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Question - 54 box theorycrafting discussion

XiroFS

Member
Joined
Feb 23, 2014
RedCents
154¢
After the Aug contest for favorite 1 man team discussion, and the interesting 18 box for progression discussion.
I would like to see what your opinion is on 54 box setups.
My current goal ATM is this.

*edit*
1. Made changes after realization what @Sum1 mentioned. Group composition currently cannot be altered directly into raid composition.
2. Since end goal is have an efficient raid, I had to expand group count to make this work.



Raid setup:

WAR

WAR

ENC

ENC

ENC

ENC

BRD

BRD

BRD

WAR

SK

DRU

DRU

DRU

DRU

SHM

SHM

SHM

PAL

PAL

WIZ

MAG

WIZ

WIZ

ROG

BER

RNG

SHM

SHM

WIZ

MAG

WIZ

WIZ

ROG

BER

RNG

CLE

CLE

WIZ

WIZ

WIZ

WIZ

ROG

BER

RNG

CLE

CLE

MAG

BST

MAG

MAG

BST

BST

BST


Group setup:

WAR

SK

PAL

PAL

SK

SK

WAR

WAR

WAR

CLE

CLE

CLE

CLE

SHM

SHM

SHM

SHM

SHM

BRD

ENC

ENC

ENC

ENC

ENC

BRD

BRD

BRD

BST

DRU

WIZ

WIZ

DRU

DRU

DRU

BER

ROG

ROG

MAG

WIZ

WIZ

MAG

MAG

RNG

BER

WIZ

RNG

WIZ

MAG

MAG

WIZ

WIZ

BER

BST

BST


WAR

PAL

SK

CLE

DRU

DRU

BRD

ENC

ENC

BST

WIZ

NEC

ROG

WIZ

MNK

RNG

MAG

MAG
 
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My opinion:

Drop at least one warrior and add another SK. Also, you don't really need the bards in the SK/Pal offtank groups... recommend dropping the bard for a shammy (HoTs, heals, slows, and other buffs). I guess you could make an argument that the warrior's aura and AC-boosting stuff would help the SKs/Pallies, but ... meh ... seems like there's a better use for that character slot out there.
 
Ya, good idea, gonna change out the WAR for another SK.
Bard is kinda needed for the cc in group stuff when they are not raiding, and 2 more shm also lowers group mode dps.
What do current era tank groups look like?
 
So, then you're conflating the group game with the raid game. They're different. The tank groups I'm always in on raids are something like SK, SK, PAL, WAR, CLR, CLR or SK, PAL, PAL, CLR, CLR or SK, SK, PAL, PAL, CLR, CLR. We never have a slower in group, and we REALLY never have a bard/cc. I recommended dropping a shammy in there because they can drop the slow proc stuff on the tanks (which they could do out of group, too) and help the clerics out by dropping HoTs.

The Main Tank tank group is often WAR, WAR, CLR, CLR, PAL or WAR, WAR, WAR, CLR, CLR.
 
And, for the record, I usually play a SK on raids.
 
Too many beastlords they are a really crappy class especially when played with Kissassist; they deal like 1/10th of the total damage they can with Kissassist. Without Kissassist they require too much effort to maximize their DPS plus their maximized DPS isn't even as good as a Berserker or Wizard; I can't think of a single reason to bring a Beastlord other than Paragon. The whole 54man team mentioned in the Original Post lacks some serious DPS, I would be surprised if you can down anything past EoK with the DPS a team like this would pull. You'd barely down EoK raids with such a poor comp, I did some quick math and assuming you were using Kissassist a 54man raid team with that comp would probably be able to beat Droga by zerging it. If you switched the Beastlords for Berserkers you'd almost double your entire teams DPS (would have to reorganize groups too, Zerkers need their ADPS to be good). That's how crappy Beastlords are with KISS. Not trying to be mean, just realistic about it. My Beastlord sucks so much I don't even turn him on for raids I just use him for Paragon when needed.

My 54man raid setup looks like this...

1 Tank group (My main group)

War
Bard
Clr
Pal
Clr
Beastlord (Paragon for all my wizzies)

1 Tank Group (for encounters that require two tanks - this group is usually my only automated group on my entire raid; if there's off tanking that needs to be done I try to section that off from my raid so when I am spamming buttons it doesn't interfere with them)

War
Pal
Clr
Sham
Clr
SK

Depending on the raid encounter I usually sub out the SK for another Cleric and I have my Paladins heal not DPS or attack at all.

DPS Groups (I usually bring 4 or 5 DPS groups that are EXACTLY like this; sometimes I sub the Druid for a Cleric if I am missing expansions or don't have a druid to bring; prefer druid though. Enchanter is brought for their ADPS and they do decent DPS on their own honestly when pew pewing. So do Druids. My Druids usually rotate two nukes and group heal - I don't let MQ2 play my raid or my DPS groups so I spam 1 key that rotates the Nature's Withering DoT line, Group Heal and their strongest nuke).

Wiz
Wiz
Wiz
Wiz
Ench
Druid



The only thing I would potentially change with my raid, is switching my caster DPS to melee DPS but that would make me much more reliant on MQ2 since I would need that to steer the Berserkers. I still wouldn't make any more than 1 Beastlord though even if I went melee groups for DPS. My groups would probably be Berserker X4 Bard + Sham.
 
My group beastlord is a hoss... not sure why you'd say they suck.
 
To be honestly, lets talk about RAID not group. Anyone can dominate group content by any method. But RAID is always the ultimate goal of EQ.

I started to box around 50 toons since this August, and I did win some ROS/EOK/TBM raid after many efforts been invested in the customized event/macros.

You ain't gonna beat any EOK/ROS raid with that roster. And in contrary of Almar, Beastlord helps the raid alot besides paragon. I will explain a lot more since server is down right now and I have the mood to type all these.

1. Basically you will need 2 Tank groups, 4 Melee DPS group, 3 Caster DPS group. (you can do 2/3/4 Combo instead.)

2. Nowdays Shm heals really good, plus his aura help tank a lot. So ideal MAINTANK group will be WAR*2 CLR*2 SHM BRD where with some different heal role set.
Like, you really need to understand what is the best the class can do, Shm have 3 reckless heal than not sharing CD, their cast time is 1.0 so that means his single heal is powerful.
And Cleric the classical main healer, have 7-8 fast heal including AA to save tank's butt, but his remedy base heal number is much much lower thant shaman's reckless.
So you'd better let shaman do twinheal then single heal when one cleric concentrate on fast heal and the other one also do the twinheal trick for instance.
Don't judge a healer ONLY BY PARSE if you are a smart raid leader. Sometimes Healer A heal 500M and B heal 200M but those 200M are timing on those "shit" situation so your tank survive.
BRD in mt group just twist those heal focus/ decrease spell cd/AC song.
Put tank on other healer's xtarget who are out of group, but don't do those on all healers, choose carefully, adjust on your own experience.
With this setup, I almost never have tank down situation through EOK/ROS raid I've conqureed except the mechanism requires a tank exchange.

3. MELEE DPS GRP: SHM(epic 2.0) BST (Dichotmoic Fury is the money, no, it''s the diamond for BER) BRD BER*3.

4. CASTER DPS GRP: CLR ENC MAG WIZ*3 (or replace 1 wizard with 1 bard.)

Reason: DRU offer some nice ADPS,but sadly, dru can't heal good in intensive raids. due to the lack of fast heal measure(OK another reason is I haven't written a DRU mac yet lol).

5. You will need 5-6 WAR total, and 1-2 knights due to the specific raid mechanism. If you need kite go SK, if you need splash, go PAL. Otherwise, offtank can be handled by other box WAR and no actual knights are needed.

There are still a TONS of problems you will need to do to build and execute a good raid force, like how to balance, how to pause/start/burn/swtich target in ONE SECONDS on all your 54 toons, or how to do the same on specific class, like melee to come but caster stay still, also of course how to excecute the emote of avoid/running/curing etc..

And also you will need experience to how to build your combat buff system so not buff is wasted, and heal don't be stuck by buff stacking issue, battle rezzing and how to offtank mutilple mobs at same time or kite multiple targets too.

Anyway, there are still a lot more to list but i'm just get lazy by typing thsese much.

Good luck and Peace out.
KA
 
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KingArthur thanks for sharing.
I personally like melees more than casters, but most people suggest casters for easier management whether it is positioning/target switching/elemental switching.
Can you explain why you rather use more melee than caster?
And 4 melee groups of 3 BER each is ALOT of berserkers.
Any chance you have other types of melee combos? or is it just about stacking 3 of the same class for alliance?
I started the original design wanting minimum of 1 in each class so that I can learn all the classes.
 
At the end of the day, doing what KingArthur is doing wouldn't really be possible in many instances without a partial/completely specific raid macro for that class (or the ability to full incorporate events in). See his comment of "OK another reason is I haven't written a DRU mac yet lol)".
 
I did 24 box raids on PEQ and I think 100% of it is doable with your own pocket raid. Pro guys doing it with 12. But that only goes up to I think OOW. I haven't seen raids beyond that. I got burned out on raiding :p
 
I will continue to share more.

Yes, all these toons need to run specific macros. I've invest years to build it and I absorbed a LOT shining points from different macros. There were too many to list for thanks.

But at the same time, I've also developed many new routines i believe kinda unique (at least for myself).

Like, for a small peak, I haven't see other macros can PERFECTLY ROTATE the alliance except mine.

I meant, I knew like 99.99% macro use some condition to trigger it, but consider this, say you have 10 zerkers.

If you are running the exact same macros on them (which means the condition will be EXACT SAME for every zerker unless you run different macros, that will make them fire the alliance at the SAME TIME theoretically)
{PS, somehow the net ping of each EQ instance still have tiny differences so you might see you zerkers fire the alliance in some random order but from the code executive perspective it's still flawed right?}

So I've developed a whole new mechanism to fire alliance based on the concept of mathematical congruence. They run a same macro but corporate with each other individually and continuously thus you will get an alliance chain. No Waste No Delay and even you can change/control all your dps crew at anytime without restart the macro etc..

And despite you will want automate most of your behavior but you will also set a LOT alias/command/hotkey to manually control the whole crew.
And one thing will really separate you from the regular group macro coding is that you will seriously consider the speed of reaction!
Like if some loop/snippet may looks fancy but react too slow then you gonna get rid of it..

My main tank who is my "watch tower center" literally has more than 100 hotkey for the events I've beaten.
 
My group beastlord is a hoss... not sure why you'd say they suck.



Their DPS is pathetic when just using Kissassist. Maybe if you set them up with MQ2 melee they will do better but I have NEVER seen anyone bot or box a Beastlord that did half(exaggerating) the DPS the class can actually do. Beastlords burn for a lot, almost as much as Berserkers but they are VERY spammy of a class and Kissassist doesn't attack fast enough to get you their full potential. Even people on the redguides forums that say they have beastlords doing good DPS still aren't achieving what the class can actually put out in DPS in a real raid setting. They're almost always 50% below on parses.

Edit/side note: I am well aware that I am primarily to blame for my Beastlord's poor DPS. I take the majority of blame for why my Beastlord is doing shit damage in the screen shot I linked. The thing is, the majority of people setup their Beastlords this way, just using Kissassist that I have talked too - which is why I complain about their low dps. If we put my own idiocy aside, I have NEVER seen someone show me a Beastlord parse which they were proud of from a boxed/botted Beastlord that did 75% of what the class can do being controlled manually. That's my main point of argument when I say Beastlords do shitty DPS, I am not using *just* my own personal example. I talk more about this below.

Berserkers are a bit different apparently, I have seen people Bot Berserkers that do as good of DPS as a played Berserker. Same for Wizards, Mages, Enchanters etc. To repeat it again, I have NEVER seen a boxed/botted beastlord achieve the same DPS as a player. My theory is because they require too much spamming and MQ2/boxing just isn't fast enough to keep up with the spam. I could be wrong though, all I can say with certainty is no one has ever shown me a Beastlord parse that even came close to parses I see of Beastlords who are actually being played by real/competent players.
 
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You ain't gonna beat any EOK/ROS raid with that roster. And in contrary of Almar, Beastlord helps the raid alot besides paragon. I will explain a lot more since server is down right now and I have the mood to type all these.

Ferocity and other buffs from Beastlords are nice too; but it's still not enough for me to bring any more than 1 on my raid. I don't use melee DPS groups which is a big factor for that too - Beastlords have decent ADPS for Bersekers which maybe would change my opinion on how shitty the class is played with MQ2.

My main gripes with Beastlords is pretty straight forward though....

I HATE boxing raids while have any MQ2 macros running. All MQ2 does is interfere with me while I am trying to play - having the Beastlord attack a target then refuse to be peeled off of it even after I /end the macro he'll keep attacking/sticking to the target thanks to MQ2 melee is just too annoying for me (I know this is easy to fix, I have a fix for it but it's still bloody annoying). It's why I said in my original post I don't play with any macros running while boxing raids, I control all 54 toons myself with the exception of 1 tank group usually. MQ2 adds to my frustration while boxing raids it doesn't subtract from it, I prefer Isboxer and depend on that. This part is my personal preference and I get that. Also one of the largest factors why I dislike Beasts/melee.

Second reason I hate Beastlords is because I can't get them to do good DPS with MQ2 and I have never seen anyone ever link me a parse that was comparable to a real beastlord. I've seen someone get a Beastlord to do about 60-75% of the total damage the class can do with MQ2 but that's not good enough for me when I can get a Wizard to do 90% of what the class can do with MQ2 and it's 20x easier to get the Wizard to do that good of DPS and (the most important part) the Wizards DPS is far superior to the Beastlord AND the Wizard class is MUCH easier to control because they don't depend on MQ2melee or "sticking" to a target.

I'm POSITIVE I suck at setting up the Beastlord class and that I am to blame for why my Beastlord does shit DPS. However, as previously stated no one has proven to me (not suggesting people in this post, I have argued with many many raiders on FV about this) that they can get a Beastlord to do good dps. By good dps, I mean prove to me that, with MQ2/Kissassist, you can get the Beastlord to deal at least 90% of what you can do by manually controlling it. You can do this for nearly every other class except Beastlord and it's been tried and retried by many people who have argued with me about the class. I'm open to having my mind changed - this isn't like my opinion is set in stone or anything. I'd love for my Beastlord to serve some purpose other than Paragon and buffs on raids.

Also third side gripe - without MQ2 you basically can't even box the Beastlord class. You *can* box it but you're going to be doing like 20-30% of the DPS you can do and the majority of your attention is going to be focused on the Beastlord trying to DPS. It's far too spammy and too situational; since I don't like using MQ2 on raids I don't like classes (melee) that depend on it. Again, I recognize this is my personal preference.

4. CASTER DPS GRP: CLR ENC MAG WIZ*3 (or replace 1 wizard with 1 bard.)

Reason: DRU offer some nice ADPS,but sadly, dru can't heal good in intensive raids. due to the lack of fast heal measure(OK another reason is I haven't written a DRU mac yet lol).

Druids do get a fast heal, they also get a .5sec group heal, a group heal AA last time I checked and a real group heal + ADPS (and their own dps). I've never been on a raid (boxed or otherwise) where they put a Cleric in a caster DPS group. Unless there weren't enough druids online of course then they put a cleric in there. Also, a Bard should never find himself in a Caster group imho. Unless there is no melee groups available then maybe. But Bard + Ench in the same group is dumb because then you have too much shit that overlaps. Some of the Bard burns strip off IoG and they're worse than IoG for casters. You could say, well then don't have the Bard use those burns? Well, easy solution yes but who the fuck wants to tweak INI files/macros for each raid they do when they don't have to? That's a total waste of time.

Also, as said before I primarily DPS on my Druids too. They do about as much burn DPS as an Enchanter does which is fantastic imho because I can down the majority of non current xpac raids shortly after my burns fade. Since all my groups still need a group healer, I rotate 2 DPS spells + Group Heal. Even if my group is full health I still cast group heal because I am not botting the druids and I care more about not dying than I do doing DPS with them.

In the chance situation that I need the druids to heal, I hotbar swap them to Heal spells and I target the tanks and start healing.

Here is a guide I made explaining hotbar swaps and how I use them; https://almarsguides.com/eq/getting...des/Macros/AlmarsBoxingMacros/HotbarSwapping/

I also hotbar swap between Shaman slows/debuffs and Enchanter debuffs too since I control all characters manually I enjoy having the same buttons for DPS, Debuffs etc. It makes things easier, you remember less buttons and everyone is always good to go without any INI tweaks etc.
 
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Ferocity and other buffs from Beastlords are nice too; but it's still not enough for me to bring any more than 1 on my raid. I don't use melee DPS groups which is a big factor for that too - Beastlords have decent ADPS for Bersekers which maybe would change my opinion on how shitty the class is played with MQ2.

My main gripes with Beastlords is pretty straight forward though....

I HATE boxing raids while have any MQ2 macros running. All MQ2 does is interfere with me while I am trying to play - having the Beastlord attack a target then refuse to be peeled off of it even after I /end the macro he'll keep attacking/sticking to the target thanks to MQ2 melee is just too annoying for me (I know this is easy to fix, I have a fix for it but it's still bloody annoying). It's why I said in my original post I don't play with any macros running while boxing raids, I control all 54 toons myself with the exception of 1 tank group usually. MQ2 adds to my frustration while boxing raids it doesn't subtract from it, I prefer Isboxer and depend on that. This part is my personal preference and I get that. Also one of the largest factors why I dislike Beasts/melee.

Second reason I hate Beastlords is because I can't get them to do good DPS with MQ2 and I have never seen anyone ever link me a parse that was comparable to a real beastlord. I've seen someone get a Beastlord to do about 60-75% of the total damage the class can do with MQ2 but that's not good enough for me when I can get a Wizard to do 90% of what the class can do with MQ2 and it's 20x easier to get the Wizard to do that good of DPS and (the most important part) the Wizards DPS is far superior to the Beastlord AND the Wizard class is MUCH easier to control because they don't depend on MQ2melee or "sticking" to a target.

I'm POSITIVE I suck at setting up the Beastlord class and that I am to blame for why my Beastlord does shit DPS. However, as previously stated no one has proven to me (not suggesting people in this post, I have argued with many many raiders on FV about this) that they can get a Beastlord to do good dps. By good dps, I mean prove to me that, with MQ2/Kissassist, you can get the Beastlord to deal at least 90% of what you can do by manually controlling it. You can do this for nearly every other class except Beastlord and it's been tried and retried by many people who have argued with me about the class. I'm open to having my mind changed - this isn't like my opinion is set in stone or anything. I'd love for my Beastlord to serve some purpose other than Paragon and buffs on raids.

Also third side gripe - without MQ2 you basically can't even box the Beastlord class. You *can* box it but you're going to be doing like 20-30% of the DPS you can do and the majority of your attention is going to be focused on the Beastlord trying to DPS. It's far too spammy and too situational; since I don't like using MQ2 on raids I don't like classes (melee) that depend on it. Again, I recognize this is my personal preference.



Druids do get a fast heal, they also get a .5sec group heal, a group heal AA last time I checked and a real group heal + ADPS (and their own dps). I've never been on a raid (boxed or otherwise) where they put a Cleric in a caster DPS group. Unless there weren't enough druids online of course then they put a cleric in there. Also, a Bard should never find himself in a Caster group imho. Unless there is no melee groups available then maybe. But Bard + Ench in the same group is dumb because then you have too much shit that overlaps. Some of the Bard burns strip off IoG and they're worse than IoG for casters. You could say, well then don't have the Bard use those burns? Well, easy solution yes but who the fuck wants to tweak INI files/macros for each raid they do when they don't have to? That's a total waste of time.

Also, as said before I primarily DPS on my Druids too. They do about as much burn DPS as an Enchanter does which is fantastic imho because I can down the majority of non current xpac raids shortly after my burns fade. Since all my groups still need a group healer, I rotate 2 DPS spells + Group Heal. Even if my group is full health I still cast group heal because I am not botting the druids and I care more about not dying than I do doing DPS with them.

In the chance situation that I need the druids to heal, I hotbar swap them to Heal spells and I target the tanks and start healing.

Here is a guide I made explaining hotbar swaps and how I use them; https://almarsguides.com/eq/getting...des/Macros/AlmarsBoxingMacros/HotbarSwapping/

I also hotbar swap between Shaman slows/debuffs and Enchanter debuffs too since I control all characters manually I enjoy having the same buttons for DPS, Debuffs etc. It makes things easier, you remember less buttons and everyone is always good to go without any INI tweaks etc.

How many times can you say "beastlords suck on raids/w MQ2," then backpedal to say "well, maybe it's just me", but then immediately re-assert "but actually beastlords suck."? You could have summarized your last two posts with:

"My experience is beastlords don't work well with MQ2 and do significantly less damage than a real player can achieve, but then again, this is all anecdotal because maybe I just suck at setting up kissassist and MQ2melee."

Done.

I will say that I'm pretty damn happy with my beastlord's performance in exp and farm groups. I've paired him with caster groups and melee groups, and the adps and mana regen type abilities pair well with both. I'll have to start parsing so that I can lend some evidence to your anecdotal claims.
 
How many times can you say "beastlords suck on raids/w MQ2," then backpedal to say "well, maybe it's just me", but then immediately re-assert "but actually beastlords suck."? You could have summarized your last two posts with:

"My experience is beastlords don't work well with MQ2 and do significantly less damage than a real player can achieve, but then again, this is all anecdotal because maybe I just suck at setting up kissassist and MQ2melee."

Done.

I will say that I'm pretty damn happy with my beastlord's performance in exp and farm groups. I've paired him with caster groups and melee groups, and the adps and mana regen type abilities pair well with both. I'll have to start parsing so that I can lend some evidence to your anecdotal claims.

I didn't backpedal, just rambling/tangental. Sorry - that's my fault I have had a lot on my my mind these last two weeks and it makes it hard to organize my thoughts properly. My argument was I setup the Beastlord class like almost everyone else I have talked to (using 100% kissassist and no MQ2melee), I know my setup sucks; as does the setup of most people who bot the class. However, I still have NEVER seen someone show me a parse of a Beastlord doing a lot of DPS while botted - which is why I said they suck.

Here is raid parses from a guild on FV, the name worth noting is Eryssel - their Beastlord. He does good enough DPS to set a goalpost for beastlord raid dps: (My friend and I picked the raids where he did the best/was in the best DPS group for the night for all the extra ADPS)

http://valhallah.org/parsing/Tactic/9-10-2018 Crypt Robbers.html#

http://valhallah.org/parsing/Tactic/9-10-2018 Overthere.html

http://valhallah.org/parsing/Tactic/9-10-2018 Hoshkar.html#

I know the majority of us here aren't familiar with all their names so we can't link the name to a certain class, but the only name in the top 15 DPS that is a Beastlord in all of these parses is Eryssel.

As you can see from these parses, even a Beastlord who is being manually played does crappy DPS in the grand scheme of things. Now imagine a Beastlord being played by Kissassist, a program that attacks so slow that it does 1/4 the DPS a real player can do. Your DPS is going to suck balls for a spammy class that already has lower DPS compared to the other available classes. The secondary point I was making was you can kind of counter their shitty DPS with Kissassist by using MQ2melee. From what I have seen, using MQ2melee does slightly better DPS than Kissassist. However my overall point was... I have NEVER seen someone get close to the numbers shown in those parses or any raid parse while botting a Beastlord. The most I have seen is 80k - 120k on a 300sec sustained burn... Which is less than half the DPS they are actually capable of.


Also for what it's worth I do have one correction for you - my claims aren't entirely anecdotal. I have a lot of friends that spend weeks at the start of each expansion testing DPS rotations on target dummies. They also parse every single raid and drool over the parses I just linked. They're all raiders in RoI/or Valhallah and they try their darndest to find out, empirically, what the best rotation is for each class. We all judge a classes DPS based on what they burn for on raid targets (we test 60sec burn; 90s; 200s and sometimes 300s). I've personally done a lot of testing with Kissassist and a real player (on the Wizard class) compairing the DPS of the two which is why you constantly find me arguing with people that Kissassist by itself does shitty dps. I really should put together a video/'guide' of the DPS parses between the two with how much I have this same argument with people. Most people like to use anecdotal evidence against me, saying that their Kissassist bots out dps actual players who they group with - but I don't care about DPS in a group situation or anecdotal evidence - I care about their average burn DPS in a raid environment.

When using Kissassist with my Wizard and compairing the burn DPS to a Wizard that is being played, Kissassist is 50% - 80% less in total (sometimes over 100% less). In many cases Kissassist doesn't even attack fast enough to use all the charges of Improved Twincast. For a class like a Beastlord that has 20+ abilities to spam and keep on cooldown the %DPS difference between botted and played is going to be even larger than it is for a mindnumbingly easy class like a Wizard.

P.S - A lot of people think I am being mean when I tell them you do shitty DPS with Kissassist and I kind of understand why but I don't think that argument is valid. I consider it an emotional gripe not an actual factual argument. EQ is 100% ENTIRELY about min/maxing a character especially in a raid environment. The game is basically built around that very concept. If you aren't getting the most out of your class - that's a problem. Especially if you're getting HALF the dps out of the class that it is capable of. I don't say these things to upset people, I'll be the first to admit that when I play in a group setting 90% of the time I depend 100% on Kissassist; I would not enjoy playing EQ without Kissassist. However, when we're talking about a RAID when it's actually important for you to get the most you can out of every single character you bring things change. That's why on raids I turn off MQ2 and use primarily Isboxer, I recognize and accept that Kissassist doesn't compare DPS wise.

Sorry again for my rambling, you're right I could have cut down my last post to a few sentences. Probably this post too! =P
 
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Ber won't be that good if no Beastlord, enough said.

Besides, I beaten all TBM, 2 EOK and 2 ROS raid by my setup and self box, my roster do have 4 beastlord. Your point maybe correct maybe not but has no value at all.

WHY? That's typical CRITICISM instead of CONSTRUTIVE opinion. Criticism with no goal is cheap.
 
KingArthur thanks for sharing.
I personally like melees more than casters, but most people suggest casters for easier management whether it is positioning/target switching/elemental switching.
Can you explain why you rather use more melee than caster?
And 4 melee groups of 3 BER each is ALOT of berserkers.
Any chance you have other types of melee combos? or is it just about stacking 3 of the same class for alliance?
I started the original design wanting minimum of 1 in each class so that I can learn all the classes.

@KingArthur any chance on helping to clarify on the use of melee over casters? and other combination of melee combos other than BER? or its just not viable?
 
At the end of the day you need both melee and spell dps to do current raids. Running around with a team of Bers/Rngs will pillage dps checks in a lot of EOK events etc. All melee DPS or all caster DPS just won't be able to bring it home at the end of the day.
 


Their DPS is pathetic when just using Kissassist. Maybe if you set them up with MQ2 melee they will do better but I have NEVER seen anyone bot or box a Beastlord that did half(exaggerating) the DPS the class can actually do. Beastlords burn for a lot, almost as much as Berserkers but they are VERY spammy of a class and Kissassist doesn't attack fast enough to get you their full potential. Even people on the redguides forums that say they have beastlords doing good DPS still aren't achieving what the class can actually put out in DPS in a real raid setting. They're almost always 50% below on parses.

Edit/side note: I am well aware that I am primarily to blame for my Beastlord's poor DPS. I take the majority of blame for why my Beastlord is doing shit damage in the screen shot I linked. The thing is, the majority of people setup their Beastlords this way, just using Kissassist that I have talked too - which is why I complain about their low dps. If we put my own idiocy aside, I have NEVER seen someone show me a Beastlord parse which they were proud of from a boxed/botted Beastlord that did 75% of what the class can do being controlled manually. That's my main point of argument when I say Beastlords do shitty DPS, I am not using *just* my own personal example. I talk more about this below.

Berserkers are a bit different apparently, I have seen people Bot Berserkers that do as good of DPS as a played Berserker. Same for Wizards, Mages, Enchanters etc. To repeat it again, I have NEVER seen a boxed/botted beastlord achieve the same DPS as a player. My theory is because they require too much spamming and MQ2/boxing just isn't fast enough to keep up with the spam. I could be wrong though, all I can say with certainty is no one has ever shown me a Beastlord parse that even came close to parses I see of Beastlords who are actually being played by real/competent players.




mine typically does 35-50k in group situations.. dunno why yours sucks and thats with kiss and mine is only 105..

this also doesnt properly take the pet damage into consideration, mine crits a lot higher than than what it is taking into account for.
 

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@XiroFS That's just a personal choice.

The core difference between caster and melee dps is that they don't need to be around the mob to dps it. That gives casters many advantages on emote execution and they also wouldn't been affect that much by some DS etc..
And also they suffered less back from a rez which could be a normal situation in raid(as long as they got some mana regen measure available)..

But their problem is that if the fight last too long they need either to siginficantly lower their dps (using some medium/small nukes) or go pure oom and wait mana.

Melee generally sustained better but they do choke a lot when REZ effect on and need mega heal on some events with heavy DS/Trap emote.

Another reason is focus code on one class is easier for me to debug all 16 classes.
 
Why do you have beastlords in caster groups what is that beastlord adding to those caster groups, another class that is going to suck on the raid is your necro. Necros need a really stupid amount of mid-combat spell swapping to not suck.
 
mine typically does 35-50k in group situations.. dunno why yours sucks and thats with kiss and mine is only 105..

this also doesnt properly take the pet damage into consideration, mine crits a lot higher than than what it is taking into account for.

Still seems low, I've got my 3-4 bst group each pushing 110k sustained dps for hours off of Kiss and holys/downs.
 
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Why do you have beastlords in caster groups what is that beastlord adding to those caster groups, another class that is going to suck on the raid is your necro. Necros need a really stupid amount of mid-combat spell swapping to not suck.

I am assuming hes just following his group configurations into raids, where the mana regen bsts provide helps keep up their sustained dps. On raids, it is suboptimal configuration.
 
Thanks everyone for the input.
Updated the tables.
To sum it up: not possible to have both raid composition efficient and group composition efficient at the same time.
 
Question - 54 box theorycrafting discussion

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