• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2Necro

Combat Assist MQ2Necro 3.1.52471.48

- (with UseMez on) don't check mezzing stuff if we don't have at least one of our mezzes memorized.
- - this prevents the "move to LOS of the mob if we think we have a mob to mez" in non-manual mode
- Updated how we check for mana requirement for ComboGrip
- New Option UseRezOnRaid
- - this allows you to rez your raid (or not) regardless of RaidMode
- corrected lower level issue with "Rune" spell group having a reagent
- corrected issue with group mana tap interrupting when it shouldn't
- added lifeburn
- - defaulted false
- - - during burns, while we have spire, and we have dying grasp to immediately follow-up with
- will now warn you to get essence emerald(s)
- made an adjust that allows you to not have an ma and do still perform if you have autoattack on
- we will now dismiss swarmies if we're backing our pet off because we have no attack target (ma target - or our target if autoattack etc)
- added spells to low level Venom Dot
- corrected issue in chase mode where we wouldn't chase ma / change targets if we had melee on and were fighting something.
- adjustment to target while MAing or in a tank mode
- added range check to Companion's Aegis / Companion's Fury
- adjustment to target while MAing or in a tank mode
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