross the Bridge
/doevents flush
/zone sebilis Crossbridge
/call zoner
/call taskcheck
/zone trakanon Crossbridge
/call zoner
/call taskcheck
/zone emeraldjungle
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc kanranoz
/call hailtarget kanranoz
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone fieldofbone
/call Zoner
/zone lakeofillomen
/call Zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Preparations
/echo [${Time}] Starting: Preparations
/doevents flush
/zone Firiona
/call Zoner
/zone lakeofillomen
/call Zoner
/zone fieldofbone
/call zoner
/zone citymist Preparations
/call zoner
/call taskcheck
/zone emeraldjungle Preparations
/call zoner
/call taskcheck
/zone fieldofbone
/call zoner
/if (${Me.Invis}) /doability "hide"
/target NPC Mallagan
/call hailtarget Mallagan
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Cold-Blooded_Camping
/echo [${Time}] Starting: Cold-Blooded Camping
/doevents flush
/zone trakanon coldblooded
/call zoner
/call taskcheck
/zone sebilis coldblooded
/call zoner
/call taskcheck
/zone emeraldjungle
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Forcallgorn
/call hailtarget Forcal
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone fieldofbone
/call zoner
/zone lakeofillomen
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_The_Temple_Mines
/echo [${Time}] Starting: The_Temple_Mines
/doevents flush
/zone droga templemines
/call zoner
/call taskcheck
/zone nurga templemines
/call zoner
/call taskcheck
/zone frontiermtns
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Khieka
/call hailtarget Khieka
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Entrance_Disaster
/echo [${Time}] Starting: Entrance of Disaster
/doevents flush
/zone citymist Entrancedisaster
/call zoner
/call taskcheck
/zone emeraldjungle Entrancedisaster
/call zoner
/call taskcheck
/zone Fieldofbone
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Rasaku
/call hailtarget Rasaku
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Tomb_Excursion
/echo [${Time}] Starting: Tomb Excursion
/doevents flush
/zone sebilis tomb
/call zoner
/call taskcheck
/zone trakanon tomb
/call zoner
/call taskcheck
/zone swampofnohope
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Genban
/call hailtarget genban
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Carrying_Moon
/echo [${Time}] Starting: Carrying the Moon
/doevents flush
/zone burningwood carrymoon
/call zoner
/call taskcheck
/zone skyfire carrymoon
/call zoner
/call taskcheck
/zone dreadlands
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc korriz
/call hailtarget korriz
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/call counter
/return

Sub Event_Are_Bandits
/echo [${Time}] Starting: Are They Bandits?
/doevents flush
/zone citymist bandits?
/call zoner
/call taskcheck
/zone emeraldjungle bandits?
/call zoner
/call taskcheck
/zone fieldofbone
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Karunku
/call hailtarget karunku
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Specters_Stone
/echo [${Time}] Starting: Specters and Stone
/doevents flush
/zone sebilis spectersstone
/call zoner
/call taskcheck
/zone trakanon spectersstone
/call zoner
/call taskcheck
/zone emeraldjungle
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Gelliza
/call hailtarget Gelliza
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone fieldofbone
/call zoner
/zone lakeofillomen
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Waterways
/echo [${Time}] Starting: Waterways
/doevents flush
/zone trakanon waterways
/call zoner
/call taskcheck
/zone emeraldjungle waterways
/call zoner
/call taskcheck
/if (${Me.Invis}) /doability "hide"
/target npc Gelliza
/call Hailtarget Gelliza
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Misty_Sights
/echo [${Time}] Starting: Misty Sights
/doevents flush
/zone lakeofillomen
/call zoner
/zone fieldofbone
/call zoner
/delay 30
/zone citymist mistysights
/call zoner
/call taskcheck
/zone emeraldjungle mistysights
/call zoner
/call taskcheck
/zone fieldofbone
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Zikana
/call hailtarget Zikana
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Bridge_Beyond
/echo [${Time}] Starting: Bridge and Beyond
/doevents flush
/zone Sebilis bridgebeyond
/call zoner
/call taskcheck
/Zone trakanon bridgebeyond
/call zoner
/call taskcheck
/zone emeraldjungle
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc kanranoz
/call hailtarget kanranoz
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone fieldofbone
/call zoner
/zone swampofnohope
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Race_Literacy
/echo [${Time}] Starting: Race for Literacy
/doevents flush
/zone sebilis literacy
/call zoner
/call taskcheck
/zone trakanon
/call zoner
/call taskcheck
/zone emeraldjungle
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc forcallgorn
/call hailtarget forcallgorn
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone fieldofbone
/call zoner
/zone swampofnohope
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Crater_Run
/echo [${Time}] Starting: Crater Rim Run
/doevents flush
/zone frontiermtns
/call zoner
/zone dreadlands craterrun
/call zoner
/call taskcheck
/zone burningwood craterrun
/call zoner
/call taskcheck
/zone skyfire
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc vellendoor
/call hailtarget vellendoor
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Another_Way
/echo [${Time}] Starting: Another Way Out (55)
/doevents flush
/zone Sebilis anotherway
/call zoner
/call taskcheck
/zone Trakanon anotherway
/call zoner
/call taskcheck
/zone emeraldjungle
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc llenee
/call hailtarget llenee
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone fieldofbone
/call zoner
/zone swampofnohope
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Murky_Cells
/echo [${Time}] Starting: Murky Cells (55)
/doevents flush
/zone Sebilis murkycells
/call zoner
/call taskcheck
/zone trakanon murkycells
/call zoner
/call taskcheck
/zone swampofnohope
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc kellboa
/call hailtarget kellboa
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Ruins_Everywhere
/echo [${Time}] Starting: Ruins Everywhere
/doevents flush
/zone Firiona
/call zoner
/zone lakeofillomen
/call zoner
/zone veksar ruinseverywhere
/call zoner
/call taskcheck
/zone lakeofillomen ruinseverywhere
/call zoner
/call taskcheck
/zone Firiona
/call zoner
/if (${Me.Invis}) /doability "hide"
/Target npc Syelissa
/call HailTarget Syelissa
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Dont_Drink_That
/echo [${Time}] Starting: Don't Drink That
/doevents flush
/zone firiona
/call zoner
/zone swampofnohope
/call zoner
/zone trakanon dontdrinkthat
/call zoner
/call taskcheck
/zone sebilis dontdrinkthat
/call zoner
/call taskcheck
/zone trakanon
/call zoner
/zone swampofnohope
/call zoner
/if (${Me.Invis}) /doability "hide"
/target npc Muirkiaz
/call HailTarget Muirkiaz
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone firiona
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_Jailing_the_Dead
/echo [${Time}] Starting: Jailing The Dead
/doevents flush
/zone firiona
/call Zoner
/zone swampofnohope
/call Zoner
/zone trakanon
/call Zoner
/zone sebilis jailingthedead
/call Zoner
/call taskcheck
/zone trakanon jailingthedead
/call Zoner
/call taskcheck
/zone emeraldjungle
/call Zoner
/if (${Me.Invis}) /doability "hide"
/target npc Gelliza
/call HailTarget Gelliza
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone trakanon
/call zoner
/zone swampofnohope
/call zoner
/zone firiona
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

Sub Event_What_Place_is_This
/echo [${Time}] Starting: What Place is This?
/doevents flush
/zone frontiermtns
/call Zoner
/zone lakeofillomen
/call Zoner
/zone veksar whatplaceisthis
/call Zoner
/call taskcheck
/zone lakeofillomen whatplaceisthis
/call Zoner
/call taskcheck
/zone warslikswood
/call Zoner
/if (${Me.Invis}) /doability "hide"
/target npc Juikull
/call HailTarget Juikull
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone lakeofillomen
/call Zoner
/zone frontiermtns
/call Zoner
/zone dreadlands
/call Zoner
/call counter
/return

Sub Event_Its_Murky_in_There
/echo [${Time}] Starting: It's Murky in There
/doevents flush
/zone firiona
/call Zoner
/zone swampofnohope
/call Zoner
/zone trakanon
/call Zoner
/zone sebilis murkyinthere
/call Zoner
/call taskcheck
/zone trakanon murkyinthere
/call Zoner
/call taskcheck
/zone swampofnohope
/call Zoner
/if (${Me.Invis}) /doability "hide"
/target npc Gkoroza
/call HailTarget Gkoroza
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/zone dreadlands
/call counter
/return

Sub Event_Big_Holes_Everywhere
/echo [${Time}] Starting: Big Holes Everywhere
/doevents flush
/zone burningwood bigholes
/call Zoner
/call taskcheck
/zone skyfire bigholes
/call Zoner
/call taskcheck
/zone burningwood
/call Zoner
/zone dreadlands
/call Zoner
/if (${Me.Invis}) /doability "hide"
/Target npc Korriz
/call HailTarget Korriz
/if (!${Me.Invis}) /doability "hide"
/call taskcheck
/call counter
/return

sub Event_Dinner_Time
/echo [${Time}] Starting: ${taskid} It's Dinner Time
/doevents flush
/zone warslikswood dinnertime
/call Zoner
/call Taskcheck
/zone lakeofillomen dinnertime
/call Zoner
/call Taskcheck
/zone overthere
/call Zoner
/delay 20
/target Gnort
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Gnort
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Drop_into_Temple
/echo [${Time}] Starting: ${taskid} Drop into the Temple
/doevents flush
/zone nurga droptemple
/call Zoner
/call Taskcheck
/zone frontiermtns droptemple
/call Zoner
/call Taskcheck
/zone overthere
/call Zoner
/delay 20
/target Ratrana
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Ratrana
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Badgering_Goblins
/echo [${Time}] Starting: ${taskid} Badgering the Goblins
/doevents flush
/zone frontiermtns badgeringgoblins
/call Zoner
/call Taskcheck
/zone nurga badgeringgoblins
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/delay 20
/target npc Korriz
/if (${Me.Invis}) /doability "Hide"
/call HailTarget korriz
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Blasted_Stone
/echo [${Time}] Starting: ${taskid} Blasted Stone
/doevents flush
/zone nurga blasted
/call zoner
/call taskcheck
/zone frontiermtns blasted
/call zoner
/call taskcheck
/zone lakeofillomen
/call zoner
/delay 30
/target Gikrani
/if (${Me.Invis}) /doability "Hide"
/call hailtarget Gikrani
/if (!${Me.Invis}) /doability "Hide"
/call taskcheck
/zone dreadlands
/call zoner
/call Counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Mind_the_Edge
/echo [${Time}] Starting: ${taskid} Mind the Edge
/doevents flush
/zone nurga edge
/call zoner
/call taskcheck
/zone Droga Edge
/call zoner
/call taskcheck
/zone frontiermtns
/call zoner
/delay 30
/target grenndo
/if (${Me.Invis}) /doability "Hide"
/call hailtarget grenndo
/call taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

|~~~Level 40 Shroud~~~~|
Sub Event_Jungle_Trek
/echo [${Time}] Starting: ${taskid} Jungle Trek
/doevents flush
/zone citymist jungletrek
/call zoner
/call taskcheck
/zone emeraldjungle jungletrek
/call zoner
/call taskcheck
/zone trakanon
/call zoner
/delay 30
/target zuik
/call hailtarget zuik
/call taskcheck
/zone dreadlands
/cal zoner
/call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Badgering_Kunark
/echo [${Time}] Starting: ${taskid} Badgering Kunark
/doevents flush
/zone frontiermtns
/call zoner
/zone overthere badgeringkunark
/call zoner
/call taskcheck
/zone Frontiermtns badgeringkunark
/call zoner
/call taskcheck
/zone dreadlands
/call zoner
/delay 30
/target fallstan
/call hailtarget fallstan
/call taskcheck
/call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Unhappy_Campers
/echo [${Time}] Starting: ${taskid} Unhappy Campers
/doevents flush
/zone overthere unhappy
/call zoner
/call taskcheck
/warp loc 3444.11 2741.60 -159.01
/if (${Me.Invis}) /doability "Hide"
/zone timorous
/call zoner
/delay 30
/warp loc 5610.02 -4232.00 8.57
/call taskcheck
/warp loc -4544.69 -3255.04 18.43
/if (${Me.Invis}) /doability "Hide"
/delay 30
/zone firiona
/call zoner
/delay 30
/target brizzana
/call hailtarget brizzana
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Through_the_Mists
/echo [${Time}] Starting: ${taskid} Through the Mists
/doevents flush
/zone citymist throughmist
/call zoner
/call taskcheck
/zone emeraldjungle throughmist
/call zoner
/call taskcheck
/zone trakanon
/call zoner
/delay 30
/target npc Garkorra
/call hailtarget Garkorra
/call taskcheck
/zone fieldofbone
/call zoner
/zone warslikswood
/call zoner
/zone dreadlands
/call zoner
/call counter
/return

|~~~Level 40 Shroud~~~~|
Sub Event_Taking_the_plunge
/echo [${Time}] Starting: ${taskid} Taking the Plunge
/doevents flush
/zone nurga plunge
/call zoner
/call taskcheck
/zone droga plunge
/call zoner
/call taskcheck
/zone frontiermtns
/call zoner
/delay 30
/target Shilur
/call hailtarget Shilur
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

sub Event_Dig_In
/echo [${Time}] Starting: ${taskid} Dig In
/doevents flush
/zone nurga digin
/call Zoner
/call Taskcheck
/zone frontiermtns digin
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/delay 20
/Target npc fallstan
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Fallstan
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call counter
/return

|~~~Level 40 Shroud~~~~|
sub Event_Kunark_Landing
/echo [${Time}] Starting: ${taskid} Kunark Landing
/doevents flush
/zone dreadlands
/call zoner
/zone Firiona
/call Zoner
/delay 30
/target npc drabit
/if (${Me.Invis}) /doability "Hide"
/delay 2s
/zone timorous
/call zoner
/warp loc -9358, 2182, 261
/call Taskcheck
/target Jorbin
/warp target
/delay 3s
/if (${Me.Invis}) /doability "Hide"
/say travel to overthere
/call zoner
/delay 30
/warp loc -1050.85, 3788.55, 62.20
/call Taskcheck
/zone frontiermtns
/call Zoner
/zone dreadlands
/call Zoner
/zone firiona
/call Zoner
/delay 20
/Target npc telligron
/if (${Me.Invis}) /doability "Hide"
/call HailTarget telligron
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Fire_and_Rubble
/echo [${Time}] Starting: ${taskid} Fire and Rubble
/doevents flush
/zone Nurga rubble
/call Zoner
/call Taskcheck
/zone frontiermtns rubble
/call Zoner
/call Taskcheck
/zone lakeofillomen
/call Zoner
/target Villuloz
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_What_There
/echo [${Time}] Starting: ${taskid} What Do They Do in There?
/doevents flush
/zone burningwood whatthere
/call Zoner
/call Taskcheck
/zone frontiermtns whatthere
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target bosellana
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Counter
/return

sub Event_Luclin_Okay
/echo [${Time}] Starting: ${taskid} At Least Luclin's Okay
/doevents flush
/zone burningwood luclin
/call Zoner
/call Taskcheck
/zone skyfire luclin
/call Zoner
/call Taskcheck
/zone overthere
/call Zoner
/target Khai
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Giant_Tidings
/echo [${Time}] Starting: ${taskid} Giant Tidings
/doevents flush
/zone karnor gianttidings
/call Zoner
/call Taskcheck
/zone dreadlands gianttidings
/call Zoner
/call Taskcheck
/zone frontiermtns
/call Zoner
/target Auruee
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Jailed
/echo [${Time}] Starting: ${taskid} Jailed!
/doevents flush
/zone nurga jailed
/call Zoner
/call Taskcheck
/zone droga jailed
/call Zoner
/call Taskcheck
/zone frontiermtns
/call Zoner
/target shilur
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Lush_Gardens
/echo [${Time}] Starting: ${taskid} Lush Gardens
/doevents flush
/zone lakeofillomen
/call zoner
/zone fieldofbone
/call zoner
/zone citymist lushgardens
/call zoner
/call Taskcheck
/zone emeraldjungle lushgardens
/call Zoner
/call Taskcheck
/zone trakanon
/call Zoner
/target zuikzan
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Jaws_of_Death
/echo [${Time}] Starting: ${taskid} Jaws of Death
/doevents flush
/zone skyfire jawsofdeath
/call Zoner
/call Taskcheck
/zone overthere jawsofdeath
/call Zoner
/call Taskcheck
/if (${Me.Invis}) /doability "Hide"
/target Gnort
/call HailTarget Gnort
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call Zoner
/call Counter
/return

Sub Event_Overlook
/echo [${Time}] Starting: ${taskid} Overlook
/doevents flush
/zone charasis overlook
/call zoner
/call taskcheck
/zone overthere overlook
/call zoner
/call taskcheck
/zone frontiermtns
/call zoner
/if (${Me.Invis}) /doability "Hide"
/target shilur
/call hailtarget shilur
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call taskcheck
/zone dreadlands
/call zoner
/call counter
/return

sub Event_Checking_Cabilis
/echo [${Time}] Starting: ${taskid} Checking in on Cabilis
/doevents flush
/zone warslikswood checkingcabilis
/call Zoner
/call Taskcheck
/zone lakeofillomen checkingcabilis
/call Zoner
/call Taskcheck
/zone firiona
/call Zoner
/delay 20
/target Syelissa
/if (${Me.Invis}) /doability "Hide"
/call HailTarget syelissa
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone lakeofillomen
/call Zoner
/zone Dreadlands
/call Zoner
/call Counter
/return

sub Event_Jaunt_Broken_Stone
/echo [${Time}] Starting: ${taskid} Jaunt Along the Broken Stone
/doevents flush
/zone warslikswood brokenstone
/call Zoner
/call Taskcheck
/zone lakeofillomen brokenstone
/call Zoner
/call Taskcheck
/zone firiona
/call Zoner
/delay 20
/target Syelissa
/if (${Me.Invis}) /doability "Hide"
/call HailTarget syelissa
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return


sub Event_Following_Bandits
/echo [${Time}] Starting: ${taskid} Following the Bandits Home
/doevents flush
/warp loc -1927 -3076 -43.50
/call Taskcheck
/zone warslikswood followingbandits
/call Zoner
/call Taskcheck
/zone lakeofillomen
/call Zoner
/delay 20
/target Nuhost
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Nuhost
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Dangers_of_Deep
/echo [${Time}] Starting: ${taskid} Dangers of the Deep
/doevents flush
/zone lakeofillomen dangersofdeep
/call Zoner
/call Taskcheck
/zone firiona dangersofdeep
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/delay 20
/Target Mythmoor
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Mythmoor
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_Earth_and_Sky
/echo [${Time}] Starting: ${taskid} Earth and Sky
/doevents flush
/zone Frontiermtns earthsky
/call Zoner
/call Taskcheck
/zone burningwood earthsky
/call Zoner
/call Taskcheck
/zone overthere
/call Zoner
/delay 20
/Target bazz
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Bazz
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_What_Left_Tower
/echo [${Time}] Starting: ${taskid} What left Tower
/doevents flush
/zone lakeofillomen
/call Zoner
/delay 30
/warp loc -1267.54 2678.02 211.22
/call Taskcheck
/zone Frontiermtns lefttower
/call zoner
/call Taskcheck
/zone overthere
/call Zoner
/delay 20
/Target npc ricken
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Ricken
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_Spires_and_Ruins
/echo [${Time}] Starting: ${taskid} Spires_and_Ruins
/doevents flush
/zone lakeofillomen spires
/call Zoner
/call Taskcheck
/zone Frontiermtns spires
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/delay 20
/Target npc skyspeed
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_Where_Overthere
/echo [${Time}] Starting: ${taskid} Where? Overthere!
/doevents flush
/zone lakeofillomen Where
/call Zoner
/call Taskcheck
/zone warslikswood where
/call Zoner
/call Taskcheck
/zone overthere
/call Zoner
/delay 20
/Target npc Fleshblade
/call HailTarget fleshblade
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_Mining_Kunark
/echo [${Time}] Starting: ${taskid} Mining Kunark
/doevents flush
/zone lakeofillomen mining
/call Zoner
/delay 30
/call Taskcheck
/zone Frontiermtns mining
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/delay 20
/Target npc skyspeed
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Counter
/return

sub Event_Holding_Fort
/echo [${Time}] Starting: ${taskid} Holding the Fort
/doevents flush
/zone lakeofillomen holdingfort
/call zoner
/delay 30
/call Taskcheck
/zone Frontiermtns holdingfort
/call zoner
/call Taskcheck
/zone overthere
/call Zoner
/delay 20
/Target npc bazz
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_Drachnid_Breeding
/echo [${Time}] Starting: ${taskid} Drachnid Breeding Grounds
/doevents flush
/warp loc 1825, -5020, 108.48
/call Taskcheck
/zone burningwood breeding
/call Zoner
/call Taskcheck
/zone skyfire
/call Zoner
/delay 20
/Target npc Byllella Voon
/if (${Me.Invis}) /doability "Hide"
/call HailTarget Byllella
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call counter
/return



sub Event_Remains_Empire
/echo [${Time}] Starting: ${taskid} Remains of the Empire
/doevents flush
/zone karnor empire
/call Zoner
/call Taskcheck
/zone dreadlands empire
/call Zoner
/call Taskcheck
/warp succor
/Target npc stillripple
/if (${Me.Invis}) /doability "Hide"
/call HailTarget stillripple
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Counter
/return

sub Event_Fortifying_Woods
/echo [${Time}] Starting: ${taskid} Fortifying the Woods
/doevents flush
/zone burningwood fortifying
/call Zoner
/call Taskcheck
/zone dreadlands fortifying
/call Zoner
/call Taskcheck
/zone frontiermtns
/call Zoner
/delay 20
/target npc Dagor
/if (${Me.Invis}) /doability "Hide"
/call HailTarget
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call Zoner
/call Counter
/return

sub Event_From_Mountains_Sea
/echo [${Time}] Starting: ${taskid} From mountains to Sea
/doevents flush
/zone firiona
/call zoner
/warp loc -1791, 2724, -101.25
/call taskcheck
/zone dreadlands
/call zoner
/warp loc 1915, 3877.88, 678.88
/call taskcheck
/warp succor
/target npc slad
/if (${Me.Invis}) /doability "Hide"
/call HailTarget slad
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Counter
/return

sub Event_Danger_Here_Goblins
/echo [${Time}] Starting: ${taskid} Danger! Here be Goblins
/doevents flush
/zone nurga
/call zoner
/warp loc -943, -849, -172.13
/call taskcheck
/zone droga
/call zoner
/warp loc 345.78, 587.15, -189.75
/call taskcheck
/zone frontiermtns
/call zoner
/target npc teli
/if (${Me.Invis}) /doability "Hide"
/call HailTarget teli
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_Trailblazing
/echo [${Time}] Starting: ${taskid} Trailblazing
/doevents flush
/zone nurga trailblazing
/call zoner
/call taskcheck
/zone frontiermtns trailblazing
/call zoner
/call taskcheck
/zone overthere
/call zoner
/delay 30
/target npc rat
/if (${Me.Invis}) /doability "Hide"
/call HailTarget rat
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_Falling_into_Goblin_Terr
/echo [${Time}] Starting: ${taskid} Fallin into Goblin Territory
/doevents flush
/zone nurga fallinggoblinterr
/call zoner
/call taskcheck
/zone droga fallinggoblinterr
/call zoner
/call taskcheck
/zone frontiermtns
/call zoner
/target npc shilur
/if (${Me.Invis}) /doability "Hide"
/call HailTarget shilur
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return

sub Event_High_and_Low
/echo [${Time}] Starting: ${taskid} High and Low
/doevents flush
/zone Burningwood highlow
/call Zoner
/call taskcheck
/zone skyfire highlow
/call Zoner
/call taskcheck
/zone dreadlands
/call Zoner
/Target npc slad
/if (${Me.Invis}) /doability "Hide"
/call HailTarget slad
/call Taskcheck
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Counter
/return

sub Event_Gypsies_and_Sand
/echo [${Time}] Starting: ${taskid} Elves, Gypsies and Sand
/doevents flush
/zone lakeofillomen
/call zoner
/zone firiona
/call zoner
/zone timorous
/warp loc -5187.32 -5258.37 3.69
/call taskcheck
/warp Loc 5854 3625 0.62
/zone oasis
/call Zoner
/delay 30
/warp loc 4612.79 -1944.33 28.70
/call taskcheck
/warp loc -81.39 -330.77 107.16
/target garcon
/if (${Me.Invis}) /doability "Hide"
/call hailtarget garcon
/call taskcheck
/warp loc 4184.57 -2492.71 3.53
/delay 2s
/target tradil
/if (${Me.Invis}) /doability "Hide"
/say Travel to timorous deep
/call zoner
/warp loc -4543.21 -3253 17.91
/if (${Me.Invis}) /doability "Hide"
/zone dreadlands
/call zoner
/call Counter
/return


sub Event_Jaws_of_Death
/echo [${Time}] Starting: ${taskid} Jaws of Death
/doevents flush
/zone skyfire jawsofdeath
/call Zoner
/call Taskcheck
/zone overthere jawsofdeath
/call Zoner
/call Taskcheck
/if (${Me.Invis}) /doability "Hide"
/target Gnort
/call HailTarget Gnort
/if (${Me.AbilityReady[Hide]}) /doability "Hide"
/call Taskcheck
/zone dreadlands
/call zoner
/call Counter
/return
 
OK if it is not accepting tasks the first thing you MUST check is your dreadlands ini file.

Rich (BB code):
[The Dreadlands]
Another Way Out=1
Are They Bandits?=1
At least Luclin's Okay=1
Big Holes Everywhere=1
Bridge and Beyond=1
Carrying the Moon=1
Caves and Claws=1
Cold-Blooded Camping=1
Crater Rim Run=1
Cross the Bridge=1
Don't Drink That...=1
Dreaded Giants=1
Entrance of Disaster=1
Giant Expedition=1
Giant Tidings=1
Grand Experiment=1
Grub Time=1
Hey, Watch Out Over There=1
High and Low=1
It's Murky in There=1
Interesting Hall=1
Jailing the Dead=1
Jaws of Death=1
Jailed!=1
Lands of Dread=1
Learning About Hornets=1
Looking Over the Edge=1
Lookout Below=1
Lush Gardens=1
Meteor Where?=1
Mind the Bees=1
Misty Sights=1
Mountaineering=1
Mouth of the Dragon=1
Murky Cells=1
Mystic Ring=1
One Dead Tree=1
Over Where?=1
Poor Tree=1
Poor Old Tree=1
Preparations=1
Race for Literacy=1
Riding into the Mist=1
Ruins Everywhere=1
Scary Caves=1
Serenity Near the Lake=1
Specters and Stone=1
Statue Garden=1
Stirring Things Up=1
Stoneworks=1
The Temple Mines=1
Through the Rubble=1
To the Castle!=1
Tomb Excursion=1
Upward Mobility=1
What Do They Do in There?=1
What Place is This?=1

This is also true if it is accepting more than the tasks needed

you need to look at this part to see which ones to use
Rich (BB code):
|~ Level 65 Shroud ~~ Dreadlands
#Event Giant_Expedition "You have been assigned the task 'Giant Expedition'."
#Event Mystic_Ring "You have been assigned the task 'Mystic Ring'."
#Event Lookout_Below "You have been assigned the task 'Lookout Below'."
#Event Scary_Caves "You have been assigned the task 'Scary Caves'."

|~ Level 60 - 61 Shroud
#Event Dreaded_Giants "You have been assigned the task 'Dreaded Giants'."
#Event To_Castle "You have been assigned the task 'To the Castle!'."
#Event Lands_of_Dread "You have been assigned the task 'Lands of Dread'."
#Event Lush_Gardens "You have been assigned the task 'Lush Gardens'."

|~ Level 55? Shroud ~~ Dreadlands 
#Event One_Dead_Tree "You have been assigned the task 'One Dead Tree'."
#Event High_Low "You have been assigned the task 'High and Low#*#'."
#Event Upward_Mobility "You have been assigned the task 'Upward Mobility#*#'."
#Event Stirring_Things_Up "You have been assigned the task 'Stirring Things Up#*#'."
#Event Learning_About_Hornets "You have been assigned the task 'Learning About Hornets#*#'."
#Event Through_Rubble "You have been assigned the task 'Through the Rubble#*#'."
#Event Bridge_Beyond "You have been assigned the task 'Bridge and Beyond#*#'."
#Event Mind_Bees "You have been assigned the task 'Mind the Bees#*#'."
#Event Misty_Sights "You have been assigned the task 'Misty Sights'."
#Event Race_Literacy "You have been assigned the task 'Race for Literacy'."
#Event Crater_Run "You have been assigned the task 'Crater Rim Run'."
#Event Another_Way "You have been assigned the task 'Another Way Out'."
#Event Murky_Cells "You have been assigned the task 'Murky Cells'."

|~ Level 50 Shroud ~~ Dreadlands
#Event Serenity_Near_Lake "You have been assigned the task 'Serenity Near the Lake'."
#Event Looking_Over_Edge "You have been assigned the task 'Looking Over the Edge'."
#Event Jaws_of_Death "You have been assigned the task 'Jaws of Death'."
#Event Meteor_Where "You have been assigned the task 'Meteor Where?'."
#Event Cross_the_Bridge "You have been assigned the task 'Cross the Bridge'."
#Event Preparations "You have been assigned the task 'Preparations'."
#Event Cold-Blooded_Camping "You have been assigned the task 'Cold-Blooded Camping'."
#Event The_Temple_Mines "You have been assigned the task 'The Temple Mines'."
#Event Entrance_Disaster "You have been assigned the task 'Entrance of Disaster'."
#Event Tomb_Excursion "You have been assigned the task 'Tomb Excursion'."
#Event Are_Bandits "You have been assigned the task 'Are They Bandits?'."
#Event Carrying_moon "You have been assigned the task 'Carrying the Moon'."
#Event Specters_Stone "You have been assigned the task 'Specters and Stone'."

|~ Level 45 Shroud ~~ Dreadlands
#Event Mountaineering "You have been assigned the task 'Mountaineering on Kunark'."
#Event Statue_Garden "You have been assigned the task 'Statue Garden'."
#Event Hey_Watch_Over_There "You have been assigned the task 'Hey, Watch Out Over there!'."
#Event Mouth_of_Dragon "You have been assigned the task 'Mouth of the Dragon'."
#Event Big_Holes_Everywhere "You have been assigned the task 'Big Holes Everywhere'."
#Event Ruins_Everywhere "You have been assigned the task 'Ruins Everywhere'."
#Event Dont_Drink_That "You have been assigned the task 'Don't Drink That...'."
#Event Its_Murky_in_There "You have been assigned the task 'It's Murky in There'."
#Event What_Place_is_This "You have been assigned the task 'What Place is This?'."
#Event Jailing_the_Dead "You have been assigned the task 'Jailing The Dead'."
#Event Poor_Tree "You have been assigned the task 'Poor Tree'."
#Event Fire_and_Rubble "You have been assigned the task 'Fire and Rubble'."
#Event What_There "You have been assigned the task 'What Do They Do in There?'."
#Event Luclin_Okay "You have been assigned the task 'At Least Luclin's Okay'."
#Event Giant_Tidings "You have been assigned the task 'Giant Tidings'."
#Event Jailed "You have been assigned the task 'Jailed!'."
#Event Jaws_of_Death "You have been assigned the task 'Jaws of Death'."
#Event Overlook "You have been assigned the task 'Overlook'."

|~ Level 40 Shroud ~~ Dreadlands
#Event Dinner_Time "You have been assigned the task 'It's Dinner Time'."
#Event Drop_into_Temple "You have been assigned the task 'Drop into the Temple'."
#Event Badgering_Goblins "You have been assigned the task 'Badgering the Goblins'."
#Event Blasted_Stone "You have been assigned the task 'Blasted Stone'."
#Event Mind_the_Edge "You have been assigned the task 'Mind the Edge'."
#Event Jungle_Trek "You have been assigned the task 'Jungle Trek'."
#Event Badgering_Kunark "You have been assigned the task 'Badgering Kunark'."
#Event Unhappy_Campers "You have been assigned the task 'Unhappy Campers'."
#Event Through_the_Mists "You have been assigned the task 'Through the Mists'."
#Event Taking_the_plunge "You have been assigned the task 'Taking the Plunge'."
#Event Dig_In "You have been assigned the task 'Dig in'."
#Event Kunark_Landing "You have been assigned the task 'Kunark Landing'."

|~ Level 35 Shroud ~~ Overthere
#Event Jaunt_Broken_Stone "You have been assigned the task 'Jaunt Along the Broken Stone'."
#Event Checking_Cabilis "You have been assigned the task 'Checking in on Cabilis'."
#Event Gypsies_and_Sand "You have been assigned the task 'Elves, Gypsies and Sand'."
#Event Where_Overthere "You have been assigned the task 'Where? Overthere!'."
#Event Following_Bandits "You have been assigned the task 'Following the Bandits Home'."
#Event Dangers_of_Deep "You have been assigned the task 'Dangers of the Deep'."
#Event Earth_and_Sky "You have been assigned the task 'Earth and Sky'."
#Event What_Left_Tower "You have been assigned the task 'What's Left of the Tower'."
#Event Spires_and_Ruins "You have been assigned the task 'Spires and Ruins'."
#Event Mining_Kunark "You have been assigned the task 'Mining Kunark'."
#Event Holding_Fort "You have been assigned the task 'Holding the Fort'."
#Event Drachnid_Breeding "You have been assigned the task 'Drachnid Breeding Grounds'."
#Event Remains_Empire "You have been assigned the task 'Remains of an empire'."
#Event Fortifying_Woods "You have been assigned the task 'Fortifying the woods'."
#Event From_Mountains_Sea "You have been assigned the task 'From the Mountains to the Sea'."
#Event Danger_Here_Goblins "You have been assigned the task 'Danger,Here be Goblins...'."
#Event Trailblazing "You have been assigned the task 'Trailblazing'."
#Event Falling_into_Goblin_Terr "You have been assigned the task 'Falling into Goblin Territory'."
#Event High_and_Low "You have been assigned the task 'High and Low'."

So change all your tasks to 0 the easy way to do this is ctrl +h or go to edit on the top of notepad and use replace the put 1 in the find part and 0 in the replace part then hit replace all. then go to this code above and change the 0's to 1's on the apropriate tasks.

And if you are shrouded to 65 it will always give you 72 pp per task regardless of what task you are doing. And as far as xp i havent checked that yet to see if it is affected by task
 
someoneorsomething said:
And if you are shrouded to 65 it will always give you 72 pp per task regardless of what task you are doing. And as far as xp i havent checked that yet to see if it is affected by task


Unless you are a bard. Both plat and exp returns are cut in half(estimated).
 
ADVTASKWARP2.3 (beta?)

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