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Adv Taskmaster 2.0

I believe I was seeing similar symptoms. The timing surrounding "zone in, warp to loc, zone out" got confused at times and I didn't get credit for steps completed. This resulted in sitting idly at the next waypoint because the task completion was out of synch.

Since I use Piggyzone extensively, I replaced the "zone in, warp to loc" logic with "zone <wp>", pushing the warp locs over to Piggyzone.ini. Symptoms disappeared.
 
as far as I know, it doesn't use zone in then warp to point logic. For me it just uses /zone and the loc it needs to go to from piggyzone.ini
 
jmo1985 said:
Dreadlands is the one I tried.

If you remember the name of your task, try searching for it by name in the advtask_dreadlands.ini making a note of the /zone zonename <wp name> from that task.

Now open up mq2piggyzone.ini and do a search for the [zonename] that your getting problems going to. If the "<wp name>=" for the task doesn't match what you found in the dreadlands.ini file for the same task then that is the problem.
 
This runs great for me. I /advtaskwarp2 and it grabs a task, does the task, then when its finished it just sits there. After it completes the first task it wont do anymore- doesnt end macro justs sits-i even waited 30 minutes and nothing else happened, any ideas what I may need to do to get it working?
 
UPDATE FOR WARP VERSION

Rich (BB code):
Sub Event_Dont_Drink_That
	/echo [${Time}] Starting: Don't Drink That
	/doevents flush
	/zone firiona
	/call zoner
	/zone swampofnohope
	/call zoner
	/zone trakanon dontdrinkthat
	/call zoner
	/call taskcheck
	/zone sebilis dontdrinkthat
	/call zoner
	/call taskcheck
	/zone trakanon 
	/call zoner
	/zone swampofnohope
	/call zoner
	/if (${Me.Invis}) /doability "hide"
	/target npc Muirkiaz
	/call HailTarget Muirkiaz
	/if (!${Me.Invis}) /doability "hide"
	/call taskcheck
	/zone firiona
	/call zoner
	/zone dreadlands
	/call zoner
	/call counter
/return

The 2 trakanon /zones were backwards so when you entered sebilis you sat there and let the bartender whip your ass
because no taskcheck to move you on
:D

Oh and here is updated INI some tasks werwe not listed here.

Rich (BB code):
[The Dreadlands]
Another Way Out=1
Are They Bandits?=1
Big Holes Everywhere=1
Bridge and Beyond=1
Carrying the Moon=1
Cold-Blooded Camping=1
Crater Rim Run=1
Cross the Bridge=1
Don't Drink That...=1
Drachnid Breeding Grounds=1
Dreaded Giants=1
Entrance of Disaster=1
Giant Expedition=1
Hey, Watch Out Over There=1
High and Low=1
It's Murky in There=1
Jailing the Dead=1
Jaws of Death=1
Lands of Dread=1
Learning About Hornets=1
Looking Over the Edge=1
Lookout Below=1
Meteor Where?=1
Mind the Bees=1
Mountaineering=1
Mouth of the Dragon=1
Murky Cells=1
Mystic Ring=1
Misty Sights=1
One Dead Tree=1
Poor Tree=1
Poor Old Tree=1
Preparations=1
Race for Literacy=1
Ruins Everywhere=1
Scary Caves=1
Serenity Near the Lake=1
Specters and Stone=1
Statue Garden=1
Stirring Things Up=1
The Temple Mines=1
Through the Rubble=1
To the Castle!=1
Tomb Excursion=1
Upward Mobility=1
What Place is This?=1
Lush Gardens=1
NULL=

[The Overthere]
Badgering the Goblins=1
Checking in on Cabilis=1
Danger, Here be Goblins=1
Dangers of the Deep=1
Dig in=1
Drachnid Breeding Grounds=1
Drop into the Temple=1
Earth and Sky=1
Falling into Goblin Territory=1
Following the Bandits Home=1
Fortifying the woods=1
From the Mountains to the Sea=1
High and Low=1
Holding the Fort=1
It's Dinner Time=1
Jaunt Along the Broken Stone=1
Kunark Landing=1
Mining Kunark=1
Remains of an empire=1
Spires and Ruins=1
Through the Rubble=1
Trailblazing=1
What's Left of the Tower=1
Where? Overthere!=1

[The Swamp of No Hope]
Delving the Mines=1
Drowning=1
Everything in Ruins=1
Lizard Tour=1
March for Drolvarg Literacy=1
On the Watch for Drolvarg=1
Pillars of Civilization?=1
Stone-Faced Lizards=1
What Lies Below=1

[The Gulf of Gunthak]
Do You Believe=1
It's a Tradition=1
Leaving Home=1
Making a Stand=1
Paying Homage=1
Scorn by the Wind=1
Stormwave Ho!=1
Time for Bed=1
Treasure for Everyone=1
Where Underground?=1
:cool:

Also if you use the new zip its tasks are named like advtaskwarp_dreadlands.inci

these names need to be changed to advtask_dreadlands.inc or the macro does not use them

ADD
Rich (BB code):
#Event Poor_Tree "You have been assigned the task 'Poor Tree'."

to your AdvTask_Dreadlands.inc also to enable the allready in place scenario :)
 
Last edited:
Oh yah thanks for reminding me learningcurve .... forgot that I changed the names!
 
OK .. sorry about the mess ups ... but heres a new zip .... well not here actually on the first post but you get the point :D
 
I get nothing but bad zone errors constantly. I've tried all files and examples here to the point where I don't even know what works and what doesnt...
 
delusion said:
I get nothing but bad zone errors constantly. I've tried all files and examples here to the point where I don't even know what works and what doesnt...

Ok I am assuming you are using the warp version due to your bad zone errors. What you need to do is go into the zip file and retreive the MQ2piggyzone.ini and replace your existing one with it. Then it will have the correct zone waypoints to get you where you are trying to go to. It was not in the previous version.

PLEASE EVERYONE. DO NOT USE MQ2WARP.INI If thats the one you use copy the MQ2piggyzone.ini and rename it to MQ2warp.ini Those 2 files should be exactly the same but you will only use one. Looking at the 2 files they are not identical as they should be. MQ2piggyzone.ini seems to be the more complete one. Use it.

MQ2warp.ini = MQ2piggyzone.ini (they should)

Unfortunately

MQ2Warp.ini < MQ2piggyzone.ini (so solve for =) :D

of course if the zip gets updated after this then you can use either. :D

Default MQ2warp and MQ2piggyzone ini's do NOT contain the information nessacery to accomplish the zoning requirements of the macro YOU MUST REPLACE WITH THE ONES FROM THE ZIP

Oh and sorry Alatyami I just seem to be on when the questions come up so I can answer the question or get a fix for them faster. I know things are busy with the new baby. WHen are you gonna post a pic of that bundle of Joy?
 
ok, maybe you can tell me what's wrong with my settings. Example: using /macro advtaskwarp2, my char picks up the One Dead Tree task. I zoned to Lake of Ill Omen, at which point I get the error Bad Waypoint. When I checked the AdvTaskWarp_Dreadlands file for the quest, the spelling is /zone veksar onedeadtree, in which case it gets hung up it seems. I've tried removing the later part but it still gets caught up on (I'm assuming) the /call Taskcheck command.

Any suggestions?
 
I seemed to have fixed the issue. Thanks much for your help Learning, your suggestion took care of my prob..
 
Learningcurve said:
Also if you use the new zip its tasks are named like advtaskwarp_dreadlands.inci

these names need to be changed to advtask_dreadlands.inc or the macro does not use them


Delete AdvTask_Dreadlands.inc
then Rename AdvTaskWarp_Dreadlands.inc to AdvTask_Dreadlands.inc
:)
 
the new zip has advtaskwarp.ini and it should be advtask.ini as is it wont select any tasks.
 
Ok new zip has the correct include names and the correct INI reference.

Keep in mind the MQ2PiggyZone.ini goes in macroquest root directory.

Unzip the rest into your macros folder.
 
um, did they increase the timers? now that I have this working (its a dam shame i wasn't around for the original! ..grrr) i get much longer timers. ...or is it certain tasks that have longer timers?
 
after it runs through once, it adds on to the original timer...ie after one mission it goes to 16 mins or something after 2 missions it goes to 30 something...its not a longer clock, just compounded.
 
When they first started these tasks with OoW the lock out timer was 30min. Then in Sep-Oct they removed the timer altogether. Becuase of the populartity put a lock out timer back in, but thankfully only 15min.

As with other tasks that is 15min after you start the task not finish. The macro is setup to gauge the timer with a .1 min variance as it is common for the client to be a little bit off from the servers.
 
oh wow, so with the compounding of timers, after a few runs it's really not worth running anymore? ..with the timer constantly increasing after every run it seems not worthwhile..

sorry for some of the stupid questions btw, i've been out of EQ for a while. I leave and come back and have to catch up everytime on everything i've missed.
 
It doesn't compound. Only 15min.

These are just like DoN's.
 
I mean the timer does...not the actual time... right now mine says Now:91.10 Go:93.3 so the number gets bigger but the time stays the same.
 
I think your misunderstanding. What happens during the macro is that the timer is not reset.

So when it starts out it gives something like now: 2.10 go: 15.10 or whatever.

After the second task, the time it takes to do another one is still 15 min, but the timer does not start back at zero, instead, it takes the time you started which is 0, then adds how long it's been running, which could be 30.10 after 2 task, and then it tells when it will go again, which is +15 min since the last task.

After you do about 42 task, it has numbers like "now: 684.60 Go: 688.45" which means I have done approximately "688.45 divided by 15min" = about 42-45 task.

Who the hell would do 42 task in a row? /em looks around nervously
 
Ah the debugging code is turned on.

The timer trap is based off of your macro runtime, since that is in minutes.

Example: 91.10 Go:93.3

This means that at this point your macro has been running for 91.1 minutes once the runtime hits 93.3 minutes then the timer trap is over. From this I can tell that you started this part of the loop after your macro had been running for 78.2 minutes.

The timer isn't compounding.

Rich (BB code):
Line 248: /varset TMR_TaskStart ${Math.Calc[${Macro.RunTime}/60]}

For the example above TMR_TaskStart == 78.2

This is called right before the the /doevents picks the task.

Once the task is completed we /call TimerTrap.

Rich (BB code):
Line 292: /varset TMR_GoTask ${Math.Calc[${TMR_TaskStart}+15.10]}

The SOE lockout timer is 15min. So now that the task is over we need to add the 15min to time that we started the task. Using the example the lock timer should be over when the runtime clock hits 93.3.

The macro then does a runtime check every 10 seconds and then continues when ${Math.Calc[${Macro.RunTime}/60]} >= ${TMR_GoTask}

I have commented out the debugging code. If you are running a HUD that shows your macro runtime all of this is more clear. I had the debugging code spew out the time checks so I could compare them to my HUD, and make sure that it acutally kicked off after the 15.1min timer.

I am posting a new ZIP right now without the debugging code and Sorenbro's RWarp/Piggyzone.ini files.
 
I am using this exactly how it has been told to me how to use it, both Learningcurve and Alatyami have helped me with using this. I only have piggyzone and rwarp loaded, but this mac hangs on half of the tasks, and got me killed last night. It has hung on "Don't Drink That..." and "Lookout Below" Someone in chat last night suggested I run EQ without anything going on in the background, so I tried that last night when I went to sleep and I woke up in the morning dead. I would love to get this working, I am going to throw a bunch of debug code in to see what sub it is hanging on.

*EDIT*
I just added in /echo subname start at the begining of every sub in the main mac file. And let it do its thing, it went through "Lookout Below" perfectly fine, so I am not sure what is causing the hang up, but it is inconsistant. Will edit/post if I find wher eit is hanging.
 
Last edited:
Mine does the same. Sometimes it will hang on a task other times it will run the same task fine. Ive got /delay20 in the subs so Im not quite sure what the problem is.
 
I found it was hanging on /call Taskcheck, so I added a delay before it and it, I assume it is due to my slow zoning/loading. Now it is running smoothly. since I use the gobby rog, it has the stealth to keep me safe for that period of time.
 
if eq is not in the main window or minimized it hangs for me....ie if i have eq open and run it and am browsing the internet without minimizing eq
 
cheezy that is normal for most macros that have you warping / zoning and moving all over

Army
 
ok, with the advtaskwarp2.mac there are a couple times it referances advtask.ini instead of advtaskwarp.ini
had to chage them to advtaskwarp.ini to get it to work
 
Cheesymac said:
if eq is not in the main window or minimized it hangs for me....ie if i have eq open and run it and am browsing the internet without minimizing eq

are you using EQPlayNice or MQ2FPS? That would definately cause the hang ups you're talking about.
 
found another type error
in advtaskwarp_swampofnohope.inc
/targetTenada
needs a space
/target Tenada

also the loc puts you in the wall if your a bear
change the loc in the piggyzone.ini
from
whatliesbelow=20.64 49.66 -125 456
to
whatliesbelow=16.02 53.15 -125.50 456
nother error in advtaskwarp_swampofnohope.inc
Sub Event_Below
/zoneFieldofbone
remove space
/zone Fieldofbone


also added a default loc to the piggyzone.ini and warp

[swampofnohope]
default=3792.50 1606.25 71 410

also the advtaskwarp.ini has a task labled wrong
Drowning
should be
Death by Drowning

also it looks like the tasks in advtaskwarp_swampofnohope.inc need to be gone through and re coded to the uniform format
 
Last edited:
randomguy_01 said:
are you using EQPlayNice or MQ2FPS? That would definately cause the hang ups you're talking about.

I had both up yeah, now I am only using MQ2FPS, but it is not activly doing anything because I am not minimizing/backgrounding... I left it running at my parents house, at my girlfriends house now, gunna head back in a bit and check on it. If it hung I will try unloading MQ2FPS.
 
1. Is MQ2Size functional?

2. Is MQ2Autosize functional? If so, does it only autosize others or should it size me as well?

MQ2Size causes a CTD. I see no visible change with MQ2Autosize. Just wanted to know if I'm chasing a rainbow before I invest any more time diagnosing.

Thanks for your time.
 
Warrene said:
1. Is MQ2Size functional?

2. Is MQ2Autosize functional? If so, does it only autosize others or should it size me as well?

MQ2Size causes a CTD. I see no visible change with MQ2Autosize. Just wanted to know if I'm chasing a rainbow before I invest any more time diagnosing.

Thanks for your time.
There may be an issue with these, best place to ask is in teh Questions Forum I belive since this thread is dealing with Adv Taskmaster 2.0
 
All of the below edits have been done.

New ZIP posted!


thenameless said:
found another type error
in advtaskwarp_swampofnohope.inc
/targetTenada
needs a space
/target Tenada

also the loc puts you in the wall if your a bear
change the loc in the piggyzone.ini
from
whatliesbelow=20.64 49.66 -125 456
to
whatliesbelow=16.02 53.15 -125.50 456
nother error in advtaskwarp_swampofnohope.inc
Sub Event_Below
/zoneFieldofbone
remove space
/zone Fieldofbone


also added a default loc to the piggyzone.ini and warp

[swampofnohope]
default=3792.50 1606.25 71 410

also the advtaskwarp.ini has a task labled wrong
Drowning
should be
Death by Drowning

also it looks like the tasks in advtaskwarp_swampofnohope.inc need to be gone through and re coded to the uniform format
 
after completing my first task, and waiting out the timer, i got this ingame message:

This task can not be assigned to you because you must wait 0d:0h:22m before you can do another task of this type.

..have they increased timers on tasks? or do certain tasks have different timers?
 
you waited 15 minutesd and still have 22 minutes to wait? That cannot be right. What task did you do and in what zone? 37 minutes between tasks is unreal. :(
 
Adv Taskmaster 2.0

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