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Very Vanilla MQ (Live Servers)

Vanilla Very Vanilla MQ (Live Servers) 2457

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May 4, 2023:
- Disable previous launcher change pending further refinement. For now, the log
spam should be disabled. (#717)
Posted by: Redbot
April 24, 2023:
- Fix an issue where the loader would spam the log file with an error if more than
64 eqgame.exe processes were running. Instead, it will swap to the WMI process
monitor to retain functionality.
- Add experimental feature that resizes the game's render viewport to fit the central
docking area when imgui windows are docked to edges of the screen. This can be enabled
in Settings under Overlay (/mqsettings overlay).
Posted by: Redbot
March 15, 2023:
- live: Updated for patch
- live: fixed zone guide structure

March 8, 2023:
- test: Updated for patch

February 24, 2023:
- Fix CryptAcquireContext error when importing Autologin profiles
Posted by: Redbot
February 24, 2023:
- Fix CryptAcquireContext error when importing Autologin profiles

February 21, 2023:
- GetSpellDuration now returns correct duration. Deprecated EQGetSpellDuration.

February 20, 2023:
- emu: MQ Console will now allow GM commands (#zone)
Posted by: Redbot
Rollback to 1142
Posted by: Knightly
rollin back to previous build
Posted by: Sic
January 30, 2023:
- lua: calling mq.delay from an imgui thread will now throw an error (#692).
- added missing RecommendedLevel to item (#691).

January 28, 2023:
- Frame limiter is now called Frame Limiter in the settings panel (previously FPS Limiter)
- MQ Console: Fixed last \ax so that it uses the previous default color instead of white
- Missing plugins will now report when the file is not found rather than the LoadLibrary error
Posted by: Redbot
January 23, 2023:
- Add /executelink command that will simulate a click from raw link text.
- spell datatype: Add Link member to generate clickable link text.
- spell datatype: Add Inspect method to open the spell display window.
- spell datatype: Added /vardata and /varset support for spell variables. Assigning
a string or number will reassign the spell variable by spell name or id.
- achievement datatype: Add Inspect method to open achievement display window.
- emu: Fix crash when declaring a spell var (#688).
Posted by: Redbot
see above
Posted by: Redbot
January 19, 2023:
- live: Fix for broken world container
Posted by: Redbot
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