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4/7/2022
2.62b - Changelog
Fixed: Grabbing discontiguous amounts from bank.
Fixed: Estimated Platinum Display for generated shopping lists .
Fixed: Running to Lobby for every craft from NGH.
Fixed: Tool Recipe as Primary providing erroneous sub-component counts.
Fixed: Increased count accuracy when performing mass calculations.
Fixed: Calculation Count when selecting main recipe from Standard crafting, was not calculating on hand inventory.
Fixed: Making too many tools when doing non-trophy test quests
Changed: Will no longer face vendors when shopping.
Added: Frugal Mode to 350, which is basically the old way of doing things, the new way will do all the shopping and bank grabbing AIO.
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Added: Bank Shopping List window for standard crafting (single) recipes.
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Added: [Experimental] Collapse option to collapse recipes and their counts to bolster crafting efficiency
(i.e mass produce instead of running back and forth for repetitive sub-combines).
Note: Leave unchecked if doing simple recipes, it does add processing overhead.
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Fixed ToL recipes:
Faded Bloodied Luclinite Great Censer
Faded Bloodied Luclinite Spiked Shield
3/31/2022
2.55b - ChangeLog
Added: Mass Bank Shopping for Artisan, will alleviate the running to and from bank all the time.
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Added: Shop Buddy - Shops your vendor shop list or other shop lists,load any shopping list for any tradeskill from any toon.
Added: Option to continue for Artisan/350. Will also do complete shopping and banking prior to recipe instead of one at a time.
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Changed: will now auto-check 30 recipes checkbox to only run 30 recipes at a time for Artisan, you may uncheck.
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Changed: No longer querying out of zone characters for farmed items.
Changed: Removed interrogating recipe twice for new max routine (continue).
Fixed (Maybe): Artisan/350 was automatically saying it learned a recipe when it didn't using the critera of it was the final recipe, now it actually registers that it learned the recipe.
3/24/2022
2.54b - ChangeLog
Fixed: General: Shopping list ignoring the 1st item on the list.
Fixed: General: Not returning banked items to bank if we ended up in a non-banking zone.
Fixed: Batch: Will grab 2 laminator rollers from bank if we have them, and if needed.
Fixed: Batch: Should grab the appropriate amount of tools and trophies from the bank as required.
Fixed: Travel from NGH to other zones, should no longer run to SRH and use the SLD AFAIK.
Partially Fixed: Will make a decent effort to not buy 20 shears molds or any other type of thing and buy just the proper amount (Mass Shopping). (WIP)
Added: Remove purchased tools from mass shopping list if they are in inventory or bank.
Added: Mass Shop by zone selection.
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3/21/22
2.53b - ChangeLog
Guild Hall Crafting:
Fixed: Guild Fly Making Bench is usuable..
Batch Mode:
Fixed: Not Mass buying (Remnant from switching to my new SQL shopping list generator).
Fixed: Only making 1 item at a time for the combines.
Mostly Fixed: Trying to grab mass trophies and tools. A caveat, if you need 2 laminator rollers, which there are 4 recipes that use it
(it will ask for 1), AFAIK every single tool requires 1, except those 4 recipes. (Known)
Fixed: Buying way too much based on the initial make count.
Functionality:
The batch routine has been changed to not deposit any bank items until the whole batch process has completed.
3/19/2022
2.52b - ChangeLog
Fixed: Now adding banked components to list to grab, again.
Fixed: 2 birds with one stone.. Was ignoring 1st known recipe and not allowing it to generate mass list if a single recipe was known. Will no longer try to make the 1st recipe in the list over and over if you already know it!
Fixed: TCN_Quests.lua to use new shopping list array.
Removed: Tools and report checkboxes
Functionality: (Artisan) Report will not run anymore after a run, use Generate Mass List to do this now.
Functionality: Recipes will automatically reload after a run through for Artisan, no need to select a tradeskill, it will auto-update. Useful for generating a new list with updated known recipes.
Functionality: Eeked out a little more speed by removing a redundant SQL lookup, Noticeable on complex recipes.
Notes: Reclaimed variable space to implement more awesomeness
3/18/2022
2.51b - ChangeLog
Mass Shop Window
Added: Close Window Button
Added: Save Button
Added: Open Folder Button
Fixed: Mass Shop button, now actually shops
Changed: FL is now the designation for Farm in the saved file, MSL is for Mass Shopping List
General Crafting Not Working
Fixed: Will now shop again for Standard and Artisan Crafting
3/17/2022
2.5b - ChangeLog
Fixed: Velium Blood Wine, will use proper recipe to make the product.
Fixed: Unnecessary speed blocker with faction checking every single vendor item.
Added: Mass shopping lists to go along with farmed list.
Added: Work.db file to do data processing for shopping data.
Changed: Shopping list creation - more faster now.
Changed: Farm list creation - more faster now.
Changed: Recipe processing - more faster now, but I ain't done yet! - need to have focus (for now)
2/23/22
2.4b - ChangeLog
Fixed: TOV/COV currency bags used in calculation for standard selling inventory threshold.
Added: Journeyman Smith Trophy Test
Added: Completed batch items will now auto-remove themselves after count is achieved.
Added: Ability to remove batch items from list as desired.
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Added: Single request missing items for artisan farmed list.
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2/21/22
2.39b - ChangeLog
Added: Expert Smith Trophy Test (may need to make magnetic bricks separately, based on source materials) lots of ways to make magnetic bricks
Added: Journeyman Tailor Trophy Test
Fixed: Will now use exact container name when attempting to clean portable container - previously it was loose search.
Fixed: Rest of spell solutions are now purchased, instead of crafted.
Fixed (Maybe): Artisan Crafting stating a combine was successful and the attempt was unsuccessful, if they are both from the main recipe.
Fixed: Now you can sell while standard crafting, best used with skill up and autocontinue.
Note: Will probably remove sell point and just leave sell checkbox, because it is presumed you want to sell anything that has value.
Note: When inventory slots that are backpack,small/large chests reach < 4 then it will sell!
2/17/22
2.38b - ChangeLog
Fixed: Freshman Smith Trophy Test - Platinum Spear Blade Kit now will use proper kit
Added: Cue to assist with prize.db extraction (if required)
Added: Luclin Sparkling Water (Ice) Recipe
Added: Apprentice Baker Trophy Test
Replaced: sql dll courtesy of Dannuic/Knightly et al.