• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release Fragmentfarm.mac - Fast Farm Legendary Fragments of Alaran History (1 Viewer) Fragmentfarm 3.2

No permission to download
Joined
Aug 18, 2019
RedCents
1,699¢
faiding submitted a new resource:

Fragmentfarm.mac - Fast Farm Legendary Fragments of Alaran History - Max your Tears of Alaris in a few days

Fragmentfarm.mac

This macro repeatedly runs the Fear Begins at Home solo mission in Shard's Landing, which rewards Fragments of Legendary Alaran History that are used to evolve The Tears of Alaris augment. It averages around 100 fragments/day depending on how camped the areas are and how fast your character runs. The...

Read more about this resource...
 
Awesome, i'll finally be able to finish the tear on some toons. Nice work bud.
 
When I have levi on, I am getting stuck above the narrow entrance to the temple. How can i get nav to tilt down to bring me lower so i can get inside?
 
When I have levi on, I am getting stuck above the narrow entrance to the temple. How can i get nav to tilt down to bring me lower so i can get inside?

are you in first person view or zoomed out? On a mount? It handles changes in elevation better off mounts and in first person.
 
On my mage it would be nice to have it cast at least one spell, like my temp pet.
 
On my mage it would be nice to have it cast at least one spell, like my temp pet.
Can add that to mq2melee or even the new mq2react

Something like (mq2melee)
holyshit1=/if (${Me.XTarget} && ${Me.SpellReady[PetSpell] && ${Target.ID}} /cast PetSpell
 
Last edited:
Seeing as there is nothing to loot. If you just have someone killing the mobs and others in group standing at quest npc.
They should be able to get tablets ?
Meh still need to get the entrance update.

e.g
one guy+merc killing mobs
4 others standing at quest npc just cycling the quest.

In the sub KillTarget please change the /killthis to

Chats plugin unloads mq2melee so it thows errors and using his plugins is better dps than mq2melee.

Code:
            /if (${Bool[${Plugin[mq2melee]}]}) {
                /killthis
            } else {
                /squelch /attack on
                /squelch /face id ${Target.ID}
            }

PS Look into using https://www.redguides.com/docs/projects/macroquest/reference/top-level-objects/tlo-task/ would make your life a lot easier
 
Last edited:
When I have levi on, I am getting stuck above the narrow entrance to the temple. How can i get nav to tilt down to bring me lower so i can get inside?

I had my characters in first person when I ran the missions (Wood Elf, Gnome and Half Elf). I only had issues getting stuck if I didn't have the MQ2Nav meshes loaded. If there is a race/character size you want me to take a look at I can try it. The only time I consistently got stuck was on the rock near the NPC coming back -- lev fixed that for me.

Seeing as there is nothing to loot. If you just have someone killing the mobs and others in group standing at quest npc.
They should be able to get tablets ?
Meh still need to get the entrance update.

e.g
one guy+merc killing mobs
4 others standing at quest npc just cycling the quest.

In the sub KillTarget please change the /killthis to

Chats plugin unloads mq2melee so it thows errors and using his plugins is better dps than mq2melee.

Code:
            /if (${Bool[${Plugin[mq2melee]}]}) {
                /killthis
            } else {
                /squelch /attack on
                /squelch /face id ${Target.ID}
            }

PS Look into using https://www.redguides.com/docs/projects/macroquest/reference/top-level-objects/tlo-task/ would make your life a lot easier

If you position someone near one of the kill spots they will get credit. I was going to add a /bcaa command to it to get a mage to CoH you back to the quest NPC, but I found the run duration to actually be just enough time for respawns between each pass.

I'll update the kill line and post it in a bit.
 
faiding updated Fragmentfarm.mac - Fast Farm Legendary Fragments of Alaran History with a new update entry:

Fragmentfarm 2.0 - Caster Update

Several updates/improvements/changes:
  • Added support for casters
    • The macro will now attempt to cast any detrimental spells you have memorized on your target (starting top to bottom)
    • Setup will automatically add most Levitate and Invis AAs if you have them
  • Added support for pets
    • Pet classes will now engage with pets if UsePet is enabled
    • Macro will heal pets in between pulls if you specify a PetHealSpell
  • Removed...

Read the rest of this update entry...
 
Hey, this is exciting!

I farmed Alarins in the arena for a couple days when no one else was farming it, then moved to a less popular zone and was able to grind it out in a few more days. This sounds like it'd be a lot faster and I have a second tank who could use the tear maxed. Going to give it a try later!
 
I have ran this for 4 hours today. I got a tablet about every 10 minutes. It is working flawlessly. 10 👍's. Thank you so much for this. Only 100 more tablets to go :argh:
 
First time running through, I am not getting credit in the quest for killing alarans - at 2/10 and I've killed 5 so far.
"a conscripted tender" doesn't seem to be updating the task.
 
Works great, thanks. Worst part is the other people running the macro whining about you taking their mobs lol.
 
Works great, thanks. Worst part is the other people running the macro whining about you taking their mobs lol.
Yeah. Since there's numerous folks running the exact same script in the exact same zone, you'll have timing issues where 2-10+ bots are making their way to the same newly-spawned mob.

I give it a week, maybe less, before GMs are watching people automate this and passing out vacations like Halloween candy.
It's really obvious when people are running, unmounted, across the zone back and forth, camping in the same spots, etc. And since SL won't be populated enough to open additional /pickz instances, and this is the base zone for an expansion, everyone will notice it.
 
Works great, thanks. Worst part is the other people running the macro whining about you taking their mobs lol.

Rip out the parts that does killing, just keep the hail/quest get part, have it run to entrance for task update and back.
Use one toon to kill the mobs. Form up a raid and nobody cries.
 
Yeah. Since there's numerous folks running the exact same script in the exact same zone, you'll have timing issues where 2-10+ bots are making their way to the same newly-spawned mob.

I give it a week, maybe less, before GMs are watching people automate this and passing out vacations like Halloween candy.
It's really obvious when people are running, unmounted, across the zone back and forth, camping in the same spots, etc. And since SL won't be populated enough to open additional /pickz instances, and this is the base zone for an expansion, everyone will notice it.

I mean, I would hope fellow MQ2 users won't report each other, would seem kind of silly. How do you petition that? Some guy running the same script as I am is taking my mobs? SL has long been a zone full of AFK bots so if someone starts reporting, it's going to be a disgruntled botter imo and that's lame.
 
Yeah. Since there's numerous folks running the exact same script in the exact same zone, you'll have timing issues where 2-10+ bots are making their way to the same newly-spawned mob.

I give it a week, maybe less, before GMs are watching people automate this and passing out vacations like Halloween candy.
It's really obvious when people are running, unmounted, across the zone back and forth, camping in the same spots, etc. And since SL won't be populated enough to open additional /pickz instances, and this is the base zone for an expansion, everyone will notice it.
With the increased attention I expect a lockout timer to be added.
 
Hi, great macro, thank you for making it. I'm having a few issues, need a little help, maybe useful feedback, maybe it my settings.

I ran this with a 110 Rogue so far. Getting task and heading to the hallway to set the 'camp' works great, they run to each council person with Hide/sneak on, but do not attack any unless the mobs are in their walking around script. I see a mwssage about "Done fighting. Mob is dead." when they go to each mob, the sleeping ones, the sitting ones is the same. I have to manually hit attack when they run to each mob (unless they are in walking script, as many of them all get up and walk around every so often which then makes the fight dicey as its too many for my guy to solo/molo).

After killing 10 I hide/sneak up and run back but the Frosthoof Braxi see through Sos 2 (Rogues are new to me so I am unsure if thats normal). After killing the frosthoof I have to run back to the camp spot to restart the run back to questgiver. It does not just continue, sound odd? I'm dying a few times and trying to figure out what might be wrong. Ideas anyone?
 
My macro gets hung up after requesting a new task, it will sit there at the quest NPC.

1593112969299.png

The macro tries to nav, and then ends itself. It could be because I am levitating on top of the rock, and nav won't make a path back to the underground. Navigating everywhere else is fine. If I move back off the rock and then re-run the macro, everything is golden.

1593113080280.png

Any thoughts on what I can do to help push it along?


Edit: removed levi, and it still ends after getting a new task. Running the macro again will make everything work again. I have not yet once been able to run two quests back-to-back in the 10 or so that I have completed.
What did you do to get the macro to keep going?

Edit2: Without changing anything, I suddenly requested a new mission * and * started running to the underground area, as opposed to failing to navigate and the macro ending. I think not being levitated is helping. I can see the rock being an issue with the very small races (gnome, halfling mainly) if it fails to path up the rock.
 
Last edited:
Hi, great macro, thank you for making it. I'm having a few issues, need a little help, maybe useful feedback, maybe it my settings.

I ran this with a 110 Rogue so far. Getting task and heading to the hallway to set the 'camp' works great, they run to each council person with Hide/sneak on, but do not attack any unless the mobs are in their walking around script. I see a mwssage about "Done fighting. Mob is dead." when they go to each mob, the sleeping ones, the sitting ones is the same. I have to manually hit attack when they run to each mob (unless they are in walking script, as many of them all get up and walk around every so often which then makes the fight dicey as its too many for my guy to solo/molo).

After killing 10 I hide/sneak up and run back but the Frosthoof Braxi see through Sos 2 (Rogues are new to me so I am unsure if thats normal). After killing the frosthoof I have to run back to the camp spot to restart the run back to questgiver. It does not just continue, sound odd? I'm dying a few times and trying to figure out what might be wrong. Ideas anyone?

There are a couple things that can prevent your character from attacking after it gets to a mob
  • The target was cleared by the time you got there (as in, you don't have anything targetted)
  • MQ2Melee issue with having /attack off (or on?) that prevents you from swinging. Common issue for casters running MQ2Melee.

Do you have a healer merc up? I designed this mac originally on my 115 Rogue. Sometimes if I'm not getting lucky on assassinates they can get a bit rough w/o a healer.

My macro gets hung up after requesting a new task, it will sit there at the quest NPC.

Any thoughts on what I can do to help push it along?

Edit: removed levi, and it still ends after getting a new task. Running the macro again will make everything work again. I have not yet once been able to run two quests back-to-back in the 10 or so that I have completed.
What did you do to get the macro to keep going?

I ran this on my 115 Gnome Rogue right now to test, here's exactly what I did (with MQ2Melee on/off):
  1. Zoned into Shard's Landing from Guild Hall
  2. No buffs except Lev
  3. Type /mac fragmentfarm
  4. Hands off the keyboard the entire time
Then he:
SoS'd up and ran to NPC, got quest, SoS'd again and ran to first spot in hallway. Started killing a pather, then went through the list. Quest finished, ran to first point, then ran back to quest NPC, turned in, requested, repeat.

I thought it might have been a race issue, but I've watched one of every race run the gamut several times.

Yeah. Since there's numerous folks running the exact same script in the exact same zone, you'll have timing issues where 2-10+ bots are making their way to the same newly-spawned mob.

I give it a week, maybe less, before GMs are watching people automate this and passing out vacations like Halloween candy.
It's really obvious when people are running, unmounted, across the zone back and forth, camping in the same spots, etc. And since SL won't be populated enough to open additional /pickz instances, and this is the base zone for an expansion, everyone will notice it.

To your original point about certain kill credits -- that's possible, I put "extra" mobs in the default kill list for testing. Can remove whatever doesn't work from validTargets in that case.

living quarters.jpg

Those are the primary locations the mission wants you to be. If people are conflicting, the locations can be added/removed from ObjectiveCoordinates and the ObjectiveRadius can be reduced so that you're effectively just camping a certain spot. The macro draws a blue circle to indicate where you're killing.

Another guild on my server formed a raid and had folks sitting at the quest NPC/entrance. One dude was running and everyone got credit. That's what I did for Hunter in PoP.
 
Last edited:
Also, if anyone knows any other good missions for this (or in general) I can write an INI for it. With a few hour breaks or hangups in betwee, it only took me 2 1/2 days running the macro the max the tear:

finished.jpg
 
This looks like a worthwhile, easy task. I am unsure if the rest of RoF progression is a requirement though.

So I updated the macro to be able to solve it, but the task has a 6 hour lockout and is not as efficient to farm. Once I've ran it a few more times and made sure there aren't any bugs I'll post it.

I'm sure all these tasks are intended to have a lockout, so hopefully everyone gets their tablets from Fear Begins at Home while they can.
 
2 Issues I see.

1. Returning the same fixed points makes it easy to tell someone is running the macro. This would apply to GMs familier with the script. Instead of returning to a fixed camp should go on directly to the next mob unless it needs a safe zone. then it can go to one or more random safe spots to med etc, but vary the coords by a random amount so you don't stack on top of someone else who may be running it.

2. For bards Twist and other abilities should be used.

Tip. putting a mage at the quest npc saves a ton of time running. If you have 2 can put a second just outside the entrance to the underground city.
 
Another tip if a bunch of people are there doing it, you can get the kill credit while in group or raid format once everyone reaches the threshold
 
Last edited:
I have my tank 113/Ranger and merc do the kills.

my mage/111 is bound just outside the city. I Coth the group to my bind (for the update). As the tank is doing the kills I run back to the QuestNPC using find.

Stand there until update, coth the group, request.

port to bind then Coth the group again, start running back.
 
faiding updated Fragmentfarm.mac - Fast Farm Legendary Fragments of Alaran History with a new update entry:

Fragmentfarm 2.1 - Bard support, ReturnToCamp setting, Mission Solver

First off, thanks to everyone that's provided feedback so far. I didn't anticipate so many people would be interested in farming the tablets. As other people have suggested, please form a raid with others running this task so everyone gets credit.

This update is for people that do Bard things, want to look less like a robot or want to auto-farm other solo tasks.

Changes
  • 1Added a ReturnToCamp option, default off...

Read the rest of this update entry...
 
Thanks for the updates :) I finished my tear today. From level 11 to level 20 in about 3-4 days of doing it 2 hours per day.
 
I cant get the new version to work. Tried running in setup mode to allocate invis item and macro looping stuck on "Loading alaristablets_x.ini". Tried editing the ini directly with my invis item and then get stuck in another casting loop - he doesnt attempt to cast invis. Previous versions worked fine for me.
 
ya macro clearly works but its failing to cast cloudy potion, says he is trying but just spams it with no cast. which impedes the process.
 
I ran this for 30+ hours straight..... Was getting a tablet every 8-10 minutes. I was on a fast mount horse with no Lev and my toon could kill anything in less then 10 seconds, so was trivial. I did run into another Mqer. We were very polite to each other and formed a group, it worked out great and now I have a new friend! I went from level 12 to Done with hardly touching the keyboard. I did have to edit the mesh to avoid the trash pile near the task giver. Much appreciate this macro, Awesome job!
 
For the cloudy potion issue make sure the full name is in the ini. When I first ran it the ini only put in cloudy and I got the same spam.
 
another question, intermittently it skips kill steps. will update for running to underground city and then runs right back to quest npc. If i restart macro or find a mob to kill it fixes it not sure why it sometimes forgets to kill mobs.
 
Release Fragmentfarm.mac - Fast Farm Legendary Fragments of Alaran History

Users who are viewing this thread

Back
Top
Cart