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MQ2Rogue

Combat Assist MQ2Rogue 3264

- Added option to allow pinpoint usage only during burn
Posted by: DoNotReply
- Added option to allow pinpoint usage only during burn
Posted by: DoNotReply
MQ2Rogue
- Fixed tubmle/assassin's premonition usage when you don't have your aggro meter open
-- this causes mq/eq to report incorrect info
- Added Timer 2 deaggro usage if not tanking
-- if you are tanking, mebbe get a real one?
Posted by: Sic
Some of these already were active, now that RG is building directly, we should be able to keep update notes updated.

MQ2Rogue
- Corrected issue where we would wait for rogue's fury to fade before using twisted.
Posted by: Sic
- Will no longer wait for the buff from the fellstrike line to fade before reusing.
- Corrected issue with StunStrike not firing when it should
-- "smartified" stunstrike usage to make any changes or additions continue to work
- Corrected issue with Jugular not firing when it should
-- All usage of Jugular cut now respect bUseDot
Posted by: Redbot
- In pullertank/pullerassist will now only do summon/downtime if we're in camp.
- Removed Fatal / Deadly from our timer 16 usage.
- Fixed potential character select crash.
- Added "/rog debugcorpse on"
-- it will report debug information from the corpse grabbing routine once.
- Will no longer use FellStrike, if your fellstrike ability is "elbow strike" and you are over lvl 19.
-- This is so it doesn't chew up your timer 9.
-- This will almost exclusively be for folks who are 20-85 in level where your "fellstrike" ability is still "elbow strike".
- Rogue will can now use throw stone as a pull ability.
- Turns out MQ2Rogue never checked downtime clickies, or reflxes in between pulls in a pulling mode.
-- Fix't :tm:
- Added timer 9 "opener" as an option with /rog useopener.
-- this is more useful in the 25 to mid 80s range than for high level, as it shared timer 9.
-- for this to actually fire you should be using /rog usehidesneak on.
--- it won't prevent you from getting into combat if you are not hide/sneaking, but it will not fire (and try to).
- Added ${CWTN.UseOpener} to check if useopener is on or not.
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