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Question - (Trotbot) 2 Zerks in a group

Seeing if anyone is having issues with their zerks popping some burns on named mobs. for example my main zerk in group pops its burn a, b, c etc just fine when it detects a name engaged. My other zerk does not on names. Here is the pre condition for both.
[AD9]
Gem=script
Spell=burna
SpellFoci=
DurMod=0
SpellAlias=burna
Announce=/bc
SpellMinMana=0
SpellRecast=0
SpellCastonResist=
SpellDelay=20
TarCnt=1
TarType=3
TarBegHP=99
TarEndHP=0
IfSpellImmune=
UseHoTT=0
PreCondition=/if (!{Raid.Members} && {Me.CombatAbilityReady[mangling Discipline]} && !{Me.ActiveDisc.ID}) /return TRUE

Im using TB as my automation source
 
Seeing if anyone is having issues with their zerks popping some burns on named mobs. for example my main zerk in group pops its burn a, b, c etc just fine when it detects a name engaged. My other zerk does not on names. Here is the pre condition for both.
[AD9]
Gem=script
Spell=burna
SpellFoci=
DurMod=0
SpellAlias=burna
Announce=/bc
SpellMinMana=0
SpellRecast=0
SpellCastonResist=
SpellDelay=20
TarCnt=1
TarType=3
TarBegHP=99
TarEndHP=0
IfSpellImmune=
UseHoTT=0
PreCondition=/if (!{Raid.Members} && {Me.CombatAbilityReady[mangling Discipline]} && !{Me.ActiveDisc.ID}) /return TRUE
you didn't post in a section nor indicate what automation you're using for folks to be able to help you.

what is this?

is this modbot?
 
that looks to be the modbot macro you are using, you should post in the modbot area
 
i think your pre-condition has syntax errors in it.

it is
PreCondition=/if (!{Raid.Members} && {Me.CombatAbilityReady[mangling Discipline]} && !{Me.ActiveDisc.ID}) /return TRUE

but should be
PreCondition=/if (!${Raid.Members} && ${Me.CombatAbilityReady[Mangling Discipline]} && !${Me.ActiveDisc.ID}) /return TRUE

apply change and revert with results
 
i think your pre-condition has syntax errors in it.

it is
PreCondition=/if (!{Raid.Members} && {Me.CombatAbilityReady[mangling Discipline]} && !{Me.ActiveDisc.ID}) /return TRUE

but should be
PreCondition=/if (!${Raid.Members} && ${Me.CombatAbilityReady[Mangling Discipline]} && !${Me.ActiveDisc.ID}) /return TRUE

apply change and revert with results
Thanks

Will let ya know
 
Question - (Trotbot) 2 Zerks in a group

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