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- In Combat check for End Regen
-- We were already checking you don't have any mobs engaged on you (xtarget),
--- but now we will additionally check for if we think you are in combat or not
- Added a check to "resume" our pets, with the new discipline option
- Added an additional half second delay command for sending in swarm pets
- added an "on demand" output for when the plugin is using an AA by command/hotkey instead of automatically.
-- example: dashAA, aainvis, etc.
- Our IsMemorized functions now check for spell against gem spell ID rather than by name
-- this is because things like "Ring of cobalt scar" are the same name, but different ID/level. Since we are already passing the eq_spell*, we can just check ID without having to do other stuff like store and pass around levels.
- Updated DumpAggro to use the "On Demand" function
- cleanup
- We will now automatically pause on camping out of the game
-- you will unpause if you get interrupted from camping
- due to the amount of "zomg sic the plugin is unloaded/paused/deleted and the plugin is still doing stuff" after updates this week, we're going to force unload mq2afnuke like we do for mq2melee
- Cleanup trailing space usage
-- This is going to correct spells like Burnout XI? or Canni III etc
- Consolidate SpellInBook checking
- Updated DataTempType
- Misc cleanup
- Adding some utility commands to allow for manual usage of certain ability/traits
-- details to come
- Fixed issue that would make us treat Twincast Aura as if we had twincast (bug)
-- thx kazimere for report
- Adjusted our Invalid AA reporting
-- hopefully no longer report stuff that is clearly actually valid