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A Macro for the monster mission - HighKeep.

Stropfo

New member
Joined
Dec 19, 2005
RedCents
Here is my first cool macro that actually works... lol
This code only completes the hailing. It does not kill anything.
Also - Plink, I have tried using your MQ2Hail.dll, but it has not worked for me.
If there is anything else I can do, please tell me, as I am trying my hardest to learn.

Rich (BB code):
|************************|
|Stropfo's First Macro                |
|HKMM.mac                             |
|Use  with HK MM.                    |
|************************|


Sub Main

/echo MQ HK MM Macro has just started, Please stand back, and let me take full control of 2/3 of your MM.
/delay 20
/target Captain
/warp target
/delay 10
/hail
/delay 40
/target a_prisoner00
/warp target
/delay 20
/hail
/target a_prisoner01
/warp target
/delay 20
/hail
/target a_prisoner02
/warp target
/delay 20
/hail
/target a_prisoner03
/warp target
/delay 20
/hail
/target a_prisoner04
/warp target
/delay 20
/hail
/delay 10
/warp loc 0 0 0
/endmacro
/return
 
Last edited:
was wondering the same after looking through that code. I had thought of running a hunter mac on 5 warriors to deal with the killing required. i didnt realize the killing wasnt required.
 
If you read the top of mac it says let me take complete control of you for 2/3 of the mission. You still have to kill 40 goblins.
 
ahh yes. okay then perhaps we can get a hunter aspect and hunter assist aspect written in using advpath.

hmmm...the healing code for a single cleric might be a little more challenging though, I suspect it can be done.
 
Or you could just have warriors all running through the zone on path and zerging the same target. Not really a need for cleric i think.
 
Haritos03 said:
Or you could just have warriors all running through the zone on path and zerging the same target. Not really a need for cleric i think.


hmmm good thinking. that could work. i forget that there is no xp lost for deaths in MMs.
 
This is a good start, though. Thanks for posting.

I would suggest an update using Plinks MQ2Hail.dll and its /hailtarget command. That reduced the LSMM warps per mission down to only 1 or 2. (Although I was never really clear on why it had to warp at all...)

See... http://redguides.com/community/showthread.php?t=7939 ...for more info. Essentialy, you replace all those warps with /hailtarget commands. I imagine with proper credit, he wouldn't mind. Don't want to take Plinks thunder, though...

I know the melee-assist macro has to be simple, but I am still just getting up to speed on writing macros.

All it needs is...

1) A /follow routine that plasters the follower right on the leaders bee-hind so it can navigate the tight layout.

2) A targeting routine that /assists the leader

3) A fighting routine that engages when the target is at 98% (just to ensure that you really meant to click on that mob.) and then spams Lesion and taunt until dead.

Heck, the manually-run leader could be the healer for simplicity in coding. In fact, I guess I DO know enough to write a melee-assist macro, :), but I simply don't have time until Sunday or so to work on it, :( . [Damn, RL] I don't suppose someone else has a few minutes free to crank this up a notch?

I'm writing this on my lunch break...

As a 3-boxer, I could grind through this MM pretty easily with simple macro assistance. Minus any warping/hailing parts, I could easily 3-box with a pickup group and noone would necessarily know. I could just say my young nephews are playing the other 2 boxes and they don't talk to strangers, lol.

It would at least be baby-step #2 toward total automation for this mission. With SO many simultaneous groups going on in HHK you could easily stay under the GM radar if it were coded with no warping. There are always dozens of players standing around on my server waiting out the tasktimer.
 
If u kill the goblins anyway, what is the advantage in /warping around to get the now-unguarded Captain and prisoners??

Sometimes I think we do it with a macro just because we can.
 
Well, this may not be the case in HHK (I haven't done it), but in missions such as the Drake Eggs in DON, I use warp to open the eggs first. After I have opened the eggs I can then warp to the fighter type drakes instead of killing every drake in line.

It's just easier for me to solo the fighter mobs than it is to 3 box the caster ones.

Just because you have to kill 40, doesn't mean you have to kill the 40 they want you to :)
 
doesn't mean you have to kill the 40 they want you to ...

...exactly. Turns out there are a lot more than 40 in the instance, plus they do repop.

In addition, you have to kill a "Boss" mob and loot the corpse in this MM instead of having a chest. If you are too slow, such as you might be without a full group, then you can easily end up at the end with a quad+ encounter beating on your back as you kill the Boss.

You CAN loot the shard and run to zone while aggroed, though, which is what we have done many times if the trash mobs repop at the entrance room before we are ready. (The boss spawns automatically at the entrance/exit when you kill the 40'th mob.)
 
The boss mob here is super easy, so having 8 beat on you, 3 peole can still take down the boss mob. And it is not a chest, so you can loot with mob agro.
If anyone wants to get really fancy, you can always path to each mob and kill them down, then have all 6 toons zerg each of the other 5 hail guys from first to last.. If they do not reach them all, hail from last to first. That should rach them all, if all 6 people do it together. Then just have them kill the front 4 mobs till the boss mob spawns.
 
Inside the monster mission, haven't yet found a way to summon eyes - being a monster and such. Anyone know a way?
 
Ah, right, I think the only choices in this MM are cleric and warrior.... no Zomm.

This may be a crunching MM, but really you spend 90% of your time waiting for the tasktimer in other scripted MMs anyway, so taking 5X longer to "win" the HHK MM would probably still leave you with time to twiddle your thumbs.

The LSMM and Fairy MM are both high profile now.

Crunching mobs or not, the pure camoflague factor of a popular "legitimate" XP spot is very appealing. Of course, once a macro is posted this MM will be watched closer, too...

...so don't hold your breath, or write your own, I guess. As previously stated, macro'ing the HHK MM just isn't much "fun".
 
Here's my version of the same Macro only slightly different.
Saves me an uneccesary death, even though that just zones you back in minus some health


Rich (BB code):
|************************|
| HHK time saver                      |
|************************|

#Event Zoned "You have entered#*#"

Sub Main

/echo Watch this shit home skillet.
/delay 20
/target Captain
/warp target
/delay 10
/hail
/delay 20
/target a_prisoner00
/warp target
/delay 10
/hail
/delay 10
/target a_prisoner01
/warp target
/delay 10
/hail
/delay 10
/target a_prisoner02
/warp target
/delay 10
/hail
/delay 10
/target a_prisoner03
/warp target
/delay 10
/hail
/delay 10
/target a_prisoner04
/warp target
/delay 10
/hail
/delay 10
/warp succor
/fade
/endmacro
/return

Sub Event_Zoned
    /end
/return
 
tradertesla said:
... using Plinks MQ2Hail.dll and its /hailtarget command.
Except that Plink didn't make the MQ2Hail plugin, he merely expanded his macro to use MQ2Hail, which was my idea if you take a look at the LSMM thread ;) Ideas are free for all to use, credits are nice, but if anyone should get credit for using MQ2Hail, it should be the author(s) of MQ2Hail :)
The MQ2Hail plugin was made by Galuvwen , based upon TeachersPet's MQ2Ventriloquist and Cosmic's Packet solution for the same.


tradertesla said:
... That reduced the LSMM warps per mission down to only 1 or 2.
Actually, it didn't reduce the amount of warps done, only reduced the amount of warps that you percieve. Every /hailtarget (or /saytarget) basically does a serverside warp, so it will show up in the serverlogs as if you did a warp. (at least as far as I understand).

That aside, here's a version that uses MQ2Hail, and a bit fewer lines ;)

Rich (BB code):
Sub Main
    /declare i  int local 0
    /target Captain
    /hailtarget
    /delay 1s
    /for i 0 to 4
        /target a_prisoner0${i}
        /delay 1
        /hailtarget
        /delay 2s
    /next i
    /squelch /warp succor
    /squelch /fade
/return
 
Thanks EvenLessSpam. Like I said tho, I am a newb a macroing, we have all had a point that we were a newb. I just didn't know that you could use /for loops. Thanks though, I will update it later. I also know that the MQ2Hail.dll will not work in HKMM. It works everywhere else tho.
 
Wildanimus said:
Just a though from the top of my head, don't the doors need to be opened for each prisoner?


Once you hail the prisoner he just runs out on his own the pathing usually means no doors he might bring a crowd with him though so watch out... Drag the train back in so it doesn't keep you from re-popping and getting on with it. I have not run the mac this is the events of doing it in R/L.

MQ2hail is great for getting the prisoners out.
 
Stropfo said:
Thanks EvenLessSpam. Like I said tho, I am a newb a macroing, we have all had a point that we were a newb. I just didn't know that you could use /for loops. Thanks though, I will update it later. I also know that the MQ2Hail.dll will not work in HKMM. It works everywhere else tho.


I use MQ2hail in the HHK mission to get the prisoners not the Captain.... not sure though have not run it for a couple weeks but think I started out doing that but got trained to much (hailing the Captain).

IT does work great for the priosners... again watch out for the choo choo cause depending on where the prisoners are you could bring a huge crowd.
 
I just gave Galuvwen a penny. :) Thanks, Evenlessspam, for straightening me out on that one. Too bad I can't give out more than 1 a day (It would be nice to make the restriction 7 in one week instead of 1 per day.) In this case, I have jotted down a note to Cent Teach and Cos in coming days for their contribution.

Also, though I will never be able to author something like that, it didn't take long to see within the code that warping was going on. It just looks so smooth on the screen. I rarely take aggro on LSMM even for a second, and when I do I only take a couple hits before moving on.

So, just to say for all involved that I think MQ2Hail is a great piece of work.

Thanks.
 
A Macro for the monster mission - HighKeep.

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