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MQ2CWTNCommons

MQ2CWTNCommons

- We will now toggle on the automatic dismissal of familiars upon plugin load
-- this is an eq ability that anyone can use (without purchasing anything, assuming keyrings are open)
- Added "Group Puller Target" to the list of xtarget types we will warn about and "autohater".
- Added "On Demand" usage for SharedStealth
- added additional luas to our list to unload like we do for mq2melee, mq2combat, and afnuke due to conflicting class behaviors.
-- lerogue
-- autotoon
- Added additional debugging for missing reagents
-- this came up with some custom EMU servers removing requirements from spells, but MQ still thinks those requirements are valid, will be helpful debugging
- Added funcionality to check for spawns in radius of our target
-- This is currently (future) only used for hweee-zaaaard spells
- Lesson "on demand" example: "/shd lesson"
-- this doesn't interrupt or stop anything, but means you don't need to remember an "/dgga /alt act 481" and can just "/cwtna lesson"
- we will now unload easy.lua like we do for mq2melee and afnuke due to conflicting class behaviors.
- fixed missing ${CWTN} stuff
-- brainiac had already told me about this, but i still missed it :p
- Our ability ready will now check if we have a skill before using it - derp.
-- this seemed to only be a problem on EMU.
- In Combat check for End Regen
-- We were already checking you don't have any mobs engaged on you (xtarget),
--- but now we will additionally check for if we think you are in combat or not
- Added a check to "resume" our pets, with the new discipline option
- Added an additional half second delay command for sending in swarm pets
- Pause now populates the entire zerker window with the exception of the tabs that can still be clicked while paused. Clicking anywhere else inside the window will unpause.
-- this should help with the "zomg i can't unpause"
- fixed the fix to fix the broken fix in how we check for spells in your book
- hotfix crash =p
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