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Question - 6 box suggestions

Joined
Jul 4, 2017
RedCents
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sorry, i know there are a million posts like this, but im mainly looking for suggestions for long term... my post also may be a loaded post with lots of questions.. few things to note - im currently playing on teek and potentially will be here for the long term. level cap is 75,

my team currently consists of

1. SK
2. bard (added this when anniversary exp went live)
3. shaman
4. chanter
5. wiz
6 - ?

i currently only use RGmercs as its just simply amazing. what are some suggestions for 6th toon and or any swaps i should do. i currently have a chanter for the solid CC, as im not sure if a bard would be as reliable as a chanter for CC solely dependent on RGmercs. anyone have experience with bard vs chanter for CC with RG mercs? curious on their thoughts?

2 - is a shaman viable to keep as a healer for a bit or should i add a cleric and swap another toon?

3- if my group is fine as is, with currently being on the TBS xpac should i add a rogue? zerker? for the solid dps?

scattered post. i apologize. mainly looking to stay with RGmercs and let them be glorified mercs.

appreciate you all.
 
Add a mag and you are done.
people will bicker all day about whether to take enc, bard, etc, but if you are leveling fresh, the adps they bring paired with the extra security on CC, plus the speed + easy double invis add up to a value that is hard to quantify.

I can't really speak to the TLP scene so some of the above may not apply ofc!

If you want to get rid of one, either are capable and reliable CC using RGMercs. I've done both, extensively (together and individually).
 
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Add a mag and you are done.
people will bicker all day about whether to take enc, bard, etc, but if you are leveling fresh, the adps they bring paired with the extra security on CC, plus the speed + easy double invis add up to a value that is hard to quantify.

I can't really speak to the TLP scence so some of the above may not apply ofc!

If you want to get rid of one, either are capable and reliable CC using RGMercs. I've done both, extensively (together and individually).
It's funny... I just added the bard replacing a mage. I feel like I couldn't get him to dps well enough for some reason
 
Wiz and possible mage would benefit from a Druid. They have a damage % increase modifier spell for fire and ice spells. You would also have another rez, and all the druid buff enhancers. Druid can run dps, hybrid, or back up emergency heals.
 
Bard is worse for CC until sometime in the 80s when they get their AoE mez.

Shaman heals are pretty weak during that era. They don't really get good until 100+. You can get by, but you will take wipes that a cleric would prevent.

If it was me, I'd swap the shaman for a cleric and then add a rogue or mage. Both offer some utility as well as dps. I'd also swap the bard for another dps in that era.

You can do anything you want, really. But, make sure you look at when classes get certain things. For instance, double invis on the bard is super nice, but they don't get that until like level 100 or something.

What works great at max level doesn't always work in the low level world.
 
i appreciate all the feedback.

Bard is worse for CC until sometime in the 80s when they get their AoE mez.

Shaman heals are pretty weak during that era. They don't really get good until 100+. You can get by, but you will take wipes that a cleric would prevent.

If it was me, I'd swap the shaman for a cleric and then add a rogue or mage. Both offer some utility as well as dps. I'd also swap the bard for another dps in that era.

You can do anything you want, really. But, make sure you look at when classes get certain things. For instance, double invis on the bard is super nice, but they don't get that until like level 100 or something.

What works great at max level doesn't always work in the low level world.
yeah this is kind of what i have been leaning toward. swap shaman for cleric, and then ive heard melee dps are the way to go for a bit, so was thinking of prob adding a zerker? and keeping bard for the movement speed, invis, etc.
 
sorry, i know there are a million posts like this, but im mainly looking for suggestions for long term... my post also may be a loaded post with lots of questions.. few things to note - im currently playing on teek and potentially will be here for the long term. level cap is 75,

my team currently consists of

1. SK
2. bard (added this when anniversary exp went live)
3. shaman
4. chanter
5. wiz
6 - ?

i currently only use RGmercs as its just simply amazing. what are some suggestions for 6th toon and or any swaps i should do. i currently have a chanter for the solid CC, as im not sure if a bard would be as reliable as a chanter for CC solely dependent on RGmercs. anyone have experience with bard vs chanter for CC with RG mercs? curious on their thoughts?

2 - is a shaman viable to keep as a healer for a bit or should i add a cleric and swap another toon?

3- if my group is fine as is, with currently being on the TBS xpac should i add a rogue? zerker? for the solid dps?

scattered post. i apologize. mainly looking to stay with RGmercs and let them be glorified mercs.

appreciate you all.

Out of all my boxes, and you having a Enchanter and Shaman, I like the following combo, if it helps at all.

1. SK
2. Monk
3. shaman
4. chanter
5. wiz
6. Mage

I have this following combo on one of my groups, and they rock.
 
i appreciate all the feedback.


yeah this is kind of what i have been leaning toward. swap shaman for cleric, and then ive heard melee dps are the way to go for a bit, so was thinking of prob adding a zerker? and keeping bard for the movement speed, invis, etc.

My other group is also hard hitters.

1. SK
2. Monk
3. Cleric
4. Bard
5. Berserker
6. Mage

This group has less downtime, and the Mage + Pet add nicely for DPS.
 
I really did not know this, but I used a Beastlord in a couple groups, and they are not bad.

This is actually my first time using them, and at least at lower levels, they are not that bad with DPS.
 
Berzerker / Monk / Rogue is best from what you've mentioned.


Under 100 almost any group works long as you got a core of tank healer cc.
After 100 sometimes more melee damage is better than magic.

I can vouch for sk clr ench, mag wiz wiz recommendation @scotsbiker - Blender group - mostly Caster DPS
As well as, SK, Monk, Shaman, Chanter, Wiz, Mage recommendation @Gykrossin - Blender group - good variety and functionality

But I found alot of damage fluctuates. I usually rotate out the Monk or Wiz depending on what is best for group later in game. (Just playstyle preference.
Monk splitting sometimes wins it.
Mage Pet Tank can save a group without much healer spam.

SK Sham Chanter Mag usually can do just about all of it so the other 2 slots are heavily open for influence.
 
Add a mag and you are done.
people will bicker all day about whether to take enc, bard, etc, but if you are leveling fresh, the adps they bring paired with the extra security on CC, plus the speed + easy double invis add up to a value that is hard to quantify.

I can't really speak to the TLP scene so some of the above may not apply ofc!

If you want to get rid of one, either are capable and reliable CC using RGMercs. I've done both, extensively (together and individually).
Ditto to this.

You already have a near ideal caster group, just add a MAG and move on. SHM is fine, but my personal preference is for a DRU as main heal in a caster group.
 
Could just add a paladin to cover for the sham until the sham gets to the levels where it's the star. I use one in my group as a healer even at max level and I prefer it to more dps/utility/whatever and am running war/bst/bard/mage/dru/paladin. I've never found that my DPS was lacking enough to consider changing this in the past several years.

However, even though that would be a solid option, I agree with mage for the final slot over all.
 
My group: sk, shm, bst, mag, mag, enc
It works very well. Now I'm trying to replace the enc with the brd, but it's harder to move and control (for some reason). Maybe it's just habit...
(The bard dies much more often than the enc). Perhaps I need more practice to avoid this.
I'm still figuring out what's more comfortable and practical: pulling with the brd or the sk.

I'm also working on the positioning of the bst and brd (staying back poses a greater risk for them when the sk is pulling more than one mob; single pulls take a lot of time) because the melee characters get farther from the camp after several pulls, so I prefer the front option, with everyone together.
Good luck 6 box its funny!
 
Meme it out with a warrior. 2 tanks > 1 plus they provide adps via Imperator's Command (spell haste on a 3m cd)

Bard & shaman in group makes warrior top DPS in practically every expansion. Make sure you use the SK as the main tank and always have the warrior in offensive mode (popping defensive turns a 3m offensive into a 10m cd... Yuck)

Not sure how rgmercs handles that, but writing the Lua logic for warrior offensive rotations is pretty sio.
 
SK - SHM - BRD

Get Epic 2.0 for the above three

Whatever dps you add extra, wont matter that much. If you plan to switch your team to FTP, i would go with extra 3 Mages with max AAs then go FTP, Mages wont depend on gear that much but will sustain DPS.
 
As others have said, I would personally swap the shaman for a cleric. Keep the bard and the chanter, and basically any DPS you add will be fine. Mage maybe?
 
Question - 6 box suggestions

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