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[796] - 2024-11-04
Commits
(ceac021) ~DerpleFixed Duplicate DoMercenary config option that somehow ended up in the movement mododule
[795] - 2024-11-03
Commits
(b31e865) ~DerplePull Nav Dist message now matches the rest of the formating.
[793] - 2024-11-02
Commits
(abc0db6) ~Derple[Pulling]optimized pulling logic order
(c09d51b) ~DerpleAll targetting now happens through SetTarget() and ClearTarget()
(e6ba783) ~DerpleHelper function for pulling targets
(901e485) ~DerpleFixed UI to use new data models
(221bd01) ~DerpleGetPullableSpawns() now also returns its metadata cache table
(cb37a12) ~DerpleUpdated the data model to be more efficient
(b7a2533) ~DerpleFormatting updates
(ee7b1d1) ~DerpleLogging error fix
(5d9a1c7) ~DerpleUpdated pull to be slightly more efficient with caching distance information
(343c11c) ~Derple[Pulling] Refactored pulling to use new getFilteredSpawns code.
This should make pulling decisions much faster
Also added MaxPathRange - if this is > 0 then we check the pathing distance to the target. you can disable checking pathing distance by setting this to 0. Pathing Distance is the navigational distance to the target vs the first order check which is just a direct location based distance check.
[788] - 2024-10-27
Commits
(2f62534) ~Derple[CLERIC] Fixed aego not casting on group if DoDruid is off (this logic was reversed)
[781] - 2024-10-20
Commits
(b841a9d) ~Grimmier378Some loot fixes + user defined Class Based looting (#266)
* some loot fixes for command line processing
* apply report loot setting on load
* turn off chase when instructing to sell ,bank, tribute
prevents rubber banding when merchant is to far from chase range.
re-enable last state when done with the actions
* loot restrict by classes
you can now specify classes or 'All' for items
Default is All
* List classes by shortname 'clr, bst, nec' etc
* if your class is one of the ones in the list or the list is set to 'All' then you will proceed with the action.
* If the list is not set to 'All' and your class is not in the list, we will Ignore the item (AlwaysDestroy Has NO EFFECT here)
## Commands
* `/rgl setclasses "list, of, classes"` with item on cursor will set Normal Item table classes for that item.
* `/rgl setgclasses "list, of, classes"` with item on cursor will set Global Item table classes for that item.
* `/lootutils classes 'item name' 'list, of, classes'` will set the item in the Normal Items Table's classes
* `/lootutils gclasses 'item name' 'list, of, classes'` will set the item in the GlobalItems Table's classes
* typo fix
* check against :lower()
* and nil check.
[779] - 2024-10-20
Commits
(4e0178c) ~DerpleRemoved string.format from all ImGui.Text calls