NOTE Using XGen-Bridge makes this macro soo freaking easy to use, Im not sure how you can go wrong! shameless link
BRIDGE
Where to begin.
There has been soo much testing done by a few great testers, (Crustyeye, XXyyzz, Shinz) that its hard to start on the changes that have occured.
First let me say that most classes are working out of group at the moment, They will assist MA engage and help.
Auto creation of GMT and GMA tweaked a bit so that there should not be console spam in some situations now.
There have been a lot of toggles added for many classes, ENC, Pally, druid ect...
- Mobs back facing to toon(you) would sometimes trigger a fleeing alert, this is not longer the case. That issue is resolved.
- Monks Have gotten a 100% complete rebuild and are working wonderfully (thanks Crustyeye for the assist on lineup).
- Rangers got some lovin as well, and i'm told (by a tester) that it is by far the best ranger he's played. You all let me know also!!!
- Warriors code has gone through a overhaul, some minor bugs with abilities at wrong times have been fixed. THey are pretty damn solid now.
- Pallys got more lovin with toggles for stuns and some bridge work!
- Enchanter's spell lineup for the mind nuke set reworked, It's by far the best nuke lineup for chanters in xgen! Stuns and dots re prioritised.
- Wizards variable correcting for Cloudburst line, and missing spells added. They should now nuke like madmen or women again!
- Bards mez routine tweaked a tad to get back into the fight faster. Rallycall is now a toggle and will auto rally a low mana toon when needed.
- Beastlords have come back from vacation and are ready to fight once again.
- healing classes now have a Main Tank heal % set option. Super easy to do in Bridge!
- Pet classes can now toggle off summoning of pets if you wish.
- Buff stacking corrections all over the place, now using dannet for stacking checks.
There is a lot more but they fixes are minor and nothing the end user would control.