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[999] - 2025-01-20
Commits
(299836d) ~AlgarDudeGroup Buff Check Update (#393)
* Added support to pass a spell ID to check against in GroupBuffCheck()
* * ID is optional and should be the third variable (See AegoBuff entry in any Cleric config for example).
* * This was added to handle situations where the EQ spell list contained two or more spells with the same name, and should only be required on a case-by-case basis.
* While there is a strong case to move to the sole use of ID's in the function, this fix is completely compatible with existing custom configs.
[997] - 2025-01-19
Commits
(b5a4645) ~AlgarDudeNew command: /rgl rebuff (#392)
* We will now reset the Group Buff rotation timer when a rez is attempted to facilitate faster rebuffing.
* The /rgl rebuff command will reset relevant rotation timers, allowing them to be checked again immediately. It will not force any particular buff to be cast.
* * Affected Timers: Slow Downtime, Group Buff, Pet Buff.
[995] - 2025-01-19
Commits
(60046c0) ~AlgarDudePull Module: Buff Count Fix (#391)
* Removed reliance on cached buffs from the buff count feature.
Co-authored-by: grimmier378 <[email protected]>
[993] - 2025-01-19
Commits
(9a09e6d) ~AlgarDudeMinor "under the hood" adjustments (#390)
* Corrected implementation SetTarget() variables in our assist functions, we should now wait for buffs to populate before checking whether a target is OkayToEngage().
* * Speculative fix for PC's sometimes acting as if a target is Mezzed when the mez has already been broken, causing repeated target clears.
* Changed several instances of checking for an .ID() while casting to simply checking for .Casting() (I believe this is a macro holdover).
[989] - 2025-01-19
Commits
(b1329f7) ~AlgarDude[WIZ] Experimental Config Updates (#387)
* Damage is now more gooder than before with some pretty okayish rotation flow improvements.
* * Added some burn things to make some things burn more
* * Added a fullrotation flag for the DPS rotation and stopped Vortex from casting on things with very low health.
* Condensed and adjusted aggro management and combat buffs.
* Laid internal groundwork (clearing/identifying spell slots) for eventual AE dps additions.
* Made a small adjustment to Casting.TargetedSpellReady() to ignore movement checks if the cast is instant.
[986] - 2025-01-18
Commits
(fa0d44d) ~AlgarDudePets will no longer be summoned by default while awaiting Rez. (#385)
PCs will no longer summon pets if they have a corpse in the vicinity (unless the "Buff Rezables" option is selected).
[983] - 2025-01-18
Commits
(f29c646) ~RobbanEQ[ENC] Laz Config Updates (#381)
* Added the spell proc buff to gem 3 once the tash AA is purchased.
* Fix for condition check for gem 4 spell options.
* Decoupled Cripples and Slows, adjusted entries based on Laz AA/spells.
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Co-authored-by: AlgarDude <[email protected]>
[982] - 2025-01-18
Commits
(73f4328) ~AlgarDudeFull Persona Support Added (#383)
* Most settings are now saved on a per-class basis.
* * Exceptions exist where settings aren't likely to be different, e.g, Drag Module settings. Feedback is welcome.
* * The script will attempt to find old settings files to use as the base for class-specific files.
* The process of a config change should occur automatically; no manual input should be required.
* Pausing the script prior to swapping is not required, but is recommended.
* * Please use the built-in pause feature, do not use /lua pause.
* * If the script is not paused, expect a small delay as the last rotation is processed; all queued actions should be aborted.
* * * We largely coded this as a fallback measure, it is recommended to pause the script before swapping.
* * * Please report any issues noted during this process!