As some already know, to complete Champion in NoS you need to do some faction grinding to get The Cunning, Strength and Bravery /achs. There are 3 mercenary quests in Darklight that earn you faction (+25 points each) that are basic collect and hand-ins. To make the grind easier DPG has made these quests repeatable with no lockout.
You can get the hand-in items off Spirit mobs in the normal zone, but he best way to complete these quests is:
- get the merc quests (all 3 ) on all players in group, whether they need them or not
- head to Deepshade and get The Spirit Fades mission
- zone in, and kill only the 'Spirit of' mobs (Cunning, Bravery, Strength)
- loot the Freed Spirits on the character needing the AA
- there are between 4-8 of each Spirit mob type in each mission instance
- if all 6 have the merc quest then each mob will drop 6 Freed Spirits
- they stack to 99, so drop the mission and rinse / repeat as many times as you will
Once you have looted a bunch of Freed Spirits, head back to Darklight. Hand in the right type to the giver. You can immediately request the same quest again, and just keep handing in the Freed Spirits you pre-looted.
Each completion gives 25 faction, and you need around 1150 to get all the /achs and clickies. But they also give AA XP (18 points if I recall). So in addition to the normal benefits (clickies, and completion of Champion) you can earn a ton of AA.
By conservative math, if you clear the Spirits in 30 minutes (should take less with a group), and assuming only 15 Spirit mobs per mission, this is still: 2 x 15 x 6 / 3 = 60 hand-in per hour, or 1080 AA per hour (in addition to the mob kills).
I was honestly shocked by this when I did the hand-ins for the faction last night, as all my characters ended up not only with their clickies, but maxed AA's at the same time. Not sue the AA reward will stay in, or whether they decide this needs to be nerfed, but it is available for now at least.
You can get the hand-in items off Spirit mobs in the normal zone, but he best way to complete these quests is:
- get the merc quests (all 3 ) on all players in group, whether they need them or not
- head to Deepshade and get The Spirit Fades mission
- zone in, and kill only the 'Spirit of' mobs (Cunning, Bravery, Strength)
- loot the Freed Spirits on the character needing the AA
- there are between 4-8 of each Spirit mob type in each mission instance
- if all 6 have the merc quest then each mob will drop 6 Freed Spirits
- they stack to 99, so drop the mission and rinse / repeat as many times as you will
Once you have looted a bunch of Freed Spirits, head back to Darklight. Hand in the right type to the giver. You can immediately request the same quest again, and just keep handing in the Freed Spirits you pre-looted.
Each completion gives 25 faction, and you need around 1150 to get all the /achs and clickies. But they also give AA XP (18 points if I recall). So in addition to the normal benefits (clickies, and completion of Champion) you can earn a ton of AA.
By conservative math, if you clear the Spirits in 30 minutes (should take less with a group), and assuming only 15 Spirit mobs per mission, this is still: 2 x 15 x 6 / 3 = 60 hand-in per hour, or 1080 AA per hour (in addition to the mob kills).
I was honestly shocked by this when I did the hand-ins for the faction last night, as all my characters ended up not only with their clickies, but maxed AA's at the same time. Not sue the AA reward will stay in, or whether they decide this needs to be nerfed, but it is available for now at least.






