• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2KissBuffs

Unmaintained MQ2KissBuffs

Remove some whitespace.

Add a timer in OnZoned to be used to prevent buff updates for 3 seconds after zoning. This has been successful in testing to prevent chain casting following zoning.
Update MQ2KissBuffs to also track pet buffs if you have a pet.
Update MQ2KissBuffs to handle removing old ID's from the INI file. Now removes INI entries when you shutdown the plugin or log out to character select. No longer writes blocked buffs based on a separate timer. Since blocked buffs can be checked without opening the window there is no need to additionally throttle the check since we're already writing to the INI anyway.
Back
Top
Cart