Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

* Change to match latest patch's removal of the Confirmation Dialog prompting when a new quest was run
- Add retry logic to loading global settings.
- Handles situation when too many characters loading at once
- Add option to run recovery quests
- Purpose of this is purely to work the Recovery Quest Experience
![]()
- There is no special logic when to run or not run these. If available, one will be run.
- Quests run in the following priority
- Conversion
- Recovery
- Recruitment
- All Others
- Defaults to 'Ignore'
![]()
Currently I am not aware of a logical set of rules to programmatically determine when running Recovery would be beneficial versus not.
If anyone can outline any such thing, I'd be curious to hear it.
Note: The following features have been in the script for quite some time but apparently broke along at some point
- Script will abort if launched on a character under level 85
![]()
- Automatic running of a full cycle will be paused it:
- Character is switched to an < 85
- e.g. logging to a bazaar mule
![]()
- Character is switched to an 85+ but Settings > General > Pause on Char Change is selected
- e.g. Switch temporarily to a rogue char to make poisons
![]()
![]()
Personally, I use "Pause on Char Change" as I only want things to automate under the character I explicitly launch the script under.
In cases I want a different char at that time, I will explicitly stop and restart the macro.
- Corrected issue where next rotation wouldn't kick off a new cycle.
- A full check will occur on next rotation or next quest completion; whichever is first
- Better handle when all "10/10" available quests have been run for the current cycle
- Properly claim "Scorched Sky" Event recruit rewards
- Added ability to add sets of quests for Events
- Frostfell, Nights of the Dead, Stone Cold Summer, Scorched Sky
To allow characters to properly process a given event, add all quests for that event to the MQ Overseer system
Two mechanisms can be used:
UI
Settings > Specific
New options exist to add or remove all quests for a given Event.
This results in those quests being run after conversion & recruitment but before any others.
![]()
Command Line
Allows bulk addition across one or many characters
- addAllSpecificQuests - add all quests for all events
- removeAllSpecificQuests - remove all quests for all events
- addSpecificQuest [questName] - add all quests for a specific event
- e.g. addSpecificQuest Frostfell
- removeSpecificQuest [questName] - removes all quests for a specific event
- e.g. removeSpecificQuest Frostfell
Note: Terminology use of "Quest" in places should have been "Event" to remove confusion.
This will be corrected in a subsequent release.
- Changed Conversion mechanisms to KEEP the amount specified rather than convert if that many exist
- Added error notice if current skin does not have [AutoFill] button
- Attempts to run quests will fail until corrected
![]()
- Removed obsolete "Minimum Experience %" UI Option
- Corrected issue that may incorrectly believe Tutorial Needed Running
- Updated List of Elite Agents under [Stats] tab
- Some had typos. Please report any that appear incorrect
- Additional Cannonballdex UI tweaks
- Clicking reward items no longer opens/closes all bags and UI
- Will only open bags as necessary and leave UI the way it was found
- Stats will now properly reset Duplicate agent counts
- Elite Agents can be retired manually for now
- NOTE: Not yet enabled to do this automatically during normal cycle. Next release will turn this on, if all goes well.
- Count of Elite Agents to keep may be specified; same as with other conversions
![]()
- Elite Echos (Awarded after retiring an elite agent) can be automatically claimed
![]()
- Retiring may be initiated by:
- Actions Tab
![]()
- Stats Tab, per-agent
![]()