• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Resource icon

Utility XTarget Xtended v1.25

--Cleaned up code a bit more (Thank you vektor for looking it over!)
--Actually fixed the crash this time!
--Set the window and columns to auto size.
--Added actors to track slow and mez on non-targeted mobs.
--Added a command to stop the script (/xtx exit)
--Moved the population of data for the tables to subroutines to save headaches in dealing with crashes.
--Changed the name field to a selectable area instead of a button. You may still click on names to change target.
--Added a red background behind the name of your currently selected target.

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Fixed variables to be declared local
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