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XGen

Combat Assist XGen 1.8.6.1a

Download now:  Join us with Level 2 access or earn your way in with  RedCents.
added extension to luavars This fixes the greater than 2048 crash people were experiencing with pally.
Enchanter mez tuning - like nitro and SC tuning.. purrs like a rabid kitten, range check for buffs added
Necro Sit addition and dot updates
Clerics now get rez yay clerics and autorez....
Necro updates for Bridge
Ranger arborstalker now a dannet buff
Pally spell mem error fix, and face issue corrected
Warrior tweaks, should no longer drop defensive buffs when tanking.
Shammy rez fixed
BST Updates, Petpulls updated
Monk and bard tweaks and alot more small fixes and tweaks.
NOTE Using XGen-Bridge makes this macro soo freaking easy to use, Im not sure how you can go wrong! shameless link BRIDGE

Where to begin.
There has been soo much testing done by a few great testers, (Crustyeye, XXyyzz, Shinz) that its hard to start on the changes that have occured.
First let me say that most classes are working out of group at the moment, They will assist MA engage and help.
Auto creation of GMT and GMA tweaked a bit so that there should not be console spam in some situations now.
There have been a lot of toggles added for many classes, ENC, Pally, druid ect...

- Mobs back facing to toon(you) would sometimes trigger a fleeing alert, this is not longer the case. That issue is resolved.
- Monks Have gotten a 100% complete rebuild and are working wonderfully (thanks Crustyeye for the assist on lineup).
- Rangers got some lovin as well, and i'm told (by a tester) that it is by far the best ranger he's played. You all let me know also!!!
- Warriors code has gone through a overhaul, some minor bugs with abilities at wrong times have been fixed. THey are pretty damn solid now.
- Pallys got more lovin with toggles for stuns and some bridge work!
- Enchanter's spell lineup for the mind nuke set reworked, It's by far the best nuke lineup for chanters in xgen! Stuns and dots re prioritised.
- Wizards variable correcting for Cloudburst line, and missing spells added. They should now nuke like madmen or women again!
- Bards mez routine tweaked a tad to get back into the fight faster. Rallycall is now a toggle and will auto rally a low mana toon when needed.
- Beastlords have come back from vacation and are ready to fight once again.
- healing classes now have a Main Tank heal % set option. Super easy to do in Bridge!
- Pet classes can now toggle off summoning of pets if you wish.
- Buff stacking corrections all over the place, now using dannet for stacking checks.

There is a lot more but they fixes are minor and nothing the end user would control.
Druids have had remedial training, and informed it is inappropriate to cast buffs or damage shields on the enemy. This issue has been corrected and they won't tell you they are or even try to anymore.
added the 2 missing brackets, somehow i overlooked.. even tho been testing pally all day. Same updates as 1.82 included.
Ranger Nuke counter for summers line fixed to count properly, was 1 off.
Missing letter on Beastlord petbuff variable fix.
GMA and GMT will no longer spam console and set new ID properly.
Bard Selos and Dirge Toggles added. Can auto dirge if you wish. CHecks for dirge buff on target first.
Updated druid Lucinit blessing spell. No longer trying to use old renamed spell.
Druid xtarget heal updates, and fixed loop when in healsonly mode.

Allot more functions added to bridge. You must download bridge from the LUA section.

Example. Pally healer tab.
1656770395308.png
Sorry Fixed monks pulling routine. I had replaced 5 different words, and it ended up pulling the previous line of code to the same line messing everything up.

previous fixes still in. 1.8.1:
Dannet checks added for MT in combat for assisting.
Fleeing mob check is acting weird, so a secondary check has been added.
Clickies fixed, had a sql query in wrong place.
Toggles have been added for bard Selos, shaman aura, monk aura, and pally ae abilities.
Pally ae abilities added.
Monk tweaks for when used out of group and assisting a group.
Bard Burns will now continue to use all abilities till the mob is dead.
Misc variable fixes.
Bridge integration stuff added.
Dannet checks added for MT in combat for assisting.
Fleeing mob check is acting weird, so a secondary check has been added.
Clickies fixed, had a sql query in wrong place.
Toggles have been added for bard Selos, shaman aura, monk aura, and pally ae abilities.
Pally ae abilities added.
Monk tweaks for when used out of group and assisting a group.
Bard Burns will now continue to use all abilities till the mob is dead.
Misc variable fixes.
Bridge integration stuff added.
fixed a line on cleric that broke the game when curing. No clue how it snuck in there.
There has been a tun of work (160 somethin commits) put in to xgen over the last month, It runs great. Many testers and many fixes have gone into this update. There are a few new things also:

PS if your a brand new user, you need to read the console and type the command it asks for to run XGen. This will be removed at some point in the near future.

Pallys now have cure / splash.
There is a Manawatch that functions and is controllable in Bridge.
Druids got a healing overhaul. Can also Toggle DS and Skin.
Mages now summon items again and dont go crazy.
Most classes have had HUD updates. /cc loadhud.
Mac will attempt to set MainTank and MainAssist parameter's if your in a gro with MT / MA already set. IF not it sets as self.
A bunch of spell stacking fixes across classes.

There was a lot of other fixes and code cleanup that went into this. THank you to my testers, you made this patch great!
Commands have been updated to reflect current systems. Now you can view here or in game.

If you cant read ive included a pic.
1655058755021.png
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