- Version of KissAssist.mac?
- 12.002
- When did your problem start?
- After a mesh download
- Character Role?
- PullerPetTank
- What class is having this issue?
- Necromancer
- How often does this issue occur?
- Always
- Can you reproduce the issue?
- Yes, I just reload the macro.
Hey All,
Having an issue where my puller just randomly stopped pulling targets, this coincided with me downloading and updating mesh files. I was getting a /echo ${Nav.PathExists[target]} =FALSE. I have managed to fix my mesh file and am getting /echo ${Nav.PathExists[target]} =TRUE. I have done a /echo ${Nav.PathLength[target]} which =8.54. Of note the current mobs CON indifferently however I took the group to another camp where they were previously pulling and attacking just fine. I would like to know what the issue is before i do another reinstall of MQ and start again. Any help would be great. Please see setting below.
[General]
KissAssistVer=12.002
Role=PullerPetTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=25
MedOn=1
MedStart=20
MedStop=90
MedCombat=0
LootOn=1
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=1|20
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=1
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Necromancer|15|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=0
XTSlot=1
[Pull]
PullWith=Distant Strike
PullMeleeStick=0
MaxRadius=350
MaxZRange=100
UseWayPointZ=0
PullWait=5
PullRadiusToUse=120
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[zone_name]
MezImmune=NULL
AAMezImmune=0
MobsToPull=ALL
MobsToIgnore=NULL
MobsToBurn=NULL
PullPath=Place holder for path file. Not yet impletmented.
PullLocsHelp=Y,X|Range. Ignore mobs in this area
PullLocs1=0
PullLocs2=0
PullLocs3=0
PullLocs4=0
PullLocs5=0
Having an issue where my puller just randomly stopped pulling targets, this coincided with me downloading and updating mesh files. I was getting a /echo ${Nav.PathExists[target]} =FALSE. I have managed to fix my mesh file and am getting /echo ${Nav.PathExists[target]} =TRUE. I have done a /echo ${Nav.PathLength[target]} which =8.54. Of note the current mobs CON indifferently however I took the group to another camp where they were previously pulling and attacking just fine. I would like to know what the issue is before i do another reinstall of MQ and start again. Any help would be great. Please see setting below.
[General]
KissAssistVer=12.002
Role=PullerPetTank
CampRadius=30
CampRadiusExceed=400
ReturnToCamp=0
ChaseAssist=1
ChaseDistance=25
MedOn=1
MedStart=20
MedStop=90
MedCombat=0
LootOn=1
RezAcceptOn=1|90
AcceptInvitesOn=1
GroupWatchOn=1|20
GroupWatchCheck=FALSE
CorpseRecoveryOn=0
EQBCOn=1
DanNetOn=0
DanNetDelay=20
IRCOn=0
CampfireOn=0
CharInfo=Necromancer|15|GOLD
DefaultUI=TRUE
DPSMeter=0
ScatterOn=0
LOSBeforeCombat=0
XTSlot=1
[Pull]
PullWith=Distant Strike
PullMeleeStick=0
MaxRadius=350
MaxZRange=100
UseWayPointZ=0
PullWait=5
PullRadiusToUse=120
PullRoleToggle=0
ChainPull=0
ChainPullHP=90
PullPause=30|2
PullLevel=0|0
PullArcWidth=0
PullOnReturn=0
[PullAdvanced]
PullLocsOn=0
[zone_name]
MezImmune=NULL
AAMezImmune=0
MobsToPull=ALL
MobsToIgnore=NULL
MobsToBurn=NULL
PullPath=Place holder for path file. Not yet impletmented.
PullLocsHelp=Y,X|Range. Ignore mobs in this area
PullLocs1=0
PullLocs2=0
PullLocs3=0
PullLocs4=0
PullLocs5=0



