• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
Resource icon

Utility MQ2WorstHurt

〰️Commits​


Cleanup closes #2
(17fc7f1) ~Sic
Merge branch 'update' into 'master'

Cleanup closes #2

Closes #2

See merge request redguides/plugins/MQ2WorstHurt!2
(1d2609b) ~Knightly
Posted by: Knightly

〰️Commits​


(3eb55cf) ~Knightly
Merge branch 'v143' into 'master'

Update for v143

See merge request redguides/plugins/MQ2WorstHurt!1
(ef4acc4) ~Knightly
Posted by: Knightly
fixes the issue here,
Posted by: Redbot
  • Backported Knightly's Next Updates for MQ2WorstHurt
  • Adjusted for-loop to work on Rizlonaand added TODO comment for later updates
  • Adjusted some C-Style castings
  • (Knightly) Removed builder ifdef
  • (Knightly) removed auto where appropriate
  • (Knightly) adjusted some of the C-Style castings
  • (Knightly) adjusted to ensure we don't dereference null-pointers
  • (Knightly) removed magic number for for-loop

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