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Adv Taskmaster 2.0 (1 Viewer)

I was in Dreadlands at the time. Offhand I don't know what Task it was, but it's easily repeatable, so I'll do it again tomorrow and give a bit more detail. apologies I didn't think to grab it ahead of time. At any rate, it happens on most of the Tasks I get. I'll get the task done, wait 15, and it says I still have time to wait. Now I do these shrouded at 65... dunno if that has anything to do with the timer...I am new to this one (in case there's any details i've missed in the past)
 
Bah hehe just noticed something els about the piggy.ini and warp
there is an entry for a loc for whatliesbelow, but the inc calls for below and below still has the incorrect loc
 
Timer is working fine for me; using the Warp version. Once in a great while, the calculation will miss by a second or two and I'll get a message that I can't be assigned a task of that type for "0d 0h 0m" and a new 15 min timer cycle kicks in. However, "once in a great while" really means rare. I've seen it 4 or 5 times in 35 hours of run time (number of iterations confirmed by total plat received).
 
that timer I'm speaking of has nothing to do with the AdvTaskWarp2 timer, I'm speaking of the ingame timer on the task itself. I occasionally get timers from the task giver (In Dreadlands) that are much longer than 15 minutes.

UPDATE:

I'm running this while at work, figured I'd grab a little xp while working. I came to check on it to make sure all is well and I found another message from the npc in my log:

This task can not be assigned to you because you must wait 0d:0h:23m before you can do another task of this type.

Now this message came AFTER I waited out the 15 minutes or so from the previous task. The task I had just completed beforehand was Scary Caves.
 
Last edited:
I've run this extensively for the past few weeks. I don't know if that goes into the logs or not, but there is nothing indicating that a timer is longer that 15 min. I run it yesterday, will run it today and post if I find anything has changed.

I wonder though, is it possible that the timer is different depending on what expansions you have? Just throwing stuff out there cause it seems odd and limited to how many people it is affecting.

Have you set the task accept ini with a task that you added yourself? It says "task of this type", so maybe there are different types with different timers?

Here's the tasks I do that give me no trouble..

AdvTaskDreadlands.inc
Rich (BB code):
|~ Level 65 Shroud ~~ Dreadlands
#Event Dont_Drink_That "You have been assigned the task 'Don't Drink That...'."
#Event Giant_Expedition "You have been assigned the task 'Giant Expedition'."
#Event Its_Murky_In_There "You have been assigned the task 'It's Murky In There'."
#Event Jailing_The_Dead "You have been assigned the task 'Jailing The Dead'."
#Event Mystic_Ring "You have been assigned the task 'Mystic Ring'."
#Event Lookout_Below "You have been assigned the task 'Lookout Below'."
#Event One_Dead_Tree "You have been assigned the task 'One Dead Tree'."
#Event Poor_Tree "You have been assigned the task 'Poor Tree'."
#Event Ruins_Everywhere "You have been assigned the task 'Ruins Everywhere'."
#Event Scary_Caves "You have been assigned the task 'Scary Caves'."
#Event What_Place_is_This "You have been assigned the task 'What Place is This?'."

Advtask.ini
Rich (BB code):
[The Dreadlands]
Another Way Out=0
Are They Bandits=0
At least luclin's okay=0
Badgering the Goblins=0
Big Holes Everywhere=0
Bridge and Beyond=0
Carrying the Moon=0
Cold-Blooded Camping=0
Crater Rim Run=0
Cross the Bridge=0
Danger, Here be Goblins=0
Dig In=0
Don't Drink That...=1
Drachnid Breeding Grounds=0
Dreaded Giants=0
Falling into Goblin Territory=0
Fortifying the Woods=0
Giant Expedition=1
Giant Tidings=0
Hey, Watch Out Overthere=0
High and Low=0
It's Murky in There=1
Jailing the Dead=1
Jaws of Death=0
Kunark Landing=0
Lands of Dread=0
Learning About Hornets=0
Looking Over the Edge=0
Lookout Below=1
Lush Gardens=0
Mind the Bees=0
Mountaineering=0
Mouth of the Dragon=0
Mystic Ring=1
One Dead Tree=1
Poor Tree=1
Remains of an Empire=0
Ruins Everywhere=1
Scary Caves=1
Serenity Near the Lake=0
Statue Garden=0
Stirring Things Up=0
Stone Faced Lizards=0
Stoneworks=0
Through the Rubble=0
To the Castle=0
Trailblazing=0
Upward Mobility=0
What Do They Do In There=0
What Place is This=1

If you have different "1"s in your advtask.ini file then please post which ones and it may help pinpoint the problem more.
 
Most of this task stuff is working for me. I can usually make small adjustments to get a specific task to work. Sometimes it is the locations in mq2piggyzone.ini.

I have had marginal problems with the timer. It says I have like 0m 0s to wait before getting a new task.
I changed in advtaskwarp2.mac

/varset TMR_GoTask ${Math.Calc[${TMR_TaskStart}+15.10]}
to 15.50 instead of 15.10 and it seems to have stopped.

I know that when I had problems with my epic timer not working and Discipline timers not working I had to set my CMOS clock (It was off by a day or so) and all my "in-game" timers started working again.

Maybe this will help some folks that are having problems.

Ohh yeah also in the gunthak missions change "Do You Believe". to "Do You Believe?". In the advtask.ini and in the AdvTaskwarp_gunthak.ini
 
that is soooo odd cause I have yet to run into a task that makes me wait more tehn the normal 15 minutes and I have went through every single tsk in the zip. I know because I helped put most of tehm there. And the ones that I didn't put there I have ran a million times waiting to find a new task that hadn't been done. You really got me scratching my head on this one. Can it be a problem caused by overclocking or bad CMOS clock?
 
TradeSkillerz, which expansions you have has no bearing as the taskmasters for these tasks are from the Omens of War Expansion.

Here is some you can do though to help us troubleshoot this anomoly:

Once the task is completed go to the Taskmaster and immediately request a task. You can do this while the macro is doing the 15.1 minute sleep. Just pick any task it doesn't matter which one because she won't give it to you, but you will get the system message telling you how much is your lock out timer. Now hopefully you are using a HUD and can see the runtime of your macro. If not then do:

Rich (BB code):
/echo ${Math.Calc[${Macro.RunTime}/60]}

Now wait a couple of minutes, try and get another task to check to see how long the task lock out thinks has gone by and run the MQ2 command above again.

Compare the time differences and see if they are close.

tradeskillerz said:
I've run this extensively for the past few weeks. I don't know if that goes into the logs or not, but there is nothing indicating that a timer is longer that 15 min. I run it yesterday, will run it today and post if I find anything has changed.

I wonder though, is it possible that the timer is different depending on what expansions you have? Just throwing stuff out there cause it seems odd and limited to how many people it is affecting.

Have you set the task accept ini with a task that you added yourself? It says "task of this type", so maybe there are different types with different timers?

Here's the tasks I do that give me no trouble..

AdvTaskDreadlands.inc
Rich (BB code):
|~ Level 65 Shroud ~~ Dreadlands
#Event Dont_Drink_That "You have been assigned the task 'Don't Drink That...'."
#Event Giant_Expedition "You have been assigned the task 'Giant Expedition'."
#Event Its_Murky_In_There "You have been assigned the task 'It's Murky In There'."
#Event Jailing_The_Dead "You have been assigned the task 'Jailing The Dead'."
#Event Mystic_Ring "You have been assigned the task 'Mystic Ring'."
#Event Lookout_Below "You have been assigned the task 'Lookout Below'."
#Event One_Dead_Tree "You have been assigned the task 'One Dead Tree'."
#Event Poor_Tree "You have been assigned the task 'Poor Tree'."
#Event Ruins_Everywhere "You have been assigned the task 'Ruins Everywhere'."
#Event Scary_Caves "You have been assigned the task 'Scary Caves'."
#Event What_Place_is_This "You have been assigned the task 'What Place is This?'."

Advtask.ini
Rich (BB code):
[The Dreadlands]
Another Way Out=0
Are They Bandits=0
At least luclin's okay=0
Badgering the Goblins=0
Big Holes Everywhere=0
Bridge and Beyond=0
Carrying the Moon=0
Cold-Blooded Camping=0
Crater Rim Run=0
Cross the Bridge=0
Danger, Here be Goblins=0
Dig In=0
Don't Drink That...=1
Drachnid Breeding Grounds=0
Dreaded Giants=0
Falling into Goblin Territory=0
Fortifying the Woods=0
Giant Expedition=1
Giant Tidings=0
Hey, Watch Out Overthere=0
High and Low=0
It's Murky in There=1
Jailing the Dead=1
Jaws of Death=0
Kunark Landing=0
Lands of Dread=0
Learning About Hornets=0
Looking Over the Edge=0
Lookout Below=1
Lush Gardens=0
Mind the Bees=0
Mountaineering=0
Mouth of the Dragon=0
Mystic Ring=1
One Dead Tree=1
Poor Tree=1
Remains of an Empire=0
Ruins Everywhere=1
Scary Caves=1
Serenity Near the Lake=0
Statue Garden=0
Stirring Things Up=0
Stone Faced Lizards=0
Stoneworks=0
Through the Rubble=0
To the Castle=0
Trailblazing=0
Upward Mobility=0
What Do They Do In There=0
What Place is This=1

If you have different "1"s in your advtask.ini file then please post which ones and it may help pinpoint the problem more.
 
i can't believe no one else is having extended timer issues with the NPC ingame. i changed my files to everything suggested, etc.. and i just got a 25 min timer when trying to get another task after doing the Giant Expedition.
 
I did "One Dead Tree" and as soon as I got back to zone I run to task giver.

I checked my run time = 2.50 (it took me that long to zone around doing the task)

I waited till "Now: 3.53 Go: 15.67"
Then I tried to get a task. Timer said 12m

Then I waited till "Now: 5.40 Go: 15.67"
Tried to get a task. Timer said 10m

Waited till "Now: 8.20 Go: 15.67"
Tried to get task. Timer said 7m

Then I changed the macro to only accept scary caves and giant expedition. I reached max spam three times, finally I decided to accept all again and just let it run.

If I hit any bumps I'll post, but i'm pretty sure it's something to do with the computer and not the EQ game.
 
that what we are thinking too, that's why I asked you to turn on the debugging and compare the timers.

Let us know if it happens again.
 
wellt aht looks cotrrect to me, when the first time is > second time then it will go

So when it says 15.70 wait till 15.67 it should go
the first time is your current time, the second time is when it will go again.

is it not working after the first time catxches up with the second time?

Sony will only let you havea new task every 15 real world minutes


ACK post 201 Red Underpants??

Liked red hot better. Hate to stoop to one or 2 word posts to make my title better...jeesh
 
am I able to add to the AdvTaskmasterWarp a check for other players? So if it should detect PC's within a certain radius it will hold off on getting a new task for say 2 minutes?
 
Checkout page ten of this thread, a little towards the bottom of page I posted a player check that I found on these boards.
 
One thing that might be nice to add to that is a list off acceptable people that you could run it in fromnt of. There are a couple of us on the same server that run together and kinda sit and shoot the breeze while we task. Would be nice to have the check in case we werent there but would hate to have all 3 of us bogged down cause we are all trying to task together
 
Aye, if the PC check was there, LC would kill my tasking, then I would have to cry, then train him so he doesn't mess it up anymore!

(j/k)
 
:eek: Bwah!

Sure it would be easy to authorize bodies to be there, especially since It is really easy to tell if folks are AFking something. You would be surprised at the list of people I see out on a daily basis that I know are macroing this that or the toher, mostly forageing I see going on. Makes it cool with me cause I have my macro set to gank and keep all the food and water laying on the ground during his 15 minute wait times. That way I don't run out of food and water when hes running 24+ hours ;)
 
I found a interesting fix.

Running Dreadlands Task High And Low - need to change AdvTaskWarp_Dreadlands.inc file.

Rich (BB code):
sub Event_High_Low
/echo [${Time}]Starting: High and Low
/doevents flush
/zone burningwood highandlow
/call Zoner
/call Taskcheck
/zone skyfire highandlow
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target matranisu
/if (${Me.Invis})/doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]})/doability "Hide"
/call Taskcheck
/call Counter
/return

Was having problems running this one - firgured out /zone burningwood highlow didn't work - should have been /zone burningwood highandlow and /zone skyfire highandlow.

Hope that helps people running in the 55 lvl range.
 
Whoops, my bad. should be this

Rich (BB code):
sub Event_High_Low
/echo [${Time}]Starting: High and Low
/doevents flush
/zone burningwood highlow
/call Zoner
/call Taskcheck
/zone skyfire highandlow
/call Zoner
/call Taskcheck
/zone dreadlands
/call Zoner
/target matranisu
/if (${Me.Invis})/doability "Hide"
/call HailTarget
/if (${Me.AbilityReady[Hide]})/doability "Hide"
/call Taskcheck
/call Counter
/return

I doublechecked how it was written in MQ2PiggyZone.ini - that should work. Testing now.
 
ive done this multiple times, but anyone else confirm problems with the task timers from the mission Giant Expidition, on using the AdvTaskWarp2 macro? I'm not speaking about the timer from the macro, I'm talking about wait times from the npc... I swear i just got a 1 HOUR wait time after waiting 15 minutes.. and this was after running this mission. I've also had 20+ minute timers from this mission many times before...

Of course I've taken this task out of my chosen few but was curious is anyone else can confirm this...
 
it told you to come back in an hour?
or it went through 4 sets of 15 minutes?

I have caught the /melee hide function on mq2melee hideing me to fast after I unhide to ask for task that i max spam out sometimes and dont get a task. I have run giant expedition several times without any odd timers. I have never run into anyof them giving me weird timers.

Andfor the person that said they were sitting at the taskmaster forever and not getting a task that they could use, move to the next taskmaster, so far the task progression goes
from swampofnohope
to overthere
to dreadlands

I havent ever used the ones in the karanas so I cant tell you where they fit in sorry. Someone else contributed those
 
what i was using was the runner tasks for the warp tasks. I was repeating the same tasks over and over, and it was extending my timers from the NPC ingame. after switching all to 1's, and having to edit a few things in the dreadlands.ini file, it works correctly now.

I'm assuming my long timers were due to running the same mission (Giant Expedition it seems popped the most) over and over. After changing all the missions to 1 it seemed to add the variety needed to keep my timers at 15m.
 
anyone have any they can add for around level 42? I have tried to get tasks in DL, OT and gunthak and i cycles through endlessly.
 
Shroud to lvl 40 goblin rogue, then go to AdvTaskWarp.ini and paste this:
Rich (BB code):
[The Overthere]
Badgering the Goblins=1
Checking in on Cabilis=1
Danger, Here be Goblins=1
Dangers of the Deep=1
Dig in=1
Drachnid Breeding Grounds=1
Drop into the Temple=1
Earth and Sky=1
Falling into Goblin Territory=1
Following the Bandits Home=1
Fortifying the woods=1
From the Mountains to the Sea=1
High and Low=1
Holding the Fort=1
It's Dinner Time=1
Jaws of Death=1
Overlook=1
Jaunt Along the Broken Stone=1
Kunark Landing=1
Mining Kunark=1
Remains of an empire=1
Spires and Ruins=1
Through the Rubble=1
Trailblazing=1
What's Left of the Tower=1
Where? Overthere!=1
NULL=


PS - your AdvTaskWarp_OverThere.inc should have the following code.


Rich (BB code):
|~ Level 40 Shroud ~~ Overthere
#Event Dinner_Time "You have been assigned the task 'It's Dinner Time'."
#Event Drop_into_Temple "You have been assigned the task 'Drop into the Temple'."
#Event Badgering_Goblins "You have been assigned the task 'Badgering the Goblins'."
#Event Blasted_Stone "You have been assigned the task 'Blasted Stone'."
#Event Mind_the_Edge "You have been assigned the task 'Mind the Edge'."
#Event Jungle_Trek "You have been assigned the task 'Jungle Trek'."
#Event Badgering_Kunark "You have been assigned the task 'Badgering Kunark'."
#Event Unhappy_Campers "You have been assigned the task 'Unhappy Campers'."
#Event Through_the_Mists "You have been assigned the task 'Through the Mists'."
#Event Taking_the_plunge "You have been assigned the task 'Taking the Plunge'."
#Event Dig_In "You have been assigned the task 'Dig in'."
#Event Kunark_Landing "You have been assigned the task 'Kunark Landing'."

Skizz Skazz (or similar) is an iksar near the frontier mountains zoneline. He gives out tasks. Beware, however, mobs path by him and autoaggro, including kunark rhino and sabertooths, as well as dragoons. I never got OT to run reliably for more than a few hours - I'd end up dead. At 50 I'd head to Dreadlands where the task master is in a safe location, free of pathing aggro mobs.
 
see i have all them set to 1 already, I set my cycle through to 150 and it went through that 4 times in OT and DL 4 times each before I came back and turned it off. You are saying its the level 42 thing though? Shrouding to 40 will make them work for me again? I never even thought of that. Thanks
 
I actually move to dreadlands at 45, I have a couple tasks written for 45 shrouds but most are 30 35 and 40 Dreadlands will do 45-65 shrouds. I have done 35 tasks ina row in overthere before I come back to keyboard and messed with it.
 
Are all tasks now on a 15 minute lockout, or just Dreadlands?

If so, is there any way around the lockout? ...couldn't really find anything specific with search.

Thanks in advance!
 
you couldnt find anything specific in the search?

...just read this thread, it's all over the place.
 
At lvl 70 I shroud down to 65 and do the DL missions. I get about 13% AAXP per time. Is this the best spot at my lvl or are other missions giving better xp? Either way Im scoring 2 or 3 AA a nite so no complaints. Great Job.
 
Does anyone have an opinion on optimizing xp from these tasks when shrouding down? Do higher level tasks give more xp (ie. should one shroud down to the highest possible level)? If there is an optimum, is it the same for AAs as for xp? If xp is the same between different levels, taking the greater plat on the higher level task is the obvious choice; I'm just not sure if xp is the same.

I've mostly done "70 shrouded to 65" tasks for AAs, but I'm working up an alt that's currently at 54. Would like to make sure I'm being as efficient as possible.
 
When you shroud down you get the XP for that level. So if you are level 70 and shroud down to level 5, you are getting level 5 xp but it goes towards a 70 xp bank (so even if you cleared out all of Kurn's Tower you wont even see a tick of xp).

If you are level 70, I wouldn't dip down anywhere below 65. Maybe 60.
 
That works. Had another question. When running this, I notice usually atleast 2 or 3 people in the same zone with me doin the same thing in the same spot. Would there be any way to have this work in Multiple zones? So you could use two different Task masters. Im new here so just throwing out ideas, not trying to put down the macro.
 
Right now it just does the zone that you are in. If you want to do a different zone you have to start it in a different zone. We are currently working on a version that will auto select your zone and if there are X number of players at the taskmaster then go to s different zone that meets your level. But hey that is still in the works.

Keep the ideas coming, we are always trying to improve this macro ...
 
I run this on 2 computers PLing some toons - I found it was good to edit my piggyzone so that I didn't pop in on top of myself (or anyone else).

Makes it less obvious.
 
Adv Taskmaster 2.0

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