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MQ2CWTNCommons

MQ2CWTNCommons

- Continued updates to spells
Posted by: DoNotReply
- Welcome to NoS!
- Mission named mob names might be adjusted
- Raid named mobs aren't added yet if they differ from other mob names
- All the plugins should have all the new abilities
- There may end up being adjustments for spell lines that got a new combodot, or similar
-- or for things like the new progressive abilities (think shaman bp for duration)
-- we will adjust these things as the expansion unfolds.
- corrected issue that would report a spell error to report to cwtn/sic
Posted by: DoNotReply
- Welcome to NoS!
- Mission named mob names might be adjusted
- Raid named mobs aren't added yet if they differ from other mob names
- All the plugins should have all the new abilities
- There may end up being adjustments for spell lines that got a new combodot, or similar
-- or for things like the new progressive abilities (think shaman bp for duration)
-- we will adjust these things as the expansion unfolds.
Posted by: DoNotReply
- corrected issue with certain altabilities not firing due to a change with how we detect endurance
-- Zan Fi's Whistle is one that was failing, for example.
Posted by: DoNotReply
- added trying to automatically handle bad dbg naming
-- handle if dbg has a trailing space left in a spell name
-- handle if dbg is missing a space between '.' and 'II/III' in 'Rk. iii' like in "Cantata of Rodcet Rk.iii"
Posted by: DoNotReply
- You can now click on mez/immune ignore button again!
Posted by: DoNotReply
- preliminary emu work
- "past/present" proofed mana/health/endurance checks
- item clicky deprecation Cleanup
Posted by: DoNotReply
- added additional CureCheckType
-- for future mq2druid usage
Posted by: DoNotReply
- Added additional debug for *during* pulls.
-- /mnk debugduringpull on
- Fix for the eqbug with trailing spaces
-- this fixes GHBuffBot
Posted by: DoNotReply
- Added additional mez animations
-- this should help in places like vergalid mines
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