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    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
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Unmaintained Skills - auto skill raiser 1.4.1

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This skill macro is no longer supported as it's moved to a Lua version.
Skills v1.4 Original Author: Blasty
Maintained for RedGuides by Blasty 2021-09-20
This macro was written exclusively for subscribers of Redguides.com
Purpose: To automatically raise all skills (Spells and abilities).
Feature: Target something to use targeted abilities automatically like a healer merc.
Recommended: Use a private location for this macro such as a private guild lobby.

Description:
Added ability "Begging"

Usage:
Get a healer merc and go to a zone that allows you to hit/damage the merc. (Greater guildhall also works with Combat Dummy's)
Target the Merc and start the macro and just wait untill it's done.
Skills v1.4 Original Author: Blasty
Maintained for RedGuides by Blasty 2021-03-08
This macro was written exclusively for subscribers of Redguides.com
Purpose: To automatically raise all skills (Spells and abilities).
Feature: Target something to use targeted abilities automatically like a healer merc.
Recommended: Use a private location for this macro such as a private guild lobby.

Change notes:
  • Implemented spell specialization skill
  • Implementing .ini file so users can select the skill category to raise (Ability skills, Spells skills and Spell Specialization Skills)
Skills v1.3 Original Author: Blasty
Maintained for RedGuides by Blasty 2021-03-08
This macro was written exclusively for subscribers of Redguides.com
Purpose: To automatically raise all skills (Spells and abilities).
Feature: Target something to use targeted abilities automatically like a healer merc.
Recommended: Use a private location for this macro such as a private guild lobby.

Change notes:
This release hold some larger changes and have been tested on multiple classes but not all.
All changes has been tested on a healer merc as a test dummy.

Changes:
  • Added a control that will auto inventory anything in your cursor when you start the macro so it don't get destroyed when doing Forage and/or Conjuration skills
  • Corrected controls for the ability Bash
  • Added meming of spells for caster classes inspired by cskillup - thanks Maskoi
  • Added error message if memspell failed
  • Correct an issue where the macro did not end for caster if abilities is maxed
Script changes:
  • Removed subcategory control: Misc
  • added function to check cursor if if hold an item - if so it put to inventory
  • Added (script) function to destroy foraged or Conjuration summoned items from cursor

To-do:
  • Implementing .ini file so users can select the skill category to raise (Ability skill or spells skill)
  • Specialize skills
Skills v1.2 Original Author: Blasty
Maintained for RedGuides by Blasty 2021-03-07
This macro was written exclusively for subscribers of Redguides.com
Purpose: To automatically raise all skills
Feature: Target something to use targeted abilities automatically like a healer merc
Recommended: Use a private location for this macro such as a private guild lobby

Changes:
  • Added a control if the current class has the ability before trying to use it
  • Added a control to check if the current skill is capped before trying to use it
  • When all skills are capped the macro stops and not just spells skills as before
  • Added Forage
  • Added Taunt

To-do:
  • Implement meming of spells for casters depending of the class
  • Implementing .ini file so users can select the skill category to raise (Ability skill or spells skill)
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