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News - 8/21/19 Patch Notes (1 Viewer)

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*** Items ***
- To alleviate confusion with the 'Purified Nest Water', we updated the item not needed for progression to have the name 'Potable Nest Water'.
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added drakkin to many classic game items.
- Added vah shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants.
- Fixed some item spell descriptions that reported zero effect.
- Fixed the lore text for Inventor's Handbook.


*** Tradeskills ***
- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.
- Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.

*** Quests And Events ***
- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot four Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.

*** Spells ***
- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.

*** NPCs ***
- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored three missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.
- Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.

*** Collections ***
- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.

*** UI ***
- When inspecting a spell on an item, it will now correctly display the spell at the correct level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - Added directional AE degrees, reflectability, and focused spell duration.
- - Added text samples of what is seen when the spell lands on you or others.
- - Increased precision of focused cast time.
- - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.
 
Looks word for word from the Test update last week .... pretty “bleh” if you ask me.
 
Looks word for word from the Test update last week .... pretty “bleh” if you ask me.
Yeah eq patches haven't impressed me much in a while lol.

I do, however, think there is weight to what some people are saying about more very high lvl tradeskill stuff for next xpac. otherwise I don't see them spending time and resources doing this: "Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes. "
 
I do, however, think there is weight to what some people are saying about more very high lvl tradeskill stuff for next xpac. otherwise I don't see them spending time and resources doing this: "Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes. "

Do you? I didn't think of the TS housekeeping as a precursor to more higher level quests. You could be right. I just figured it was more TLP bullshit. Also, it's easy "low hanging fruit" for them to fix that takes all of 2 seconds, rather than sinking their teeth into harder problems. Ngreth and Absor all but admitted that on the patch forum thread for the test patch.
 
Do you? I didn't think of the TS housekeeping as a precursor to more higher level quests. You could be right. I just figured it was more TLP bullshit. Also, it's easy "low hanging fruit" for them to fix that takes all of 2 seconds, rather than sinking their teeth into harder problems. Ngreth and Absor all but admitted that on the patch forum thread for the test patch.
yeah could just be cleanup - but it feels like clean up before adding stuff - like planning for the future kinda stuff - which is cool really. the trimming down the spells, and cleaning TS stuff --- sounds like cleaning up for adding future stuff
 
yeah could just be cleanup - but it feels like clean up before adding stuff - like planning for the future kinda stuff - which is cool really. the trimming down the spells, and cleaning TS stuff --- sounds like cleaning up for adding future stuff

True story.

I took a HUGE break from doing the TS quests for shawl 2.0 and 3.0 .... now I have bags full of bullshit and don't remember what it was all for. I should probably just power through, do all that shit, and then put it in my rearview mirror. The joys of patch days for bank organizing and TS questing :)
 
Actually, I might just take another look at those quests now while I have down time at work.
 
wtf does this mean anyways lol. what exactly did they change?

You can't charm a mob and CoH it now, or a Merc. I "think" this was mostly aimed at progression servers where CoH'ing charmed pets was being exploited. I just saw it mentioned on the forums when they made the change on the test server. Don't actually know for sure that was the reason, but it's what was being said anyway.
 
Ahhhh....progression servers. I could see how coh'ing a charmed pet to help fight a named could be useful. Surprised that could actually happen since it isnt in group. Odd.
 
News - 8/21/19 Patch Notes

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