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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

1 to 85 PL in a day / Possible 1-90 / Legit ways

it could be, but when you are fighting against stuff thats 40-50 levels higher than yourself, resists are a bitch LOL


i prefer to do 5-45-50 in 1 zone if I can, and not have to move around, as moving around takes quite a bit of time.. thats why I did CoM from 5 onwards, been recently trying new areas, undershore was a noticeably bit faster as i PLed my enchanter up, vs the shaman i PLed a month ago in CoM
 
Last edited:
The primary reasons for using Throw Stone are: It's un-resistable and only does 1 point of dmg. Not enough for you to gain agro from the train.
 
I typically use either a druid or a druid/shaman combo...i use my favorite newbie zone til ~8, then bfm til 40, then nadox til 60...i dont know what experiences y'all have had with resists, but as long as you pull mobs close to your level, there isnt a problem, and the supply is usually large enough.

i normally dont have problems with the lowbie ganking aggro, and if it is an issue, use a shaman to lethargy the druid, or a cleric for shining rampart, or etc. there are multiple ways to control aggro which makes very feasible to use a potion instead of stones thow, and its MUCH faster. seriously, 2 clicks and 95% of mobs have been damaged by lowbie.
 
5 to 26 took 20~ minutes or so in city of mist, then from 26 to 59 took less than 2 hours.. my whole thing is, you move around alot your way, mine, I just sit in 1 zone and kill lvl 50+ mobs with out having to move at all, zoning takes time, and thats time away from exp I could be getting. While it might seem slow or boring, it seems to level up pretty fast for me :P
 
Wow! This is a nice tactic =)

So you make a lvl 5 toon you want to PL, shroud it to a warrior.

Move to a high level zone (would Katta work?) gather mobs with your SK and keep them agro'ed, start using throw stone on mobs, then let the DS kill the mobs.

Unshroud after a few hours and ding lvl ??.

That about right?

EDIT: Adjust levels =)
 
too bad there isn't a macro that would target mobs throw stone so on and so on,imagine with that type of automation your method would be nice, i have just always used a bard in group that couldn't aoe.
yeah you are splitting exp but pulling high enough level mobs it don't really matter.
 
Yeah I use a bard or wizard myself, but then you cant pull mobs more then aprox. 5 levels higher to PL.

With this shroud/throw stone tactic you can pull as high level mobs as you can pull.

I am definately gonna test it out myself asap /excited

=)
 
There is a macro that Maskoi wrote that does indeed target the mobs, hits them with the stone, then moves on to one it hasn't hit. It's not in the current compile. I've got it somewhere though. Will see if I can find it. If I can't, I'll get in touch with Mask and see if he still has it floating around and if so, if he'll post it.
 
too bad there isn't a macro that would target mobs throw stone so on and so on,imagine with that type of automation your method would be nice, i have just always used a bard in group that couldn't aoe.
yeah you are splitting exp but pulling high enough level mobs it don't really matter.


you mean something like this?

Rich (BB code):
|hitallmobs.inc By: Harden 07/08/06
|-------------------------------------------------------------------
|Description: Hit's all mobs within 50 range of you with a specified
|ability. Keep's count of how many mobs were hit, and reports when
|done. (Requires spell_routines.inc)
--------------------------------------------------------------------
|-Useage: /hitallmobs
--------------------------------------------------------------------
|Make sure your Macro has #include spell_routines.inc at the top
|add /squelch /alias /hitallmobs /echo hitallmobs to your sub main
|
|=================================================      ==================

#Event HitAllMobs        "[MQ2] HitAllMobs"
Sub Event_HitAllMobs
|=========================================|
|==Edit Throw Stone, for your AA ability==|
|=========================================|

Sub main
   /if (!${SpawnCount[npc radius 100]}) {
   /echo No Mobs in Range, Aborting...
   /return
}   
   /target npc
   /declare i int local 0
   /declare cnt int local 0   
      /for i 1 to ${SpawnCount[npc radius 100]} {
         :loop   
               /face
               /delay 1s
               /alt act 7941
               /delay 15s
            } else {
            /if (!${Target.LineOfSight}) {
               /echo ${Target.CleanName} Not in Line of sight, Skipping...
               /next i
                  }
               }
            
         /varcalc cnt ${cnt}+1
         /target npc next radius 100
      /next i
   /echo *Done Hitting mobs all mobs in range.

   /echo  *Total of ${cnt} Mob(s) hit.
/return



Wow! This is a nice tactic =)

So you make a lvl 5 toon you want to PL, shroud it to a warrior.

Move to a high level zone (would Katta work?) gather mobs with your SK and keep them agro'ed, start using throw stone on mobs, then let the DS kill the mobs.

Unshroud after a few hours and ding lvl ??.

That about right?

EDIT: Adjust levels =)


Yeah, from what ive seen, the PL'ee will get about 10% a kill at low levels, unless its a hotzone then its something between 30-50% a kill

any zone can work for powerleveling as long as one of your characters can tank it
 
Well I tried Katta Castrum yesterday, but I forgot those mobs port my SK around the place and they AE, so my lvl 5 shrouded beastlord died more then I could pincushion PL properly.

Will try City of Mist this evening I guess and hope it goes better haha.
 
i use this one. i find it hand i just turn it on once and it keeps going and remembers the mobs it has hit.
and i change it for spells/stone
Rich (BB code):
#include spell_routines.inc

Sub Main
  /declare MobID[100] int outer
  /declare j int outer
  /declare k int outer
  /declare NumMobs int outer 1
  /declare MobAdded int outer 0
  /declare MobRadius int outer 180
  :loop
    /delay 1
    /if (${NearestSpawn[1,NPC zradius 100].Distance}>${MobRadius} && ${NumMobs}>1) {
      /bc Reseting NumMobs = 1
      /varset NumMobs 1
    }
   
    /if (${NearestSpawn[1,NPC zradius 100].Distance}>${MobRadius}) /goto :loop
  /for k 1 to ${SpawnCount[NPC radius ${MobRadius} zradius 100]}
    /varset MobAdded 0
   
    /for j 1 to ${NumMobs}
      /if (${MobID[${j}]}==${NearestSpawn[${k},NPC zradius 100 radius ${MobRadius}].ID}) /varset MobAdded 1
    /next j
    /if (!${MobAdded}) {
      /tar id ${NearestSpawn[${k},NPC zradius 100 radius ${MobRadius}].ID}
      /delay 20 ${Target.ID}==${NearestSpawn[${k},NPC zradius 20 radius ${MobRadius}].ID}
      /if (${Target.PctHPs}<99) {
      /call Cast "column of fire"
      /echo ${castReturn}
      /if (${castReturn.Equal[CAST_SUCCESS]}) {
        /varcalc NumMobs ${NumMobs}+1
        /varset MobID[${NumMobs}] ${Target.ID}
        /bc Added [+y+]${Target.ID}
      }
      }
     }
  /next k

  /goto :loop
/return

change spell name in this line
Rich (BB code):
/call Cast "column of fire"

or for shrouded throw stone. once shrouded type /alt act and find the code for throw stone then change it like this <1234> throw stone code it is different on every shroud
Rich (BB code):
/call Cast "1234" alt
 
Tried it in VL to try it out and pulled all spiders. Only got 1 level when I unshrouded, is it nerfed?
 
how many did you kill? what level was your toon, i said previously that its roughly 10% per kill from what ive seen.

also, if VL is velks lab, the exp has always been pretty crappy in there.

try one of the hotzones for that level and see
 
the is something wrong with the shroud. i had 4 lvl 5's i shrouded to lvl 5 war's
i went to undershore and chain pulled for about 4 hours. (all ways between 20-50 mobs beating on my sk i pull with another toon and have sk just chain ae)
ok after 4 hours i thought i would unshroud one to see how i was getting on.
he was lvl 26 after 4 hours.
so i shrouded him back down to lvl 5 and carried on a bit after another hour i took all 4 to unshroud.
the one i unshourded before was lvl 45.. and the other 3 were lvl 26 (5 hours for 21 easy lvls)
they have put some sort of cap on shroud if you are going to do it i would unshroud every so often.
 
I experienced the same thing the first time I tried to use Shroud.
I took him through the tutorial so he was lvl 10 to start.
Constant pulling in Blightfire Moors then constant pulling in Karnors for several hours and he was only in mid 20's?? I could have leveled faster just going the normal route.
Maybe there is some sort of cap??
I may try again just to test it.
 
I wouldnt group them together, also if you use the exp potion you get as a freebie on the/claim it stays perma on you as long as you are shrouded.

I would do 1 at a time, if I read it right you are grouping 4 together.
 
Shroud was painfully slow. I used it to plvl a necro. Once it hit lvl 20 I went to the traditional AoE plvl with word of shadow. Went from 20-47 faster than 1-20.
 
Yes it was in velks lab and had two chars grouped.

Will do it with a single char next time.

Have a 95 SK who can pull CoDecay in two pulls, I really like that zone for PL, but you need to be level 55 or so to enter. I tried CoMist, but I am not familiar with the zone.

Any zones, same level as CoD, with great mob density and without a lvl restriction?
 
just remember, as shrouded toons you can have a exp buff on and basically last forever, I went 50 hours before swapping out of shroud and still had exp potion on LOL
 
just remember, as shrouded toons you can have a exp buff on and basically last forever, I went 50 hours before swapping out of shroud and still had exp potion on LOL

Haha thats awesome, so use a potion or lotd before the shroud and it stays on as long as you keep shrouded?

Did you test the exp buff works?
 
Im assuming it works because if you all are saying exp sucks as shrouded toons, thats the only thing im doing differently than you all LOL, ive had exp potion on.

but yes, as long as you stay shrouded the exp buff will stay on the toon.

edit

yeah I use it before i shroud, so the buff remains on the actual character

from what ive seen, when you unshroud is when you actually get your experience, if you got mq2xptracker on you will also notice in shroud form you dont accumulate exp
 
Last edited:
Gonna test this with a 100% exp pot from the Anniversary Events >< Might make the shroud plvl method worth while :)
 
Let us know how that works out. That could very well be a damn good method until they catch on and nerf the fuck out of it.
 
What Dulak said. Very interested how this turns out =)

Also which zone you gonna use to shroud PL (still havent made my choice which one's the best for this :S)
 
hey guys, just wanted to post on the whole burning a pot or lesson then shrouding. i think it factors the xp as your shrouded. i dont think after i unshrouded i got what would have been double xp, as if i was leveling while unshrouded with lesson. i will still check it further, but they must of patched this already perhaps...would been damn sweet though too bad i didnt get in on it if/while it worked...hehe
 
Just throwin a note: the exp potion / lesson stays because PoK is a non-combat zone and buffs do not tick down. You can unshroud / re-shroud at will and the buff will never go away until you click it off or zone out of PoK/Lobby/Bazaar/Nexus for a half hour.
 
yeah but the buff stays even when you move shrouded outside of the zone, ive had 1 exp potion last 3 days from 1 to 72, till i unshrouded to start grouping and getting exp

edit

you can put the buff on you before you shroud, shroud and go sit in a random zone forever, and hte buff will never run out.. ever
 
The xp only doubles/modifies if you use the XP potion/lesson when you are shrouded. IE put potion in the bank shroud grab them and then use it while shrouded. You can see with a hud how much xp your getting and if you pop the lesson or pot before shrouding it will not double you xp gain.
 
Over the course of the double xp weekend, I took 18 bags full of bone chips to the paladin trainer in Kaladim, it got me to lvl 52 and I made back the plat I spent on the chips, plus around 1k in profit. Would've made more, but didn't have enough room for all the crap the guy gives you for each stack of 100 lol. Also, at 51, one turn in of 100 chips gives a very small amount of AAXP if on full aaxp. Definitely not worth it (which I can imagine everyone of you saying this right now).
 
What do you put into the /call Cast "" for a disc such as the actual Throw Stone disc on a Warrior or a Berserker? Spell_routines.inc handles Spells,AAs, items but what about Discs?
 
Everyone has their own PL method, but I thought I'd post the one our guild uses all the time on FV using either an SK or Cleric with a DS to round up mobs:

1-24 CR - the fast repops here make this a no-brainer, especially considering your newbie toons start there anyway
24-40 Blightfire - It's a quick run next door to the undead tower in Blightfire
40-55 Dranik's - A quick trip to POK, hail the POD to get into Dranik. One or two big pulls and you're 55
55-70 WOS - 55-69 here is great - 69-70 can crawl a bit
70-95/100 - At 70, you can group with level 100's, so we just stick the 70 toons (usually shrouded) in one of the many AFK groups we run.

2 days to 95, 4 to 100 roughly. If you have a Mage that can beam and who can access the instanced version of Evantil, you can do 1-100 in one day or less beaming there.
 
i use this one. i find it hand i just turn it on once and it keeps going and remembers the mobs it has hit.
and i change it for spells/stone
Rich (BB code):
#include spell_routines.inc

Sub Main
  /declare MobID[100] int outer
  /declare j int outer
  /declare k int outer
  /declare NumMobs int outer 1
  /declare MobAdded int outer 0
  /declare MobRadius int outer 180
  :loop
    /delay 1
    /if (${NearestSpawn[1,NPC zradius 100].Distance}>${MobRadius} && ${NumMobs}>1) {
      /bc Reseting NumMobs = 1
      /varset NumMobs 1
    }
   
    /if (${NearestSpawn[1,NPC zradius 100].Distance}>${MobRadius}) /goto :loop
  /for k 1 to ${SpawnCount[NPC radius ${MobRadius} zradius 100]}
    /varset MobAdded 0
   
    /for j 1 to ${NumMobs}
      /if (${MobID[${j}]}==${NearestSpawn[${k},NPC zradius 100 radius ${MobRadius}].ID}) /varset MobAdded 1
    /next j
    /if (!${MobAdded}) {
      /tar id ${NearestSpawn[${k},NPC zradius 100 radius ${MobRadius}].ID}
      /delay 20 ${Target.ID}==${NearestSpawn[${k},NPC zradius 20 radius ${MobRadius}].ID}
      /if (${Target.PctHPs}<99) {
      /call Cast "column of fire"
      /echo ${castReturn}
      /if (${castReturn.Equal[CAST_SUCCESS]}) {
        /varcalc NumMobs ${NumMobs}+1
        /varset MobID[${NumMobs}] ${Target.ID}
        /bc Added [+y+]${Target.ID}
      }
      }
     }
  /next k

  /goto :loop
/return

change spell name in this line
Rich (BB code):
/call Cast "column of fire"

or for shrouded throw stone. once shrouded type /alt act and find the code for throw stone then change it like this <1234> throw stone code it is different on every shroud
Rich (BB code):
/call Cast "1234" alt

How would you do throw stone for rogues/monks/etc, the disc version?
 
Rich (BB code):
|hitallmobs.inc By: Harden 07/08/06
|-------------------------------------------------------------------
|Description: Hit's all mobs within 50 range of you with a specified
|ability. Keep's count of how many mobs were hit, and reports when
|done. (Requires spell_routines.inc)
--------------------------------------------------------------------
|-Useage: /hitallmobs
--------------------------------------------------------------------
|Make sure your Macro has #include spell_routines.inc at the top
|add /squelch /alias /hitallmobs /echo hitallmobs to your sub main
|
|=================================================      ==================

#Event HitAllMobs        "[MQ2] HitAllMobs"
Sub Event_HitAllMobs
|=========================================|
|==Edit Throw Stone, for your AA ability==|
|=========================================|

Sub main
   /if (!${SpawnCount[npc radius 100]}) {
   /echo No Mobs in Range, Aborting...
   /return
}   
   /target npc
   /declare i int local 0
   /declare cnt int local 0   
      /for i 1 to ${SpawnCount[npc radius 100]} {
         :loop   
               /face
               /delay 1s
               /alt act 7941
               /delay 15s
            } else {
            /if (!${Target.LineOfSight}) {
               /echo ${Target.CleanName} Not in Line of sight, Skipping...
               /next i
                  }
               }
            
         /varcalc cnt ${cnt}+1
         /target npc next radius 100
      /next i
   /echo *Done Hitting mobs all mobs in range.

   /echo  *Total of ${cnt} Mob(s) hit.
/return


this works for all that use the disc just change the delay to what the delay is for your character, shrouded is 15 or 20 seconds
 
Old thread, but does anyone have any news on whether or not recruit a friend still works? I've been trying to create new accounts but the email never makes it.

https://recruit.soe.com/

It still works, copy the link on the right hand side in the recruit a friend section instead of emailing it out. I was blocked after 1 account so you will also need a new ip each time you do the recruit a friend code.
 
Old thread. I didn't see this listed so I thought Id mention it.

http://everquest.allakhazam.com/db/quest.html?quest=5767

Have your low lvl(s) hail and receive quest. Zone into the zone with low lvl(s). Task add higher lvl toon and have them zone in. Pull entire zone with higher lvl toon (I crouch so I don't riposte on my melee puller .. just preference). If you have the ability to cast/use a DS pot, do so at end of pull. Level 1 instance of the zone will have very low mob hp, so be mindful. Once mobs are pulled to ZL, sit or wait so that the majority of the mobs have hit the puller and taken DS damage. Use your favorite low level AE (oil of fenin, a lvl 1 wizard grouped to AE, xorbb quest staff, or my favorite are the new TS rings with clicky AE 7500 dmg.

If you are running without XP bonus, you can hit lvl 75 in just under an hour. On a double xp weekend with a xp pot, I took a full group 1-75 in about 15 minutes.

Hope this can help some folks :).
 
Thanks, between OP and comments the strategy for leveling quickly works great.
 
Old thread. I didn't see this listed so I thought Id mention it.

http://everquest.allakhazam.com/db/quest.html?quest=5767

Have your low lvl(s) hail and receive quest. Zone into the zone with low lvl(s). Task add higher lvl toon and have them zone in. Pull entire zone with higher lvl toon (I crouch so I don't riposte on my melee puller .. just preference). If you have the ability to cast/use a DS pot, do so at end of pull. Level 1 instance of the zone will have very low mob hp, so be mindful. Once mobs are pulled to ZL, sit or wait so that the majority of the mobs have hit the puller and taken DS damage. Use your favorite low level AE (oil of fenin, a lvl 1 wizard grouped to AE, xorbb quest staff, or my favorite are the new TS rings with clicky AE 7500 dmg.

If you are running without XP bonus, you can hit lvl 75 in just under an hour. On a double xp weekend with a xp pot, I took a full group 1-75 in about 15 minutes.

Hope this can help some folks :).

Not sure how you're going 1-75 in under an hour running this but I'm only getting about 20% xp per clear at 71. Definitely not doable in under an hour at this rate.
 
1 to 85 PL in a day / Possible 1-90 / Legit ways

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