Completed on the test server w/ 6 box crew. Group: War, Shm, Clr, Bst, Brd, Zerk.
The major changes are:
No raptors spawn during event so just keep folks alive while you build the ranks up to rank 5 of each auras.
The Earth Aura still traps the player 40 seconds or so after the auras go off but it doesnt explode so I just let it trap everyone but the tank. You can heal tank through it and those guys dont need to go anywhere. It falls off before new auras spawn.
Shadow Aura - Now ports you outside the zone out room at the end of hallway where you zone in. Anyone can run back quickly to rejoin before needing heals. Only need to pre-clear the 3 static mobs nearby and the 1 wanderer. Do not need to kill the 4 inside the room.
Fire Aura - Appears to be about the same. They may have reduced the dmg.
Ice Aura - Appears to be about the same. My zerker I had do it would get the ice aura, run back to the gather spot and get trapped by earth and not even get pulled back to the ice again usually.
There are a bunch of ways you can win this now but I did the following:
Tank Aary near Fire - Have tank do fire aura. I took out sword and turned off attack after getting aggro to keep Aary above 60% for the 15+ minutes. Everyone else stacks up about midway between Fire and Earth. Roughly 100 units from Tank. Your tank can probably just eat the Fire Auras but if you want to move out of them, that's fine, just make sure you dont turn Aary towards your group. Use Geomantra or whatever to help mitigate.
Remember Aary has a frontal AE Breath dot and a rear stun so face his hind quarters perpendicular to the group to avoid both.
I wrote some MQ2Events so that as soon as the auras spawn, the assigned players would run to the aura and then come right back to the stack spot.
The other big things you do set all assists at to 60 so they dont attack Aary. Set any BST or Ranger types to heal MA at 90 rest at 80ish. have hot key to set assist at 99 after aary goes up at 60.
I ran a dumbed down kissassist mac on my Warrior. It only did the mash type defensive abilities to help mitigate the melee dmg. You need to save your big defensive abilities (Composite Shield, Flash of Anger, Ultimate Stand, Fortitude) for when the auras spawn b/c 20 seconds later you get hit with the dots.
You could do something like this: Rank 1 Auras Spawn: Composite Shield, Rank 2 - Ultimate Stand , Rank 3 - Composite Shield - Rank 4 and 5 - Glyph. Also you have fortitude in back pocket if needed.
I also had flash of anger set to go upon getting intruders curse. You can manually do this or set up a condition in kissassist to have it auto go off when you get the intruder's curse dot. This intruder's curse dot is separate from the other random elemental type dot. If you get both at same time you really need big heals / mitigation. SK is probably easier with all the taps they can do during the dots.
Once you get rank 5 you can still die as long as the event doesnt reset. So make sure you get on Grolik each time he pops up so it doesnt reset on you.
Have a hot button that turns off MQ2Events after your 4 guys get rank 5 so they dont continue to run off when the auras spawn in the grolik phase. Also a hot button that returns your assistat back to 99.
MQ2 Events: You only this event in the file of the character you want to perform the event. Don't put all 4 in everyone's file. Example - I had my zerker do ice - only put the Max Echo - Ice Event in his Ini. Notice the ice and shadow events are for CWTN plugin and the earth event is for kiss. Put both Shadow events in the character doing the shadow aura.
I also made a hot key that would just send everyone back to the stack spot for the beginning or any other time you want. The events should do it for you though.
Good luck! Don't forget you still gotta beat the event to get the achievement. As long as you dont full wipe and it doesnt reset you can still get achievement as long as at some point you had all 4 guys get rank 5. Make sure you get on Grolik quick when he comes up so event doesnt reset on you. That's the worst!
You can Task Add up to 6 players for this Achievement. Confirmed it works.
The major changes are:
No raptors spawn during event so just keep folks alive while you build the ranks up to rank 5 of each auras.
The Earth Aura still traps the player 40 seconds or so after the auras go off but it doesnt explode so I just let it trap everyone but the tank. You can heal tank through it and those guys dont need to go anywhere. It falls off before new auras spawn.
Shadow Aura - Now ports you outside the zone out room at the end of hallway where you zone in. Anyone can run back quickly to rejoin before needing heals. Only need to pre-clear the 3 static mobs nearby and the 1 wanderer. Do not need to kill the 4 inside the room.
Fire Aura - Appears to be about the same. They may have reduced the dmg.
Ice Aura - Appears to be about the same. My zerker I had do it would get the ice aura, run back to the gather spot and get trapped by earth and not even get pulled back to the ice again usually.
There are a bunch of ways you can win this now but I did the following:
Tank Aary near Fire - Have tank do fire aura. I took out sword and turned off attack after getting aggro to keep Aary above 60% for the 15+ minutes. Everyone else stacks up about midway between Fire and Earth. Roughly 100 units from Tank. Your tank can probably just eat the Fire Auras but if you want to move out of them, that's fine, just make sure you dont turn Aary towards your group. Use Geomantra or whatever to help mitigate.
Remember Aary has a frontal AE Breath dot and a rear stun so face his hind quarters perpendicular to the group to avoid both.
I wrote some MQ2Events so that as soon as the auras spawn, the assigned players would run to the aura and then come right back to the stack spot.
The other big things you do set all assists at to 60 so they dont attack Aary. Set any BST or Ranger types to heal MA at 90 rest at 80ish. have hot key to set assist at 99 after aary goes up at 60.
I ran a dumbed down kissassist mac on my Warrior. It only did the mash type defensive abilities to help mitigate the melee dmg. You need to save your big defensive abilities (Composite Shield, Flash of Anger, Ultimate Stand, Fortitude) for when the auras spawn b/c 20 seconds later you get hit with the dots.
You could do something like this: Rank 1 Auras Spawn: Composite Shield, Rank 2 - Ultimate Stand , Rank 3 - Composite Shield - Rank 4 and 5 - Glyph. Also you have fortitude in back pocket if needed.
I also had flash of anger set to go upon getting intruders curse. You can manually do this or set up a condition in kissassist to have it auto go off when you get the intruder's curse dot. This intruder's curse dot is separate from the other random elemental type dot. If you get both at same time you really need big heals / mitigation. SK is probably easier with all the taps they can do during the dots.
Once you get rank 5 you can still die as long as the event doesnt reset. So make sure you get on Grolik each time he pops up so it doesnt reset on you.
Have a hot button that turns off MQ2Events after your 4 guys get rank 5 so they dont continue to run off when the auras spawn in the grolik phase. Also a hot button that returns your assistat back to 99.
MQ2 Events: You only this event in the file of the character you want to perform the event. Don't put all 4 in everyone's file. Example - I had my zerker do ice - only put the Max Echo - Ice Event in his Ini. Notice the ice and shadow events are for CWTN plugin and the earth event is for kiss. Put both Shadow events in the character doing the shadow aura.
INI:
[Max Echo - Ice]
trigger=#*#You hear a distant roar#*#
command=/multiline ; /keypress ESC ; /zerk pause on ; /timed 3 /nav locyx 1764 -1830 ; /timed 22 /nav locyx 1690 -1798 ; /timed 44 /zerk pause off
INI:
[Max Echo - Shadow]
trigger=#*#You hear a distant roar#*#
command=/multiline ; /keypress ESC ; /bst pause on ; /timed 3 /nav locyx 1926 -1668 ; /timed 55 /nav locyx 1690 -1798 ; /timed 105 /bst pause off
[Max Echo Shadow Return]
trigger=#*#greatest echoes of shadow#*#
command=/multiline ; /keypress ESC ; /timed 10 /nav locyx 1669 -1801
INI:
[Max Echo - Earth]
trigger=#*#You hear a distant roar#*#
command=/multiline ; /keypress ESC ; /mqp on ; /timed 3 /nav locyx 1699 -1675 ; /timed 35 /nav locyx 1690 -1798 ; /timed 70 /mqp off
I also made a hot key that would just send everyone back to the stack spot for the beginning or any other time you want. The events should do it for you though.
INI:
/dgge /nav locyx 1690 -1798
Good luck! Don't forget you still gotta beat the event to get the achievement. As long as you dont full wipe and it doesnt reset you can still get achievement as long as at some point you had all 4 guys get rank 5. Make sure you get on Grolik quick when he comes up so event doesnt reset on you. That's the worst!
You can Task Add up to 6 players for this Achievement. Confirmed it works.
Last edited:


Mq2events. Won and got achieve first go!