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    Frostreaver

Problem - Pulling with kissassist

Joined
Apr 3, 2006
RedCents
628¢
I have noticed when I pull with kissassist if the mob is close to camp, he will not use nav to go back to camp. He seems to use stick. He does this even if a wall is in the way, so he just runs into the wall. Is there anyway to have the puller to always use nav?
 
[CODE title="ini"][General]
KissAssistVer=12.002
Role=Assist
CampRadius=150
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=0
ChaseDistance=25
MedOn=1
MedStart=30
MedStop=98
MedCombat=0
LootOn=0
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=2|40
GroupWatchCheck=NULL
CorpseRecoveryOn=0
EQBCOn=0
DanNetOn=1
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=GOLD
DefaultUI=false
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=1
XTSlot=0
GroupEscapeOn=0
UseSpawnMaster=0

[Buffs]
BuffsOn=1
BuffsSize=12
Buffs1=!Skin like Nature|me
Buffs2=!Shield of Brambles|MA
Buffs3=Thorncoat|me
Buffs4=;Regrowth of the Grove
Buffs5=Form of the Hunter|me|cond3
Buffs6=!Nature Walker's Boots|Dual|Spirit of Wolf|Class|shd
Buffs7=!Pack Spirit|CLASS|enc,war,shd
Buffs8=Mask of the Stalker|me
Buffs9=Circle of Seasons|Class|wiz,enc,rog
Buffs10=Desiccated Hedgerow Leaf|Dual|Desiccated Topiary Lion|mount|cond4
Buffs11=Protection of the Glades|Class|wiz,enc,rog
Buffs12=NULL
RebuffOn=1
CheckBuffsTimer=10
PowerSource=NULL

[AE]
AEOn=0
AESize=1
AERadius=50
AE1=Cascade of Hail|4


[DPS]
DPSOn=2
DPSSize=8
DPSSkip=10
DPSInterval=30
DPS1=!Annul Magic|99|Strip|cond2
DPS2=!Nullify Magic|99|Strip|cond2
DPS3=!Burst of Flame|95
DPS4=!Wildfire|90
DPS4=Frost|90
DPS5=!Elder Spiritist's Gauntlets|60|once
DPS6=Rowyl's Bracer of Nature|97|once
DPS7=!Nature Walkers Scimitar|98
DPS8=!command:/yell|100|Once
DebuffAllOn=0

[Heals]
HealsOn=on
HealInterval=1
HealsSize=6
Heals1=Nature's Touch|40|MA
Heals2=!Forest's Renewal|60|caster
Heals3=!Forest's Renewal|60|!ma
Heals4=Chloroblast|60|MA
Heals5=NULL
Heals6=NULL
Heals7=NULL
AutoRezOn=0
Help=Format Spell|% to heal at i.e. Devout Light Rk. II|50
HealInterval=0
XTarHeal=1
XTarHealList=9|10|11|12|13|14|15|16|17|18|19|20
HealGroupPetsOn=1
RezMeLast=0

[Burn]
BurnSize=1
BurnAllNamed=0
UseTribute=0
Burn1=NULL

[GoM]
GoMSize=1
GoMSHelp=Format - Spell|Target, MA Me or Mob, i.e. Rampaging Servant Rk. II|Mob
GoMSpell1=NULL

[KConditions]
ConOn=1
CondSize=5
Cond1=!${Me.Snared}
Cond2=${Target.Beneficial.ID}
Cond3=${Zone.Indoor}
Cond4=!${Zone.Indoor}
Cond5=TRUE

[Spells]
LoadSpellSet=2
MiscGemLW=0
MiscGemRemem=1
SpellSetName=KissAssist
CastingInterruptOn=1
CheckStuckGem=1
MiscGem=8
Gem1=Forest's Renewal
Gem2=Chloroblast
Gem3=Nature's Touch
Gem4=Wildfire
!Gem4=Frost
Gem5=Burst of Flame
Gem6=Annul Magic
Gem7=Cancel Magic
Gem8=Succor

[Melee]
AssistAt=100
MeleeOn=0
FaceMobOn=0
MeleeDistance=50
StickHow=snaproll
AutoFireOn=0
UseMQ2Melee=01
TargetSwitchingOn=0
PetTauntOverride=0

[GMail]
GMailHelp=Events currently support - Dead,Drag,GM,Level,Named,Leftgroup,Tells
GMailOn=0
GMailSize=5
GMail1=NULL
GMail2=NULL
GMail3=NULL
GMail4=NULL
GMail5=NULL

[Aggro]
AggroOn=0
AggroSize=5
Aggro1=NULL
Aggro2=NULL
Aggro3=NULL
Aggro4=NULL
Aggro5=NULL

[Cures]
CuresOn=0
CuresSize=5
Cures1=Counteract Poison
Cures2=Counteract Disease
Cures3=NULL
Cures4=NULL
Cures5=NULL

[Pet]
PetOn=0
PetSpell=YourPetSpell
PetFocus=NULL
PetShrinkOn=0
PetShrinkSpell=Tiny Companion
PetBuffsOn=0
PetBuffsSize=8
PetBuffs1=NULL
PetBuffs2=NULL
PetBuffs3=NULL
PetBuffs4=NULL
PetBuffs5=NULL
PetBuffs6=NULL
PetBuffs7=NULL
PetBuffs8=NULL
PetCombatOn=1
PetAssistAt=95
PetAttackDistance=115
PetToysSize=6
PetBreakMezSpell=NULL
PetRampPullWait=0
PetSuspend=0
MoveWhenHit=0
PetHoldOn=1
PetForceHealOnMed=0
PetToysGave=

[Merc]
Help=To use: Turn off Auto Assist in Manage Mercenary Window
MercOn=0
MercAssistAt=92

[Pull]
;PullWith=Burst of Flame
PullWith=Burst of Flame
PullMeleeStick=0
MaxRadius=600
MaxZRange=50
UseWayPointZ=1
PullWait=1
PullRadiusToUse=50
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=45|2
PullLevel=0|0
PullArcWidth=360
PullOnReturn=1

[PullAdvanced]
PullLocsOn=0

[AFKTools]
AFKHelp=AFKGMAction=0 Off, 1 Pause Macro, 2 End Macro, 3 Unload MQ2, 4 Quit Game
AFKToolsOn=0
AFKGMAction=1
AFKPCRadius=500
CampOnDeath=0
ClickBacktoCamp=0
[KissError]

LastCMD:=/if (!37) {
ErrorDateTime:=12/03/2023 09:24:11
ErrorMsg:=Plugin 'MQ2Posse' could not be loaded: Plugin not found
DataError:=NULL
SyntaxError:=NULL
RunningTime:=161724697
BuildDate:=20231130
CurrentUI:=zliz
[/CODE]
 
HealsOn=on

this needs to be 0, 1, 2, 3 or 4

/healson <0-4>Controls healson setting.
0=Off 1=On 2=Group only healing. 3=MainAssist only. 4=Self only. - Mainly used by SK's to not waste time checking others for heals.
.ini section: [Heals]

CuresOn=0
CuresSize=5
Cures1=Counteract Poison
Cures2=Counteract Disease

if you want them to cure you'll need cureson=1 and you'll need to designate what to cure with those spells


UseMQ2Melee=01
this is not a real value, you need 0 or 1

it is encouraged to not use mq2melee and set your stickcmd inside kiss in the melee section

StickHowsnaproll0/I/Stick Option(s)Tells character how to stick to mob when fighting. !front, behindonce, snaproll rear, front. See mq2moveutils for valid commands and descriptions.
I - Ignore Sticking in Combat, When NOT Using MQ2Melee.
0(Zero) - will use just /stick with NO additional options.
Note: Stick while in combat will try and use MAX melee distance. To adjust for this, use the % option in your StickHow command to move closer to the mob. Example: StickHow=MoveBack 50% loose
 
I do not have him healing. I have clerics for that. I had a hotkey that was set wrong but I fixed it long ago and never had to change it on the druid since I do not use it for healing. When I use kiss for melee if I do not use mq2melee it doesn't want to go the mob to kill. They just stand with attack on far from the mob. If I use mq2melee, they will stick and attack as supposed to. I have tried different stickhow commands and none seem to work all the time. The other problem I have, is getting the warrior to se his skills without mq2melee. So, it was just easier to use mq2melee.
 
The reason the melee characters stand around and don't move into position and attack is because your CampRadius=150 is greater than your MeleeDistance=50

CampRadius30Any #Determines how far your characters interact based on your initial camp spot. This value should be less than MeleeDistance. See MeleeDistance in the Melee section for more information.

MeleeDistance75Any #Mobs outside this radius will not be engaged. Tank modes will use this distance to decide if mobs should be engaged. This distance applies to casters engaging with spells as well and will be checked even when MeleeOn=0.NOTE: Setting this entry to the same value as CampRadius will keep the Tank from taking that initial Jump at the mob on incoming.

Change your CampRadius=35 and your MeleeDistance=75. If your toons are jumping out to engage the mobs to soon. Then set AssistAt to something other than 100.
 
The reason the melee characters stand around and don't move into position and attack is because your CampRadius=150 is greater than your MeleeDistance=50

CampRadius30Any #Determines how far your characters interact based on your initial camp spot. This value should be less than MeleeDistance. See MeleeDistance in the Melee section for more information.

MeleeDistance75Any #Mobs outside this radius will not be engaged. Tank modes will use this distance to decide if mobs should be engaged. This distance applies to casters engaging with spells as well and will be checked even when MeleeOn=0.NOTE: Setting this entry to the same value as CampRadius will keep the Tank from taking that initial Jump at the mob on incoming.

Change your CampRadius=35 and your MeleeDistance=75. If your toons are jumping out to engage the mobs to soon. Then set AssistAt to something other than 100.
Thanks for your reply on this. I had this problem and this was helpful. I'm reading through the KA wiki again to see if I can answer some other questions I have. Do you know if a similar thing can be done with in game mercs? I'm currently 3 boxing and my tank mercs will run in and assist my puller before the mob is anywhere close to camp. Is this just the nature of mercs? If I use melee dps mercs or caster mercs do they behave differently?

I'm just trying to figure out the best way to setup my puller and not have mercs run in immediately. If I 3 box am I just bound to only using a healer merc with KA?
 
Thanks for your reply on this. I had this problem and this was helpful. I'm reading through the KA wiki again to see if I can answer some other questions I have. Do you know if a similar thing can be done with in game mercs? I'm currently 3 boxing and my tank mercs will run in and assist my puller before the mob is anywhere close to camp. Is this just the nature of mercs? If I use melee dps mercs or caster mercs do they behave differently?

I'm just trying to figure out the best way to setup my puller and not have mercs run in immediately. If I 3 box am I just bound to only using a healer merc with KA?
Have your puller set to puller in EQ
 
Problem - Pulling with kissassist

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