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Question - Adding More "MobsToIgnore" in KISS

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Mordail

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Feb 28, 2014
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Hey,

I'm trying to create an "absolute" KissAssist_Info.ini file for each zone I'm taking my Heroic characters with. I'd like to share these files with the community, but I've run into a slight problem.

The instructions for KissAssist_Info say that I can only have 10 mobs listed under MobsToIgnore. Zones like The Grounds have more than 10 things I want my puller to ignore.

Is there a way to increase the cap?
 
while this is being posted is the a command i can do in game to add something to say ignore or burn?
one macro i use on my sk can target a mob and type(hotkey)
Rich (BB code):
/exclude ${target.cleanname}
could something like this be added to Kiss?
 
Thanks, but that's not exactly what I'm looking for.

I have or can get a list of every mob in the zone and I'd like to create zone files that automatically ignore quest mobs, inactive (but target-able) items such as chests, etc. The KissAssist system states that there is a 10 npc limit. I'd like to know how to increase this limit.
 
Re: Adding More "MobsToIgnore" in KISS

while this is being posted is the a command i can do in game to add something to say ignore or burn?
one macro i use on my sk can target a mob and type(hotkey)
Rich (BB code):
/exclude ${target.cleanname}
could something like this be added to Kiss?

That's already in. /addignore <mobname>.

- - - Updated - - -

Thanks, but that's not exactly what I'm looking for.

I have or can get a list of every mob in the zone and I'd like to create zone files that automatically ignore quest mobs, inactive (but target-able) items such as chests, etc. The KissAssist system states that there is a 10 npc limit. I'd like to know how to increase this limit.

Yes, you would have to edit the macro to loop through more creatures. It appears the length is looped through twice (Maskoi would have to confirm), once with a max size of 25 and once with a max size of 10.

Although, I generally find that using /addignore while setting up the camp is more convenient because I rarely want to ignore named mobs, only stupid little static things that can't be attacked. Someone would find this useful depending on playstyle though =).

Aside to Maskoi: why don't you just loop through /for k 1 to ${MobsToIgnore.Length} and check to make sure the list isn't huge when you load or change the ini? This could be applied to all loops that check against lists of objects, right? Or do I not understand the .Length member of lists?
 
The mob ignore list is basically based off of xtarget and mez. you realistically can't lock down more than 10 mobs.

I will look into increasing the ignore mobs for the puller next month after Kiss 7.2 is released. This has been request often enough now to use it.

To hack it just add as many mobs as you want to the list and find these lines and change 10 to like 30

Rich (BB code):
            /for k 1 to 10
                /if (${DebugPull}) /echo ... debug_pull FindMobToPull: ${MobsToIgnore.Arg[${k},,]}
                /if (${MobsToIgnore.Arg[${k},,].Length}) /squelch /alert add 1 "${MobsToIgnore.Arg[${k},,]}"
            /next k
to
Rich (BB code):
            /for k 1 to 30
                /if (${DebugPull}) /echo ... debug_pull FindMobToPull: ${MobsToIgnore.Arg[${k},,]}
                /if (${MobsToIgnore.Arg[${k},,].Length}) /squelch /alert add 1 "${MobsToIgnore.Arg[${k},,]}"
            /next k

Also the /addignore mob is not limited to the 10 mobs it willjust keep adding.

it also accepts partial names as long the noc is up and alive in the zone

NPC bobgin Jonas

/addignore bobgin

should correctly add him
 
Question - Adding More "MobsToIgnore" in KISS
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