Thanks for the quick reply!
I can confirm they are buffing and casting when a /chase is called. This is a bit of a pain, but I can work around it until it's looked into further.
/switch MA.
I've played around with that functionality and removed the comment out in the current version. What I'm driving at is the ability to add some fluidity to the mix. Like the old Rogue Helper mac, one could assign one or more MA's, two, whatever the situation called for without having to add more buttons to a crowded hot-bar.
When the shit hits the fan, you want the machine to handle it fast - I don't afk at all but when the MT drops, having to hit a key (as I play the MT manually) losing precious seconds is the difference between a wipe and clawing back for a win. i.e Alt Tab, push button, wait a few seconds, toons respond.
Also, another issue I've picked up is the follow and stay type commands, /chase on and /chase off. KA doesn't seem to switch off /campradius when a move is called, I've had instances with a /chase off via EQBC sees the mobs "ping pong" back to the original camp loc.
I'll scrub the INI's and start with a fresh Vanilla folder and see if I can reproduce.
Otherwise, very much enjoying the macro and keen to see the ongoing evolution!
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Yes, this is annoying. +1 (above post about toons stopping when aggro happens while OTM) for this being an issue here as well.
Sounds like it's a known issue (?) and thought is occurring on how best to handle this.